notafish9The answer is usually don`t think about itRegistered Userregular
After failing to remember to document the last few events, I decided to play war photographer for The Battle of Bunny Hill. Here are some of the highlights:
hey guys just a heads up, I just remembered that the forum's built-in image upload system is kind of buggy right now with .png files. ( http://forums.penny-arcade.com/discussion/203953/attached-image-size-discrepancy ) It seems to resave them with negative compression, which balloons 1920x1080 screenshots up to 8 megabytes each. You need to either host them somewhere else or resave them as a .jpg before uploading to keep the file size down.
Remember when I crashed the server way back on the islands map? Well, good news is I didn't crash the server this time. Bad news is I did delete all entities in the main map (not the nether). This only affected chunks that were loaded at the time. The main area where you may find things missing is Spawnissima. Mostly item frames, pictures, and animals were affected. If you see something missing please let me or one of the other admin know, we'll replace it for you.
Bouncy pig, storehouse, and cow pen have all been fixed.
hey guys just a heads up, I just remembered that the forum's built-in image upload system is kind of buggy right now with .png files. ( http://forums.penny-arcade.com/discussion/203953/attached-image-size-discrepancy ) It seems to resave them with negative compression, which balloons 1920x1080 screenshots up to 8 megabytes each. You need to either host them somewhere else or resave them as a .jpg before uploading to keep the file size down.
Good news, this problem is fixed! But the bad news is the normal file size for 1920x1080 minecraft screenshots is 900 KB, which is still 400 KB over the image size rule in normal threads, so you're still gonna want to either edit their dimensions down to reduce the file size before uploading them or make them links rather than inline them.
The Museum of Monsters is now open to the general public. Gaze upon the armour and weapons used by the villains encountered in Bounty Quests.
All our exhibits are orginals unless stated otherwise. We also have an exhibit showcasing the recreated gear used by a monster only heard in legend.
We are located in front of the Monster Slaying Guild, on the south walkway.
MetaHybrid on
3DS: 3265-5577-2211 NNID: Metahybrid
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MayabirdPecking at the keyboardRegistered Userregular
I'm going to need some admin support. Appears I have bugged out. I had gotten to the Spawndola dock when I suddenly couldn't get out of the boat. Logged out and logged back in, and now when I log back in I'm in the same place in the ocean under Spawnissima. I can't interact with objects or items (can't look in chests, can't pick up wheat, can't fish, etc.) Also a mooshroom I was transporting by boat is in the sea near me, just there. Please help.
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ruddeh"Speak softly and carry a big bone."Registered Userregular
Boats have been bugging out lately. I will be around the majority of today, I'll leave mc open for when you can be online again.
grey, when you get a chance, if you could repopulate the pigpens and chicken coop on the spawn farms (6 each); the skeleton horses are immune to apocalyptic events (no surprise, there).
I am unstuck. @MetaHybrid placed a boat near the point where I appeared to be floating (though as far as I was concerned I was elsewhere) and I was able to get into it and out again - after which I could interact normally again.
That Mooshroom under Spawn is cursed and should be avoided.
ruddeh"Speak softly and carry a big bone."Registered Userregular
Just as a friendly reminder, please don't mine the Ocean Monuments! We have shops set up in the second floor of the spawn storhaus for all prismarine materials. We would like to keep the monuments as intact as possible
Added a route to the netherfortress/blaze spawner that connects to the north road off of the lower part of netherspawn (for the ground level peeps).
Entrance is at x-26 y+69 z-97
Hey everyone! I Made a simple zombie grinder at my place. Feel free to use it whenever! If anyone wants to make it better feel free to also. I suck at redstone so it's not timed.
Added a route to the netherfortress/blaze spawner that connects to the north road off of the lower part of netherspawn (for the ground level peeps).
Entrance is at x-26 y+69 z-97
Not only is it easier to get to, it's now easier to use! After following the new road to the fortress and running straight to the end, turn right into introp's enchanting room and go through the back hallway to enter the blaze spawner room. You should be able to hit blazes in the feet to your heart's delight without worrying about fireballs.
(Try to avoid standing at the far end of the blaze corridors, at that angle they can still see you and shoot at you. As long as you are next to them, in the little rows, you should be unseen and safe.)
Are you a Software Engineer living in Seattle? HBO is hiring, message me.
I have placed markers (two blue wool with a torch and sign) around the inner circle of spawn in anticipation of building a transit system, the Spawndola Blue Line. Each ship will take you to the next ship in sequence in a loop around inner spawn. If this goes okay, the Green Line around outer spawn could very well follow. I tried to place the markers out of the way of existing builds, but if you see one and don't like its location, please let me know, they can be shifted.
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Which means they either had to go up there and hit it, or shoot it with a arrow
You would have to go out of your way to hit it in its current location
Could people just....not do that?
Could it have been a stray Creeper or lightning? Maybe a Skeleton?
What I'm getting at is I hope a person didn't do it.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I penned it in since I wasn't sure what was best to do with it.
I now have three sets of horse armor... but no horse.
Well then pardner look for the RANCHO CABALLERO on yer dynmap! Many horses are available to the general public!
A Monk Sealed Letter
If you were in the this battle, you can take 1 diamond and 1 Emerald from the rewards chest in the Monster slaying Tavern.
Bouncy pig, storehouse, and cow pen have all been fixed.
I am a big dummy.
Good news, this problem is fixed! But the bad news is the normal file size for 1920x1080 minecraft screenshots is 900 KB, which is still 400 KB over the image size rule in normal threads, so you're still gonna want to either edit their dimensions down to reduce the file size before uploading them or make them links rather than inline them.
As soon as I figure out how to name horses...
Things like speed and attack can be modified by command per weapon
So, theoretically, we could have several classes of sword and axe outside of what we have now
All our exhibits are orginals unless stated otherwise. We also have an exhibit showcasing the recreated gear used by a monster only heard in legend.
We are located in front of the Monster Slaying Guild, on the south walkway.
oh, also, the frames in the cellar.
That Mooshroom under Spawn is cursed and should be avoided.
Might be a cool place if someone wants to build a dock inside that connects to a mountain fortress (just an idea)
Entrance is at x-26 y+69 z-97
It fixed itself after restarting minecraft, and I'm not sure if I'm happy or disappointed about that, but boy was it funny having faceless magic cows
The underside of Spawn...A bustling Metropolis!
View from the deck of the new Valley Apartments!
The same shot at night
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Not only is it easier to get to, it's now easier to use! After following the new road to the fortress and running straight to the end, turn right into introp's enchanting room and go through the back hallway to enter the blaze spawner room. You should be able to hit blazes in the feet to your heart's delight without worrying about fireballs.
(Try to avoid standing at the far end of the blaze corridors, at that angle they can still see you and shoot at you. As long as you are next to them, in the little rows, you should be unseen and safe.)
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Can we have gaps in the rail lines for the rafter section?