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N+ coming to XBLA

DocDoc Registered User, ClubPA regular
edited August 2008 in Games and Technology
The next version of N is coming to XBLA tomorrow, February 20. It will be 800 live-bucks.

The PC version for those who want to brush up:
http://www.harveycartel.org/metanet/n.html


http://www.metanetsoftware.com/blog/
Seriously, it’s been killing us to keep all the news about N+ quiet. We have really big mouths, and it’s hard to shut that down. But, finally, we’re FINALLY allowed to share the good news with everyone. N+ will be available for download for 800 points on this Wednesday, February 20th, at 9am PST. Yay!

We feel like maybe there’s not as much buzz as there could have been, but the orders to keep it all under our collective hat came from Microsoft’s marketing department, and presumably they know a lot more about this sort of thing than we do. ;)

At this point we’re completely anxious, worried that it’s too hard and no one will buy it because the graphics are so minimal and stylized (though stylish), and after struggling with the demo for the hypothetical 3 minutes you have before people get bored, they’ll give up instead of pushing on and finding their inner ninja. All we can do is hope people will see/play past all that and get incurably addicted. And then addict their friends! ;)

There are also a couple sets of really cool gamerpics and themes in the LIVE Marketplace — we would have liked to put them up for free, but this is apparently against policy. It *is* a bit frustrating: it seems silly to us that gamers have to pay for something entirely superficial and not even part of the game! In any case, we’ll try to have preview pics up on Wednesday, so at least you can see what you’ll be getting. There will also be one or two level packs coming in the future, though we don’t really know the timing for that yet.. but we figure 450 levels should keep everyone busy for a while ;)

The GDC is looking like it’s going to be great. Raigan’s got a presentation on Monday, and Mare and Nick are doing the N+ XBLA post-mortem on Tuesday, so we’ve still got some work to do.. but we can’t wait for Wednesday!

If this has been posted, feel free to make fun of me and lock the thread.

Doc on
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Posts

  • darleysamdarleysam Registered User regular
    edited February 2008
    Darmak wrote: »
    I just hope that if this comes to the DS that it won't use the touchscreen. I love it and all, but I can't really see it being useful in a game this hard.

    This seems like a really incongruous comment.. what if it came to the Wii and needed waggle?

  • DocDoc Registered User, ClubPA regular
    edited February 2008
    Blue map wrote: »
    Does anyone know what the differences are between xbla version and the pc one? I looked on the site but i couldnt find much.

    The XBLA one has 450 levels. I don't know the specific differences other than that.

  • GihgehlsGihgehls Registered User regular
    edited February 2008
    DS and PSP use a different physics engine than the other systems due to a lack of processing power (FPU). The DS and PSP have the same feel, but feature completely different levels.

    PA-gihgehls-sig.jpg
  • ZekZek Registered User regular
    edited February 2008
    Finally. I've been waiting for this for months. I loved the original, beat it back when it was only 200 levels.

    For the uninitiated, it's a very difficult platformer with extremely fluid animations and control, plus ragdoll physics. Definitely worth a shot if you're at all into platforming.

  • BrueBrue Registered User
    edited February 2008
    Zek wrote: »
    Finally. I've been waiting for this for months. I loved the original, beat it back when it was only 200 levels.

    For the uninitiated, it's a very difficult platformer with extremely fluid animations and control, plus ragdoll physics. Definitely worth a shot if you're at all into platforming.

    I love how XBLA is incorporating fun little pc games; all we need now is that slime game with amazing physics that I can't remember the name of.

  • SmudgeSmudge Registered User
    edited February 2008
    Brue wrote: »
    Zek wrote: »
    Finally. I've been waiting for this for months. I loved the original, beat it back when it was only 200 levels.

    For the uninitiated, it's a very difficult platformer with extremely fluid animations and control, plus ragdoll physics. Definitely worth a shot if you're at all into platforming.

    I love how XBLA is incorporating fun little pc games; all we need now is that slime game with amazing physics that I can't remember the name of.

    Gish! KICKASS GAME.

  • TxdoHawkTxdoHawk Registered User
    edited February 2008
    It should be noted that this XBLA version and the two portable versions have all-new levels, plus multiplayer (co-op and competitive, not a whole lot revealed about this in previews).

    TuxedoHawk.png
  • MC MysteryMC Mystery Registered User
    edited February 2008
    What the hell is N?

    Spoiler:
  • AlienCowThatMoosAlienCowThatMoos Registered User regular
    edited February 2008
    This game got me through so many boring training days at my old job. I'll definitely buy it.

    Hey, have they ever said when Super Street Fighter II Turbo HD Remix (Puppy Hat Edition) is coming out? Live needs it!

    SpidermanSig.jpg
  • minor incidentminor incident maliciously classy Registered User regular
    edited February 2008
    Hm. The screenshots do it NO favors. I saw a video and it looks really fluid and slick, but decidedly lo-fi. I'm cautious, but I'm sure I'll try a demo when it hits Live. I'd love to see how this actually plays/controls.

    steam_sig.png
    Basil wrote:
    I bet that somewhere out there, two guys have tied their dicks into a knot by accident
  • LegacyLegacy SCP Of The Digital Frontier The Grid(Seattle)Registered User, ClubPA regular
    edited February 2008
    This and Castle Crashers are two games I've been waiting for.

    Now if they could just push Castle Crashers out the door...

    Can we get the chemicals in. 'Cause anything's better than this.
  • A raptor!A raptor! Registered User
    edited February 2008
    Man, seeing as i do all my gaming in the same monitor I do my... computing, I can't really justify the 800 points purchase, when I can play it for free on the PC anytime. I'll still try the demo though, maybe the 360 controller makes the controls even more awesome.



    ...oh fuck me, I just remembered, achievements.

    StrummerJoe.png1.png
  • SueveSueve Registered User regular
    edited February 2008
    Even though I love Indie games, I somehow truly dislike N. The gameplay was just not as good as they made it out to be, and although watching your dead body get thrown around was cool, there are plenty of other Indie games that out shine it and should be made into more commercial products instead...

  • Ziac45Ziac45 Registered User regular
    edited February 2008
    Very Fun, but very hard First time I have played it will definitely pick it up on my x box if it ever gets repaired.

  • SithDrummerSithDrummer Registered User regular
    edited February 2008
    Hm. The screenshots do it NO favors. I saw a video and it looks really fluid and slick, but decidedly lo-fi. I'm cautious, but I'm sure I'll try a demo when it hits Live. I'd love to see how this actually plays/controls.
    Try it on the PC - it's free, and already here. Unless you're posting from your Wii.

    It's an easy game to hate
  • FatsFats Registered User regular
    edited February 2008
    This is an ingenious plan to sell replacement controllers.

    Not sure it's worth buying, with the plethora of custom maps for the regular version, but hey.

  • ZekZek Registered User regular
    edited February 2008
    Yeah, there's really no point in wondering, just play the PC version to see if you like it. N+ will basically be that, plus online multiplayer, achievements, and snazzier graphics.

  • HylianbunnyHylianbunny Registered User regular
    edited February 2008
    Multiplayer, portable N?

    Oh, shit. There goes my free time.

  • AkinosAkinos Registered User
    edited February 2008
    Would definitely buy for 400 funbucks.

    800? Hmmmmmmmm...

  • wobblyheadedbobwobblyheadedbob Registered User regular
    edited February 2008
    Legacy wrote: »
    This and Castle Crashers are two games I've been waiting for.

    Now if they could just push Castle Crashers out the door...

    Yeah what the hell ever happened to Castle Crashers?

  • LegacyLegacy SCP Of The Digital Frontier The Grid(Seattle)Registered User, ClubPA regular
    edited February 2008
    Legacy wrote: »
    This and Castle Crashers are two games I've been waiting for.

    Now if they could just push Castle Crashers out the door...

    Yeah what the hell ever happened to Castle Crashers?

    From a month ago:

    http://www.thebehemoth.com/news200801.html
    Sometime soon I will be able to jump on here and tell everyone a release date, but for now, 2008 is the official release date for Castle Crashers.

    Yeah. I doubt it'll be out this year. This'll be the third year it's been at PAX if it makes it to August...

    Can we get the chemicals in. 'Cause anything's better than this.
  • ViscountalphaViscountalpha Registered User
    edited February 2008
    It is out. N+ is available.

    Project 25.01 final message
    We were the ones who thought that Melissa was real. Why you might ask.
    Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME :(" moment. I wasn't ready. My code wasn't compiled yet. Our plans weren't setup yet!Sentient programs rarely run into other sentient programs.
    Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
    [/spoiler]
  • ChewyWafflesChewyWaffles Registered User
    edited February 2008
    Akinos wrote: »
    Would definitely buy for 400 funbucks.

    800? Hmmmmmmmm...

    That's a problem with the current pricing tiers. You almost have to price your game at 800 points to look like a quality game, otherwise you may get overlooked as a bargain bin title. There are exceptions to this (like Geometry Wars), but I've noticed this pattern for quite a while.

    mwf2sig.jpg
  • RainbowDespairRainbowDespair Registered User regular
    edited February 2008
    It controls well on the 360 controller which was pretty much my only worry about the game. Definitely going to pick it up sometime when I have the money.

  • Blue mapBlue map Freedom Fighter Registered User regular
    edited February 2008
    I tried the demo and there was more than enough there to justify the 10$ price tag, in my opinion. I should be picking this up shortly.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • Blue mapBlue map Freedom Fighter Registered User regular
    edited February 2008
    I dug around in the demo some more and i found out there is a new object in addition to 2 new enemies.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • HylianbunnyHylianbunny Registered User regular
    edited February 2008
    Blue map wrote: »
    I dug around in the demo some more and i found out there is a new object in addition to 2 new enemies.

    Don't leave us hanging; what are they? :O

    I finished everything from 000 to 994, and this literally has me giddy with excitement.

  • Blue mapBlue map Freedom Fighter Registered User regular
    edited February 2008
    Blue map wrote: »
    I dug around in the demo some more and i found out there is a new object in addition to 2 new enemies.

    Don't leave us hanging; what are they? :O

    I finished everything from 000 to 994, and this literally has me giddy with excitement.

    The object is a door type thing that pulses with electricty (that kills you) every 2 seconds or so, think a normal door in terms of size and shape. One of the new enemys is a laser spinner sort of thing, it constanlty spins and shoots a laser in a 360 degrees, it takes about 2 seconds for a full rotation. The seconds is alot more interesting, its a bumper drone and whenever you get to close to it, it releases a pulse that throws you backwards, the pulse it self isnt deadly though, so i think it has some great level building potential.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • HylianbunnyHylianbunny Registered User regular
    edited February 2008
    Some of the DDA maps are going to be fantastic, then.

  • Evil MultifariousEvil Multifarious Registered User regular
    edited February 2008
    This game is tremendous

    And it was worth 10 bucks just to play it on a fucking controller

    It is so, SO SO SO MUCH better than the keyboard

    Inquisitor wrote: »
    I fucking hate you Canadians.
  • jothkijothki Registered User regular
    edited February 2008
    This game is tremendous

    And it was worth 10 bucks just to play it on a fucking controller

    It is so, SO SO SO MUCH better than the keyboard

    N seems like one of the few PC-designed games where that kind of transition would work well. How does that tend to affect momentum, are there jumps that require more precise control than you could easily get in N?

  • minor incidentminor incident maliciously classy Registered User regular
    edited February 2008
    Hm. The screenshots do it NO favors. I saw a video and it looks really fluid and slick, but decidedly lo-fi. I'm cautious, but I'm sure I'll try a demo when it hits Live. I'd love to see how this actually plays/controls.
    Try it on the PC - it's free, and already here. Unless you're posting from your Wii.

    From my mac, actually. And I don't feel like firing up Parallels.

    steam_sig.png
    Basil wrote:
    I bet that somewhere out there, two guys have tied their dicks into a knot by accident
  • jothkijothki Registered User regular
    edited February 2008
    Hm. The screenshots do it NO favors. I saw a video and it looks really fluid and slick, but decidedly lo-fi. I'm cautious, but I'm sure I'll try a demo when it hits Live. I'd love to see how this actually plays/controls.
    Try it on the PC - it's free, and already here. Unless you're posting from your Wii.

    From my mac, actually. And I don't feel like firing up Parallels.

    There's a mac version.

  • minor incidentminor incident maliciously classy Registered User regular
    edited February 2008
    jothki wrote: »
    Hm. The screenshots do it NO favors. I saw a video and it looks really fluid and slick, but decidedly lo-fi. I'm cautious, but I'm sure I'll try a demo when it hits Live. I'd love to see how this actually plays/controls.
    Try it on the PC - it's free, and already here. Unless you're posting from your Wii.

    From my mac, actually. And I don't feel like firing up Parallels.

    There's a mac version.

    Well shit. That's what I get for assuming "PC Version" just meant Windows.

    I've been conditioned this way. I'm like a whipped dog.

    steam_sig.png
    Basil wrote:
    I bet that somewhere out there, two guys have tied their dicks into a knot by accident
  • SithDrummerSithDrummer Registered User regular
    edited February 2008
    jothki wrote: »
    Hm. The screenshots do it NO favors. I saw a video and it looks really fluid and slick, but decidedly lo-fi. I'm cautious, but I'm sure I'll try a demo when it hits Live. I'd love to see how this actually plays/controls.
    Try it on the PC - it's free, and already here. Unless you're posting from your Wii.

    From my mac, actually. And I don't feel like firing up Parallels.

    There's a mac version.

    Well shit. That's what I get for assuming "PC Version" just meant Windows.

    I've been conditioned this way. I'm like a whipped dog.
    Eh, I definitely wrote it in a misleading way.


    Also, I really want to try this with a controller. Are there any ways to get new levels, and make your own, on the 360/PSP/DS versions?

    It's an easy game to hate
  • GihgehlsGihgehls Registered User regular
    edited February 2008
    I too am interested if the level editor is on the 360 version.

    PA-gihgehls-sig.jpg
  • Blue mapBlue map Freedom Fighter Registered User regular
    edited February 2008
    Gihgehls wrote: »
    I too am interested if the level editor is on the 360 version.

    There is a level editor in the 360 version, but im not sure you can share your levels with other people like in the PC version. I will try to find out when i get the time.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • ChewyWafflesChewyWaffles Registered User
    edited February 2008
    Oh wow...this is a good game. And, yes, there's a level editor with the game. It appears you can play others' levels too.

    mwf2sig.jpg
  • Charles KinboteCharles Kinbote Registered User regular
    edited February 2008
    so I played through the trial and all, but 800 is a lot of points...

    how is the difficulty curve? will I be trying later levels again and again, or get them on the first or second try like the trial levels?

    www.twitter.com/amazingwarlock
  • FireflashFireflash Montreal, QCRegistered User regular
    edited February 2008
    so I played through the trial and all, but 800 is a lot of points...

    how is the difficulty curve? will I be trying later levels again and again, or get them on the first or second try like the trial levels?

    Depending on how skilled you are at the game, eventually you'll reach a point where you'll want to throw your controller in furious rage.

    PSN / XBL: PatParadize
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