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Twilight Imperium Game 9 - Round 8: Game Over.

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    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril claim: (1VP) I have more than one technology advance in three colors

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    discriderdiscrider Registered User regular
    The Embers claim "I now spend 10 influence" by tapping all planets and all but 2 TG.

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    faintpremonitionfaintpremonition Registered User regular
    Exhaust remaining planets and spend my Trade Goods for the Spend 10 Influence objective.

    +2 CP

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    KirindalKirindal Registered User regular
    The Nekro Virus exhausts their remaining planets and spending 4 Trade Goods to claim "I now spend 4 Trade Goods, 3 resources, and 3 influence."

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I can't claim anything, as far as I can tell.

    Maybe I should start making a strategy for actually getting points, huh. Instead of just planets and ships.

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    MrBlarneyMrBlarney Registered User regular
    On behalf of the still-absent Xxcha: Claim the following objective: [1 VP] I now spend 10 resources or 10 influence. by exhausting Archon Ren (3I), Archon Tau (1I), Saudor (2I), Vega Major (1I), Vega Minor (2I), and 1 Trade Good. (TG 3 --> 2)

    Each player draws 1 Action Card (exception: Yssaril, who draw 3) and 2 Command Counters for allocation. Post your allocations in the thread.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited July 2014
    Put both mine in CP.

    SA / FS / CP
    0 / 5 / 4

    jakobagger on
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    El SkidEl Skid The frozen white northRegistered User regular
    +1SA, +1CC

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    discriderdiscrider Registered User regular
    SA / FS / CP
    1 / 3 / 3

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    KirindalKirindal Registered User regular
    SA/FS/CP
    3/6/4

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    El SkidEl Skid The frozen white northRegistered User regular
    @faintpremonition and Xxcha left to allocate CCs

    I'll be looking at the hand of the current VP leaders and our honourable allies, the Muaat. Just to satisfy our curiosity, you understand.

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    faintpremonitionfaintpremonition Registered User regular
    I have already done so.

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    MrBlarneyMrBlarney Registered User regular
    We are rapidly approaching the point of conflict of interest with my governorship of the Xxcha. Hopefully I can figure out something to make the rest of the game run smoothly. Update tomorrow in any case.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Continuing to act for the Xxcha, Allocate 1 Command Counter to each of Strategy Allocation and Fleet Supply. (SA 2 --> 3, FS 4 --> 5)

    Xxcha will, for the time being, maintain a stance of self-defense; striking back only against those who would strike at it. Update coming in a few minutes.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    edited August 2014
    Round 5: Start of Strategy Phase

    Claim Objectives
    The Naalu Collective: Exhaust Maaluuk (2I), Mallice (3I), and 5 Trade Goods (TG 5 --> 0) to claim [1 VP] I now spend 10 resources or 10 influence. (VP 0 --> 1)
    The Embers of Muaat: Exhaust Mecatol Rex (6I), Bellatrix (1I), and 3 Trade Goods (TG 5 --> 2) to claim [1 VP] I now spend 10 resources or 10 influence. (VP 2 --> 3)
    The Nekro Virus: Exhaust Mordai II (4R), Dal Bootha (2I), Mellon (2I), and 4 Trade Goods (TG 7 --> 3) to claim [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence. (VP 0 --> 1)
    The Yssaril Tribes: [1 VP] I have more than one Technology Advance in 3 different colors. (VP 1 --> 2)
    The Xxcha Kingdom: Exhaust Archon Ren (3I), Archon Tau (1I), Saudor (2I), Vega Major (1I), Vega Minor (2I), and 1 Trade Good (TG 3 --> 2) to claim [1 VP] I now spend 10 resources or 10 influence. (VP 0 --> 1)
    Allocate Counters
    The Naalu Collective: AC 3 --> 4; CP 1 --> 3
    The Embers of Muaat: AC 5 --> 6; CP 1 --> 3
    The Nekro Virus: AC 5 --> 6; CP 2 --> 4
    The Yssaril Tribes: AC 6 --> 9; SA 1 --> 2, CP 1 --> 2
    The Mentak Coalition: AC 6 --> 7; CP 2 --> 4
    The Xxcha Kingdom: AC 6 --> 7; SA 2 --> 3, FS 4 --> 5

    Current Map: Round 5, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 3 VP
    The Yssaril Tribes: 2 VP
    The Xxcha Kingdom: 1 VP
    The Naalu Collective: 1 VP
    The Nekro Virus: 1 VP
    The Mentak Coalition: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha
    [1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
    [1 VP] I am blockading an opponent's Space Dock.:
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro
    Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 3
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 4

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    R - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    R - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    R - Xxehan (1R, 1I, G)
    R - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 2
    Action Cards: 6
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Muaat (4R, 1I)
    R - Mecatol Rex (1R, 6I)
    R - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Lisis (2R, 2I)
    R - Sumerian (2R, 2I, TG (x2))
    R - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 9
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Mentak [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Arinam (1R, 2I, B)
    R - Hercalor (1R, 0I, Y)
    R - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    R - Sakulag (2R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 4

    Trade Contracts: Yssaril [2], (Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Perimiter (2R, 2I)
    R - Quann (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    R - Thibah (1R, 1I)
    R - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 2
    Action Cards: 7
    Political Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    <none>

    Order of Play
    The Embers of Muaat:
    The Yssaril Tribes:
    The Mentak Coalition:
    The Xxcha Kingdom:
    The Naalu Collective:
    The Nekro Virus:

    The (1) Leadership and (2) Diplomacy Strategy cards each have a bonus counter; a player that selects one of these cards may immediately exchange the bonus counter for a trade good or allocate a command counter to their board.

    MrBlarney on
    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    We select the Technology II stratagem. @El Skid

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    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril choose the Assembly strategy

    @jakobagger‌

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Trade

    @GrimmyTOA‌ or their replacement or MrBlarney

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    faintpremonitionfaintpremonition Registered User regular
    @MrBlarney‌ can you update my spoiler to show I also have XRD? It is correct in the Technology graphic but not in the text post. Thanks. -Naalu

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    MrBlarneyMrBlarney Registered User regular
    Xxcha select the (2) Diplomacy Strategy Card, converting a Bonus Counter into a Command Counter allocated to Strategy Allocation.

    @faintpremonition up to act.

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    Naalu select Production.

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    KirindalKirindal Registered User regular
    The Nekro Virus choose Warfare II

    @MrBlarney‌

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    MrBlarneyMrBlarney Registered User regular
    Round 5 - Start of Action Phase

    Yssaril uses their racial ability to peek at Muaat's hand of Action Cards.
    The Embers of Muaat: Select the (7) Technology II Strategy Card.
    The Yssaril Tribes: Select the (3) Assembly Strategy Card.
    The Mentak Coalition: Select the (5) Trade II Strategy Card.
    The Xxcha Kingdom: Select the (2) Diplomacy II Strategy Card, converting a bonus counter into a Command Counter allocated to Strategy Allocation (SA 3 --> 4).
    The Naalu Collective: Select the (4) Production Strategy Card.
    The Nekro Virus: Select the (6) Warfare II Strategy Card.

    Bonus counters are placed on the (1) Leadership and (8) Bureaucracy Strategy Cards.



    Order of Play
    The Naalu Collective: (0) Production Current Turn
    The Xxcha Kingdom: (2) Diplomacy II
    The Yssaril Tribes: (3) Assembly
    The Mentak Coalition: (5) Trade II
    The Nekro Virus: (6) Warfare II
    The Embers of Muaat: (7) Technology II

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    Naalu flip Production. Build at Lodor. Sarween tools for 1 Destroyer. Production ability for 1 Mech. Exhaust Lodor for 1 PDS and 2 GF.

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    El SkidEl Skid The frozen white northRegistered User regular
    edited August 2014
    Yssaril PLAY on production secondary.

    Spend 1 CC from SA and Exhaust Lazar (1R), Hercalor (1R), Sakulag (2R) + 2R from sarween tools to build 1 Dreadnaught and 2 fighters in home system

    S/F/C
    1/5/2

    T/A/P
    0/9/3

    El Skid on
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    KirindalKirindal Registered User regular
    The Nekro Virus decline to play the Production secondary.

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    discriderdiscrider Registered User regular
    The Embers pass on Production.

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    MrBlarneyMrBlarney Registered User regular
    Xxcha PASS on the secondary ability of the Production Strategy card.

    The Xxcha would also like to ask @jakobagger (who is the last to declare on the Production secondary) how much they would like their fleet to NOT be locked down at Saudor this round...

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I don't have any SA so I can't play on Production.

    Not having my fleet locked down would at least be worth the one trade good that is my entire wealth at the moment, I suppose.

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    MrBlarneyMrBlarney Registered User regular
    If you'll remit that to me, that will be an acceptable deal. I won't ask too much, especially if I am taking a defensive posture and you've your own battles to fight. (But simply because I am acting governor I will not roll over completely.)

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Deal.

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    MrBlarneyMrBlarney Registered User regular
    Xxcha play the primary ability of the (2) Diplomacy II Strategy Card, choosing option a) and targeting the Vega system.

    Since no players have applicable planets for the secondary, it shall be Yssaril's turn to act.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Point of order...I believe that myself and the Virus have valid trade station targets?

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    discriderdiscrider Registered User regular
    edited August 2014
    I suppose that depends on how much you both want them.

    discrider on
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    discriderdiscrider Registered User regular
    We would also like to remind our Nekro allies that they were valid targets for the Mentak's TG stealing ways last strategy round.
    But in the spirit of being a good neighbour, we did not bring this up.

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    KirindalKirindal Registered User regular
    The Nekro Virus would like to thank our Muaat allies for their candidness and respond in turn. The Virus will uphold this alliance until such a time as the flesh in its unreliableness breaks it first. The Virus declines to use the Diplomacy II secondary at this time.

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    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril also PASS on the diplomacy secondary.

    With our turn, we would like to play the Assembly primary, drawing a politics card and 2 action cards.

    We announce that we really would like to have the speaker token (unless this PC is really amazing), so any offers of politics cards that could help us will now be considered.

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    MrBlarneyMrBlarney Registered User regular
    The Xxcha declare that they have a couple of interesting cards that may be more harm than good, but are quite stimulating. The Xxcha are also quite receptive to offerings for turning away undesirable agendas that may pop up for voting.

    Also, @jakobagger, where's my Trade Good?

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Was it the Xxcha that had the "take another random agenda every turn" PC? If anyone has a desire to play that one, I'm totally open to it.

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    MrBlarneyMrBlarney Registered User regular
    That's not our card, but I'd support its play as well if anyone had it.

    4463rwiq7r47.png
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