As a reminder over the long weekend, @jakobagger and @GrimmyTOA to pass or play on the Production secondary.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Back in civilisation.
Spend one CC from Strategy Allocation (1>0) to PLAY on production secondary. Exhaust Moll Primus (4R) and Quann (2R) and spend the 2 TG earned from space battle this turn (Salvage Operations) for a total of 10R (with Mirror Computing). Build two dreadnaughts at the Space Dock on Moll Primus.
Ah, and I just noticed now, @Kirindal, Mordai II has a production limit of six units (4 + 2), and your orders build 7 units - you'll need to revise your orders on the primary to comply with production limits.
Ugh, sorry about the delays, folks. I've been too busy with real life to actively search for player replacements. If any viewers out there are interested in substituting for GrimmyTOA / Xxcha, please let me know. I'll take action on Xxcha's behalf tomorrow evening if everyone's alright with it (assuming that everyone still has an interest in completing the game) if I don't get a response, but I'll figure something out.
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El SkidThe frozen white northRegistered Userregular
Still interested!
Yeah, you can take an action for Grimmy, or find a replacement first, MrB
The Mentak Coalition: Activate the Saudor system. (CP 3 --> 2)
Move in 2 Cruisers, 2 Destroyers, 1 Carrier, 4 Fighters, and the High Alert Token, picking up 1 Ground Force from each of Torkan and Tequ'ran.
During Space Combat, Mentak suffers no losses while Xxcha loses 1 Cruiser; combat resolves in favor of Mentak.
Mentak uses racial technology Salvage Operations to gain 2 Trade Goods. (TG 0 --> 2)
Land 2 Ground Forces on Saudor.
During Invasion Combat, Mentak loses 2 Ground Forces while Xxcha expends Action Card "Morale Boost" (AC 6 --> 5) and loses 1 Ground Force; combat resolves in favor of Xxcha. The Xxcha Kingdom: Pass turn. The Naalu Collective: Play the primary ability of the (8) Bureaucracy Strategy Card, placing 1 command counter into Command Pool. (CP 1 --> 2)
Draw two objective cards from the Public Objective deck, returning one to the top and revealing the following objective:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
The Public Objective deck contains 1 Stage I Objective and 5 Stage II Objectives.
Nekro plays on the secondary (SA 4 --> 3), drawing 1 Action Card and 1 Political Card. (AC 4 --> 5, PC 0 --> 1)
Yssaril plays on the secondary (SA 2 --> 1), drawing 1 Action Card and 1 Political Card. (AC 6 --> 7, PC 2 --> 3)
Mentak plays on the secondary (SA 2 --> 1), drawing 1 Action Card and 1 Political Card. (AC 5 --> 6, PC 0 --> 1)
Xxcha plays on the secondary (SA 3 --> 2), drawing 1 Action Card and 1 Political Card. (AC 5 --> 6, PC 3 --> 4) The Embers of Muaat: Activate the Mecatol Rex system. (CP 2 --> 1)
Exhaust Muaat (4R) +1R from Sarween Tools to build 2 PDS (4R) and 2 Ground Forces (1R) on Mecatol Rex. The Nekro Virus: Play the primary ability of the (4) Production Strategy Card, exhausting Zohbat (3R) +2R from the primary
Mentak plays on the secondary (SA 1 --> 0), exhausting Moll Primus (4R), Quann (2R), and 2 Trade Goods (TG 2 --> 0) to build 2 Dreadnoughts (10R) at Moll Priums.
The Embers of Muaat: 2 VP The Yssaril Tribes: 1 VP The Naalu Collective: 0 VP The Nekro Virus: 0 VP The Mentak Coalition: 0 VP The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent痴 Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. The Naalu Collective: 1 Secret Objective The Nekro Virus: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Xxcha Kingdom: 1 Secret Objective
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I) X - Arinam (1R, 2I, B) X - Hercalor (1R, 0I, Y) X - Lazar (1R, 0I) R - Meer (0R, 4I) X - Sakulag (2R, 1I) X - Tiamat (1R, 2I, Y)
Worlds: R - Archon Ren (2R, 3I) R - Archon Tau (1R, 1I) R - Saudor (2R, 2I) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
<none>
Order of Play The Naalu Collective: (0) Bureaucracy The Embers of Muaat: (3) Assembly The Nekro Virus: (4) Production The Yssaril Tribes: (5) Trade II Current Player The Mentak Coalition: (6) Warfare II The Xxcha Kingdom: (7) Technology IIPASSED
MrBlarney on
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El SkidThe frozen white northRegistered Userregular
The Yssaril skip their turn
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El SkidThe frozen white northRegistered Userregular
The Yssaril Tribes: Use racial ability to skip turn. The Mentak Coalition: Pass turn. The Naalu Collective: Activate the Lodor system. (CP 2 --> 1)
Exhaust Lodor (3R), Primor (2R), +1R from Sarween Tools to build 1 Cruiser (2R), 4 Fighters (2R) and 1 Mechanized Unit (2R) at Lodor. The Embers of Muaat: Pass turn. The Nekro Virus: Activate the Nekro Home System. (CP 3 --> 2)
Exhaust Garbozia (2R) and Xxehan (1R) to build 1 Cruiser (2R) and 2 Fighters (1R) at Mordai II. The Yssaril Tribes: Play the primary ability of the (5) Trade II Strategy Card, gaining 4 Trade Goods (1 from agreements + 3 from primary). (TG 1 --> 5)
Mentak gains 1 Trade Good (2 from agreements - 1 from secondary). (TG 0 --> 1)
Xxcha gains 2 Trade Goods (3 from agreements - 1 from secondary). (TG 1 --> 3)
Naalu gains 3 Trade Goods (4 from agreements - 1 from secondary). (TG 2 --> 5)
Nekro gains 3 Trade Goods (4 from agreements - 1 from secondary). (TG 4 --> 7)
Muaat gains 4 Trade Goods (3 from agreements + 2 from Micro Technology - 1 from secondary). (TG 1 --> 5)
The Embers of Muaat: 2 VP The Yssaril Tribes: 1 VP The Naalu Collective: 0 VP The Nekro Virus: 0 VP The Mentak Coalition: 0 VP The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent痴 Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. The Naalu Collective: 1 Secret Objective The Nekro Virus: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Xxcha Kingdom: 1 Secret Objective
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I) X - Arinam (1R, 2I, B) X - Hercalor (1R, 0I, Y) X - Lazar (1R, 0I) R - Meer (0R, 4I) X - Sakulag (2R, 1I) X - Tiamat (1R, 2I, Y)
Worlds: R - Archon Ren (2R, 3I) R - Archon Tau (1R, 1I) R - Saudor (2R, 2I) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
<none>
Order of Play The Naalu Collective: (0) BureaucracyCurrent Player The Embers of Muaat: (3) AssemblyPASSED The Nekro Virus: (4) Production The Yssaril Tribes: (5) Trade II The Mentak Coalition: (6) Warfare IIPASSED The Xxcha Kingdom: (7) Technology IIPASSED
El SkidThe frozen white northRegistered Userregular
Yssaril play an action card:
Alien Technology
You may immediately spend 4 resources to receive one Technology advance (for which you have the necessary prerequisites). This cost cannot be reduced.
Play: As an action.
Sabotages?
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
That is a pretty great card. Kind of wish I was able to sabotage it, but alas, I am not.
As I still do not have a substitute for the Xxcha yet, I will declare No sabotage play on their behalf. Yssaril's action card goes through, and they may acquire a new technology with the proper expenditures.
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El SkidThe frozen white northRegistered Userregular
Spend 1 TG and exhaust my two remaining planets for 4R. Obtain Neural Motivators. Because ACTION CARDS!
Since I'm the last to play, I'll continue with my next action:
Perform a transfer action. Activate Home System and Arinam/Meer with a CC from Command and one from reserves.
Move a carrier from Arinam to HS and pick up 2 fighters, returning to Arinam/Meer along with the cruiser.
Build 2 fighters for free in HS using Sarween Tools, and build a space dock on Shalloq with 4 TGs.
The Naalu Collective: Pass turn. The Nekro Virus: Pass turn. The Yssaril Tribes: Play Action Card "Alien Technology", exhausting Retillion (2R), Shalloq (1R), and 1 Trade Good (TG 5 --> 4) to gain Neural Motivator. (AC 7 --> 6) The Yssaril Tribes: Activate the Yssaril Home System and Arinam-Meer. (CP 2 --> 1)
Move 1 Cruiser from Yssaril Home System to Arinam-Meer and move 1 Carrier to Yssaril Home System to load 2 Fighters before returning to Arinam-Meer.
Use +1R from Sarween Tools to build 2 Fighters (1R) at Retillion and exhaust 4 Trade Goods (TG 4 --> 0) to build a Space Dock on Shalloq. The Yssaril Tribes: Pass turn.
The Embers of Muaat: 2 VP The Yssaril Tribes: 1 VP The Naalu Collective: 0 VP The Nekro Virus: 0 VP The Mentak Coalition: 0 VP The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. The Naalu Collective: 1 Secret Objective The Nekro Virus: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Xxcha Kingdom: 1 Secret Objective
Worlds: X - Retillion (2R, 3I) X - Shalloq (1R, 2I) X - Arinam (1R, 2I, B) X - Hercalor (1R, 0I, Y) X - Lazar (1R, 0I) R - Meer (0R, 4I) X - Sakulag (2R, 1I) X - Tiamat (1R, 2I, Y)
Posts
Spend one CC from Strategy Allocation (1>0) to PLAY on production secondary. Exhaust Moll Primus (4R) and Quann (2R) and spend the 2 TG earned from space battle this turn (Salvage Operations) for a total of 10R (with Mirror Computing). Build two dreadnaughts at the Space Dock on Moll Primus.
SA:0 FS: 5 CP: 2
Yeah, you can take an action for Grimmy, or find a replacement first, MrB
For safe keeping of course.
(In all seriousness, we're just going to feed them to Vegnash)
The Mentak Coalition: Activate the Saudor system. (CP 3 --> 2)
Move in 2 Cruisers, 2 Destroyers, 1 Carrier, 4 Fighters, and the High Alert Token, picking up 1 Ground Force from each of Torkan and Tequ'ran.
During Space Combat, Mentak suffers no losses while Xxcha loses 1 Cruiser; combat resolves in favor of Mentak.
Mentak uses racial technology Salvage Operations to gain 2 Trade Goods. (TG 0 --> 2)
Land 2 Ground Forces on Saudor.
During Invasion Combat, Mentak loses 2 Ground Forces while Xxcha expends Action Card "Morale Boost" (AC 6 --> 5) and loses 1 Ground Force; combat resolves in favor of Xxcha.
The Xxcha Kingdom: Pass turn.
The Naalu Collective: Play the primary ability of the (8) Bureaucracy Strategy Card, placing 1 command counter into Command Pool. (CP 1 --> 2)
Draw two objective cards from the Public Objective deck, returning one to the top and revealing the following objective:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
The Public Objective deck contains 1 Stage I Objective and 5 Stage II Objectives.
Nekro plays on the secondary (SA 4 --> 3), drawing 1 Action Card and 1 Political Card. (AC 4 --> 5, PC 0 --> 1)
Yssaril plays on the secondary (SA 2 --> 1), drawing 1 Action Card and 1 Political Card. (AC 6 --> 7, PC 2 --> 3)
Mentak plays on the secondary (SA 2 --> 1), drawing 1 Action Card and 1 Political Card. (AC 5 --> 6, PC 0 --> 1)
Xxcha plays on the secondary (SA 3 --> 2), drawing 1 Action Card and 1 Political Card. (AC 5 --> 6, PC 3 --> 4)
The Embers of Muaat: Activate the Mecatol Rex system. (CP 2 --> 1)
Exhaust Muaat (4R) +1R from Sarween Tools to build 2 PDS (4R) and 2 Ground Forces (1R) on Mecatol Rex.
The Nekro Virus: Play the primary ability of the (4) Production Strategy Card, exhausting Zohbat (3R) +2R from the primary
Mentak plays on the secondary (SA 1 --> 0), exhausting Moll Primus (4R), Quann (2R), and 2 Trade Goods (TG 2 --> 0) to build 2 Dreadnoughts (10R) at Moll Priums.
Current Map: Round 4, Action Phase Update 3
Current Technologies
Victory Points and Objectives
The Yssaril Tribes: 1 VP
The Naalu Collective: 0 VP
The Nekro Virus: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent痴 Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives
The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Industrex (2R, 0I, R (x2))
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Primor (2R, 1I, GF (x2))
Action Cards: 5
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
R - Mordai II (4R, 0I)
R - Dal Bootha (0R, 2I, R)
R - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
R - Xxehan (1R, 1I, G)
R - Zohbat (3R, 1I, B)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon
Worlds:
X - Muaat (4R, 1I)
R - Mecatol Rex (1R, 6I)
X - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Sumerian (2R, 2I, TG (x2))
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 7
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Mentak [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
X - Arinam (1R, 2I, B)
X - Hercalor (1R, 0I, Y)
X - Lazar (1R, 0I)
R - Meer (0R, 4I)
X - Sakulag (2R, 1I)
X - Tiamat (1R, 2I, Y)
Action Cards: 6
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Yssaril [2], (Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing
Worlds:
X - Moll Primus (4R, 1I)
X - Perimiter (2R, 2I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Thibah (1R, 1I)
R - Torkan (0R, 3I, B)
Action Cards: 6
Political Cards: 4
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
Order of Play
The Naalu Collective: (0) Bureaucracy
The Embers of Muaat: (3) Assembly
The Nekro Virus: (4) Production
The Yssaril Tribes: (5) Trade II Current Player
The Mentak Coalition: (6) Warfare II
The Xxcha Kingdom: (7) Technology II PASSED
PASS
@Kirindal
@El Skid
T/A/P
5/7/3
S/F/C
1/5/2
TG 5/AC 5/PC 0
The Yssaril Tribes: Use racial ability to skip turn.
The Mentak Coalition: Pass turn.
The Naalu Collective: Activate the Lodor system. (CP 2 --> 1)
Exhaust Lodor (3R), Primor (2R), +1R from Sarween Tools to build 1 Cruiser (2R), 4 Fighters (2R) and 1 Mechanized Unit (2R) at Lodor.
The Embers of Muaat: Pass turn.
The Nekro Virus: Activate the Nekro Home System. (CP 3 --> 2)
Exhaust Garbozia (2R) and Xxehan (1R) to build 1 Cruiser (2R) and 2 Fighters (1R) at Mordai II.
The Yssaril Tribes: Play the primary ability of the (5) Trade II Strategy Card, gaining 4 Trade Goods (1 from agreements + 3 from primary). (TG 1 --> 5)
Mentak gains 1 Trade Good (2 from agreements - 1 from secondary). (TG 0 --> 1)
Xxcha gains 2 Trade Goods (3 from agreements - 1 from secondary). (TG 1 --> 3)
Naalu gains 3 Trade Goods (4 from agreements - 1 from secondary). (TG 2 --> 5)
Nekro gains 3 Trade Goods (4 from agreements - 1 from secondary). (TG 4 --> 7)
Muaat gains 4 Trade Goods (3 from agreements + 2 from Micro Technology - 1 from secondary). (TG 1 --> 5)
Current Map: Round 4, Action Phase Update 4
Current Technologies
Victory Points and Objectives
The Yssaril Tribes: 1 VP
The Naalu Collective: 0 VP
The Nekro Virus: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent痴 Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives
The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Industrex (2R, 0I, R (x2))
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 5
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
R - Mordai II (4R, 0I)
R - Dal Bootha (0R, 2I, R)
X - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
X - Xxehan (1R, 1I, G)
R - Zohbat (3R, 1I, B)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon
Worlds:
X - Muaat (4R, 1I)
R - Mecatol Rex (1R, 6I)
X - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Sumerian (2R, 2I, TG (x2))
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 7
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Mentak [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
X - Arinam (1R, 2I, B)
X - Hercalor (1R, 0I, Y)
X - Lazar (1R, 0I)
R - Meer (0R, 4I)
X - Sakulag (2R, 1I)
X - Tiamat (1R, 2I, Y)
Action Cards: 6
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Yssaril [2], (Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing
Worlds:
X - Moll Primus (4R, 1I)
X - Perimiter (2R, 2I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Thibah (1R, 1I)
R - Torkan (0R, 3I, B)
Action Cards: 6
Political Cards: 4
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
Order of Play
The Naalu Collective: (0) Bureaucracy Current Player
The Embers of Muaat: (3) Assembly PASSED
The Nekro Virus: (4) Production
The Yssaril Tribes: (5) Trade II
The Mentak Coalition: (6) Warfare II PASSED
The Xxcha Kingdom: (7) Technology II PASSED
On to the Nekro
@El Skid
Alien Technology
You may immediately spend 4 resources to receive one Technology advance (for which you have the necessary prerequisites). This cost cannot be reduced.
Play: As an action.
Sabotages?
Since I'm the last to play, I'll continue with my next action:
Perform a transfer action. Activate Home System and Arinam/Meer with a CC from Command and one from reserves.
Move a carrier from Arinam to HS and pick up 2 fighters, returning to Arinam/Meer along with the cruiser.
Build 2 fighters for free in HS using Sarween Tools, and build a space dock on Shalloq with 4 TGs.
Next Action: PASS TURN
T/A/P
0/7/3
S/F/C
1/5/1
The Naalu Collective: Pass turn.
The Nekro Virus: Pass turn.
The Yssaril Tribes: Play Action Card "Alien Technology", exhausting Retillion (2R), Shalloq (1R), and 1 Trade Good (TG 5 --> 4) to gain Neural Motivator. (AC 7 --> 6)
The Yssaril Tribes: Activate the Yssaril Home System and Arinam-Meer. (CP 2 --> 1)
Move 1 Cruiser from Yssaril Home System to Arinam-Meer and move 1 Carrier to Yssaril Home System to load 2 Fighters before returning to Arinam-Meer.
Use +1R from Sarween Tools to build 2 Fighters (1R) at Retillion and exhaust 4 Trade Goods (TG 4 --> 0) to build a Space Dock on Shalloq.
The Yssaril Tribes: Pass turn.
Current Map: Round 4, Start of Status Phase
Current Technologies
Victory Points and Objectives
The Yssaril Tribes: 1 VP
The Naalu Collective: 0 VP
The Nekro Virus: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril
[1 VP] I have more than one Technology Advance in 3 different colors.:
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives
Secret Objectives
The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Industrex (2R, 0I, R (x2))
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 5
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
R - Mordai II (4R, 0I)
R - Dal Bootha (0R, 2I, R)
X - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
X - Xxehan (1R, 1I, G)
R - Zohbat (3R, 1I, B)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon
Worlds:
X - Muaat (4R, 1I)
R - Mecatol Rex (1R, 6I)
X - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Sumerian (2R, 2I, TG (x2))
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 6
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Mentak [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Arinam (1R, 2I, B)
X - Hercalor (1R, 0I, Y)
X - Lazar (1R, 0I)
R - Meer (0R, 4I)
X - Sakulag (2R, 1I)
X - Tiamat (1R, 2I, Y)
Action Cards: 6
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Yssaril [2], (Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing
Worlds:
X - Moll Primus (4R, 1I)
X - Perimiter (2R, 2I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Thibah (1R, 1I)
R - Torkan (0R, 3I, B)
Action Cards: 6
Political Cards: 4
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
Order of Play
The Naalu Collective:
The Embers of Muaat:
The Nekro Virus:
The Yssaril Tribes:
The Mentak Coalition:
The Xxcha Kingdom:
All players may now claim up to one Public Objective and one Secret Objective.