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Twilight Imperium Game 9 - Round 8: Game Over.

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Posts

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    MrBlarneyMrBlarney Registered User regular
    As a reminder over the long weekend, @jakobagger and @GrimmyTOA to pass or play on the Production secondary.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Back in civilisation.

    Spend one CC from Strategy Allocation (1>0) to PLAY on production secondary. Exhaust Moll Primus (4R) and Quann (2R) and spend the 2 TG earned from space battle this turn (Salvage Operations) for a total of 10R (with Mirror Computing). Build two dreadnaughts at the Space Dock on Moll Primus.

    SA:0 FS: 5 CP: 2

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    MrBlarneyMrBlarney Registered User regular
    Ah, and I just noticed now, @Kirindal, Mordai II has a production limit of six units (4 + 2), and your orders build 7 units - you'll need to revise your orders on the primary to comply with production limits.

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    Apologies, apparently an error in the programming of the nano-forges. Apparently the actual orders were Fighter x4, Cruiser, and a Destroyer.

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    El SkidEl Skid The frozen white northRegistered User regular
    Soooo should we start looking at replacing @GrimmyTOA‌?

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    MrBlarneyMrBlarney Registered User regular
    Hmm, perhaps. Any viewers who want to make a decision for GrimmyTOA and potentially after, send me a PM.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Speaking of waiting, I will be mostly internet-less in the upcoming week. Also busy. Just as a heads up.

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    MrBlarneyMrBlarney Registered User regular
    Ugh, sorry about the delays, folks. I've been too busy with real life to actively search for player replacements. If any viewers out there are interested in substituting for GrimmyTOA / Xxcha, please let me know. I'll take action on Xxcha's behalf tomorrow evening if everyone's alright with it (assuming that everyone still has an interest in completing the game) if I don't get a response, but I'll figure something out.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Still interested!

    Yeah, you can take an action for Grimmy, or find a replacement first, MrB

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    discriderdiscrider Registered User regular
    We suggest the XXcha give all its TG to us.
    For safe keeping of course.



    (In all seriousness, we're just going to feed them to Vegnash)

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    faintpremonitionfaintpremonition Registered User regular
    Still interested

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    KirindalKirindal Registered User regular
    The Nekro Virus have not finished hectoring everyone into converting to an more aesthetically pleasing nanotech lifestyle.

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    MrBlarneyMrBlarney Registered User regular
    Alright, calling for the Xxcha, Pass on the Production secondary. Map update in a few minutes.

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    MrBlarneyMrBlarney Registered User regular
    edited August 2014
    Round 4: Action Phase Update 3

    The Mentak Coalition: Activate the Saudor system. (CP 3 --> 2)
    Move in 2 Cruisers, 2 Destroyers, 1 Carrier, 4 Fighters, and the High Alert Token, picking up 1 Ground Force from each of Torkan and Tequ'ran.
    During Space Combat, Mentak suffers no losses while Xxcha loses 1 Cruiser; combat resolves in favor of Mentak.
    Mentak uses racial technology Salvage Operations to gain 2 Trade Goods. (TG 0 --> 2)
    Land 2 Ground Forces on Saudor.
    During Invasion Combat, Mentak loses 2 Ground Forces while Xxcha expends Action Card "Morale Boost" (AC 6 --> 5) and loses 1 Ground Force; combat resolves in favor of Xxcha.
    The Xxcha Kingdom: Pass turn.
    The Naalu Collective: Play the primary ability of the (8) Bureaucracy Strategy Card, placing 1 command counter into Command Pool. (CP 1 --> 2)
    Draw two objective cards from the Public Objective deck, returning one to the top and revealing the following objective:
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
    The Public Objective deck contains 1 Stage I Objective and 5 Stage II Objectives.
    Nekro plays on the secondary (SA 4 --> 3), drawing 1 Action Card and 1 Political Card. (AC 4 --> 5, PC 0 --> 1)
    Yssaril plays on the secondary (SA 2 --> 1), drawing 1 Action Card and 1 Political Card. (AC 6 --> 7, PC 2 --> 3)
    Mentak plays on the secondary (SA 2 --> 1), drawing 1 Action Card and 1 Political Card. (AC 5 --> 6, PC 0 --> 1)
    Xxcha plays on the secondary (SA 3 --> 2), drawing 1 Action Card and 1 Political Card. (AC 5 --> 6, PC 3 --> 4)
    The Embers of Muaat: Activate the Mecatol Rex system. (CP 2 --> 1)
    Exhaust Muaat (4R) +1R from Sarween Tools to build 2 PDS (4R) and 2 Ground Forces (1R) on Mecatol Rex.
    The Nekro Virus: Play the primary ability of the (4) Production Strategy Card, exhausting Zohbat (3R) +2R from the primary
    Mentak plays on the secondary (SA 1 --> 0), exhausting Moll Primus (4R), Quann (2R), and 2 Trade Goods (TG 2 --> 0) to build 2 Dreadnoughts (10R) at Moll Priums.

    Current Map: Round 4, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 2 VP
    The Yssaril Tribes: 1 VP
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril
    [1 VP] I have more than one Technology Advance in 3 different colors.:
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
    [1 VP] I am blockading an opponent痴 Space Dock.:
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
    Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 2
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 4
    Action Cards: 5
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    R - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    R - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    R - Xxehan (1R, 1I, G)
    R - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 1
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    X - Muaat (4R, 1I)
    R - Mecatol Rex (1R, 6I)
    X - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    X - Lisis (2R, 2I)
    X - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Mentak [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    X - Arinam (1R, 2I, B)
    X - Hercalor (1R, 0I, Y)
    X - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    X - Sakulag (2R, 1I)
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Yssaril [2], (Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Perimiter (2R, 2I)
    X - Quann (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Thibah (1R, 1I)
    R - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 1
    Action Cards: 6
    Political Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    <none>

    Order of Play
    The Naalu Collective: (0) Bureaucracy
    The Embers of Muaat: (3) Assembly
    The Nekro Virus: (4) Production
    The Yssaril Tribes: (5) Trade II Current Player
    The Mentak Coalition: (6) Warfare II
    The Xxcha Kingdom: (7) Technology II PASSED

    MrBlarney on
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    El SkidEl Skid The frozen white northRegistered User regular
    The Yssaril skip their turn

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    El SkidEl Skid The frozen white northRegistered User regular
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    faintpremonitionfaintpremonition Registered User regular
    The map seems a little smaller and harder to read than usual.

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    MrBlarneyMrBlarney Registered User regular
    Yeah, dropbox doesn't seem to want to automatically resize it on zoom in. But at least it should be fairly easy to just download a copy?

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    No problem.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Back in civilisation. Will take my turn in a bit once I've remembered what the hell is even going on.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PASS

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    El SkidEl Skid The frozen white northRegistered User regular
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    faintpremonitionfaintpremonition Registered User regular
    Activate Lodor Build 4 Fighters, 1 MU and 1 Cruiser for 6 by exhausting Lodor and Primor for 5 + Sarween Tools.

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    discriderdiscrider Registered User regular
    After months of preparation, the Embers bide their time.
    PASS
    @Kirindal

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    KirindalKirindal Registered User regular
    Activate the shipyard at Mordai II, exhausting Garbozia and Xxehan to create a Cruiser and 2 Fighters.

    @El Skid

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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2014
    Play the Trade Strategy Primary to gain +3 TGs (4 total).

    T/A/P
    5/7/3

    S/F/C
    1/5/2

    El Skid on
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    El SkidEl Skid The frozen white northRegistered User regular
    @faintpremonition is up next, as I assume there is no further trade business to discuss.

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    discriderdiscrider Registered User regular
    +4TG
    TG 5/AC 5/PC 0

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    MrBlarneyMrBlarney Registered User regular
    edited August 2014
    Round 4: Action Phase Update 4

    The Yssaril Tribes: Use racial ability to skip turn.
    The Mentak Coalition: Pass turn.
    The Naalu Collective: Activate the Lodor system. (CP 2 --> 1)
    Exhaust Lodor (3R), Primor (2R), +1R from Sarween Tools to build 1 Cruiser (2R), 4 Fighters (2R) and 1 Mechanized Unit (2R) at Lodor.
    The Embers of Muaat: Pass turn.
    The Nekro Virus: Activate the Nekro Home System. (CP 3 --> 2)
    Exhaust Garbozia (2R) and Xxehan (1R) to build 1 Cruiser (2R) and 2 Fighters (1R) at Mordai II.
    The Yssaril Tribes: Play the primary ability of the (5) Trade II Strategy Card, gaining 4 Trade Goods (1 from agreements + 3 from primary). (TG 1 --> 5)
    Mentak gains 1 Trade Good (2 from agreements - 1 from secondary). (TG 0 --> 1)
    Xxcha gains 2 Trade Goods (3 from agreements - 1 from secondary). (TG 1 --> 3)
    Naalu gains 3 Trade Goods (4 from agreements - 1 from secondary). (TG 2 --> 5)
    Nekro gains 3 Trade Goods (4 from agreements - 1 from secondary). (TG 4 --> 7)
    Muaat gains 4 Trade Goods (3 from agreements + 2 from Micro Technology - 1 from secondary). (TG 1 --> 5)

    Current Map: Round 4, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 2 VP
    The Yssaril Tribes: 1 VP
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril
    [1 VP] I have more than one Technology Advance in 3 different colors.:
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
    [1 VP] I am blockading an opponent痴 Space Dock.:
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
    Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 5
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Industrex (2R, 0I, R (x2))
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 7
    Action Cards: 5
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    R - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    X - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    X - Xxehan (1R, 1I, G)
    R - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 5
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    X - Muaat (4R, 1I)
    R - Mecatol Rex (1R, 6I)
    X - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    X - Lisis (2R, 2I)
    X - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 5
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Mentak [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    X - Arinam (1R, 2I, B)
    X - Hercalor (1R, 0I, Y)
    X - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    X - Sakulag (2R, 1I)
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 1
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Yssaril [2], (Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Perimiter (2R, 2I)
    X - Quann (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Thibah (1R, 1I)
    R - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 3
    Action Cards: 6
    Political Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    <none>

    Order of Play
    The Naalu Collective: (0) Bureaucracy Current Player
    The Embers of Muaat: (3) Assembly PASSED
    The Nekro Virus: (4) Production
    The Yssaril Tribes: (5) Trade II
    The Mentak Coalition: (6) Warfare II PASSED
    The Xxcha Kingdom: (7) Technology II PASSED

    MrBlarney on
    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    edited July 2014
    Naalu Pass.
    On to the Nekro

    faintpremonition on
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    KirindalKirindal Registered User regular
    The Nekro Virus Pass

    @El Skid

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    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril play an action card:

    Alien Technology
    You may immediately spend 4 resources to receive one Technology advance (for which you have the necessary prerequisites). This cost cannot be reduced.
    Play: As an action.

    Sabotages?

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    That is a pretty great card. Kind of wish I was able to sabotage it, but alas, I am not.

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    discriderdiscrider Registered User regular
    Wow. No sabotage.

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    KirindalKirindal Registered User regular
    The Nekro Virus invites the Yssaril to go discover their technology unmolested.

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    faintpremonitionfaintpremonition Registered User regular
    None from the Naalu

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    El SkidEl Skid The frozen white northRegistered User regular
    Down to Xxcha to sabotage (or not)

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    MrBlarneyMrBlarney Registered User regular
    As I still do not have a substitute for the Xxcha yet, I will declare No sabotage play on their behalf. Yssaril's action card goes through, and they may acquire a new technology with the proper expenditures.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Spend 1 TG and exhaust my two remaining planets for 4R. Obtain Neural Motivators. Because ACTION CARDS!

    Since I'm the last to play, I'll continue with my next action:

    Perform a transfer action. Activate Home System and Arinam/Meer with a CC from Command and one from reserves.

    Move a carrier from Arinam to HS and pick up 2 fighters, returning to Arinam/Meer along with the cruiser.

    Build 2 fighters for free in HS using Sarween Tools, and build a space dock on Shalloq with 4 TGs.

    Next Action: PASS TURN

    T/A/P
    0/7/3

    S/F/C
    1/5/1

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    MrBlarneyMrBlarney Registered User regular
    edited August 2014
    Round 4: Start of Status Phase

    The Naalu Collective: Pass turn.
    The Nekro Virus: Pass turn.
    The Yssaril Tribes: Play Action Card "Alien Technology", exhausting Retillion (2R), Shalloq (1R), and 1 Trade Good (TG 5 --> 4) to gain Neural Motivator. (AC 7 --> 6)
    The Yssaril Tribes: Activate the Yssaril Home System and Arinam-Meer. (CP 2 --> 1)
    Move 1 Cruiser from Yssaril Home System to Arinam-Meer and move 1 Carrier to Yssaril Home System to load 2 Fighters before returning to Arinam-Meer.
    Use +1R from Sarween Tools to build 2 Fighters (1R) at Retillion and exhaust 4 Trade Goods (TG 4 --> 0) to build a Space Dock on Shalloq.
    The Yssaril Tribes: Pass turn.

    Current Map: Round 4, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 2 VP
    The Yssaril Tribes: 1 VP
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril
    [1 VP] I have more than one Technology Advance in 3 different colors.:
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
    Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 5
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Industrex (2R, 0I, R (x2))
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 7
    Action Cards: 5
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    R - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    X - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    X - Xxehan (1R, 1I, G)
    R - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 5
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    X - Muaat (4R, 1I)
    R - Mecatol Rex (1R, 6I)
    X - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    X - Lisis (2R, 2I)
    X - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Mentak [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Arinam (1R, 2I, B)
    X - Hercalor (1R, 0I, Y)
    X - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    X - Sakulag (2R, 1I)
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 1
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Yssaril [2], (Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Perimiter (2R, 2I)
    X - Quann (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Thibah (1R, 1I)
    R - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 3
    Action Cards: 6
    Political Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    <none>

    Order of Play
    The Naalu Collective:
    The Embers of Muaat:
    The Nekro Virus:
    The Yssaril Tribes:
    The Mentak Coalition:
    The Xxcha Kingdom:

    All players may now claim up to one Public Objective and one Secret Objective.

    MrBlarney on
    4463rwiq7r47.png
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