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Hellgate: London †Go Post In The Other Thread
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I like the gameplay, running around as a marksmen has been fun.
I dont think I've ever felt like complaining about a games fonts before though. The whole quest hub UI and npc interaction just tends to be really fugly. The voice clips they've got attached to some of the npcs when you talk to them to grab a quest just dont seem to mesh well.
But it's a good side game for me to mess around with when I'm not up to much else.
I think he's talking about how using Beacon while in Tac Stance cancels Tac Stance.
Level 27 Guardian here.
Not sure what you mean about the knockback on shield turn. I've got my shield turn at level 3 and it doesn't seem to knockback foes by a noticeable amount (unless they're dead in which case it knocks back their corpses with a bit of a ragdoll effect). As far as the boost on the elemental damage, I believe its based off of the elemental damage on the equipped shield, based on the fact that with my physical damage shield, I haven't yet succeeded in phasing any enemies I've struck with it in the last 5 levels. The boost to stun however, seems to work independently of the shield.
As far as anchor goes, I know some guardians I've talked to swear by it. Personally, speaking I haven't put points into either anchor nor challenge since I wanted to try a fairly mobile, defensive build. That may change when I start my experiments with shield wall, but so far I've been able to get by just fine without anchor. You are correct in that anchor is pretty much designed to work best with challenge, otherwise alot of ranged mobs will just stay out of your swinging range. I do wish it had a different swinging animation though (or that I had a decent spear to use with it).
the pieces will fly......
First is with regards to using shield turn. In my own experience thus far, I've found shield turn invaluable not so much for its ability to do damage, but as a tool for mitigating incoming damage. The stun effect on shield turn is quite powerful, and more importantly quite consistent. As a guardian who's build is very much centered around aura of renewal, it's a great tool for buying you time to heal when you're being swarmed. I've also found that alot of times, its stun will affect boss mobs that shrug off the normal shield bashes.
Second, shield charge works really really well for targetting those annoying ranged mobs, or buffing mobs that tend to sit back behind a wall of minions and try to pick you off from a distance. The thing to realize is that shield charge is not affected by any intervening obstacles. Its effectively a line of sight teleport that terminates with a powerful shield bash. The only limitations are properly reticle targetting the mob you wanna hit, and the distance to the target. As long as you're within range, you can initiate shield charge and instantly be where you wanna be. Wanna pick off that annoying gremlin diabolist but don't wanna run around the big group of imps in your way? Hit shield charge and render his face flat like a pancake! Note that shield charge does require a target in order to execute - it cannot be used without a target in your reticle.
Finally, make sure you don't ignore your stun and shock resistances, especially getting towards the later levels. Thus far, I've found that the game really likes piling mobs that use both attack types on you, usually in overwhelming quantities. With the guardian's formidable healing and damage absorption, both poison and phasing are relatively easy to deal with. Being in a shocked state however, renders you incapable of using any of your skills, and stun renders you just plain helpless. Neither of which are ideal states for a guardian (ie. Not being able to spam healing prayer or shield turn), and hence should be avoided.
No, I'm talking about beacon being greyed (well, red'd) out when in TS. I can't use it.
Spare Scrolls for trade
Spare Scrolls for trade
AKA [PA]Ilovepandas
My feeling is that most of the reviews I've read are actually being generous. As the game currently stands, I'd consider it to be solidly below average, and verging on just plain bad.
Given that this game makes little pretense of straying far from the gameplay model established by Diablo (which I enjoyed well enough for a few playthroughs, though I was hardly a fanatic), I was amazed at how much of it felt poorly thought-out, shallow, badly executed, and flat-out amateurish. Considering the supposed pedigree of Flagship and the development time, I was expecting a product with much more polish and depth.
Here are a few specific complaints:
I haven't played multiplayer, so I can't say how much that would add to the experience. Personally, I was left with little inclination to retread a game that felt so tedious and lifeless to me the first time through. I will say that it ran reasonably well on my system that was not far above the minimum requirements after the first patch, for whatever that's worth.
I'm not trying to troll or rain on anyone's parade here, but honestly, if I had played the single-player game without having heard any of the pre-release hype, I could easily have mistaken it for a $25 bargain bin title.
I know this is several pages later, but...is it possible to get a preorder code AFTER you've already registered your actual game?
Yes, if you use the method in the OP.
Yeah thats not kosher. The only time it should red out is if you are hit with a status effect, or are out of energy. You have said you can pop it and then go into tac so Eng should not be a issue. Maybe is a Variant of the Overshield bug? Do all your skills Red out when into tac or just Beacon?
Spare Scrolls for trade
(diss)
Have you tried increasing texture size?
Spare Scrolls for trade
That's about how I feel about the game.
I mean, I'm having fun, but unless they make some significant improvements, I doubt I'll play through more than once.
And I don't want to go into a subscriber-system debate, but there's just absolutely no way I could ever see myself paying $10 a month for this game. There's just no justification for paying MMO prices for the multiplayer content this game offers (and you can argue content, but Guild Wars and Diablo II both offer the same "content" for free).
Pretty much all that you've said here is valide, I really think this game could have been alot better had a few things been done. An extra month or two in beta, greater testing/more stuff for multiplayers and guilds, and a revision of the inventory system. It really seems they didn't take holiday loot into accountwhich is some that adds way too much crap.
I think that if the bugs can be sorted and skill trees revisised then this game can be great.
And by the way multiplayer is the way to play this game, have at least 3 manned the majority of the game so there's no way I would have kept going in single player. It would have been as boring as bat shit.
I hear ya. I'm only soloing because it's near impossible to get into the guild due to all the bugs (ie, only devoir can invite). And as a blademaster I'm almost at the level where I can't solo stuff any longer.
Spare Scrolls for trade
I was actually basing this on a video I saw of guardian gameplay, which of course I can't find now, that seemed to show a significant knockback on several mobs at a time. But if you guys are saying it doesn't, I'll trust that over a video.
Much <3 to that cricket bat. I got it off the first goddamn zombie I killed in the tutorial level, and I took this as a sign of great things to come! I shall treasure it dearly and upgrade it whenever possible!
Spare Scrolls for trade
Today they released a patch that was suppose to allow non subscribers to use the Halloween stuff to use the zombots and what not and still cannot use them, but what I did get in my ten minutes of play time was a disconnect a freeze up causing death then when I rezzed the black and white death annimation was stuck on. New issues that I had never encountered introduced in a tiny little patch to enable holiday content that didn't even work!
The worst part is they don't even acknowledge the problems on the forums. A simple message stating that yea there are problems but we are working on them could go a long way. But no in the "State of the game" post he basically states yea the launch went well everyone is enjoying the game, we are working on the subscriptions so you can pay us even more for this.
The game itself is pretty fun it is just bogged down by terrible bugs and an atrocious UI. I seriously want to log i play but I've been stuck on the same quest for days because I crash or disconnect or freeze up on the last step.
-The D
I admire your desire not to get into a subscriber system debate, but you're way off the mark. Tell me what content Diablo had post-release?
People need to stop looking at this month and whinging that there is no reason to subscribe. Flagship have said, do not subscribe until you think it is worth it; the additional content patches are lined up for a quarterly release schedule. They have said that some of the features they were hoping to get in for release are not there such as the auction houses and mail system, but they are the top priority and will not be relegated to the next content patch (which is in December).
Every single point that has been brought up in this new thread about bugs/problems has already been trodden over and beaten to death in the previous two threads. I know that you might feel frustrated, etc but consider the fact that a whole bunch of people are having fun, despite those problems and have already posted on it to death.
If you haven't played multiplayer you need to try it. As arrogant as it sounds, your opinion on the game and remarks that you don't understand how people can find it enjoyable are basically invalid without having played it like that if you have the capacity to, as this is the main reason a lot of us find it fun and subscription-worthy.
I don't mean to be a prick, but what have you done to try and resolve the crashes on your end?
And had anyone else noticed that if you try to combine 2 stacks of the same thing but that combined are grater then one stack, it won't fill up one stack, but just switch them? (ie - I've got a stack of 18 and one of 4. The item only stacks to 20. If I put one stack on the other, instead of making a stack of 20 and leaving me with 2 extras, it simply switches the stack of 18 and 4 around.)
Spare Scrolls for trade
There is a way to force stacks, but it isn't really efficient. Go to the crafter, find an item that takes a few of the item you want to split. Put your whole stack in the crafter, and it only puts what is needed in the crafter window. Pull those back into your inventory, and you have 2 stacks.
E: beated
-The D
Again: I've heard this same complaint about every MMO-type game that I've played. (and regular games too) Yeah, it would be great if they had the staffing and manpower or perhaps learned from other games, but it's really nothing new.
Mine randomly gets really big too. What's up with that?
That's the spectral elemental. It "powers" up by growing large and then charging and firing of 3(?) novas upon which it returns to normal size and has to power up again.