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Twilight Imperium Game 10 - Game Over!

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    MrBlarneyMrBlarney Registered User regular
    edited June 2015
    Round 2: Start of Status Phase

    Universities of Jol-Nar: Pass turn.
    The Barony of Letnev: Pass turn.
    The Yssaril Tribes: Play the primary ability of the (7) Technology II Strategy Card, gaining Enviro Compensator.
    Sol plays on the secondary (SA 1 --> 0), exhausting Jord (4R) and Perimeter (2R) to gain Enviro Compensator.
    Jol-Nar plays on the secondary (SA 1 --> 0), using their racial ability to gain Micro Technology.
    Letnev plays on the secondary (SA 1 --> 0), exhausting Arc Prime (4R), Vega Minor (1R), +1R tech bonus from Vega Minor to gain XRD Transporters.
    Naalu plays on the secondary (SA 2 --> 1), exhausting Druaa (3R) and 3 Trade Goods (TG 3 --> 0) to gain XRD Transporters.
    The Naalu Collective: Activate the Faunus system. (CP 3 --> 2)
    Move in 1 Carrier, 4 Fighters, and 2 Ground Forces from Tsion-Bellatrix.
    Land 2 Ground Forces on Faunus.
    The Nekro Virus: Pass turn.
    Federation of Sol: Pass turn.
    The Yssaril Tribes: Use racial ability to skip turn.
    The Naalu Collective: Pass turn.
    The Yssaril Tribes: Pass turn.

    Current Map: Round 2, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Yssaril Tribes: 1 VP
    The Barony of Letnev: 1 VP
    The Naalu Collective: 1 VP
    Federation of Sol: 1 VP
    The Nekro Virus: 1 VP
    Universities of Jol-Nar: 1 VP

    Public Objectives
    [1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
    5 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Yssaril Tribes: 2 Secret Objectives
    The Barony of Letnev: 2 Secret Objectives
    The Naalu Collective: 2 Secret Objectives
    The Nekro Virus: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    Universities of Jol-Nar: 2 Secret Objectives

    Special Objectives
    Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar

    The Nekro Virus: El Skid
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Sol [2], Jol-Nar [3]
    Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser, XRD Transporters

    Worlds:
    X - Mordai II (4R, 0I)
    X - Abyz (3R, 0I)
    X - Fria (2R, 0I, B)
    X - Lisis (2R, 2I)
    X - Lodor (3R, 1I, G)
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: jakobagger
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Letnev [1], Naalu [1]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - El'nath (2R, 0I, B)
    X - Lazar (1R, 0I)
    X - Sakulag (2R, 1I)
    X - Saudor (2R, 2I)
    Federation of Sol: Lykouragh
    Trade Goods: 3
    Action Cards: 1
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Nekro [1], Letnev [1]
    Technology: Antimass Deflectors, Gravity Drive, Cybernetics, Enviro Compensator

    Worlds:
    X - Jord (4R, 2I)
    X - Arnor (2R, 1I)
    X - Coorneeq (1R, 2I, R)
    X - Lor (1R, 2I, R)
    X - Perimiter (2R, 2I)
    X - Resculon (2R, 0I)
    Universities of Jol-Nar: XeadinMC
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Nekro [2], Naalu [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Primor (2R, 1I, GF (x2))
    The Barony of Letnev: Daemonis
    Trade Goods: 8
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Yssaril [2], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters

    Worlds:
    X - Arc Prime (4R, 0I)
    X - Wren Terra (2R, 1I)
    X - Sem-Lore (3R, 2I, Y)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Naalu Collective: Phyphor
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], Yssaril [1]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Bellatrix (0R, 1I, R)
    X - Bereg (3R, 1I, R)
    X - Faunus (1R, 3I, G (x2))
    X - Lirta IV (2R, 3I, G)
    X - Quann (2R, 1I, G)
    X - Tsion (2R, 2I, TG (x2))

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Mallice (0R, 3I)
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective:
    The Nekro Virus:
    Federation of Sol:
    Universities of Jol-Nar:
    The Barony of Letnev:
    The Yssaril Tribes:

    Again, as there is only one Public Objective open, Nekro will claim the objective and we'll move on to the second half of the Status Phase. Each player draws 1 Action Card (exception: Yssaril, who draw two) and 2 Command Counters for allocation (exception: Sol, who allocates three). Post your allocations in the thread. Naalu and Jol-Nar may also elect whether or not to use the refresh abilities of Tsion and Primor, respectively.

    MrBlarney on
    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited June 2015
    Allocate both CCs to SA.

    SA/FS/CP
    2/4/2


    Edit: also I will play this:

    Political Stability
    Keep your current Strategy Card instead of relinquishing it at the end of the game round. You do not select a new Strategy Card during the Strategy Phase of the upcoming round. You cannot play this card if you chose the Imperial or the Initiative Strategy card this round.
    Play: During the Status Phase.

    jakobagger on
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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited June 2015
    Allocate 1 CC to SA and 1 C to CP.
    1 | 5 | 2

    Also, the Jol-Nar will not exhaust Primor this time.

    Unable to sabotage AC.

    XeadinMC on
    YIVQ28P.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Nekro decline to sabotage the AC

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    DaemonisDaemonis Registered User regular
    Letnev puts 1 CC to SA, 1 CC to CP
    1/3/2

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    El SkidEl Skid The frozen white northRegistered User regular
    Nekro will place 2 CCs in CP, and take an additional one from FS into CP

    S/F/C
    2/4/3

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    El SkidEl Skid The frozen white northRegistered User regular
    Note: Everyone should be stating whether they sabotage Yssaril's action card.

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    DaemonisDaemonis Registered User regular
    Letnev does not sabotage

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    LykouraghLykouragh Registered User regular
    No sabotage. 2 CC in Strat and 1 in Command.

    S/F/C: 2/4/2
    T/A/P: 3/2/1

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No sabotage.
    We will exhaust Tsion.

    +1 SA, +1 CP
    2/4/3

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    MrBlarneyMrBlarney Registered User regular
    edited July 2015
    Round 3: Start of Strategy Phase

    Claim Objectives
    The Nekro Virus: [1 VP] I took control of 3 planets this turn. (VP 1 --> 2)
    Allocate Counters
    The Naalu Collective: AC 3 --> 4; SA 1 --> 2, CP 2 --> 3
    The Nekro Virus: AC 1 --> 2; FS 5 --> 4, CP 0 --> 3
    Federation of Sol: AC 1 --> 2; SA 0 --> 2, CP 1 --> 2
    Universities of Jol-Nar: AC 1 --> 2; SA 0 --> 1, CP 1 --> 2
    The Barony of Letnev: AC 1 --> 2; SA 0 --> 1, CP 1 --> 2
    The Yssaril Tribes: AC 2 --> 4; SA 0 --> 2

    The Naalu Collective: Use the refresh ability of Tsion, gaining 2 Trade Goods (TG 0 --> 2).
    The Yssaril Tribes: Play Action Card "Political Stability", keeping the (7) Tecnhology II Strategy Card through the Status Phase. (AC 4 --> 3)

    Current Map: Round 3, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Nekro Virus: 2 VP
    The Yssaril Tribes: 1 VP
    The Barony of Letnev: 1 VP
    The Naalu Collective: 1 VP
    Federation of Sol: 1 VP
    Universities of Jol-Nar: 1 VP

    Public Objectives
    [1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
    5 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Yssaril Tribes: 2 Secret Objectives
    The Barony of Letnev: 2 Secret Objectives
    The Naalu Collective: 2 Secret Objectives
    The Nekro Virus: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    Universities of Jol-Nar: 2 Secret Objectives

    Special Objectives
    Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar

    The Nekro Virus: El Skid
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Sol [2], Jol-Nar [3]
    Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser, XRD Transporters

    Worlds:
    R - Mordai II (4R, 0I)
    R - Abyz (3R, 0I)
    R - Fria (2R, 0I, B)
    R - Lisis (2R, 2I)
    R - Lodor (3R, 1I, G)
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: jakobagger
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Letnev [1], Naalu [1]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - El'nath (2R, 0I, B)
    R - Lazar (1R, 0I)
    R - Sakulag (2R, 1I)
    R - Saudor (2R, 2I)
    Federation of Sol: Lykouragh
    Trade Goods: 3
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Nekro [1], Letnev [1]
    Technology: Antimass Deflectors, Gravity Drive, Cybernetics, Enviro Compensator

    Worlds:
    R - Jord (4R, 2I)
    R - Arnor (2R, 1I)
    R - Coorneeq (1R, 2I, R)
    R - Lor (1R, 2I, R)
    R - Perimiter (2R, 2I)
    R - Resculon (2R, 0I)
    Universities of Jol-Nar: XeadinMC
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Nekro [2], Naalu [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Primor (2R, 1I, GF (x2))
    The Barony of Letnev: Daemonis
    Trade Goods: 8
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Yssaril [2], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters

    Worlds:
    R - Arc Prime (4R, 0I)
    R - Wren Terra (2R, 1I)
    R - Sem-Lore (3R, 2I, Y)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    R - Wellon (1R, 2I)
    The Naalu Collective: Phyphor
    Trade Goods: 2
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Jol-Nar [1], Yssaril [1]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Bereg (3R, 1I, R)
    R - Faunus (1R, 3I, G (x2))
    R - Lirta IV (2R, 3I, G)
    R - Quann (2R, 1I, G)
    X - Tsion (2R, 2I, TG (x2))

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Mallice (0R, 3I)
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective: (@Phyphor)
    The Nekro Virus:
    The Yssaril Tribes: (7) Technology II
    Federation of Sol:
    Universities of Jol-Nar:
    The Barony of Letnev:

    The (2) Diplomacy Strategy card has one bonus counter while the (8) Bureaucracy Strategy card has two bonus counters; a player that selects one of these cards may immediately exchange each bonus counter on the chosen card for a trade good or allocate a command counter to their board.

    MrBlarney on
    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
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    El SkidEl Skid The frozen white northRegistered User regular
    Nekro selects the Production strategy.

    @Lykouragh

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    LykouraghLykouragh Registered User regular
    Bureaucracy. Two CC from bonus tokens, they go to Fleet and Strat.

    S/F/C->3/5/2

    @XeadinMC

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    MrBlarneyMrBlarney Registered User regular
    Selection of the Bureaucracy Strategy Card reveals the top two cards of the Public Objective Deck:

    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.

    3 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    4463rwiq7r47.png
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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    The Jol-Nar shall take Diplomacy; convert bonus token into 1 CC that will be allocated to SA.

    @Daemonis

    YIVQ28P.png
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    DaemonisDaemonis Registered User regular
    Letnev takes Leadership

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    MrBlarneyMrBlarney Registered User regular
    Order of Play
    The Naalu Collective: (0) Trade II
    The Barony of Letnev: (1) Leadership
    Universities of Jol-Nar: (2) Diplomacy
    The Nekro Virus: (4) Production
    The Yssaril Tribes: (7) Technology II
    Federation of Sol: (8) Bureaucracy

    @Phyphor to start the Action Phase.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I would like to see the Nekro's action cards if it's not too late.

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    El SkidEl Skid The frozen white northRegistered User regular
    It was too late last game when I did the exact same thing :p

    But I'll abide by whatever decision Blarney makes :)

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Sure, I figured it might be. Damn my forgetfulness and inability to distinguish between action and strategy phases. But nothing has happened yet in the action phase?

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    MrBlarneyMrBlarney Registered User regular
    Since nobody has played yet in the Action Phase, I feel like being generous and allowing Yssaril to exert their racial ability. But only this once!

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    The objective says to capture a planet so here we go!

    Activate Lisis-Velnor. Move in carrier from Quann + 2 GF

    To the Yssaril, we have no interest in invading space close to your homeworld or supporting our fleets so far out, strategic concerns require us to neutralize this fleet and temporarily acquire a planet here. We will withdraw as soon as we can


    @El skid to declare retreats, etc
    @MrBlarney to run the battle

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    No retreats at this time. once we have scored a hit we'll think about it.

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    MrBlarneyMrBlarney Registered User regular
    Round 3 - Battle at Lisis-Velnor

    Combat Round 1

    Naalu has 1 Carrier (holding 2 Ground Forces) and 4 Fighters.
    Nekro has 1 Cruiser and 1 Carrier.

    Geth roll 1d10t9+4d10t8 for Naalu
    Geth roll 1d10t6+1d10t9 for Nekro

    Naalu:
    1d10t9+4d10t8 0 [1d10t9=5] [4d10t8=5, 1, 4, 5]
    Nekro:
    1d10t6+1d10t9 2 [1d10t6=8] [1d10t9=9]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Nekro scores 2 hits, 2 Naalu Fighters destroyed. Pausing for retreat orders from @El Skid and @Phyphor.

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I had a 97% chance to win this... Continue

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    El SkidEl Skid The frozen white northRegistered User regular
    Continue :)

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    MrBlarneyMrBlarney Registered User regular
    Combat Round 2

    Naalu has 1 Carrier (holding 2 Ground Forces) and 2 Fighters.
    Nekro has 1 Cruiser and 1 Carrier.

    Geth roll 1d10t9+2d10t8 for Naalu
    Geth roll 1d10t6+1d10t9 for Nekro

    Naalu:
    1d10t9+2d10t8 1 [1d10t9=3] [2d10t8=9, 3]
    Nekro:
    1d10t6+1d10t9 1 [1d10t6=10] [1d10t9=6]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Naalu scores one hit; @El Skid, what unit will be removed, and will you state any retreat orders?
    Nekro scores one hit; Naalu destroys 1 Fighter. @Phyphor, any retreat orders?

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Destroy the carrier

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Keep going

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    MrBlarneyMrBlarney Registered User regular
    Nekro removes 1 Carrier.

    Combat Round 3

    Naalu has 1 Carrier (holding 2 Ground Forces) and 1 Fighter.
    Nekro has 1 Cruiser.

    Geth roll 1d10t9+1d10t8 for Naalu
    Geth roll 1d10t6 for Nekro

    Naalu:
    1d10t9+1d10t8 1 [1d10t9=6] [1d10t8=9]
    Nekro:
    1d10t6 1 [1d10t6=10]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Naalu scores one hit; Nekro Cruiser destroyed.
    Nekro scores one hit; Naalu Fighter destroyed.

    Combat resolves in favor of Naalu. @Phyphor, your turn continues.

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Expected losses were 1.2 fighters...

    Drop both GF on Velnor

    3 in 4 to win this!

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    MrBlarneyMrBlarney Registered User regular
    Round 3 - Invasion of Velnor

    Combat Rounds 1, 2

    Naalu has 2 Ground Forces.
    Nekro has 1 Ground Force.

    Geth roll 2d10t8 for Naalu Round 1
    Geth roll 1d10t7 for Nekro Round 1
    Geth roll 2d10t8 for Naalu Round 2
    Geth roll 1d10t7 for Nekro Round 2

    Naalu Round 1:
    2d10t8 1 [2d10t8=5, 8]
    Nekro Round 1:
    1d10t7 0 [1d10t7=4]
    Naalu Round 2:
    2d10t8 0 [2d10t8=5, 6]
    Nekro Round 2:
    1d10t7 1 [1d10t7=8]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Naalu scores one hit in the first round of combat; Nekro Ground Force destroyed.
    Combat resolves in favor of Naalu.

    @El Skid to decide on how he will exert his racial ability, after which it will be Letnev's turn to act.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Nekro gain Enviro Compensator

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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2015
    Geth roll 1d10t5 for Gen synthesis

    E- boo no GF back on home planet

    Gen synthesis:
    1d10t5 1 [1d10t5=10]

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    Huh? It is on a 5+ that the Ground Force regenerates, so it should have regenerated, according to the roll.

    @Daemonis to act.

    4463rwiq7r47.png
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