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The fair restriction of consumer rights

245

Posts

  • DaedalusDaedalus Registered User regular
    If your game is in the middle of being automatically patched over Steam, and your internet connection goes offline, you can't play the game offline until you finish patching, which requires an active internet connection.

    Did this clear anything up?

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  • mcdermottmcdermott Registered User regular
    Daedalus wrote: »
    If your game is in the middle of being automatically patched over Steam, and your internet connection goes offline, you can't play the game offline until you finish patching, which requires an active internet connection.

    Did this clear anything up?

    Not to hijack this into a "why my Steam games didn't work" thread, but what are the odds that all* the Orange Box games (except Peggle) were automatically updating at the exact moment that my campus's internet went down? Note that I wasn't in the process of running/patching any of them at that time...I was asleep.

    * - Or at least HL2, HL2-E1, and Portal.

  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    Feral wrote: »
    I'm all for DRM and digital distribution if it means that software can be treated more like a product than a service. Unfortunately what it often means is that users get the worst of both worlds.

    Well, DRM is also enforcing an artificial scarcity, which is something real capitalism doesn't like. (Though the individual companies certainly get wood from it.)

  • DaedalusDaedalus Registered User regular
    mcdermott wrote: »
    Daedalus wrote: »
    If your game is in the middle of being automatically patched over Steam, and your internet connection goes offline, you can't play the game offline until you finish patching, which requires an active internet connection.

    Did this clear anything up?

    Not to hijack this into a "why my Steam games didn't work" thread, but what are the odds that all* the Orange Box games (except Peggle) were automatically updating at the exact moment that my campus's internet went down? Note that I wasn't in the process of running/patching any of them at that time...I was asleep.

    * - Or at least HL2, HL2-E1, and Portal.

    Did you just punch in the code instead of installing from disc? If they were still in the initial download, obviously you wouldn't be able to play them.

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  • mcdermottmcdermott Registered User regular
    Daedalus wrote: »
    mcdermott wrote: »
    Daedalus wrote: »
    If your game is in the middle of being automatically patched over Steam, and your internet connection goes offline, you can't play the game offline until you finish patching, which requires an active internet connection.

    Did this clear anything up?

    Not to hijack this into a "why my Steam games didn't work" thread, but what are the odds that all* the Orange Box games (except Peggle) were automatically updating at the exact moment that my campus's internet went down? Note that I wasn't in the process of running/patching any of them at that time...I was asleep.

    * - Or at least HL2, HL2-E1, and Portal.

    Did you just punch in the code instead of installing from disc? If they were still in the initial download, obviously you wouldn't be able to play them.

    Have you read the thread? I have already completed two of these games...they were not in initial download. And I have no discs...I purchased them directly through Steam (back before launch).

    Again, I don't want this to be the Steam support thread. My point is that I ran into a situation where because of an internet outage my games (for whatever technical reason) wouldn't work. We can debate all day what that reason might have been, but do me a favor and assume I'm not a complete fucking idiot. For instance they weren't in the middle of initial download, for fuck's sake...I know better than that.

    This situation caused me to rethink my newfound excitement about this distribution and licensing format. That's all.

  • AzioAzio Registered User regular
    mcdermott wrote: »
    Azio wrote: »
    mcdermott wrote: »
    Overall I'd say I'm just not happy with the idea of entertainment media moving from purchasing over to licensing.
    Computer software has been using licenses for decades. This is not new.
    True. But games at least didn't really start implementing terms restricting the transfer of those licenses (or technological measures, like Steam, that make it difficult) until fairly recently.
    That's because it is only now possible for them to legally implement the restrictions of the license that we have been agreeing to for 20 years, by directly controlling the distribution channel.

  • mcdermottmcdermott Registered User regular
    Azio wrote: »
    mcdermott wrote: »
    Azio wrote: »
    mcdermott wrote: »
    Overall I'd say I'm just not happy with the idea of entertainment media moving from purchasing over to licensing.
    Computer software has been using licenses for decades. This is not new.
    True. But games at least didn't really start implementing terms restricting the transfer of those licenses (or technological measures, like Steam, that make it difficult) until fairly recently.
    That's because it is only now possible for them to legally implement the restrictions of the license that we have been agreeing to for 20 years, by directly controlling the distribution channel.

    Except that many/most game licenses really did allow for transfer from one party to another. You were simply required to delete the shit before you did.

  • GihgehlsGihgehls Registered User regular
    What about a system where you can relenquish the license for a game in exchange for a hash code. The hash code could be entered into a steam client once and only once, and allow that client to download the game. Steam would then consider that license a 'used game' and would not allow it to be turned into a hash. This would give the customer some leeway in giving it away, without stealing too many sales away from new steam purchases. What do you think of this?

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  • Satan.Satan. __BANNED USERS
    Gihgehls wrote: »
    What about a system where you can relenquish the license for a game in exchange for a hash code. The hash code could be entered into a steam client once and only once, and allow that client to download the game. Steam would then consider that license a 'used game' and would not allow it to be turned into a hash. This would give the customer some leeway in giving it away, without stealing too many sales away from new steam purchases. What do you think of this?

    Obvious error is in re-selling a used game. While it does allow some freedom, people are going to whine that they can't sell that used game where they could if it had a physical form. I don't mean to detract completely from your point, I really like the idea. That was the basis, however, for the following concept...

    It might be useful for the company/medium involved to take a cut from the sale of the used game. For example, I tell Steam I'm done with HL2 and I want to hash it as a used game per your example. It then appears on a new section of Steam, creatively titled eBay for Steam. Users can buy games here that have been hashed. The person who hashed the game can set their price. Steam takes 10% (or whatever) of this final sale price. Games can be hashed ad nauseum in this manner, Steam takes the x% every time. This model has already half-proven it's usefulness in downloadable content via the 360. Who doesn't want to flip GameStop the bird, anyway?

  • GihgehlsGihgehls Registered User regular
    That would work well too. Anything along those lines would work well-- it all comes down to how much freedom Valve feels like giving people vs. how profitable it will be. There's also the complications of non-Valve games and the licenses and agreements Valve has with those content producers.

    There's a great quote on these boards somewhere about the record companies want to stick it as far as they can for maximum pleasure, but not so much that the customer squeals.

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  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    Gihgehls wrote: »
    There's a great quote on these boards somewhere about the record companies want to stick it as far as they can for maximum pleasure, but not so much that the customer squeals.

    That quote would be from me. :P

  • DaedalusDaedalus Registered User regular
    Gihgehls wrote: »
    What about a system where you can relenquish the license for a game in exchange for a hash code. The hash code could be entered into a steam client once and only once, and allow that client to download the game. Steam would then consider that license a 'used game' and would not allow it to be turned into a hash. This would give the customer some leeway in giving it away, without stealing too many sales away from new steam purchases. What do you think of this?

    Obvious error is in re-selling a used game. While it does allow some freedom, people are going to whine that they can't sell that used game where they could if it had a physical form. I don't mean to detract completely from your point, I really like the idea. That was the basis, however, for the following concept...

    It might be useful for the company/medium involved to take a cut from the sale of the used game. For example, I tell Steam I'm done with HL2 and I want to hash it as a used game per your example. It then appears on a new section of Steam, creatively titled eBay for Steam. Users can buy games here that have been hashed. The person who hashed the game can set their price. Steam takes 10% (or whatever) of this final sale price. Games can be hashed ad nauseum in this manner, Steam takes the x% every time. This model has already half-proven it's usefulness in downloadable content via the 360. Who doesn't want to flip GameStop the bird, anyway?

    The reason why a used game has less value than a new game is because it's been opened. Fucked with. Somebody's used it before you. They might have taken the disc and rubbed their dick all over it for all you know. There's no guarantee of the original packaging, the disc itself is probably damaged, etc. There is a chance that the game is as pristine as if it were new, but that's the point: it's the uncertainty that drives the price down.

    None of this holds for games bought over Steam. A "used" copy (how can it be "used" anyway, if the next person just downloads it from Steam?) would be identical to a "new" copy. So why would Valve let people trade "used" copies like that? What would they gain?

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  • Satan.Satan. __BANNED USERS
    Daedalus wrote: »
    The reason why a used game has less value than a new game is because it's been opened. Fucked with. Somebody's used it before you. They might have taken the disc and rubbed their dick all over it for all you know. There's no guarantee of the original packaging, the disc itself is probably damaged, etc. There is a chance that the game is as pristine as if it were new, but that's the point: it's the uncertainty that drives the price down.

    None of this holds for games bought over Steam. A "used" copy (how can it be "used" anyway, if the next person just downloads it from Steam?) would be identical to a "new" copy. So why would Valve let people trade "used" copies like that? What would they gain?

    They gain customer satisfaction and re-sale value in said satisfaction. The used copy had to be sold as 'new' at first. Yes, I realize applying the labels of new and used don't work here but everyone understands the basic concepts behind them. This does run into a game getting a giant lump of used sales available, especially if the title in question isn't the best thing around. A limit on the number of used sales available (overall, not to a unique hash) might help but then you're ticking off customers again.

    Solving this arrives at the original point, I suppose: hash a license and resell it once. Valve gains on a sale they may not have received before on top of the new sale. The number of 'used' licenses is acceptably limited in nature.

  • DaedalusDaedalus Registered User regular
    Man, why is it that whenever somebody points out that a company doesn't benefit at all by slashing their revenue sources to provide free rainbows and ponies to (potential) customers some other chucklefuck has to come over and say "but they gain customer satisfaction"?

    Valve made Half-Life. They aren't running very low on customer satisfaction. Find some other way they can benefit.

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  • DocDoc Registered User, ClubPA regular
    It's not a "suspension of consumer rights," at least not in the way that makes it sound. It's part of what you agree to when you buy it. They say, "you get a non-transferable license to play this game for $X." If you don't think that's worth $X, then don't buy the game. You don't buy it then bitch about the agreement after the fact. (Well, you do, because it's the internet. But it doesn't make any sense to do so.)

    And you don't just get $5 off used games.
    WKC is $59.99 New. Used is $34.99.
    SO is $64.99 new used is $34.99.
    Eternal Sonatra new is $34.99 used is $17.99.
    You get a savings of 50% or more if your buying used.
  • Satan.Satan. __BANNED USERS
    Daedalus wrote: »
    Man, why is it that whenever somebody points out that a company doesn't benefit at all by slashing their revenue sources to provide free rainbows and ponies to (potential) customers some other chucklefuck has to come over and say "but they gain customer satisfaction"?

    Valve made Half-Life. They aren't running very low on customer satisfaction. Find some other way they can benefit.

    Jesus, man. I've never entered this sort of discussion before. I've done no prior research. That's one conclusion I came to. There is no limit in either direction (up or down) to customer satisfaction. You can always make current and potential customers happier by providing more goods or services. Make people happy, they're more likely to deal with you. You're pretty unlikely to go back to a restaurant with shite service and more likely to go back to one with excellent service. While we're comparing service industry to a goods industry, the concept is the same that I'm chasing here.

    You're worried about "slashing their revenue sources". Fine, then wait X amount of time to allow 'used' sales. X can be any time they want, within reason. Wait to recoup cost of creating game, profit of whatever amount or number of users purchasing the game 'new'.

  • GihgehlsGihgehls Registered User regular
    They could easily watch sales of their new titles and once they dipped below a certain rate, enable the reselling of the license. Like I said before, the hash system would allow Valve to dial in whatever degree of anal penetration they like, as in Echo's quote.

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  • shrykeshryke Registered User regular
    They don't want any though. Used game sales are something that game publishers have hated for years. They want them to end.

  • Satan.Satan. __BANNED USERS
    shryke wrote: »
    They don't want any though. Used game sales are something that game publishers have hated for years. They want them to end.

    *sigh* Yeah, in the sense of GameStop used games. If Valve, through Steam, which they run they can take a percentage of used game sales. Publishes hate them now because they don't see a dime. We're trying to construct a viable (and by nature, digital) alternative that lets publishers and users win.

  • shrykeshryke Registered User regular
    What do publishers win though? Their winning even more right now with Steam because you can't buy it used at all. You've got to pay their price no matter what.

  • mcdermottmcdermott Registered User regular
    shryke wrote: »
    They don't want any though. Used game sales are something that game publishers have hated for years. They want them to end.

    *sigh* Yeah, in the sense of GameStop used games. If Valve, through Steam, which they run they can take a percentage of used game sales. Publishes hate them now because they don't see a dime. We're trying to construct a viable (and by nature, digital) alternative that lets publishers and users win.

    Except that the beauty of copyright protections is that in the end, barring the users breaking the law, the publishers will win. They hold all the cards, we're free to pay or not. As it is, people are choosing to pay. Until they stop, the publishers will continue to do what they want with their intellectual property, because they can.

    They have absolutely zero incentive to allow resales of such titles. I can almost guarantee that the sales lost by people who refuse to buy games that can't be resold are more than offset by the money gained by not having used copies available. I mean what are you going to do, play somebody else's version of Half Life 2?

    We can talk all we want about what maybe Valve should do, but we have to admit that we're in the begger's position here...we have nothing to offer them in exchange.

  • shrykeshryke Registered User regular
    I don't even notice this shit. If you've been a PC gamer all your life, the idea of used games is weird. That shit just doesn't happen in the PC gamers market.

  • mcdermottmcdermott Registered User regular
    shryke wrote: »
    I don't even notice this shit. If you've been a PC gamer all your life, the idea of used games is weird. That shit just doesn't happen in the PC gamers market.

    You didn't necessarily see a used PC game section at Gamestop, but between eBay and private sales between my friends I've bought and sold quite a few used PC games over the years.

    But no, I don't think I've ever picked up a PC game with the intent of reselling it when I was done. Part of this may be the genres I generally play in PC games, but definitely not all. Generally by the time I'm looking to sell a PC game (because I've decided I'll never play it again) it's selling for $9.99 on the budget rack at Wal-Mart, so at best I'll get $5 off a friend for it. Generally when I'm buying a used PC game, same thing...it's something I can pick up for $15-$20 at Wal-Mart now, but I can get it online for like $10. And hell, five bucks if five bucks.

    Of course, in the end I think this might be a net gain. If more "classic" games find their way onto Steam and Gametap, it could save the consumer a lot of time (and in some cases money) searching for them on that one anthology that was released back in 1996...or worst case, trying to find a game that was never re-released. For as long as these services remain active, at least.

  • RedShellRedShell Registered User
    There will never be a legal resale market for digital-only products. Good luck convincing Apple that you should be able to resell your iTunes files that you no longer listen to. As far as the current paradigm goes: the upside is that digital-only purchases should be cheaper. The downside is -- no resale.

    I think that's part of Valve's strategy with packing in so much goodness into the Orange Box. There's a reason why it's the best bargain in all of gaming for 2007: they want to defuse the 'it's a bad purchase' argument that typically goes along with digital distribution. It'll be hard to argue with when the package they gave us is as good as OB.

    Homing In Imperfectly?
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  • Satan.Satan. __BANNED USERS
    mcdermott wrote: »
    Except that the beauty of copyright protections is that in the end, barring the users breaking the law, the publishers will win. They hold all the cards, we're free to pay or not. As it is, people are choosing to pay. Until they stop, the publishers will continue to do what they want with their intellectual property, because they can.

    Why can't that thing be to create a market similar in fashion to what we're talking about here? It's their copyright, correct? It's their IP, correct? They're allowed to use it in the manner they see fit. Why can't this, on the basis of copyright law, be a solution?

    Honestly, I would never pony up and pay full price for most of the stuff Valve makes. I'm not huge into FPS. I played a Tribes mod a lot a few years back but that was about it. Lower prices might convince me to buy. Portal is $20? I might chase that. I would chase it if it were a bit cheaper, used or not.

  • IncenjucarIncenjucar Registered User regular
    Personally I'm comfortable with the movement of information-based media to being a licensed service instead of a good, so long as they don't start making it a periodic charge.

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  • Satan.Satan. __BANNED USERS
    Incenjucar wrote: »
    Personally I'm comfortable with the movement of information-based media to being a licensed service instead of a good, so long as they don't start making it a periodic charge.

    I would love nothing more than to download all of my content. Movies, TV shows, music... everything. I'll even pay a modest price. However those respective industries just can't let go of the old way of making money.

  • corcorigancorcorigan Registered User
    Who would buy second hand Steam games anyway? How would it even work?

    It would just increase customer confusion, there'd be scams, etc. Customer happiness would drop.

    Therefore it's a silly idea. Steam is simple to use, neat, scam-proof (ish), friendly. It makes Valve lots of money and is popular.

    Ad Astra Per Aspera
  • ÆthelredÆthelred Registered User
    If there was a market for buying second-hand (i.e., cheaper) copies of Valve's games after a sanctioned period of time, then Valve would just simply fill it by reducing their prices. They've got nothing to gain by letting people sell on their games.

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  • ThomamelasThomamelas Life doesn't run away from nobody. Life runs at people.Registered User regular
    Incenjucar wrote: »
    Personally I'm comfortable with the movement of information-based media to being a licensed service instead of a good, so long as they don't start making it a periodic charge.

    Except that DRM is really nothing more then an attempt to make information based media into a good. Goods are something with limited quantity but is there a limited quantity to MP3 files?

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  • Satan.Satan. __BANNED USERS
    corcorigan wrote: »
    Who would buy second hand Steam games anyway? How would it even work?

    It would just increase customer confusion, there'd be scams, etc. Customer happiness would drop.

    Therefore it's a silly idea. Steam is simple to use, neat, scam-proof (ish), friendly. It makes Valve lots of money and is popular.

    They would buy them from the system that was laid out in this thread. It's hard to scam when you take the license Valve gave to you, give it to them (or as the case would be, press a button in Steam) and tell them what price you'd like to sell it for. What's the scam in that if the entire process is handled by Valve within Steam? Yes, Steam does make Valve lots of money and is popular. Why not make more money?

  • DaedalusDaedalus Registered User regular
    corcorigan wrote: »
    Who would buy second hand Steam games anyway? How would it even work?

    It would just increase customer confusion, there'd be scams, etc. Customer happiness would drop.

    Therefore it's a silly idea. Steam is simple to use, neat, scam-proof (ish), friendly. It makes Valve lots of money and is popular.

    They would buy them from the system that was laid out in this thread. It's hard to scam when you take the license Valve gave to you, give it to them (or as the case would be, press a button in Steam) and tell them what price you'd like to sell it for. What's the scam in that if the entire process is handled by Valve within Steam? Yes, Steam does make Valve lots of money and is popular. Why not make more money?

    Because they'd be making less money.

    To a purchaser, both the "used" copy and the "new" copy are identical except for price. So why allow a "used" copy on the market at all, if it's the same as the "new" copy except Valve doesn't get as much money from its sale?

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  • Nova_CNova_C Sniff Sniff Snorf Yellowknife, NTRegistered User regular
    Doc, if your comment was addressed to me, I haven't bought the Orange Box and I'm complaining. :P So I'm doing it before, not after.

    Anyway, I should have been more clear: My friend has the boxed copy - he didn't download it from Steam. So now he has the box and manuals and disc(s) and whatever else it came with that's basically junk now. I wasn't talking about being able to transfer the license for something downloaded from Steam - it wouldn't have occurred to me to complain since I get the problems with trying to resell something that has no physical form.

    I was bitching about the fact that he couldn't transfer the license of his hard copy to my Steam account.

  • Satan.Satan. __BANNED USERS
    Daedalus wrote: »
    corcorigan wrote: »
    Who would buy second hand Steam games anyway? How would it even work?

    It would just increase customer confusion, there'd be scams, etc. Customer happiness would drop.

    Therefore it's a silly idea. Steam is simple to use, neat, scam-proof (ish), friendly. It makes Valve lots of money and is popular.

    They would buy them from the system that was laid out in this thread. It's hard to scam when you take the license Valve gave to you, give it to them (or as the case would be, press a button in Steam) and tell them what price you'd like to sell it for. What's the scam in that if the entire process is handled by Valve within Steam? Yes, Steam does make Valve lots of money and is popular. Why not make more money?

    Because they'd be making less money.

    To a purchaser, both the "used" copy and the "new" copy are identical except for price. So why allow a "used" copy on the market at all, if it's the same as the "new" copy except Valve doesn't get as much money from its sale?

    It leads to, like all things with lower prices, obtaining buyers that you otherwise may not get. The limit that I mentioned earlier would probably help reduce the cannibalization of new sales to people just trying to save a buck. I feel like I'm going in circles here.

  • DaedalusDaedalus Registered User regular
    Daedalus wrote: »
    corcorigan wrote: »
    Who would buy second hand Steam games anyway? How would it even work?

    It would just increase customer confusion, there'd be scams, etc. Customer happiness would drop.

    Therefore it's a silly idea. Steam is simple to use, neat, scam-proof (ish), friendly. It makes Valve lots of money and is popular.

    They would buy them from the system that was laid out in this thread. It's hard to scam when you take the license Valve gave to you, give it to them (or as the case would be, press a button in Steam) and tell them what price you'd like to sell it for. What's the scam in that if the entire process is handled by Valve within Steam? Yes, Steam does make Valve lots of money and is popular. Why not make more money?

    Because they'd be making less money.

    To a purchaser, both the "used" copy and the "new" copy are identical except for price. So why allow a "used" copy on the market at all, if it's the same as the "new" copy except Valve doesn't get as much money from its sale?

    It leads to, like all things with lower prices, obtaining buyers that you otherwise may not get. The limit that I mentioned earlier would probably help reduce the cannibalization of new sales to people just trying to save a buck. I feel like I'm going in circles here.

    But, you see, if Valve feels that they'd make more money at a lower price point, they'd just drop the "new" price instead and take all the money, rather than allow "used" prices where they don't take all the money. After all, they own the distribution, they can set prices to whatever they want. I feel like I'm going in circles here.

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  • Satan.Satan. __BANNED USERS
    Daedalus wrote: »
    It leads to, like all things with lower prices, obtaining buyers that you otherwise may not get. The limit that I mentioned earlier would probably help reduce the cannibalization of new sales to people just trying to save a buck. I feel like I'm going in circles here.

    But, you see, if Valve feels that they'd make more money at a lower price point, they'd just drop the "new" price instead and take all the money, rather than allow "used" prices where they don't take all the money. After all, they own the distribution, they can set prices to whatever they want. I feel like I'm going in circles here.[/QUOTE]

    Yes, they could do that. The suggestion here is an alternative that might make some existing customers even happier and attract new customers, much like the entire idea of Steam did. "Wow, they let me resell a digital item? NO ONE does that!"

    I don't pretend to know the costs or revenues behind games because I don't work for a gaming company. It could be a horrible financial decision. It could not hurt them that much vs. the alternative of dropping the price themselves. Since Valve has a history of going against the tide... why the hell not if they can afford it?

  • shrykeshryke Registered User regular
    Ok, someone tell me right now what the difference between a "new and "use" copy of a digitally distributed item are? Anyone?

    The answer is none. Zip.

    So why would Valve, or any company, want to sell 2 identical items at different price points? Especially when they make less money on the cheaper one.

    "Used Game" and "Digital Distribution" don't make sense together.

  • mcdermottmcdermott Registered User regular
    shryke wrote: »
    Ok, someone tell me right now what the difference between a "new and "use" copy of a digitally distributed item are? Anyone?

    The answer is none. Zip.

    So why would Valve, or any company, want to sell 2 identical items at different price points? Especially when they make less money on the cheaper one.

    "Used Game" and "Digital Distribution" don't make sense together.

    Customer satisfaction? ;-)

    Yeah, calling them "used" games is a bit silly (I'm guessing I'm guilty of it, too lazy to look back) since there's no such thing with these licenses. A better term would simply be transfer of licenses...which maybe Valve should do if they could take a cut. But again, they have little incentive to since in all likelihood they're just looking at money lost.

    I can see them maybe benefiting from some kind of license "buyback," where they give you some piddly amount towards another Steam purchase if you "sell back" the license on a game you don't want anymore. Because it might convince you to purchase a game you otherwise wouldn't have (and there's always a very far from zero chance you'll end up re-purchasing the game you're selling back). But we'd be talking like $5 or $10 back for a game still valued at $50, and they'd probably want to cap the amount you can credit towards a new purchase to lke 25%-50% of the new purchase price.

    Or some such.

    Which would probably still have people complaining...so fuck it.

  • GihgehlsGihgehls Registered User regular
    shryke wrote: »
    Ok, someone tell me right now what the difference between a "new and "use" copy of a digitally distributed item are? Anyone?

    The answer is none. Zip.

    So why would Valve, or any company, want to sell 2 identical items at different price points? Especially when they make less money on the cheaper one.

    "Used Game" and "Digital Distribution" don't make sense together.

    Because Valve isn't selling used and new, they are only selling new. Me, I'm the one selling used, and uncle Newell can take his cut.

    Now cut to 16 year old Billy who has 20 dollars to spend. He wants Half-Life 2 but he can't afford it. Uncle Newell gets nothing. But I have a used copy for 20 dollars. Billy buys it, and Gabe takes 5 dollars off the top for himself. Sure, Valve could go "fuck Billy he can save up" but I can't see why they would want to do that because they risk Billy taking his saved up money for something different and not from Valve.

    Radiohead recently let people download their album for whatever amount you wanted to pay for it. They made more money from downloads that way than if they didn't make that offer. Some money is better than no money, right?

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  • AzioAzio Registered User regular
    Daedalus wrote: »
    The reason why a used game has less value than a new game is because it's been opened. Fucked with. Somebody's used it before you. They might have taken the disc and rubbed their dick all over it for all you know. There's no guarantee of the original packaging, the disc itself is probably damaged, etc. There is a chance that the game is as pristine as if it were new, but that's the point: it's the uncertainty that drives the price down.

    None of this holds for games bought over Steam. A "used" copy (how can it be "used" anyway, if the next person just downloads it from Steam?) would be identical to a "new" copy. So why would Valve let people trade "used" copies like that? What would they gain?
    Even with physical copies, nobody can honestly say that an appreciable fraction of the $50-70 they pay for a game is accounted for by the physical portion of the product. Halo 3 costs $59.99 because the game, that is, the cumulative effort of hundreds of talented people distilled into a ten-hour experience designed for the enjoyment of one to four people, is worth $59.99. The disc, box and booklet have negligible value. So if I sell my copy of Halo 3 to somebody else for $40, they get to enjoy the exact same experience I paid $59.99 for, but they save $20 thanks to this insipid notion that a video game's price is tied to the two-cent disc that it's printed on, and not the $20+ million effort that went into creating the game. Now two people have enjoyed the game and the developers have only been compensated for one of them. So if the disc is in good enough condition that the game works, I don't get why it should be worth much less than a brand-new copy.

    Honestly if every brick-and-mortar store was replaced by online, digital-only content delivery, and used games were killed overnight, I would shed no tears. Buying and selling used is great for gamers, but it screws developers and publishers in pretty much the same capacity as piracy, and it just doesn't make sense in the context of an intellectual property. Especially when that property came from the internet and doesn't even have a physical component. "Used" Steam games is the silliest idea I've ever heard. People need to let go of this idiotic idea of games and music and stories and movies being physical products, like a table saw or a quarter pounder with cheese.

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