Activate Bereg/Lirta IV system. Move Carrier with mech & PDS + cruiser from HS. Drop PDS & mech on Bereg. Exhaust Bereg, pay 1 TG to build Space Dock on Bereg
El SkidThe frozen white northRegistered Userregular
Our apologies to the Yssaril. We must assimilate to grow stronger, and attack only in the interest of acquiring your sweet sweet technology for the good of the whole. We do not come seeking your homeworlds, for without a homeworlds you would be unlikely to be able to give us more technology. We understand if you wish to retaliate and destroy this gathering fleet- in fact you are encouraged to do so.
Activate Eternal Rest.
Move 2 cruisers from Home System and 1 cruiser from Abyz/Fria to engage the Yssaril's technology husks ships.
@jakobagger do you have any cards to play or declarations before the start of battle?
Universities of Jol-Nar: Activate the Primor system. (CP 2 --> 1)
Move in 1 Dreadnought and 1 Cruiser from the Jol-Nar Home System. The Barony of Letnev: Activate the Letnev Home System. (CP 2 --> 1)
Exhaust Wren Terra (2R), Sem-Lore (3R), and Tequ'ran (2R) to build 1 Dreadnought (5R) and 1 Cruiser (2R) at Arc Prime. The Yssaril Tribes: Use racial ability to skip turn. The Naalu Collective: Activate the Bereg-Lirta IV system. (CP 4 --> 3)
Move in 1 Cruiser, 1 Carrier, 1 Mechanized Unit, and 1 PDS from the Naalu Home System.
Land 1 Mechanized Unit and 1 PDS on Bereg.
Exhaust Bereg (3R) and 1 Trade Good (TG 4 --> 3) to build 1 Space Dock (4R) at Bereg. The Nekro Virus: Activate the Eternal Rest system. (CP 1 --> 0)
Move in 2 Cruisers from the Nekro Home System and 1 Cruiser from Abyz-Fria.
In the space battle, Nekro loses 1 Cruiser while Yssaril loses 1 Cruiser and 1 Destroyer; combat resolves in favor of Nekro.
Use racial ability to gain technology "XRD Transporters". Federation of Sol: Use racial ability to spend a counter from Strategy Allocation (SA 2 --> 1) to place 2 Ground Forces at Perimeter.
The Yssaril Tribes: 1 VP The Barony of Letnev: 1 VP The Naalu Collective: 1 VP Federation of Sol: 1 VP The Nekro Virus: 1 VP Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Yssaril Tribes: 2 Secret Objectives The Barony of Letnev: 2 Secret Objectives The Naalu Collective: 2 Secret Objectives The Nekro Virus: 2 Secret Objectives Federation of Sol: 2 Secret Objectives Universities of Jol-Nar: 2 Secret Objectives
Special Objectives Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors
Worlds: R - Arc Prime (4R, 0I) X - Wren Terra (2R, 1I) X - Sem-Lore (3R, 2I, Y) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) X - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Worlds: X - Maaluuk (0R, 2I) R - Druaa (3R, 1I) X - Bellatrix (0R, 1I, R) X - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) X - Quann (2R, 1I, G) X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Faunus (1R, 3I, G (x2))
N - Mallice (0R, 3I)
N - Tar'mann (1R, 1I)
Order of Play The Naalu Collective: (0) Assembly The Nekro Virus: (1) Leadership Federation of Sol: (4) Production Universities of Jol-Nar: (5) Trade IICurrent Player The Barony of Letnev: (6) Warfare II* The Yssaril Tribes: (7) Technology
Posts
Currently @XeadinMC's turn to act.
@Daemonis
2/4/3 remain
@El Skid
Activate Eternal Rest.
Move 2 cruisers from Home System and 1 cruiser from Abyz/Fria to engage the Yssaril's technology husks ships.
@jakobagger do you have any cards to play or declarations before the start of battle?
S/F/C
2/5/0
I'm not playing any cards.
(No seriously, I am not going this entire game moving my carriers one space if I can avoid it)
Combat Round 1
Nekro has 3 Cruisers.
Yssaril has 1 Cruiser and 1 Destroyer.
Geth roll 3d10t6 for Nekro
Geth roll 1d10t7+1d10t9 for Yssaril
Yssaril scores one hit, destroying one Nekro Cruiser.
Combat resolves in favor of Nekro; @El Skid, would you like to exercise your racial ability?
@Lykouragh
T/A/P: 3/1/1
S/F/C: 1/4/1
Universities of Jol-Nar: Activate the Primor system. (CP 2 --> 1)
Move in 1 Dreadnought and 1 Cruiser from the Jol-Nar Home System.
The Barony of Letnev: Activate the Letnev Home System. (CP 2 --> 1)
Exhaust Wren Terra (2R), Sem-Lore (3R), and Tequ'ran (2R) to build 1 Dreadnought (5R) and 1 Cruiser (2R) at Arc Prime.
The Yssaril Tribes: Use racial ability to skip turn.
The Naalu Collective: Activate the Bereg-Lirta IV system. (CP 4 --> 3)
Move in 1 Cruiser, 1 Carrier, 1 Mechanized Unit, and 1 PDS from the Naalu Home System.
Land 1 Mechanized Unit and 1 PDS on Bereg.
Exhaust Bereg (3R) and 1 Trade Good (TG 4 --> 3) to build 1 Space Dock (4R) at Bereg.
The Nekro Virus: Activate the Eternal Rest system. (CP 1 --> 0)
Move in 2 Cruisers from the Nekro Home System and 1 Cruiser from Abyz-Fria.
In the space battle, Nekro loses 1 Cruiser while Yssaril loses 1 Cruiser and 1 Destroyer; combat resolves in favor of Nekro.
Use racial ability to gain technology "XRD Transporters".
Federation of Sol: Use racial ability to spend a counter from Strategy Allocation (SA 2 --> 1) to place 2 Ground Forces at Perimeter.
Current Map: Round 2, Action Phase Update 4
Current Technologies
Victory Points and Objectives
The Barony of Letnev: 1 VP
The Naalu Collective: 1 VP
Federation of Sol: 1 VP
The Nekro Virus: 1 VP
Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Yssaril Tribes: 2 Secret Objectives
The Barony of Letnev: 2 Secret Objectives
The Naalu Collective: 2 Secret Objectives
The Nekro Virus: 2 Secret Objectives
Federation of Sol: 2 Secret Objectives
Universities of Jol-Nar: 2 Secret Objectives
Special Objectives
Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
The Nekro Virus: El Skid
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 0
Trade Contracts: Sol [2], Jol-Nar [3]
Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser, XRD Transporters
Worlds:
X - Mordai II (4R, 0I)
X - Abyz (3R, 0I)
X - Fria (2R, 0I, B)
X - Lisis (2R, 2I)
X - Lodor (3R, 1I, G)
X - Velnor (2R, 0I, R)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Letnev [1], Naalu [1]
Technology: Antimass Deflectors, XRD Transporters
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - El'nath (2R, 0I, B)
X - Lazar (1R, 0I)
X - Sakulag (2R, 1I)
X - Saudor (2R, 2I)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Nekro [1], Letnev [1]
Technology: Antimass Deflectors, Gravity Drive, Cybernetics
Worlds:
R - Jord (4R, 2I)
X - Arnor (2R, 1I)
X - Coorneeq (1R, 2I, R)
X - Lor (1R, 2I, R)
R - Perimiter (2R, 2I)
X - Resculon (2R, 0I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Nekro [2], Naalu [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors
Worlds:
R - Arc Prime (4R, 0I)
X - Wren Terra (2R, 1I)
X - Sem-Lore (3R, 2I, Y)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Jol-Nar [1], Yssaril [1]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
X - Bellatrix (0R, 1I, R)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Quann (2R, 1I, G)
X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Faunus (1R, 3I, G (x2))
N - Mallice (0R, 3I)
N - Tar'mann (1R, 1I)
Order of Play
The Naalu Collective: (0) Assembly
The Nekro Virus: (1) Leadership
Federation of Sol: (4) Production
Universities of Jol-Nar: (5) Trade II Current Player
The Barony of Letnev: (6) Warfare II*
The Yssaril Tribes: (7) Technology
@Daemonis
@jakobagger
ST: 2->1
@XeadinMC
@Daemonis
@Lykouragh
The Jol-Nar shall utilize the Technology Strategy and, spending a command counter, acquire Micro Technology.
CC: 0 | 5 | 1
CC: 0/3/1
CC 1/4/2
@El Skid
@jakobagger
@Phyphor
Yssaril PASS