"Senpai, it's me, Uncle Death! I'm here to help you through Let It Die! It's the best game ever made!
Probably!"
Let It Die is a weird spin on Souls combat mixed in with rougelike deaths and weapon/armor expendability like a Dead Rising or survival game all wrapped up in Suda51's drug trip ascetic. It's free to play on PS4 and has a pretty decent microtransaction model (you can pay for instant-revives to keep your gear and character, but you also earn them in-game). Whenever you die, you need to either resurrect or track down your now-feral body with a different character and murder the shit out of it to recover not only the gear but the character as well.
Your dead character also infects others games like invaders in a Souls game to present tougher enemies, and you can likewise send AI controlled extra characters to hunt down other players to kill and rob them, and there's a weird turf war sort of multiplayer where you can invade others Waiting Rooms to steal coins and SPLithium from them. You can also steal characters defending the Waiting Room to convert into your own characters, though I think they're copies and not actual player characters. Both the defending the Waiting Room and potential of having to kill your dead characters means you should always keep a roster of evenly-leveled characters so you have good defenses and don't have to kill your high leveled main character with a level 1.
Also you can melt a guy's facemeat off with an iron.
It's fucking weird!
Handy Game Tips:
-You can increase the character inventory and currency limits via the Invasion Metro thing's menu after you beat Coen, the first mini-boss.
-Save blueprints and materials, as you unlock weapons and armor to unlock via a vendor and can increase the potency of them by R&Ding them multiple times.
-New character tiers unlock over time, and they have certain specializations like more inventory slots or certain stats prioritized. Higher tiers of characters also increase the level cap.
-The Magistrate lets you increase the potency of food/beasts and mushrooms, and any of the 50k decals you purchase from her persist after character death.
-Masteries (your proficiency with weapons that add stuff like alternate attacks) carry across all characters
-Also, don't quit the game outside the Waiting Room, cause it counts as a death, which is the only big error with the game.
For the most part, it seems the correct choice on death is just drop the coins you've been looting into recovering them.
Still good to use many slots, and theres some kind of classes thing going anyways.
You can expand your maximum meatbags and currency limits from the invasion menu too.
The main things that are cross-character are weapon masteries (hit harder, get new moves, etc) and the shop, which lets you unlock and buy stuff to bring on runs.
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
edited December 2016
Oh, you increase the Meat Bag and currency limits at the Invasion Metro menu? I'd heard it increases after you beat the first mid-boss, but I wasn't sure how.
Added a helpful tips section to the OP to reflect this.
Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
edited December 2016
Remember if you enjoy the humor and insanity of this game, make sure to check out Shadows of the Damned starring Garcia Fucking Hotspur
Raijin Quickfoot on
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
edited December 2016
Just learned this via the chat in the live Bombcast: the level cap of your Fighters increases based on the Grade of the Fighter. So all the starting ones will max out at 25, and to get beyond that you need Grade 2s.
I just learned from the Bombcast that MARK HAMILL AND BILLY DEE WILLIAMS ARE IN THIS GAME??
Apparently Mark Hamill is the narrator (not Uncle Death, I think, just the dude who says LET IT DIE when you boot it up) and Billy Dee Williams is one of the player characters
I haven't played long but here's what I think you might want to do?
I'm terrible and can't beat the second floor.
I think you should do the first floor, use the elevator to go to lobby, level up, and repeat until you have good stats and equipment. turn in blueprints, sell stuff, level up, might get you a good foundation to play more.
I tried to keep going without using the elevator and got all my characters killed and had to use 5k+ to retrieve them each, which is a much worse use of resources
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
It certainly helps to get accustomed to Souls combat, but the stamina "meter" (aka your heart) seems more forgiving. Seems like you can pull off more attacks before backing off in this than a Souls game.
Also every encounter has to be approached with much more caution since revives are tied to the F2P aspect.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Been playing this all afternoon. It's Suda and it's fun.
Got 3 bodies lvl 26, and had a good run to a couple of areas.
If your starting, run lvl 1 a couple of times and use the weapons you can. Getting the blueprints done is handy because you can just repurchase the item once it's been researched.
Fireworks seemed lame until I unlocked the chain ability and it's way more useful as a weapon.
Haven't tried multiplayer yet. Have spent some death metal on extra storage because having room is handy for mats.
I played some more of this game last night and got to the second set of elevators. Still fun, but man having to go back to the waiting room to save and quit is a real asspain
Woo, finally saved up the 50k to buy mushroom soup.
Got mosquito tat. 3% life drain whenever I hurt anything. Yes, I do like having this permanently (the soup is random tat, but you don't lose it on death or anything).
Raiding is stupid easy cash though. I have maxed out hammer. Buy hammer from shop for a bit over 3k... proceed to clobber people for 2.5-3k coins per raid, most people have all of one defender, and even level 25s can't take much more than 3-4 hits from me (because of that sexy, sexy 61% bonus damage from rank 20 hammer).
Yeah so raiding is cool, not sure about the defense options because I'm plowing through defenders with my hammer/magnum combo.
Had two raids with opponents in better gear and the hammer just tore them to pieces. Not sure if I want to put some fighters on defense detail when it's easy to beat the AI with a hammer like this.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Has anyone made it to floor 10 or higher? If so, where you do you go after the second boss? I hear you also need to backtrack down to go up?
Floor 10 is the first proper boss. The previous ones are minibosses, and there's a real difference.
But getting past 10 you can do without ever going down, though there are side paths you have to go down to open up and such.
Guess who just reached Floor 11 and the second environment? (Also, unlocked grade 2 fighters, which have significantly higher base stats... like... comparable to my maxed out grade 1)
Posts
Still good to use many slots, and theres some kind of classes thing going anyways.
You can expand your maximum meatbags and currency limits from the invasion menu too.
The main things that are cross-character are weapon masteries (hit harder, get new moves, etc) and the shop, which lets you unlock and buy stuff to bring on runs.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Added a helpful tips section to the OP to reflect this.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Also this game seems fun and kinda super weird and I want to spend more time with it
To get Grade 2:
Apparently Mark Hamill is the narrator (not Uncle Death, I think, just the dude who says LET IT DIE when you boot it up) and Billy Dee Williams is one of the player characters
the game's cast is good
and it's made even better by the fact that the only character who speaks often, Uncle Death, is a Finnish tv writer???
I don't understand how to save.
I read the Bible thing, and it said go back to the waiting room, and then select return to title on the options menu, but I don't see that option.
Edit
Nope
I had to
Also, what's the deal with
I think you should do the first floor, use the elevator to go to lobby, level up, and repeat until you have good stats and equipment. turn in blueprints, sell stuff, level up, might get you a good foundation to play more.
I tried to keep going without using the elevator and got all my characters killed and had to use 5k+ to retrieve them each, which is a much worse use of resources
Also every encounter has to be approached with much more caution since revives are tied to the F2P aspect.
Suda 51 loves weird shit
Unless I missed a balloon note, I didn't see anything about the stamina meter
It's cool that it's represented by your character's heart glowing through their body and clothes, but it's obtuse
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Got 3 bodies lvl 26, and had a good run to a couple of areas.
If your starting, run lvl 1 a couple of times and use the weapons you can. Getting the blueprints done is handy because you can just repurchase the item once it's been researched.
Fireworks seemed lame until I unlocked the chain ability and it's way more useful as a weapon.
Haven't tried multiplayer yet. Have spent some death metal on extra storage because having room is handy for mats.
I think there's either a note or narration by Uncle Death when you fight two people at the same time in the tutorial about the heart and dizzy status
My Steam
I totally just killed Fearghaill
Killing the bosses open shutters in other areas that you have may have passed.
Killed the first two bosses, first one is easy, second one is a massive pain in the ass.
Edit:
It's in the multiplayer menu after you beat the boss on level 3
Got mosquito tat. 3% life drain whenever I hurt anything. Yes, I do like having this permanently (the soup is random tat, but you don't lose it on death or anything).
Raiding is stupid easy cash though. I have maxed out hammer. Buy hammer from shop for a bit over 3k... proceed to clobber people for 2.5-3k coins per raid, most people have all of one defender, and even level 25s can't take much more than 3-4 hits from me (because of that sexy, sexy 61% bonus damage from rank 20 hammer).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Anyway I guess I'm just about there then, I just unlocked the elevator on 3 before stopping
Had two raids with opponents in better gear and the hammer just tore them to pieces. Not sure if I want to put some fighters on defense detail when it's easy to beat the AI with a hammer like this.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Floor 10 is the first proper boss. The previous ones are minibosses, and there's a real difference.
But getting past 10 you can do without ever going down, though there are side paths you have to go down to open up and such.
Guess who just reached Floor 11 and the second environment? (Also, unlocked grade 2 fighters, which have significantly higher base stats... like... comparable to my maxed out grade 1)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy