Universities of Jol-Nar: Pass turn. The Barony of Letnev: Pass turn. The Yssaril Tribes: Play the primary ability of the (7) Technology II Strategy Card, gaining Enviro Compensator.
Sol plays on the secondary (SA 1 --> 0), exhausting Jord (4R) and Perimeter (2R) to gain Enviro Compensator.
Jol-Nar plays on the secondary (SA 1 --> 0), using their racial ability to gain Micro Technology.
Letnev plays on the secondary (SA 1 --> 0), exhausting Arc Prime (4R), Vega Minor (1R), +1R tech bonus from Vega Minor to gain XRD Transporters.
Naalu plays on the secondary (SA 2 --> 1), exhausting Druaa (3R) and 3 Trade Goods (TG 3 --> 0) to gain XRD Transporters. The Naalu Collective: Activate the Faunus system. (CP 3 --> 2)
Move in 1 Carrier, 4 Fighters, and 2 Ground Forces from Tsion-Bellatrix.
Land 2 Ground Forces on Faunus. The Nekro Virus: Pass turn. Federation of Sol: Pass turn. The Yssaril Tribes: Use racial ability to skip turn. The Naalu Collective: Pass turn. The Yssaril Tribes: Pass turn.
The Yssaril Tribes: 1 VP The Barony of Letnev: 1 VP The Naalu Collective: 1 VP Federation of Sol: 1 VP The Nekro Virus: 1 VP Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Yssaril Tribes: 2 Secret Objectives The Barony of Letnev: 2 Secret Objectives The Naalu Collective: 2 Secret Objectives The Nekro Virus: 2 Secret Objectives Federation of Sol: 2 Secret Objectives Universities of Jol-Nar: 2 Secret Objectives
Special Objectives Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters
Worlds: X - Arc Prime (4R, 0I) X - Wren Terra (2R, 1I) X - Sem-Lore (3R, 2I, Y) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) X - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B)
Worlds: X - Maaluuk (0R, 2I) X - Druaa (3R, 1I) X - Bellatrix (0R, 1I, R) X - Bereg (3R, 1I, R) X - Faunus (1R, 3I, G (x2)) X - Lirta IV (2R, 3I, G) X - Quann (2R, 1I, G) X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Mallice (0R, 3I)
N - Tar'mann (1R, 1I)
Order of Play The Naalu Collective: The Nekro Virus: Federation of Sol: Universities of Jol-Nar: The Barony of Letnev: The Yssaril Tribes:
Again, as there is only one Public Objective open, Nekro will claim the objective and we'll move on to the second half of the Status Phase. Each player draws 1 Action Card (exception: Yssaril, who draw two) and 2 Command Counters for allocation (exception: Sol, who allocates three). Post your allocations in the thread. Naalu and Jol-Nar may also elect whether or not to use the refresh abilities of Tsion and Primor, respectively.
MrBlarney on
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited June 2015
Allocate both CCs to SA.
SA/FS/CP
2/4/2
Edit: also I will play this:
Political Stability Keep your current Strategy Card instead of relinquishing it at the end of the game round. You do not select a new Strategy Card during the Strategy Phase of the upcoming round. You cannot play this card if you chose the Imperial or the Initiative Strategy card this round.
Play: During the Status Phase.
Claim Objectives The Nekro Virus: [1 VP] I took control of 3 planets this turn. (VP 1 --> 2) Allocate Counters The Naalu Collective: AC 3 --> 4; SA 1 --> 2, CP 2 --> 3 The Nekro Virus: AC 1 --> 2; FS 5 --> 4, CP 0 --> 3 Federation of Sol: AC 1 --> 2; SA 0 --> 2, CP 1 --> 2 Universities of Jol-Nar: AC 1 --> 2; SA 0 --> 1, CP 1 --> 2 The Barony of Letnev: AC 1 --> 2; SA 0 --> 1, CP 1 --> 2 The Yssaril Tribes: AC 2 --> 4; SA 0 --> 2
The Naalu Collective: Use the refresh ability of Tsion, gaining 2 Trade Goods (TG 0 --> 2). The Yssaril Tribes: Play Action Card "Political Stability", keeping the (7) Tecnhology II Strategy Card through the Status Phase. (AC 4 --> 3)
The Nekro Virus: 2 VP The Yssaril Tribes: 1 VP The Barony of Letnev: 1 VP The Naalu Collective: 1 VP Federation of Sol: 1 VP Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Yssaril Tribes: 2 Secret Objectives The Barony of Letnev: 2 Secret Objectives The Naalu Collective: 2 Secret Objectives The Nekro Virus: 2 Secret Objectives Federation of Sol: 2 Secret Objectives Universities of Jol-Nar: 2 Secret Objectives
Special Objectives Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters
Worlds: R - Arc Prime (4R, 0I) R - Wren Terra (2R, 1I) R - Sem-Lore (3R, 2I, Y) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B) R - Wellon (1R, 2I)
Worlds: R - Maaluuk (0R, 2I) R - Druaa (3R, 1I) R - Bellatrix (0R, 1I, R) R - Bereg (3R, 1I, R) R - Faunus (1R, 3I, G (x2)) R - Lirta IV (2R, 3I, G) R - Quann (2R, 1I, G) X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Mallice (0R, 3I)
N - Tar'mann (1R, 1I)
Order of Play The Naalu Collective: (@Phyphor) The Nekro Virus: The Yssaril Tribes: (7) Technology II Federation of Sol: Universities of Jol-Nar: The Barony of Letnev:
The (2) Diplomacy Strategy card has one bonus counter while the (8) Bureaucracy Strategy card has two bonus counters; a player that selects one of these cards may immediately exchange each bonus counter on the chosen card for a trade good or allocate a command counter to their board.
Selection of the Bureaucracy Strategy Card reveals the top two cards of the Public Objective Deck:
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
3 Stage I Objectives and 5 Stage II Objectives remain in the deck.
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XeadinMCReasonable EquestrianLake Forest Park, WARegistered Userregular
The Jol-Nar shall take Diplomacy; convert bonus token into 1 CC that will be allocated to SA.
Order of Play The Naalu Collective: (0) Trade II The Barony of Letnev: (1) Leadership Universities of Jol-Nar: (2) Diplomacy The Nekro Virus: (4) Production The Yssaril Tribes: (7) Technology II Federation of Sol: (8) Bureaucracy
El SkidThe frozen white northRegistered Userregular
It was too late last game when I did the exact same thing
But I'll abide by whatever decision Blarney makes
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Sure, I figured it might be. Damn my forgetfulness and inability to distinguish between action and strategy phases. But nothing has happened yet in the action phase?
The objective says to capture a planet so here we go!
Activate Lisis-Velnor. Move in carrier from Quann + 2 GF
To the Yssaril, we have no interest in invading space close to your homeworld or supporting our fleets so far out, strategic concerns require us to neutralize this fleet and temporarily acquire a planet here. We will withdraw as soon as we can
Naalu scores one hit; @El Skid, what unit will be removed, and will you state any retreat orders?
Nekro scores one hit; Naalu destroys 1 Fighter. @Phyphor, any retreat orders?
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El SkidThe frozen white northRegistered Userregular
Posts
Universities of Jol-Nar: Pass turn.
The Barony of Letnev: Pass turn.
The Yssaril Tribes: Play the primary ability of the (7) Technology II Strategy Card, gaining Enviro Compensator.
Sol plays on the secondary (SA 1 --> 0), exhausting Jord (4R) and Perimeter (2R) to gain Enviro Compensator.
Jol-Nar plays on the secondary (SA 1 --> 0), using their racial ability to gain Micro Technology.
Letnev plays on the secondary (SA 1 --> 0), exhausting Arc Prime (4R), Vega Minor (1R), +1R tech bonus from Vega Minor to gain XRD Transporters.
Naalu plays on the secondary (SA 2 --> 1), exhausting Druaa (3R) and 3 Trade Goods (TG 3 --> 0) to gain XRD Transporters.
The Naalu Collective: Activate the Faunus system. (CP 3 --> 2)
Move in 1 Carrier, 4 Fighters, and 2 Ground Forces from Tsion-Bellatrix.
Land 2 Ground Forces on Faunus.
The Nekro Virus: Pass turn.
Federation of Sol: Pass turn.
The Yssaril Tribes: Use racial ability to skip turn.
The Naalu Collective: Pass turn.
The Yssaril Tribes: Pass turn.
Current Map: Round 2, Start of Status Phase
Current Technologies
Victory Points and Objectives
The Barony of Letnev: 1 VP
The Naalu Collective: 1 VP
Federation of Sol: 1 VP
The Nekro Virus: 1 VP
Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Yssaril Tribes: 2 Secret Objectives
The Barony of Letnev: 2 Secret Objectives
The Naalu Collective: 2 Secret Objectives
The Nekro Virus: 2 Secret Objectives
Federation of Sol: 2 Secret Objectives
Universities of Jol-Nar: 2 Secret Objectives
Special Objectives
Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
The Nekro Virus: El Skid
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 0
Trade Contracts: Sol [2], Jol-Nar [3]
Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser, XRD Transporters
Worlds:
X - Mordai II (4R, 0I)
X - Abyz (3R, 0I)
X - Fria (2R, 0I, B)
X - Lisis (2R, 2I)
X - Lodor (3R, 1I, G)
X - Velnor (2R, 0I, R)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Letnev [1], Naalu [1]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - El'nath (2R, 0I, B)
X - Lazar (1R, 0I)
X - Sakulag (2R, 1I)
X - Saudor (2R, 2I)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Nekro [1], Letnev [1]
Technology: Antimass Deflectors, Gravity Drive, Cybernetics, Enviro Compensator
Worlds:
X - Jord (4R, 2I)
X - Arnor (2R, 1I)
X - Coorneeq (1R, 2I, R)
X - Lor (1R, 2I, R)
X - Perimiter (2R, 2I)
X - Resculon (2R, 0I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Nekro [2], Naalu [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 1
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters
Worlds:
X - Arc Prime (4R, 0I)
X - Wren Terra (2R, 1I)
X - Sem-Lore (3R, 2I, Y)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Jol-Nar [1], Yssaril [1]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Bellatrix (0R, 1I, R)
X - Bereg (3R, 1I, R)
X - Faunus (1R, 3I, G (x2))
X - Lirta IV (2R, 3I, G)
X - Quann (2R, 1I, G)
X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Mallice (0R, 3I)
N - Tar'mann (1R, 1I)
Order of Play
The Naalu Collective:
The Nekro Virus:
Federation of Sol:
Universities of Jol-Nar:
The Barony of Letnev:
The Yssaril Tribes:
Again, as there is only one Public Objective open, Nekro will claim the objective and we'll move on to the second half of the Status Phase. Each player draws 1 Action Card (exception: Yssaril, who draw two) and 2 Command Counters for allocation (exception: Sol, who allocates three). Post your allocations in the thread. Naalu and Jol-Nar may also elect whether or not to use the refresh abilities of Tsion and Primor, respectively.
SA/FS/CP
2/4/2
Edit: also I will play this:
Political Stability
Keep your current Strategy Card instead of relinquishing it at the end of the game round. You do not select a new Strategy Card during the Strategy Phase of the upcoming round. You cannot play this card if you chose the Imperial or the Initiative Strategy card this round.
Play: During the Status Phase.
1 | 5 | 2
Also, the Jol-Nar will not exhaust Primor this time.
Unable to sabotage AC.
1/3/2
S/F/C
2/4/3
S/F/C: 2/4/2
T/A/P: 3/2/1
We will exhaust Tsion.
+1 SA, +1 CP
2/4/3
Claim Objectives
The Nekro Virus: [1 VP] I took control of 3 planets this turn. (VP 1 --> 2)
Allocate Counters
The Naalu Collective: AC 3 --> 4; SA 1 --> 2, CP 2 --> 3
The Nekro Virus: AC 1 --> 2; FS 5 --> 4, CP 0 --> 3
Federation of Sol: AC 1 --> 2; SA 0 --> 2, CP 1 --> 2
Universities of Jol-Nar: AC 1 --> 2; SA 0 --> 1, CP 1 --> 2
The Barony of Letnev: AC 1 --> 2; SA 0 --> 1, CP 1 --> 2
The Yssaril Tribes: AC 2 --> 4; SA 0 --> 2
The Naalu Collective: Use the refresh ability of Tsion, gaining 2 Trade Goods (TG 0 --> 2).
The Yssaril Tribes: Play Action Card "Political Stability", keeping the (7) Tecnhology II Strategy Card through the Status Phase. (AC 4 --> 3)
Current Map: Round 3, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The Yssaril Tribes: 1 VP
The Barony of Letnev: 1 VP
The Naalu Collective: 1 VP
Federation of Sol: 1 VP
Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Yssaril Tribes: 2 Secret Objectives
The Barony of Letnev: 2 Secret Objectives
The Naalu Collective: 2 Secret Objectives
The Nekro Virus: 2 Secret Objectives
Federation of Sol: 2 Secret Objectives
Universities of Jol-Nar: 2 Secret Objectives
Special Objectives
Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
The Nekro Virus: El Skid
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Sol [2], Jol-Nar [3]
Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser, XRD Transporters
Worlds:
R - Mordai II (4R, 0I)
R - Abyz (3R, 0I)
R - Fria (2R, 0I, B)
R - Lisis (2R, 2I)
R - Lodor (3R, 1I, G)
R - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Letnev [1], Naalu [1]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - El'nath (2R, 0I, B)
R - Lazar (1R, 0I)
R - Sakulag (2R, 1I)
R - Saudor (2R, 2I)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Nekro [1], Letnev [1]
Technology: Antimass Deflectors, Gravity Drive, Cybernetics, Enviro Compensator
Worlds:
R - Jord (4R, 2I)
R - Arnor (2R, 1I)
R - Coorneeq (1R, 2I, R)
R - Lor (1R, 2I, R)
R - Perimiter (2R, 2I)
R - Resculon (2R, 0I)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Nekro [2], Naalu [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Primor (2R, 1I, GF (x2))
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters
Worlds:
R - Arc Prime (4R, 0I)
R - Wren Terra (2R, 1I)
R - Sem-Lore (3R, 2I, Y)
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
R - Wellon (1R, 2I)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Jol-Nar [1], Yssaril [1]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Bellatrix (0R, 1I, R)
R - Bereg (3R, 1I, R)
R - Faunus (1R, 3I, G (x2))
R - Lirta IV (2R, 3I, G)
R - Quann (2R, 1I, G)
X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Mallice (0R, 3I)
N - Tar'mann (1R, 1I)
Order of Play
The Naalu Collective: (@Phyphor)
The Nekro Virus:
The Yssaril Tribes: (7) Technology II
Federation of Sol:
Universities of Jol-Nar:
The Barony of Letnev:
The (2) Diplomacy Strategy card has one bonus counter while the (8) Bureaucracy Strategy card has two bonus counters; a player that selects one of these cards may immediately exchange each bonus counter on the chosen card for a trade good or allocate a command counter to their board.
@El Skid
@Lykouragh
S/F/C->3/5/2
@XeadinMC
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
3 Stage I Objectives and 5 Stage II Objectives remain in the deck.
@Daemonis
The Naalu Collective: (0) Trade II
The Barony of Letnev: (1) Leadership
Universities of Jol-Nar: (2) Diplomacy
The Nekro Virus: (4) Production
The Yssaril Tribes: (7) Technology II
Federation of Sol: (8) Bureaucracy
@Phyphor to start the Action Phase.
But I'll abide by whatever decision Blarney makes
Activate Lisis-Velnor. Move in carrier from Quann + 2 GF
To the Yssaril, we have no interest in invading space close to your homeworld or supporting our fleets so far out, strategic concerns require us to neutralize this fleet and temporarily acquire a planet here. We will withdraw as soon as we can
@El skid to declare retreats, etc
@MrBlarney to run the battle
Combat Round 1
Naalu has 1 Carrier (holding 2 Ground Forces) and 4 Fighters.
Nekro has 1 Cruiser and 1 Carrier.
Geth roll 1d10t9+4d10t8 for Naalu
Geth roll 1d10t6+1d10t9 for Nekro
Naalu has 1 Carrier (holding 2 Ground Forces) and 2 Fighters.
Nekro has 1 Cruiser and 1 Carrier.
Geth roll 1d10t9+2d10t8 for Naalu
Geth roll 1d10t6+1d10t9 for Nekro
Nekro scores one hit; Naalu destroys 1 Fighter. @Phyphor, any retreat orders?
Combat Round 3
Naalu has 1 Carrier (holding 2 Ground Forces) and 1 Fighter.
Nekro has 1 Cruiser.
Geth roll 1d10t9+1d10t8 for Naalu
Geth roll 1d10t6 for Nekro
Nekro scores one hit; Naalu Fighter destroyed.
Combat resolves in favor of Naalu. @Phyphor, your turn continues.
Drop both GF on Velnor
3 in 4 to win this!
Combat Rounds 1, 2
Naalu has 2 Ground Forces.
Nekro has 1 Ground Force.
Geth roll 2d10t8 for Naalu Round 1
Geth roll 1d10t7 for Nekro Round 1
Geth roll 2d10t8 for Naalu Round 2
Geth roll 1d10t7 for Nekro Round 2
Combat resolves in favor of Naalu.
@El Skid to decide on how he will exert his racial ability, after which it will be Letnev's turn to act.
E- boo no GF back on home planet
@Daemonis to act.