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Twilight Imperium Game 10 - Game Over!

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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2015
    Correction to the map- the cruiser I just moved was from Home System, not from Abyz/Fria @MrBlarney

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    Right-o, parsed your action poorly.

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    MrBlarneyMrBlarney Registered User regular
    I just realized the end-parenthesis got tagged on to the end of the @ call in my update post. So that's annoying.

    Currently @XeadinMC's turn to act.

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited May 2015
    Activate Primor. Move 1 Dreadnought and Cruiser from home system.

    @Daemonis

    XeadinMC on
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    MrBlarneyMrBlarney Registered User regular
    The @ call doesn't work if you have to edit it in... @Daemonis to take the next turn.

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    DaemonisDaemonis Registered User regular
    Letnev activates his home system, exhaust Wren Terra, Sem-Lore, Tequ'ran and build Cruiser and Dreadnaugth

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    MrBlarneyMrBlarney Registered User regular
    @jakobagger is next to act for Yssaril.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    The Yssaril will use racial abiity to skip this turn.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Activate Bereg/Lirta IV system. Move Carrier with mech & PDS + cruiser from HS. Drop PDS & mech on Bereg. Exhaust Bereg, pay 1 TG to build Space Dock on Bereg

    2/4/3 remain


    @El Skid

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    El SkidEl Skid The frozen white northRegistered User regular
    Our apologies to the Yssaril. We must assimilate to grow stronger, and attack only in the interest of acquiring your sweet sweet technology for the good of the whole. We do not come seeking your homeworlds, for without a homeworlds you would be unlikely to be able to give us more technology. We understand if you wish to retaliate and destroy this gathering fleet- in fact you are encouraged to do so.

    Activate Eternal Rest.

    Move 2 cruisers from Home System and 1 cruiser from Abyz/Fria to engage the Yssaril's technology husks ships.

    @jakobagger do you have any cards to play or declarations before the start of battle?

    S/F/C
    2/5/0

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    This unprovoked aggression is both unprovoked and aggressive! /dropsmonocle

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I am shocked. Shocked! At his unprecedented outrage.

    I'm not playing any cards.

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    El SkidEl Skid The frozen white northRegistered User regular
    Hey, XRD transporters aren't going to acquire themselves!

    (No seriously, I am not going this entire game moving my carriers one space if I can avoid it)

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    El SkidEl Skid The frozen white northRegistered User regular
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    MrBlarneyMrBlarney Registered User regular
    Round 2 - Battle at Eternal Rest

    Combat Round 1

    Nekro has 3 Cruisers.
    Yssaril has 1 Cruiser and 1 Destroyer.

    Geth roll 3d10t6 for Nekro
    Geth roll 1d10t7+1d10t9 for Yssaril

    Nekro:
    3d10t6 2 [3d10t6=10, 1, 9]
    Yssaril:
    1d10t7+1d10t9 1 [1d10t7=4] [1d10t9=10]

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    MrBlarneyMrBlarney Registered User regular
    Nekro scores two hits, destroying Yssaril's Destroyer and Cruiser.
    Yssaril scores one hit, destroying one Nekro Cruiser.

    Combat resolves in favor of Nekro; @El Skid, would you like to exercise your racial ability?

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    El SkidEl Skid The frozen white northRegistered User regular
    Nekro use their racial ability to gain XRD Transporters

    @Lykouragh

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    LykouraghLykouragh Registered User regular
    Spend a Strat counter for 2 GF on Perimeter.

    T/A/P: 3/1/1
    S/F/C: 1/4/1

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    MrBlarneyMrBlarney Registered User regular
    edited June 2015
    Round 2: Action Phase Update 4

    Universities of Jol-Nar: Activate the Primor system. (CP 2 --> 1)
    Move in 1 Dreadnought and 1 Cruiser from the Jol-Nar Home System.
    The Barony of Letnev: Activate the Letnev Home System. (CP 2 --> 1)
    Exhaust Wren Terra (2R), Sem-Lore (3R), and Tequ'ran (2R) to build 1 Dreadnought (5R) and 1 Cruiser (2R) at Arc Prime.
    The Yssaril Tribes: Use racial ability to skip turn.
    The Naalu Collective: Activate the Bereg-Lirta IV system. (CP 4 --> 3)
    Move in 1 Cruiser, 1 Carrier, 1 Mechanized Unit, and 1 PDS from the Naalu Home System.
    Land 1 Mechanized Unit and 1 PDS on Bereg.
    Exhaust Bereg (3R) and 1 Trade Good (TG 4 --> 3) to build 1 Space Dock (4R) at Bereg.
    The Nekro Virus: Activate the Eternal Rest system. (CP 1 --> 0)
    Move in 2 Cruisers from the Nekro Home System and 1 Cruiser from Abyz-Fria.
    In the space battle, Nekro loses 1 Cruiser while Yssaril loses 1 Cruiser and 1 Destroyer; combat resolves in favor of Nekro.
    Use racial ability to gain technology "XRD Transporters".
    Federation of Sol: Use racial ability to spend a counter from Strategy Allocation (SA 2 --> 1) to place 2 Ground Forces at Perimeter.

    Current Map: Round 2, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The Yssaril Tribes: 1 VP
    The Barony of Letnev: 1 VP
    The Naalu Collective: 1 VP
    Federation of Sol: 1 VP
    The Nekro Virus: 1 VP
    Universities of Jol-Nar: 1 VP

    Public Objectives
    [1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
    5 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Yssaril Tribes: 2 Secret Objectives
    The Barony of Letnev: 2 Secret Objectives
    The Naalu Collective: 2 Secret Objectives
    The Nekro Virus: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    Universities of Jol-Nar: 2 Secret Objectives

    Special Objectives
    Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar

    The Nekro Virus: El Skid
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Sol [2], Jol-Nar [3]
    Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser, XRD Transporters

    Worlds:
    X - Mordai II (4R, 0I)
    X - Abyz (3R, 0I)
    X - Fria (2R, 0I, B)
    X - Lisis (2R, 2I)
    X - Lodor (3R, 1I, G)
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: jakobagger
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Letnev [1], Naalu [1]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - El'nath (2R, 0I, B)
    X - Lazar (1R, 0I)
    X - Sakulag (2R, 1I)
    X - Saudor (2R, 2I)
    Federation of Sol: Lykouragh
    Trade Goods: 3
    Action Cards: 1
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Nekro [1], Letnev [1]
    Technology: Antimass Deflectors, Gravity Drive, Cybernetics

    Worlds:
    R - Jord (4R, 2I)
    X - Arnor (2R, 1I)
    X - Coorneeq (1R, 2I, R)
    X - Lor (1R, 2I, R)
    R - Perimiter (2R, 2I)
    X - Resculon (2R, 0I)
    Universities of Jol-Nar: XeadinMC
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Nekro [2], Naalu [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Primor (2R, 1I, GF (x2))
    The Barony of Letnev: Daemonis
    Trade Goods: 8
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Yssaril [2], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors

    Worlds:
    R - Arc Prime (4R, 0I)
    X - Wren Terra (2R, 1I)
    X - Sem-Lore (3R, 2I, Y)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Naalu Collective: Phyphor
    Trade Goods: 3
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Jol-Nar [1], Yssaril [1]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    X - Bellatrix (0R, 1I, R)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Quann (2R, 1I, G)
    X - Tsion (2R, 2I, TG (x2))

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Faunus (1R, 3I, G (x2))
    N - Mallice (0R, 3I)
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Assembly
    The Nekro Virus: (1) Leadership
    Federation of Sol: (4) Production
    Universities of Jol-Nar: (5) Trade II Current Player
    The Barony of Letnev: (6) Warfare II*
    The Yssaril Tribes: (7) Technology

    MrBlarney on
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    LykouraghLykouragh Registered User regular
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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    The Jol-Nar shall pass.

    @Daemonis

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    MrBlarneyMrBlarney Registered User regular
    @Daemonis, it is your turn to act.

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    DaemonisDaemonis Registered User regular
    Letnev passes
    @jakobagger

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Strategic action: PLAY primary ability on Technology to research Enviro Compensator for free.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    The Naalu will play on the secondary, exhausting Druaa & spending 3 TG for sweet, sweet XRD

    ST: 2->1

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    El SkidEl Skid The frozen white northRegistered User regular
    Nekro PASS on tech secondary

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I suspect everyone else will play on it
    @XeadinMC
    @Daemonis
    @Lykouragh

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    LykouraghLykouragh Registered User regular
    Tap Jord and Perimeter to play Tech secondary, buying Enviro Compensator. S/F/C->0/4/1

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited June 2015
    "There is no suspecting; there is only doing."

    The Jol-Nar shall utilize the Technology Strategy and, spending a command counter, acquire Micro Technology.

    CC: 0 | 5 | 1

    XeadinMC on
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    DaemonisDaemonis Registered User regular
    Letnev plays Tech Secondary, exhausts Arc Prime and Vega Minor and gets XRD Transporters
    CC: 0/3/1

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    MrBlarneyMrBlarney Registered User regular
    That's everyone on the secondary, it is now @Phyphor's turn to act.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Activate Faunus, move in carrier from Tsion w/ both GF. Drop both GF

    CC 1/4/2


    @El Skid

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    El SkidEl Skid The frozen white northRegistered User regular
    Nekro PASS their turn

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    El SkidEl Skid The frozen white northRegistered User regular
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    LykouraghLykouragh Registered User regular
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Naalu pre-emptively pass

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Yssaril use racial ability to skip their turn

    @Phyphor

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Its all you @jakobagger

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    MrBlarneyMrBlarney Registered User regular
    Yes indeed: Yssaril is the last player who has not yet passed in the Round.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Derp, had the page open and didn't refresh before posting.

    Yssaril PASS

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