I have no idea what I'm going to do tomorrow when Andromeda releases. I am going to be SO CONFLICTED.
I know what you won't be doing: Running around in ME:Andromeda. You'll either be playing Nier Automata or tweaking things in the ME character creator the whole day.
Oh cool, today is my Steam Birthday. Just got my 13 Years Badge.
Nice! Just checked and looks like mine was on March 9th. Hard to believe how much has changed in my life since then. Aside from having over 1000 new games since then.
I have no idea what I'm going to do tomorrow when Andromeda releases. I am going to be SO CONFLICTED.
I know what you won't be doing: Running around in ME:Andromeda. You'll either be playing Nier Automata or tweaking things in the ME character creator the whole day.
I wish Evil Genius was a better game than it was. It had so many good pieces but they didn't quite fit together.
It's the kind of premise that screamed for a sandbox game but we got a pretty tightly scripted one instead.
Plus the system that made you less inclined to send your henchmen against superagents because your henchmen could be permanently killed while the agents would return later if you hadn't unlocked their elimination project.
Elixer's other game, Republic: The Revolution, also suffered from the great sandbox premise hemmed in by scripted scenario problem.
I wish Evil Genius was a better game than it was. It had so many good pieces but they didn't quite fit together.
Need find my bloody disks.
Europe's super agent was horribly unbalanced. Range, fire rate, and hacking ability?
I remember reading someone's account of a time the James Bond agent set off a chain reaction of chaos when he came across the other captured super agents and freed them. The Bruce Lee dude was mowing down minions left and right, Bond kept disrupting infrastructure, and then Rambo decided he'd help out by planting explosives on a vending machine.
I wish Evil Genius was a better game than it was. It had so many good pieces but they didn't quite fit together.
It's the kind of premise that screamed for a sandbox game but we got a pretty tightly scripted one instead.
Plus the system that made you less inclined to send your henchmen against superagents because your henchmen could be permanently killed while the agents would return later if you hadn't unlocked their elimination project.
Elixer's other game, Republic: The Revolution, also suffered from the great sandbox premise hemmed in by scripted scenario problem.
It also had the problem where all of the fun stuff, the crazy traps to take care of snoopers, just made the game harder and unfun because it would raise your heat and they'd keep sending more and more armed squads after you. The best way to play was to just have an army of bellhops who made tourists forget what they were doing.
Eh, I'll just make the best of it. Maybe I'll take up whittling. Oh well.
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SteevLWhat can I do for you?Registered Userregular
I really appreciate the sound that comes out of Max's shotgun in Mad Max. It's the kind of thing you don't fire very often in the early game due to lack of ammo, and it has quite an impact.
Unrelated, but I dove in and preordered that Square Enix "Spring Surprise Box". I guess I'm a sucker for mystery boxes since I'm also subscribed to the Humble Monthly for the next few months.
KalnaurI See Rain . . .Centralia, WARegistered Userregular
So, I've gotten further into Dragon's Dogma, and while the game gives you plenty of information directly (much more than say Dark Souls), there are some world specific conceits that you only get if you really chat up everyone and read things. One of the biggest things I've surmised with this info (very possibly spoilers if I'm right):
I don't think the Duke actually killed his dragon. I'm not sure how he survived, but the math doesn't add up. He's too old for a normal human, and too new to have been the one to kill the dragon 1000 years ago as the Dragonforged mentioned.
It's little things like this that make me interested in knowing what else is down the road, as it were.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I wish Evil Genius was a better game than it was. It had so many good pieces but they didn't quite fit together.
It's the kind of premise that screamed for a sandbox game but we got a pretty tightly scripted one instead.
Plus the system that made you less inclined to send your henchmen against superagents because your henchmen could be permanently killed while the agents would return later if you hadn't unlocked their elimination project.
Elixer's other game, Republic: The Revolution, also suffered from the great sandbox premise hemmed in by scripted scenario problem.
I wish Evil Genius was a better game than it was. It had so many good pieces but they didn't quite fit together.
Need find my bloody disks.
Europe's super agent was horribly unbalanced. Range, fire rate, and hacking ability?
I remember reading someone's account of a time the James Bond agent set off a chain reaction of chaos when he came across the other captured super agents and freed them. The Bruce Lee dude was mowing down minions left and right, Bond kept disrupting infrastructure, and then Rambo decided he'd help out by planting explosives on a vending machine.
I remember it being glitch filled as well and having to hack my save file to progress post the second research goal.
Setting up strings of disorienting traps was satisfying (until they caught fire).
But I could never get casinos running properly.
Setting up torture capable objects in open rooms to buff as many passing minions as possible was a delight, though.
Steam reboot desired with gogo dancers, more henchmen, bodyguards in banana hammocks, and better islands
I wish Evil Genius was a better game than it was. It had so many good pieces but they didn't quite fit together.
It's the kind of premise that screamed for a sandbox game but we got a pretty tightly scripted one instead.
Plus the system that made you less inclined to send your henchmen against superagents because your henchmen could be permanently killed while the agents would return later if you hadn't unlocked their elimination project.
Elixer's other game, Republic: The Revolution, also suffered from the great sandbox premise hemmed in by scripted scenario problem.
I wish Evil Genius was a better game than it was. It had so many good pieces but they didn't quite fit together.
Need find my bloody disks.
Europe's super agent was horribly unbalanced. Range, fire rate, and hacking ability?
I remember reading someone's account of a time the James Bond agent set off a chain reaction of chaos when he came across the other captured super agents and freed them. The Bruce Lee dude was mowing down minions left and right, Bond kept disrupting infrastructure, and then Rambo decided he'd help out by planting explosives on a vending machine.
I remember it being glitch filled as well and having to hack my save file to progress post the second research goal.
Setting up strings of disorienting traps was satisfying (until they caught fire).
But I could never get casinos running properly.
Setting up torture capable objects in open rooms to buff as many passing minions as possible was a delight, though.
Steam reboot desired with gogo dancers, more henchmen, bodyguards in banana hammocks, and better islands
The key to most of the superagents was social minions.
Keep them mentally discombobulated until they left, or until they got so dumb you could shove them in the mindwipe machine.
Or just keep three of those big zombie dudes on hand at all times.
-edit-
Yeah the casinos never really lived up to their potential. They never kept the enemy agents distracted enough, it just led to chaos when someone got triggered and started shooting. Also led to a giant parade of minions walking in and out of the actual base.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Welp, had a 25% off for Turok 2 in the ol' inventory. Even though it only makes the game $11.24, applying two 25% reductions in sequence instead of adding both to equal 50%, that's still too good a deal to pass up. Although with my internet down, I can't play the game tonight even if I wanted to. I'm sure I'll get around to it eventually.
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DaimarA Million Feet Tall of AwesomeRegistered Userregular
Can't stop watching Oxygen Not Included Youtub vid.
Pretty sure that will be a first day buy for me and my family.
If you don't mind playing a probably buggy game the alpha is for sale on the store, just doesn't show up as for sale on the wishlist for whatever reason.
I'm alive! Mostly! Finished off Invisible Apartment Zero after one of the devs saw my plea for help with an unskippable crash. So hooray for indie devs who watch the forums!
Also completely gave up on Vanguard Princess. I'm just rubbish at fighting games, and I can't get past the first real opponents on easy with an OP character (I said OP, not oppai! Although I suppose it's often both with that game.)
Can't stop watching Oxygen Not Included Youtub vid.
Pretty sure that will be a first day buy for me and my family.
If you don't mind playing a probably buggy game the alpha is for sale on the store, just doesn't show up as for sale on the wishlist for whatever reason.
I'm really tempted by this one as well, but I am gonna wait for it to be a bit more complete.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I wish Evil Genius was a better game than it was. It had so many good pieces but they didn't quite fit together.
It's the kind of premise that screamed for a sandbox game but we got a pretty tightly scripted one instead.
Plus the system that made you less inclined to send your henchmen against superagents because your henchmen could be permanently killed while the agents would return later if you hadn't unlocked their elimination project.
Elixer's other game, Republic: The Revolution, also suffered from the great sandbox premise hemmed in by scripted scenario problem.
I wish Evil Genius was a better game than it was. It had so many good pieces but they didn't quite fit together.
Need find my bloody disks.
Europe's super agent was horribly unbalanced. Range, fire rate, and hacking ability?
I remember reading someone's account of a time the James Bond agent set off a chain reaction of chaos when he came across the other captured super agents and freed them. The Bruce Lee dude was mowing down minions left and right, Bond kept disrupting infrastructure, and then Rambo decided he'd help out by planting explosives on a vending machine.
I remember it being glitch filled as well and having to hack my save file to progress post the second research goal.
Setting up strings of disorienting traps was satisfying (until they caught fire).
But I could never get casinos running properly.
Setting up torture capable objects in open rooms to buff as many passing minions as possible was a delight, though.
Steam reboot desired with gogo dancers, more henchmen, bodyguards in banana hammocks, and better islands
The key to most of the superagents was social minions.
Keep them mentally discombobulated until they left, or until they got so dumb you could shove them in the mindwipe machine.
Or just keep three of those big zombie dudes on hand at all times.
-edit-
Yeah the casinos never really lived up to their potential. They never kept the enemy agents distracted enough, it just led to chaos when someone got triggered and started shooting. Also led to a giant parade of minions walking in and out of the actual base.
Social minions were key but I actually got the most out of trickery combined with the social minions. Investigators would always prioritize a high security door if they saw one regardless of what it led to. So I had multiple tunnels carved out around my lair that had maximum security doors that had nothing behind them except more maximum security doors until either a disorienting trap or just a dead end. Nothing for agents to shoot at in the latter case while the former was more effective against mook investigators. Eventually they'd run out of time on the island and leave after having done nothing but open 3 or 4 doors.
My father-in-law will disappear into his workshop for hours. If you ask him what he's making at any point in time before he's done, he will tell you, "sawdust."
Anyone that owns Ticket to Ride on steam, can tell me something about it? There is a lot of recent reviews saying it doesn't work since a recent update, and I wanna know if it's fixed
Posts
Looking at the previews of turok 2, I'm in awe of the number of options
http://www.fallout3nexus.com/downloads/file.php?id=16534
Nice, @Fonjo!
Jaunty = @Jaunty
Radiation13 = @Radiation
Kevko = @Svevin
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I know what you won't be doing: Running around in ME:Andromeda. You'll either be playing Nier Automata or tweaking things in the ME character creator the whole day.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Nice! Just checked and looks like mine was on March 9th. Hard to believe how much has changed in my life since then. Aside from having over 1000 new games since then.
My Backloggery
Yeah, right. Like that would ever really happen.
...
Oh god, that's totally going to happen, isn't it?
Pretty sure that will be a first day buy for me and my family.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Black & White.
Reus.
Dungeon Keeper.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Evil Genius.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Metal Gear Solid 5
Bonus points for being able to forcibly recruit people to your "company" by way of attaching them to a balloon against their will.
Need find my bloody disks.
Europe's super agent was horribly unbalanced. Range, fire rate, and hacking ability?
http://www.fallout3nexus.com/downloads/file.php?id=16534
ETA from Google is not great. Huzzah!
:sad: :bro:
Edit: Whoops, looked like I was punching the sad emoji.
It's the kind of premise that screamed for a sandbox game but we got a pretty tightly scripted one instead.
Plus the system that made you less inclined to send your henchmen against superagents because your henchmen could be permanently killed while the agents would return later if you hadn't unlocked their elimination project.
Elixer's other game, Republic: The Revolution, also suffered from the great sandbox premise hemmed in by scripted scenario problem.
I remember reading someone's account of a time the James Bond agent set off a chain reaction of chaos when he came across the other captured super agents and freed them. The Bruce Lee dude was mowing down minions left and right, Bond kept disrupting infrastructure, and then Rambo decided he'd help out by planting explosives on a vending machine.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
at me.
Well played, game. I am no longer comfortable.
"Im going to punch your face, in the face"
It looks better quoted though because it just says sad bro
Thats a terrible way to spend your Birthday.
CorriganX on Steam and just about everywhere else.
It also had the problem where all of the fun stuff, the crazy traps to take care of snoopers, just made the game harder and unfun because it would raise your heat and they'd keep sending more and more armed squads after you. The best way to play was to just have an army of bellhops who made tourists forget what they were doing.
Eh, I'll just make the best of it. Maybe I'll take up whittling. Oh well.
Unrelated, but I dove in and preordered that Square Enix "Spring Surprise Box". I guess I'm a sucker for mystery boxes since I'm also subscribed to the Humble Monthly for the next few months.
My Backloggery
I remember it being glitch filled as well and having to hack my save file to progress post the second research goal.
Setting up strings of disorienting traps was satisfying (until they caught fire).
But I could never get casinos running properly.
Setting up torture capable objects in open rooms to buff as many passing minions as possible was a delight, though.
Steam reboot desired with gogo dancers, more henchmen, bodyguards in banana hammocks, and better islands
http://www.fallout3nexus.com/downloads/file.php?id=16534
The key to most of the superagents was social minions.
Keep them mentally discombobulated until they left, or until they got so dumb you could shove them in the mindwipe machine.
Or just keep three of those big zombie dudes on hand at all times.
-edit-
Yeah the casinos never really lived up to their potential. They never kept the enemy agents distracted enough, it just led to chaos when someone got triggered and started shooting. Also led to a giant parade of minions walking in and out of the actual base.
The harder the rain, honey, the sweeter the sun.
Wasn't there an option with a cloning tank and faking your death?
Should have been able to clone those dead tourists and send them home to die of a night of drunken revelry, or catch bullets from super agents.
http://www.fallout3nexus.com/downloads/file.php?id=16534
What am I making? An egg, I guess.
http://m.imgur.com/QccNQZp
http://m.imgur.com/GhL0Ywp
Okay, so you weren't kidding about the whittling.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
If you don't mind playing a probably buggy game the alpha is for sale on the store, just doesn't show up as for sale on the wishlist for whatever reason.
I may or may not be having a manic episode. But hey, I'm learning how to whittle!
These hands might not be able to move tomorrow. Apparently this skill takes a lot of fine motor control that I have not exercised in other tasks.
"I worked my hands to the bone to bring you this fine... egg."
Also completely gave up on Vanguard Princess. I'm just rubbish at fighting games, and I can't get past the first real opponents on easy with an OP character (I said OP, not oppai! Although I suppose it's often both with that game.)
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander: Privateer
Pinny Lanyard
I'm really tempted by this one as well, but I am gonna wait for it to be a bit more complete.
The harder the rain, honey, the sweeter the sun.
Social minions were key but I actually got the most out of trickery combined with the social minions. Investigators would always prioritize a high security door if they saw one regardless of what it led to. So I had multiple tunnels carved out around my lair that had maximum security doors that had nothing behind them except more maximum security doors until either a disorienting trap or just a dead end. Nothing for agents to shoot at in the latter case while the former was more effective against mook investigators. Eventually they'd run out of time on the island and leave after having done nothing but open 3 or 4 doors.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
My father-in-law will disappear into his workshop for hours. If you ask him what he's making at any point in time before he's done, he will tell you, "sawdust."
Looks like you're making wood shavings.