Don't like the snow? You can make a bookmark with the following text instead of a url: javascript:snowStorm.toggleSnow(). Clicking it will toggle the snow on and off.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

TIE Fighter - The Last Straw

12346

Posts

  • Tim JamesTim James Registered User regular
    edited February 2008
    Is this game playable with mouse and keyboard? I guess I'd better just borrow my buddy's joystick for Freespace 2 and TIE Fighter, both in my backlog.

    sig.gif
  • RiemannLivesRiemannLives Registered User regular
    edited February 2008
    Arcelebor wrote: »
    (But don't bother trying, as X-Wing Alliance was left behind by DirectX and is no longer supported.)

    I was playing Alliance on my XP machine with DirectX9c a couple weeks ago. No worries.

    Also, don't sign your posts.

  • PunkBoyPunkBoy Registered User regular
    edited February 2008
    elizabex wrote: »
    NoelVeiga wrote: »
    Unless you come at it from above, below or behind. Then it's screwed.
    In all the games, if you came at an ISD from above, heading down towards its bridge flying at a 45 degree angle, it would never touch you. That's how you would get A-wing's taking out ISD's. Fly in that blind spot, pick off the shield generators, and slowly chip it to death. Master that downward 45 degree attack, and any ISD that ever showed up in a battle was just free bonus points for the mission.

    You could also just take out the shield generators with a volley of concussion missiles and then park right on it's nose, where the angle is too extreme for any of it's forward facing guns to shoot you. I also seem to remember parking inside their docking bay as a very safe place to sit and kill them. Or right up behind the engines, although Alliance and I think TIE introduced engine wash (not sure if they ever had that in X-Wing) which kind of ruined that fun.

    heh --- I also used to park in the docking bay and plink plink plick the ISDs to death.

    In X-Wing Alliance, one mission has you running from a Star Destroyer that's capturing a Corellian Corvette. If you wait until the Star Destroyer tractors in the Corvette, you can blow the Corvette up while it's inside the hanger and do massive damage, if not outright destroy it.

    Steam ID:
    Spoiler:
    The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
  • augustaugust where you come from is gone Registered User regular
    edited February 2008
    Tim James wrote: »
    Is this game playable with mouse and keyboard? I guess I'd better just borrow my buddy's joystick for Freespace 2 and TIE Fighter, both in my backlog.

    The Win95 version requires a joystick.

    Spoiler:
  • SorensonSorenson Registered User regular
    edited February 2008
    Has anyone mentioned the intro yet? 'cause, you know, this.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • YathrinYathrin Registered User
    edited February 2008
    X-Wing was inferior to Tie Fighter on just about every level. The big stand outs for me are the story and the control. Tie Fighter added the match speed command, it was impossible for me to go back and play X-Wing after having the ability to match speeds on the fly.

    Spoiler:
  • ErrorError Registered User regular
    edited February 2008
    Pretty sure X-Wing had match speed.

  • see317see317 Registered User regular
    edited February 2008
    Maybe it was implemented in the re-released version, but the DOS version of X-wing didn't. It had 1/3, 2/3 and full speed but didn't have the option to match the targets speed.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • CherrnCherrn Registered User regular
    edited February 2008
    That's funny. I played XWA first, and could never get into TIE Fighter 'cause the controls weren't as good. I have it around here somewhere, so I should try it again now that I haven't actually played XWA for a good 8 years.

    All creature will die and all the things will be broken. That's the law of samurai.
  • augustaugust where you come from is gone Registered User regular
    edited February 2008
    I remember X-Wing not having match speed.

    It was pretty horrifying.

    Spoiler:
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2008
    august wrote: »
    Tim James wrote: »
    Is this game playable with mouse and keyboard? I guess I'd better just borrow my buddy's joystick for Freespace 2 and TIE Fighter, both in my backlog.

    The Win95 version requires a joystick.

    Does not! I just beat it like a month ago with a mouse! Wore out my arm doing it too!

    Fuck waggle, or marathon EBA/Trauma Center fatigue, nothing compares to the entire Tie Fighter Campaign for arm fatigue. I almost cried whenever I had to beat an A-Wing to proceed.

    3DS CODE: 3093-7068-3576
  • VeritasVRVeritasVR Registered User regular
    edited February 2008
    august wrote: »
    I remember X-Wing not having match speed.

    It was pretty horrifying.

    Didn't help that touching anything larger than your ship meant you instantly died.

    Oh and fuck disabling Lambda-class shuttles. I trail them from behind but I'm going like +40 faster than they are, so I slow down, but once they're disabled I DRIFT RIGHT INTO THE BACK OF THEM.

    CON SONAR, CRAZY IVAN.

    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • BuchwaldBuchwald Registered User regular
    edited February 2008
    Match Speed made the game so easy.

    real men match that speed on the fly.

    "That theory is just the looniest of a whole bunch of complete nonsense that is spouted by Amanda Winn Lee and her cohorts in the Audio Commentary."
  • Tim JamesTim James Registered User regular
    edited February 2008
    Sorenson wrote: »
    Has anyone mentioned the intro yet? 'cause, you know, this.
    Was MIDI music really that bad back in the day, or was it better with some nice soundcards?

    sig.gif
  • subediisubedii Registered User regular
    edited February 2008
    Tim James wrote: »
    Sorenson wrote: »
    Has anyone mentioned the intro yet? 'cause, you know, this.
    Was MIDI music really that bad back in the day, or was it better with some nice soundcards?

    I seem to remember it sounding better back on my Soundblaster Pro way back when, although that could just be nostalgia talking.

  • HappylilElfHappylilElf Registered User regular
    edited February 2008
    At the Battle of Yavin
    Rebel terrorists, aided by
    spies and traitors within the
    Empire, struck a cowardly
    blow at the new symbol of
    Imperial power... The Death Star!

    Darth Vader brought swift justice
    to the Rebels by destroying their
    main base on Hoth. The pitiful
    remnants of the Alliance have
    now scattered to the Outer Rim.

    In the days ahead, the Emperor
    will call upon the Imperial Navy
    to eradicate the last vestiges
    of the rebellion and restore law
    and order to the galaxy!


    Man... I still remember reading that for the first time and becoming giddy at the prospect of destroying some rebel scum.

    *edit* And after watching the whole intro I now have an overwhelming urge to find my Collectors Edition.

    sigtk.jpg
  • augustaugust where you come from is gone Registered User regular
    edited February 2008
    august wrote: »
    Tim James wrote: »
    Is this game playable with mouse and keyboard? I guess I'd better just borrow my buddy's joystick for Freespace 2 and TIE Fighter, both in my backlog.

    The Win95 version requires a joystick.

    Does not! I just beat it like a month ago with a mouse! Wore out my arm doing it too!

    Fuck waggle, or marathon EBA/Trauma Center fatigue, nothing compares to the entire Tie Fighter Campaign for arm fatigue. I almost cried whenever I had to beat an A-Wing to proceed.

    The Win95 version.

    The Collector's Series version.

    Will not let you boot the game without a joystick.

    Spoiler:
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2008
    I have the TIE Fighter Collector's Edition CD-ROM. With the windows install screen, and you can pick how big your install is. Bought back when the movies were re-released to theatres, so early 1997 or so, came in a pack with both Rebel Assaults, XWing, and a demo of Dark Forces. I believe it was branded the Lucasarts Collection 2.

    No silly copy protection, and a few built in saves with everything unlocked.

    3DS CODE: 3093-7068-3576
  • augustaugust where you come from is gone Registered User regular
    edited February 2008
    Which is a different version than the Collector's Series CD-ROM with the new engine and the cd audio and which won't let you boot without a joystick.

    I know because a) wikipedia and b) I just installed it and tried to play it just now.

    Spoiler:
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2008
    august wrote: »
    Which is a different version than the Collector's Series CD-ROM with the new engine and the cd audio and which won't let you boot without a joystick.

    I know because a) wikipedia and b) I just installed it and tried to play it just now.

    I blame lucasarts.

    I think I have that version as well, and to be honest, I prefer the more primitive version.

    3DS CODE: 3093-7068-3576
  • VeritasVRVeritasVR Registered User regular
    edited February 2008
    At the Battle of Yavin
    Rebel terrorists, aided by
    spies and traitors within the
    Empire, struck a cowardly
    blow at the new symbol of
    Imperial power... The Death Star!

    Darth Vader brought swift justice
    to the Rebels by destroying their
    main base on Hoth. The pitiful
    remnants of the Alliance have
    now scattered to the Outer Rim.

    In the days ahead, the Emperor
    will call upon the Imperial Navy
    to eradicate the last vestiges
    of the rebellion and restore law
    and order to the galaxy!


    Man... I still remember reading that for the first time and becoming giddy at the prospect of destroying some rebel scum.

    *edit* And after watching the whole intro I now have an overwhelming urge to find my Collectors Edition.

    I love the more sonorous music in TIE Fighter! These rebel insurgents have no chance of survival! Everything is presented with exclamation points! Propaganda machine a go-go!

    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • mcdermottmcdermott Registered User regular
    edited February 2008
    subedii wrote: »
    Tim James wrote: »
    Sorenson wrote: »
    Has anyone mentioned the intro yet? 'cause, you know, this.
    Was MIDI music really that bad back in the day, or was it better with some nice soundcards?

    I seem to remember it sounding better back on my Soundblaster Pro way back when, although that could just be nostalgia talking.

    No, I seem to remember the average sound card back in the day doing much better things with MIDI than either Windows or DOSBox do by default. Then again, you actually had to pay money for sound cards back then, whereas now you have to search high and low to find a motherboard that doesn't have it thrown in like a Cracker Jack toy.

  • HappylilElfHappylilElf Registered User regular
    edited February 2008
    Fuck.

    So I found my Collectors Edition of X-wing. I found X-Wing Alliance. I found X-Wing vs TIE Fighter.

    Guess what I can't find.

    Damn it :(

    sigtk.jpg
  • shadydentistshadydentist Registered User regular
    edited February 2008
    They don't make space sims anymore... its so sad.

    Steam & GT
    Spoiler:
  • ROFISHROFISH AnehiixiiRegistered User regular
    edited February 2008
    Damn you topic, I reinstalled TIE Fighter and started playing. I have the Win95 edition. Although it's without iMuse, it has CD audio (better than MIDI!) and Hardware 3D. It took me forever to find a joystick though. I eventually settled on using a PS2 controller using an adaptor. While the little nubs aren't great for steering, it has enough buttons to do what I want.

    sig3.png
  • OrogogusOrogogus San DiegoRegistered User regular
    edited February 2008
    They don't make space sims anymore... its so sad.

    Not true. From a few pages back, the following came out in 2007:

    - Evochron Renegades
    - Tarr Chronicles
    - Romanians in Space
    - Spaceforce: Rogue Universe
    - Starshatter: The Gathering Storm
    - Parkan 2
    - Arvoch Conflict
    - Whatever Derek Smart is doing

    And X3 is getting a sequel or expansion or something.

    Now, giant robot PC games... those are pretty damn dead.
    mcdermott wrote:
    subedii wrote:
    Tim James wrote:
    Sorenson wrote:
    Has anyone mentioned the intro yet? 'cause, you know, this.
    Was MIDI music really that bad back in the day, or was it better with some nice soundcards?
    I seem to remember it sounding better back on my Soundblaster Pro way back when, although that could just be nostalgia talking.
    No, I seem to remember the average sound card back in the day doing much better things with MIDI than either Windows or DOSBox do by default. Then again, you actually had to pay money for sound cards back then, whereas now you have to search high and low to find a motherboard that doesn't have it thrown in like a Cracker Jack toy.
    Man, you guys are totally nuts. The average sound card was a Sound Blaster / SBPro / SB16, and these things were a total pile of suck for MIDI unless you got the Wave Blaster daughterboard. It sounded pretty much like that Youtube clip. The AWE cards might have been better, I don't know.

    I was never able to jump for a Roland module or their Sound Canvas board, but I did get a Gravis Ultrasound eventually, and it was so much better than what Sound Blasters dribbled out. What Windows does with MIDI files nowadays is somewhat improved over what my SB or SB16 could do.

    EDIT: However, Sound Blasters were putting out their bloops and beeps in stereo sound, while that Youtube clip is in mono, so there's that.

  • mightyspacepopemightyspacepope Registered User regular
    edited February 2008
    PunkBoy wrote: »
    elizabex wrote: »
    NoelVeiga wrote: »
    Unless you come at it from above, below or behind. Then it's screwed.
    In all the games, if you came at an ISD from above, heading down towards its bridge flying at a 45 degree angle, it would never touch you. That's how you would get A-wing's taking out ISD's. Fly in that blind spot, pick off the shield generators, and slowly chip it to death. Master that downward 45 degree attack, and any ISD that ever showed up in a battle was just free bonus points for the mission.

    You could also just take out the shield generators with a volley of concussion missiles and then park right on it's nose, where the angle is too extreme for any of it's forward facing guns to shoot you. I also seem to remember parking inside their docking bay as a very safe place to sit and kill them. Or right up behind the engines, although Alliance and I think TIE introduced engine wash (not sure if they ever had that in X-Wing) which kind of ruined that fun.

    heh --- I also used to park in the docking bay and plink plink plick the ISDs to death.

    There was another secret too, but I forget which game it was from. If you took out the missile launcher on the Star Destroyer's front tip, you could then fly inside the Destroyer and shoot it from within.

    But yeah, back in the X-Wing days, as soon as any mission got done, any Imperial ships left in the mission got blown up for bonus points.

    sig3_zpsdb7d59bd.jpg
  • CherrnCherrn Registered User regular
    edited February 2008
    They don't make space sims anymore... its so sad.

    Sure they do. Someone posted a list of them earlier in this thread. They just don't make, you know... Star Wars themed ones. Not that this automatically makes them worthwhile, but goddamn, Lucasarts used to be one of my favorite developers.

    Edit: Beaten so much it's not even funny.

    All creature will die and all the things will be broken. That's the law of samurai.
  • augustaugust where you come from is gone Registered User regular
    edited February 2008
    I think "they" in this case could mean developers with a budget.

    Spoiler:
  • subediisubedii Registered User regular
    edited February 2008
    Cherrn wrote: »
    They don't make space sims anymore... its so sad.

    Sure they do. Someone posted a list of them earlier in this thread. They just don't make, you know... Star Wars themed ones. Not that this automatically makes them worthwhile, but goddamn, Lucasarts used to be one of my favorite developers.

    Edit: Beaten so much it's not even funny.

    I think of it as after all this time we're essentially having to start the space-combat genre from scratch.

    The way I see it, the capital of Space-combatopia was brutally pillaged by rampaging hordes from the steppes many years ago now, and whilst nothing may be the same ever again, we CAN re-build.

    The current crop of space combat games may not be as brilliant as those gone past, but the important thing is that

    a) they hopefully continue to make them, and

    b) they continue to get better with time.

    I'm willing to wait. :lol:

  • ArceleborArcelebor Registered User regular
    edited February 2008
    I was playing Alliance on my XP machine with DirectX9c a couple weeks ago. No worries.

    ???

    How? Everything I found said that DirectX 6 was the last one that supported the game. Running DirectX 10 on Vista now, any idea why it wouldn't work?

  • MolybdenumMolybdenum Registered User regular
    edited February 2008
    Error wrote: »
    BubbaT wrote: »
    Except Wedge - he's immortal.

    There can be only one.

    Wedge is the original Sgt Johnson.


    On the subject of remapping PC controls to gamepads- easily done with dual-joystick, dual-trigger pads.

    Left stick- pitch/yaw
    Right Stick- shield allocation
    Right stick+R2- energy allocation (tilt stick left for more energy to shields, right for more to weapons, up for more to engines, down for whatever else? )
    Right stick click- equalize shields
    Right stick click+R2 - equalize energy
    D-pad up/down- throttle
    D-pad left/right- previous/next target
    D-pad+R2- squad commands
    face button 2- secondary fire (this actually simulates multi-button joysticks that have an index finger trigger and a thumb trigger on top)
    face button 3- cycle primary fire modes
    face button 3+R2- cycle secondary fire modes
    R2- primary fire
    L2- secondary fire
    L1/R1- roll

    you get the idea- we've still got left stick click, a face button, and L2 (and the R2+all those buttons variations) leftover to assign to stuff or to reorganize the controls on. By taking one button out of play to make it a "shift" or "mode" key you effectively double your number of inputs.

  • GlocjtGlocjt Registered User regular
    edited February 2008
    Molybdenum wrote: »
    Error wrote: »
    BubbaT wrote: »
    Except Wedge - he's immortal.

    There can be only one.

    Wedge is the original Sgt Johnson.

    Except that
    Spoiler:

    And reading this thread is really making me want to play TIE Fighter and XWA again...except my discs are over 400 miles away, back at home. At least I have Freespace 2 to hold me over 'til I visit and nab them. :)

  • HappylilElfHappylilElf Registered User regular
    edited February 2008
    Molybdenum wrote: »
    Error wrote: »
    BubbaT wrote: »
    Except Wedge - he's immortal.

    There can be only one.

    Wedge is the original Sgt Johnson.


    On the subject of remapping PC controls to gamepads- easily done with dual-joystick, dual-trigger pads.

    <snip>

    I agree that you can do a lot with a modern console controller is you employ one or two of the buttons as a mode button. I don't really agree that it's a great solution though. My personal belief is that once you get into the range of nearly every button on the controller having multiple uses it's probably time to either simplify or find another type of input.

    You're absolutely right in that it could be made to work but I don't see a game that has 20-30 individual commands crammed into a controller being a whole lot of fun. You also used R2 as your mode/shift button and primary fire but I'm guessing that wasn't intentional.

    sigtk.jpg
  • OrogogusOrogogus San DiegoRegistered User regular
    edited February 2008
    TIE Fighter (and Freespace) wouldn't need a lot of the command and targeting keys so much if your teammates were scripted to go after targets in a reasonable manner. As it is, they basically can't do anything right without you holding their hands.

  • GlocjtGlocjt Registered User regular
    edited February 2008
    Yeah...except I use a good number of targeting commands in FS2, let alone other commands:

    Target nearest hostile
    Target hostile attacking self
    Target escort list
    Target nearest bomber/bomb
    Target object in reticle
    Target subsystem/turret in reticle
    Target turret attacking self
    Target next/previous subsystem/turret
    Target attacker of target


    And I seriously use all of these when I play. And then there's hotkeys you can map to target various friendly and enemy wings, ships, etc. When you get down to it, how many different combinations of buttons do you really want to be pressing? :P

  • OrogogusOrogogus San DiegoRegistered User regular
    edited February 2008
    Yeah, I know you do use all those keys, I'm just saying, you wouldn't necessarily have to if all the ships on your side were scripted in a manner such that it looked like they had their act together. When the enemy starts lobbing torpedos at your carrier and you're the only one shooting them down... there's a whole bunch of target friendly -> target nearest threat to targeted vessel -> attack my target sort of decision making that could be streamlined into a single "Get off your asses and do your job" command.

  • TTODewbackTTODewback Father of DemonStacey Shitty Dads, USARegistered User regular
    edited February 2008
    Tie Fighter: Collector's Edition was the prize of my Game Library until the disc became too worn out/scratched to run.

    Butts.
  • GlocjtGlocjt Registered User regular
    edited February 2008
    Orogogus wrote: »
    Yeah, I know you do use all those keys, I'm just saying, you wouldn't necessarily have to if all the ships on your side were scripted in a manner such that it looked like they had their act together. When the enemy starts lobbing torpedos at your carrier and you're the only one shooting them down... there's a whole bunch of target friendly -> target nearest threat to targeted vessel -> attack my target sort of decision making that could be streamlined into a single "Get off your asses and do your job" command.

    Yeah, I know. I'm pretty sure the game could be streamlined down to be played with a gamepad. And the AI can be decent (although by no means stellar) if you command them, i.e. to defend a cap ship, but it would be simpler if they did that kind of thing on their own (which, admittedly, they do in some cases). It's just that stuff like the combination of the escort list and target the target's attacker or the target bomb functions are really useful when you need to supplement the wingmen.

    Oh, and those commands are for myself, not necessarily for my wingmen, since I find it useful to be able to target different things/parts of things at will. Granted, commands like that for wingmen could be eliminated or simplified. Though to be honest, I'd prefer to have the options available even with the availability of improved AI.

    But it feels as though I'm moving too much into talking about FS2 and various aspects thereof...so back to TIE Fighter. Has it been mentioned yet that the game was - and is - awesome? I'd just like to lay that on the table. :P I actually can't say I remember all that much, since it's been quite some time since I played it...but gosh. A part of me always like the Empire, and what Star Wars-loving child wouldn't enjoy being a TIE pilot for the glory of the Emperor? Inner Circle ftw. :P

  • Tim JamesTim James Registered User regular
    edited February 2008
    Bummer, I bought TIE Fighter on Half.com recently but it looks like I received the Collector's Series edition rather than the Collector's CD-ROM (kill the naming committee). I have texture mapped ships and the looped Redbook audio, it seems to require a joystick, and it runs great in XP by just setting compatability mode. It installs as TIE95. But it also says Collector's CD-ROM on the disc. Weird.

    sig.gif
Sign In or Register to comment.