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How to Host a Phalla (mechanics & balance discussion)

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Posts

  • SquashuaSquashua __BANNED USERS regular
    cj iwakura wrote: »
    Well, no response from Bogey on the status of ++ games... so I'm guessing it's either an indefinite/permanent hiatus, or he's just been busy.

    I think you can just announce and start one as long as another isn't running. I think it's really up to the ODAM crew to be motivated enough to run them.

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  • SquashuaSquashua __BANNED USERS regular
    By the way... Secret Phalla is on, in a secret location.

    LAST DAY TO SIGN-UP: OCT. 31

    The rules and a link to the proboard in the spoiler.
    Spoiler:

    I certainly can use help spreading the word to our SE++, D&D and ODAM Phalla player bretheren.

    Quote the following and stick it in your signature!

    Phalla Player Secret Santa Link

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  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    Squashua wrote: »
    cj iwakura wrote: »
    Well, no response from Bogey on the status of ++ games... so I'm guessing it's either an indefinite/permanent hiatus, or he's just been busy.

    I think you can just announce and start one as long as another isn't running. I think it's really up to the ODAM crew to be motivated enough to run them.

    Eh, I didn't exactly have a driving need. My original idea didn't pan out, so I was just going to think up something if my turn came around.

    I still have a backup idea, but nothing that I'm ready to just up and start a signup for without getting an okay and/or doing a good amount of planning.

  • Last SonLast Son Registered User regular
    robothero wrote: »
    ^-- Ad Astra Phalla --^

    Ad Astra Per Phalla.


    On the subject of guardians, I don't think there should ever be a occasion where someone can become flat-out invincible for the remainder of the game. The badguys should always have some way of getting rid of them(aside from the vote, unless the badguys have a way to serious manipulate the vote).
    Either from the guardian not being able to be guarded(thus killing the guardian stops the protection), or that a guardian only blocks X number of kills(where X is less than the total number that the badguys can bring to bear), or some other mechanic(The dead spy kills in Phalliad come to mind).

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  • Look Out it's Sabs!Look Out it's Sabs! Registered User regular
    My evil dead game will have some unique ideas with guardians, kinda like my last game.

    Will probably stay secret though, except to the guardians. :P

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  • TehSpectreTehSpectre Wrath Registered User regular
    I was a bit bored at work, Green. Here's your fake-op; spoilered for length and crappiness.
    Spoiler:

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  • TehSpectreTehSpectre Wrath Registered User regular
    I hope that is spaced right...I can't look at spoilers from the proxy I have at work, so I am unable to see if said proxy shit all over it...which it does from time to timne...making my happily spaced and lined broken posts...one big block.

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  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    TehSpectre wrote: »
    I hope that is spaced right...I can't look at spoilers from the proxy I have at work, so I am unable to see if said proxy shit all over it...which it does from time to timne...making my happily spaced and lined broken posts...one big block.

    Looks fine to me.

    Burnage wrote:
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  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    So, a new concept recently came to mind from reading someone's extremely elaborate post on his Etrian Odyssey party. I'm thinking using the Haunted House Phalla as a template, though the map would be a bit more elaborate: multiple floors. Anyone familiar with the setting think this could work?

    Most likely, the goal wouldn't be so much to kill the bad element, but to reach the bottom of the fifth stratum; though there will be outside elements mixed in with the main 'party' set on preventing them from completing their goal.

    Also, multiple job classes are a given, though they'll probably be predetermined as opposed to letting the players select their own(which would probably just result in an army of Landsknechts).

  • B:LB:L Registered User regular
    cj iwakura wrote: »
    So, a new concept recently came to mind from reading someone's extremely elaborate post on his Etrian Odyssey party. I'm thinking using the Haunted House Phalla as a template, though the map would be a bit more elaborate: multiple floors. Anyone familiar with the setting think this could work?

    Most likely, the goal wouldn't be so much to kill the bad element, but to reach the bottom of the fifth stratum; though there will be outside elements mixed in with the main 'party' set on preventing them from completing their goal.

    Also, multiple job classes are a given, though they'll probably be predetermined as opposed to letting the players select their own(which would probably just result in an army of Landsknechts).

    ...

    How about a Deception phalla?

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  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    B:L wrote: »
    cj iwakura wrote: »
    So, a new concept recently came to mind from reading someone's extremely elaborate post on his Etrian Odyssey party. I'm thinking using the Haunted House Phalla as a template, though the map would be a bit more elaborate: multiple floors. Anyone familiar with the setting think this could work?

    Most likely, the goal wouldn't be so much to kill the bad element, but to reach the bottom of the fifth stratum; though there will be outside elements mixed in with the main 'party' set on preventing them from completing their goal.

    Also, multiple job classes are a given, though they'll probably be predetermined as opposed to letting the players select their own(which would probably just result in an army of Landsknechts).

    ...

    How about a Deception phalla?

    Much as I love that series to death, I'm not sure how I could apply Phalla mechanics to it offhand. It's usually one person against the world.

    Besides, only a handful of people even know what it is.

  • AldoAldo Registered User regular
    cj iwakura wrote: »
    Much as I love that series to death, I'm not sure how I could apply Phalla mechanics to it offhand. It's usually one person against the world.

    Besides, only a handful of people even know what it is.
    I don't know a thing about Deception, but why not structure it so that the vanillager is the evil one and they'll have to find the protagonists? I mean, it would be a neat twist to the normal "good village vs evil demons/etc"

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    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    Aldo wrote: »
    cj iwakura wrote: »
    Much as I love that series to death, I'm not sure how I could apply Phalla mechanics to it offhand. It's usually one person against the world.

    Besides, only a handful of people even know what it is.
    I don't know a thing about Deception, but why not structure it so that the vanillager is the evil one and they'll have to find the protagonists? I mean, it would be a neat twist to the normal "good village vs evil demons/etc"

    Deception's usually about a good person corrupted by the forces of evil. The protagonist(female in every one but the first for some reason) has to keep intruders out of a mansion they're given control over by killing everyone who enters.

    The series likes to force moral decisions on the player; like having to kill parents looking for medicine to cure their sick child.

    The game involves trap mechanics; the character can't fight at all, but can plant wall/ceiling/floor traps in every section of the building.

    One of the most fun games ever, but again, not sure how it'd work for a Phalla.

  • AldoAldo Registered User regular
    Nope, that doesn't sound like phalla-material.

    Still like the idea of having a phalla with an evil village. Everyone likes being either a bad guy or a hero, right? :P

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    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • thorgotthorgot Registered User regular
    Aldo wrote: »
    Nope, that doesn't sound like phalla-material.

    Still like the idea of having a phalla with an evil village. Everyone likes being either a bad guy or a hero, right? :P

    I ran a small game on Dynagrip's board during the Great Forum Downtime, with that theme. The theme worked well enough.

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  • M.D.M.D. and then what happens? Registered User regular
    I wanted to make a metal gear phalla where the villager role is a soldier. And the "bad guy" role can be filled by snake.

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  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    If anyone can get the links here working, I'd written a few articles elaborating on the Deception games there. The website no longer exists, and I was hoping it'd be archived at Wayback, but I can't seem to access it.

  • SquashuaSquashua __BANNED USERS regular
    Decepticons?

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  • GreenGreen Stick around. I'm full of bad ideas.Registered User regular
    TehSpectre wrote: »
    I was a bit bored at work, Green. Here's your fake-op; spoilered for length and crappiness.
    Spoiler:

    Holy god, yes

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    3DS: 3007 8087 2767 | Nintendo ID: AngryFrog
  • DogDog Registered User, Administrator, Vanilla Staff admin
    woot woot! Oregon Trail Phalla in D&D is GO!

  • MrBlarneyMrBlarney Registered User regular
    Hmm, I kind of feel like making a Kill Dr. Lucky Phalla. Everyone's part of a small group that wants to kill Dr. Lucky (who is not one of the players). One of these groups is against the grain, and has the objective of keeping Dr. Lucky alive. In order to kill Dr. Lucky, he must be alone only with members of a single faction (map-based phalla!). Of course, factions can try killing each other to make things easier. Think "Phalla Royale" only different.

    Actually, it might be worth doing instead of Gods of Phalla... hmm.

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  • DogDog Registered User, Administrator, Vanilla Staff admin
    I think it is time to retire Phalla games from D&D, or, atleast, rethink how they are run.

    thorgot and I put a good deal of effort building and balancing our game, and its painful to watch it get gutted and crushed by severe inactivity. This is not the first game that has happened to either.

    It really, really, really irks me when people sign up and then either 1. blatantly don't participate, or 2. post like once a day and say nothing but "hai guys wuts the deel?" or something lame like that. If you can't dedicate the time, don't fuckin sign up.

    I would have gladly waited another day or two to fill the game up if I knew that everyone was going to actually play. Oh, and big props to those of you who came to us and said "hey, thanks for the game, but I can't dedicate the time, can you replace me?" I am very thankful for you doing that.

  • ArdorArdor Registered User regular
    This has always been an issue though to varying degrees in the games. Also, maybe it's the weekend, I know I wasn't much around for the weekends typically and during the nicer months of the year weatherwise, people tend to be around much less frequently.

    Don't take it as a personal insult, I'd just think people might be out and about more or the weekend slowed things down as usual?

  • DogDog Registered User, Administrator, Vanilla Staff admin
    We were having issues before the weekend even started though, to be honest.

  • ArdorArdor Registered User regular
    Even now, if I don't have much to say, I usually don't say anything at all. While I'm not trying to make excuses but trying to come up with why people aren't posting or some such.

    If it's voting you are having issues with, that's one thing. If it's post counts, perhaps there isn't much to add or people are working behind the scenes?

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    robothero wrote: »
    Oh, and big props to those of you who came to us and said "hey, thanks for the game, but I can't dedicate the time, can you replace me?" I am very thankful for you doing that.

    I've always been perfectly fine with this and I wish more people would do this. Real life is more important than online games but consideration for other people playing the game with you is fairly important as well.

    I'm still looking for a solution for the edge-inactive bad guy issue. It's still too effective and it doesn't really make it a game so much as an elaborate statistical exercise. I'm considering a positive reinforcement mechanism but I'm not positive to make it free from abuse.

    "When you run into an asshole in the morning, you ran into an asshole. When you run into assholes all day, you're the asshole."

    Borderlands 2 PA Xbox Metatag - Bazillion Guns
  • DogDog Registered User, Administrator, Vanilla Staff admin
    Heh, I think on saturday (yes its the weekend) someone won the vote with only 3 votes. Like 9 people voted that day.



    The thing about replacing people, yeah we only have 5 reserves, but I could probably get another 10 or so people to step in and play if it came to it. I have no qualms with replacing someone for being inactive, but it's much better when they can take the initiative and say hey, I can't keep going.

  • ArdorArdor Registered User regular
    robothero wrote: »
    Oh, and big props to those of you who came to us and said "hey, thanks for the game, but I can't dedicate the time, can you replace me?" I am very thankful for you doing that.

    I've always been perfectly fine with this and I wish more people would do this. Real life is more important than online games but consideration for other people playing the game with you is fairly important as well.

    I'm still looking for a solution for the edge-inactive bad guy issue. It's still too effective and it doesn't really make it a game so much as an elaborate statistical exercise. I'm considering a positive reinforcement mechanism but I'm not positive to make it free from abuse.

    If that's the way a person always acts though, it's nothing unusual at all. If some folks starting posting only 3 times a day, they would be called out quickly.

    I personally favor team-based games myself, without looking for the bad guys, mostly because I enjoy strategy more myself. Plus I always enjoy working with people, even if it's a big risk. By removing the smaller bad guy function, you probably create more opportunities for people to work together and such, but you also move farther away from the more standard and traditional phalla.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    Wow. I know I was distracted but I think I cast a vote didn't I?

    That's sad. I was very much half-assing it.

    Do not read if you're still alive over there.
    Spoiler:

    "When you run into an asshole in the morning, you ran into an asshole. When you run into assholes all day, you're the asshole."

    Borderlands 2 PA Xbox Metatag - Bazillion Guns
  • AldoAldo Registered User regular
    I went ideological in Oregon Phalla before I got killed. I don't think the problem is with /where/ it is hosted or /who/ hosts it. It's with the people signing up without even feeling like participating. Sure, phalla is all the new rage, but only because people poured time in it, both hosts and players.

    I don't think that banning phalla from D&D is a solution to the problem, it will only put more pressure on the phallas hosted here.

    Does anyone know if there's a few big offenders? For as far as I am aware it's usually new people who just wanted to try it out, got a vanillager role and think "hey, I was promised epic-ness, instead I received a pitchfork and was told to join a bandwagon! Fuck this, I won't drop out, but it's not like I can do anything anyway"

    Wrong mindset

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    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • AldoAldo Registered User regular
    I've always been perfectly fine with this and I wish more people would do this. Real life is more important than online games but consideration for other people playing the game with you is fairly important as well.

    I'm still looking for a solution for the edge-inactive bad guy issue. It's still too effective and it doesn't really make it a game so much as an elaborate statistical exercise. I'm considering a positive reinforcement mechanism but I'm not positive to make it free from abuse.
    Hidden mechanic: success of kills is based on how many posts you made compared to the total amount of posts from that day.

    Only got for 4 posts between 4 bad guys on day 1? 20% chance of success.

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    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • DogDog Registered User, Administrator, Vanilla Staff admin
    I think Duck Tales Phalla will be activity based.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    Aldo wrote: »
    I've always been perfectly fine with this and I wish more people would do this. Real life is more important than online games but consideration for other people playing the game with you is fairly important as well.

    I'm still looking for a solution for the edge-inactive bad guy issue. It's still too effective and it doesn't really make it a game so much as an elaborate statistical exercise. I'm considering a positive reinforcement mechanism but I'm not positive to make it free from abuse.
    Hidden mechanic: success of kills is based on how many posts you made compared to the total amount of posts from that day.

    Only got for 4 posts between 4 bad guys on day 1? 20% chance of success.

    Something like this yes. I was thinking of involving stuff like Standard Deviations and total post volumes but I need to review some math I haven't used in ages to do it that way.

    "When you run into an asshole in the morning, you ran into an asshole. When you run into assholes all day, you're the asshole."

    Borderlands 2 PA Xbox Metatag - Bazillion Guns
  • AldoAldo Registered User regular
    Aldo wrote: »
    I've always been perfectly fine with this and I wish more people would do this. Real life is more important than online games but consideration for other people playing the game with you is fairly important as well.

    I'm still looking for a solution for the edge-inactive bad guy issue. It's still too effective and it doesn't really make it a game so much as an elaborate statistical exercise. I'm considering a positive reinforcement mechanism but I'm not positive to make it free from abuse.
    Hidden mechanic: success of kills is based on how many posts you made compared to the total amount of posts from that day.

    Only got for 4 posts between 4 bad guys on day 1? 20% chance of success.

    Something like this yes. I was thinking of involving stuff like Standard Deviations and total post volumes but I need to review some math I haven't used in ages to do it that way.

    This might work. Wait, is there a way to see how much posts people make /per day/?

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    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • DogDog Registered User, Administrator, Vanilla Staff admin
    you could log everyones posts every day and subtract it from the total.

  • AldoAldo Registered User regular
    robothero wrote: »
    you could log everyones posts every day and subtract it from the total.
    I did that for a while in the phalla phalla, just to see if my kill would go through (was one of the postwhores) and it's actually a lot of work. :(

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    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    Aldo wrote: »
    robothero wrote: »
    you could log everyones posts every day and subtract it from the total.
    I did that for a while in the phalla phalla, just to see if my kill would go through (was one of the postwhores) and it's actually a lot of work. :(

    Yea, this is one of my concerns at the moment (and Phalla Phalla was a bit of a test). I think I would have to make sure that as soon as vote closes to open the post count window and take a snap shot of it to work from. Once it's part of the logging spreadsheet it isn't too bad.

    "When you run into an asshole in the morning, you ran into an asshole. When you run into assholes all day, you're the asshole."

    Borderlands 2 PA Xbox Metatag - Bazillion Guns
  • DogDog Registered User, Administrator, Vanilla Staff admin
    Ive also found that having atleast one cohost is a must now a days.

  • SquashuaSquashua __BANNED USERS regular
    robothero wrote: »
    Ive also found that having atleast one cohost is a must now a days.

    I did PhalLOST alone. That was a bear.

    Of course, I didn't narrate half the nights. In fact, I still haven't posted the final narration.

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  • AldoAldo Registered User regular
    That's another thing-- What is the purpose of narrations?

    Just to tell the players of who died? I hope not, really.

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    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
This discussion has been closed.