It better look as good as Episode 2 does on my computer. I hate it when the games running on outdated tech look better than new games that I have to scale down.
I've never seen so many good games coming out in such a short time span. I'm probably going to spend at least 300 bucks on games between now and christmas.
Also, was anyone else getting weird lighting issues on the CoD4 demo? As I was moving at certain points my gun was flickering black, same with the troops.
Well, the game looks and runs great on my rig. It plays a little too much like the past games and that's my only disappointment (hopefully the full game treads some new ground). They even have those pre-ragdoll death animations originating from CoD1 which kind of make me cringe.
"We got an anti-air/tank/half track, take it out before we can send in reinforcements."
"Take out those tanks with the bazooka/Javelin/RPG"
"Hold this position til reinforcement arrive !"
It's the skirmishes in between which feel good, and don't forget the obligatory strafing run on an enemy structure or advancing group with cinematic music after.
I replayed it a few times. It is much harder than any other CoD that I've played. But it doesn't feel arbitrary, actually it feels forgiving. I kept thinking "boy would I be fucking dead if this was real" (although soon enough I tended to become dead in the simulation).
Is it blasphemy to say that I didn't like it that much?
I think it has to do with the fact that there is way too much crap going on. TOO much shooting, if thats even possible.
I usually like COD, but this, ehhh, not so much. I think it's that level.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited October 2007
I like it. It runs great, looks great, and is classic Call of Duty. You can make the argument that it's basically COD2 with modern-era skins and I'd probably agree, but that's not necessarily a bad thing.
Yeah, but wouldn't a real shootout be like that? I think we're spoiled by heavily refined FPS games-the "don't place enemies where the player won't be looking" type of design.
Only played it a little bit so far, but I like it. It seems really, really polished. Hell, I was impressed by just the loading screen, after seeing TF2's static, unresponsive loading sign so many times now. Think I'll pick this up for the multiplayer, the most fun part of BF2 was moving around in infantry squads, and this seems to do this a whole lot better.
Hmm... on my 7600 card, my soldiers all had this fairy light from the Team Ico games and Super Mario Galaxy... also, there were unexplainable light sources everywhere in the game, like no corner was allowed to be dark. Very weird, since the screenshots I've seen from the game looked very realistic.
EDIT: Btw, holy shit the game is boring! It's the same glorified Duck Hunt (shooting gallery) as the first, only with more confusing scripted events which refuse to play unless you figure out what to do. I did like the first game, though... but this just feels tacky.
eobet on
Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited October 2007
The 360 multiplayer beta was the best experience I had on the console until Halo 3.
If the single player is an ounce as good as the multi, it will blow me away.
I like it. It runs great, looks great, and is classic Call of Duty. You can make the argument that it's basically COD2 with modern-era skins and I'd probably agree, but that's not necessarily a bad thing.
It does feel very linear, but then again, HOLY SHIT was that an awesome firefight at the tanks. I played it on the hard difficulty setting, so grenades pissed me the fuck off no end, but it was really frantic and getting mellee kills is awesome. I think the control scheme is topnotch with almost everything bound to a key (I hate manually selecting and throwing grenades).
Framerate wise, I'm pretty impressed, zipping along at 1920x1200 with no slowdown on an admittedly highend rig though. Graphics wise it's all quite nice although nothing quite special.
I just finished downloading and had a quick go. It worked pretty good on medium settings. If the console versions are half as good as this, GOTY.... well, fps of the year easily.
The animation was insane and the atmosphere was really gritty. They've done a great job of keeping that tension you got in COD2 and 3. I was expecting something wholly different but this sticks to that same formula but injects it with steroids and then pees in your tea. And you'll want more.
Again, I ran it at low-medium settings and it looked really good for a minimum setting. I don't want to think how good the game'd look on high.
I gotta be honest, I'm sick and fucking tired of these over-scripted, linear, whole-squad-but-really-its-one-man-against-the-world type shooters that Infinity Ward produces. Jackson, grab the Javelin! Jackson, plant the IR! Jackson, get on the machinegun! It isn't immersive to me.
I'm starting to feel like it's the gaming equivalent of the Transformers Movie... except that this is its third sequel.
Ran well on my relatively modest rig, though. It gets points for that.
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited October 2007
"You guys are stupid for playing with a BALL! Do you know how long people have played with a BALL!? For YEARS! It's not INNOVATIVE! It's a BALL!! Stop being SHEEP!!!"
I registered just to say I don't fucking care how scripted it is, COD4 was an enjoyable and intense experience; more so than any recent FPS I have played (which is, all of them).
The multiplayer should prove to be even better.
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Chainsaw WabbitRogue Academic Level 12are not what they seemRegistered Userregular
edited October 2007
Lots of explosions and tracers and loud noises, yet still a little boring, I thought. It feels extremely on rails, with heavy scripting making up for an AI that is lots of A and very little I. It looks like your squad-mates are mostly just there for show. In other words, it's EXACTLY what I would have expected of a COD game if it hadn't been for the stupendously awesome multiplayer beta. Also, the controls feel awkward...they seemed much tighter in the beta, insofar as you can compare a gamepad with keyboard+mouse.
No big deal though, I will still pounce on this the moment it is released for the multiplayer alone
Oh, and one more thing: What's with all the weapons penetrating what I assume are concrete walls like a knife through butter? That is SO unrealistic! You should only be able to fire through a wall if you have the perk equipped ;-)
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That's because it's a PC demo...
And bloody hell, is it like time to clusterfuck everyone with stuff to play at the moment
Timeshift Demo,
FEAR: Persius Mandate Demo
Escape from Paradise City demo
UT3 right around the corner, and Crysis at the end of the month... argh...
Also, was anyone else getting weird lighting issues on the CoD4 demo? As I was moving at certain points my gun was flickering black, same with the troops.
(Downloading now... My PC has already started weeping).
"We got an anti-air/tank/half track, take it out before we can send in reinforcements."
"Take out those tanks with the bazooka/Javelin/RPG"
"Hold this position til reinforcement arrive !"
It's the skirmishes in between which feel good, and don't forget the obligatory strafing run on an enemy structure or advancing group with cinematic music after.
man, wish it was on fileplanet.
PSN: super_emu
Xbox360 Gamertag: Emuchop
http://www.gamershell.com/download_21400.shtml
oh man, I didn't even see that damn logo.. thanks a lot man!
PSN: super_emu
Xbox360 Gamertag: Emuchop
I think it has to do with the fact that there is way too much crap going on. TOO much shooting, if thats even possible.
I usually like COD, but this, ehhh, not so much. I think it's that level.
EDIT: Btw, holy shit the game is boring! It's the same glorified Duck Hunt (shooting gallery) as the first, only with more confusing scripted events which refuse to play unless you figure out what to do. I did like the first game, though... but this just feels tacky.
If the single player is an ounce as good as the multi, it will blow me away.
It does feel very linear, but then again, HOLY SHIT was that an awesome firefight at the tanks. I played it on the hard difficulty setting, so grenades pissed me the fuck off no end, but it was really frantic and getting mellee kills is awesome. I think the control scheme is topnotch with almost everything bound to a key (I hate manually selecting and throwing grenades).
Framerate wise, I'm pretty impressed, zipping along at 1920x1200 with no slowdown on an admittedly highend rig though. Graphics wise it's all quite nice although nothing quite special.
The animation was insane and the atmosphere was really gritty. They've done a great job of keeping that tension you got in COD2 and 3. I was expecting something wholly different but this sticks to that same formula but injects it with steroids and then pees in your tea. And you'll want more.
Again, I ran it at low-medium settings and it looked really good for a minimum setting. I don't want to think how good the game'd look on high.
I'm starting to feel like it's the gaming equivalent of the Transformers Movie... except that this is its third sequel.
Ran well on my relatively modest rig, though. It gets points for that.
I'm saying you hate fun, basically.
This game is great.
Did anyone else find it heavy on the blacks and grey? COuld be because its night time.
The multiplayer should prove to be even better.
No big deal though, I will still pounce on this the moment it is released for the multiplayer alone
Oh, and one more thing: What's with all the weapons penetrating what I assume are concrete walls like a knife through butter? That is SO unrealistic! You should only be able to fire through a wall if you have the perk equipped ;-)
This game's single will also be great, I'm sure of it.