Alright, I just put together a 1,000 point Daemonhunters list, and I'm looking for some input. I got a lot of great stuff from you guys last time I asked this question, so I come back in search of more knowledge and feedback!
Spoiler'd for VIOLENCE.
-HQ I- Inquisitor Lord and Retinue
45 - Inquisitor Lord
30 ---Psycannon
30 - x3 Warrior Retinue
45 ---x3 Heavy Bolter
20 - x2 Sage Retinue
16 - x2 Acolyte Retinue
-Elite I- Vindicare Assassin
110- Vindicare Assassin
-Troops I- Grey Knights
50 - Grey Knight Justicar
125- x5 Grey Knights
50 ---x2 Psycannon
-Troops II- Inquisitorial Stormtroopers (I think their name has changed since I bought my codex)
80 - x8 Stormtroopers
10 ---Grenade Launcher (Frag)
10 ---Grenade Launcher (Krak)
70 - Chimera Transport
10 ---Turret Heavy Bolter
5 ---Hull-mounted Heavy Bolter
3 ---Smoke Launchers
-Heavy Support I- Dreadnought
80 - Dreadnought
30 - Twin-linked Heavy Bolter
-Heavy Support II- Dreadnought
80 - Dreadnought
30 - Twin-linked Heavy Bolter
-Heavy Support III- Orbital Strike
70 - Lance Strike
My thoughts: There's not a whole lot on the board, and I have a _lot_ of heavy support in ratio to lighter units. What do you folks who have actually played this game make of this?
Alright, I just put together a 1,000 point Daemonhunters list, and I'm looking for some input. I got a lot of great stuff from you guys last time I asked this question, so I come back in search of more knowledge and feedback!
Spoiler'd for VIOLENCE.
-HQ I- Inquisitor Lord and Retinue
45 - Inquisitor Lord
30 ---Psycannon
30 - x3 Warrior Retinue
45 ---x3 Heavy Bolter
20 - x2 Sage Retinue
16 - x2 Acolyte Retinue
-Elite I- Vindicare Assassin
110- Vindicare Assassin
-Troops I- Grey Knights
50 - Grey Knight Justicar
125- x5 Grey Knights
50 ---x2 Psycannon
-Troops II- Inquisitorial Stormtroopers (I think their name has changed since I bought my codex)
80 - x8 Stormtroopers
10 ---Grenade Launcher (Frag)
10 ---Grenade Launcher (Krak)
70 - Chimera Transport
10 ---Turret Heavy Bolter
5 ---Hull-mounted Heavy Bolter
3 ---Smoke Launchers
-Heavy Support I- Dreadnought
80 - Dreadnought
30 - Twin-linked Heavy Bolter
-Heavy Support II- Dreadnought
80 - Dreadnought
30 - Twin-linked Heavy Bolter
-Heavy Support III- Orbital Strike
70 - Lance Strike
My thoughts: There's not a whole lot on the board, and I have a _lot_ of heavy support in ratio to lighter units. What do you folks who have actually played this game make of this?
DH's have a hard time competing (from what I understand) unless you just max out on the basic footslogger GKs and take dreads with assault cannons, it looks like this list would be fun to play though.
Yeah that's cool but it's still a pretty weak gun - at best, you will be exactly 12'' away and you can move - shoot - charge, and you could just bolt pistol and charge and get the same number of S4 attacks on the first round, and more S4 attacks in each additional round of melee.
But anyway, I think your fists seem like they would be fun to mess around with - it's 750 points so there's only so much you can really do anyway but I like the fluff behind it alot. Are you going to run them with a different force org chart with your other Marines?
Yeah that's cool but it's still a pretty weak gun - at best, you will be exactly 12'' away and you can move - shoot - charge, and you could just bolt pistol and charge and get the same number of S4 attacks on the first round, and more S4 attacks in each additional round of melee.
But anyway, I think your fists seem like they would be fun to mess around with - it's 750 points so there's only so much you can really do anyway but I like the fluff behind it alot. Are you going to run them with a different force org chart with your other Marines?
Possibly. I'm not sure. I picked 750 since that was the lowest number that I could fit everything in comfortably.
So, I need some input on doing wings for Tyranids.
I figured for Warriors, I could do 1 of two things, Either pay for Forgeworld wingkits, Which are pretty nice, but Obviously more expensive. Or I could go cheapskate and use Gargoyle wings. I'm on the fence, I'm worried that Gargoyle wings might be tacky.
As for the Flyrant? I'm really unsure, I've heard mixed reports about Bloodthister wings, but I heard High Elf Dragon Wings are all the rage, now. I'm actually consiodering dropping the bucks on a resin one from Forgeword, and putting a second set of Talons on it that i'll have leftover from the walking Shooty tyrant.
Alright, I just put together a 1,000 point Daemonhunters list, and I'm looking for some input. I got a lot of great stuff from you guys last time I asked this question, so I come back in search of more knowledge and feedback!
Spoiler'd for VIOLENCE.
-HQ I- Inquisitor Lord and Retinue
45 - Inquisitor Lord
30 ---Psycannon
30 - x3 Warrior Retinue
45 ---x3 Heavy Bolter
20 - x2 Sage Retinue
16 - x2 Acolyte Retinue
-Elite I- Vindicare Assassin
110- Vindicare Assassin
-Troops I- Grey Knights
50 - Grey Knight Justicar
125- x5 Grey Knights
50 ---x2 Psycannon
-Troops II- Inquisitorial Stormtroopers (I think their name has changed since I bought my codex)
80 - x8 Stormtroopers
10 ---Grenade Launcher (Frag)
10 ---Grenade Launcher (Krak)
70 - Chimera Transport
10 ---Turret Heavy Bolter
5 ---Hull-mounted Heavy Bolter
3 ---Smoke Launchers
-Heavy Support I- Dreadnought
80 - Dreadnought
30 - Twin-linked Heavy Bolter
-Heavy Support II- Dreadnought
80 - Dreadnought
30 - Twin-linked Heavy Bolter
-Heavy Support III- Orbital Strike
70 - Lance Strike
My thoughts: There's not a whole lot on the board, and I have a _lot_ of heavy support in ratio to lighter units. What do you folks who have actually played this game make of this?
DH's have a hard time competing (from what I understand) unless you just max out on the basic footslogger GKs and take dreads with assault cannons, it looks like this list would be fun to play though.
See, that's EXACTLY what I was thinking- Hilarity to play.
Why exactly do the Daemonhunters have such a hard time competing with other factions though? As a very new player, this would be helpful for me to know, so I can try to compensate for those weaknesses.
Alright, I just put together a 1,000 point Daemonhunters list, and I'm looking for some input. I got a lot of great stuff from you guys last time I asked this question, so I come back in search of more knowledge and feedback!
Spoiler'd for VIOLENCE.
-HQ I- Inquisitor Lord and Retinue
45 - Inquisitor Lord
30 ---Psycannon
30 - x3 Warrior Retinue
45 ---x3 Heavy Bolter
20 - x2 Sage Retinue
16 - x2 Acolyte Retinue
-Elite I- Vindicare Assassin
110- Vindicare Assassin
-Troops I- Grey Knights
50 - Grey Knight Justicar
125- x5 Grey Knights
50 ---x2 Psycannon
-Troops II- Inquisitorial Stormtroopers (I think their name has changed since I bought my codex)
80 - x8 Stormtroopers
10 ---Grenade Launcher (Frag)
10 ---Grenade Launcher (Krak)
70 - Chimera Transport
10 ---Turret Heavy Bolter
5 ---Hull-mounted Heavy Bolter
3 ---Smoke Launchers
-Heavy Support I- Dreadnought
80 - Dreadnought
30 - Twin-linked Heavy Bolter
-Heavy Support II- Dreadnought
80 - Dreadnought
30 - Twin-linked Heavy Bolter
-Heavy Support III- Orbital Strike
70 - Lance Strike
My thoughts: There's not a whole lot on the board, and I have a _lot_ of heavy support in ratio to lighter units. What do you folks who have actually played this game make of this?
DH's have a hard time competing (from what I understand) unless you just max out on the basic footslogger GKs and take dreads with assault cannons, it looks like this list would be fun to play though.
See, that's EXACTLY what I was thinking- Hilarity to play.
Why exactly do the Daemonhunters have such a hard time competing with other factions though? As a very new player, this would be helpful for me to know, so I can try to compensate for those weaknesses.
FYI- in your list it looks like you paid seperately for stormtrooper frag launcher and a krak launcher - all you have to do is buy the grenade launcher once, and you choose between either type of round every time you shoot it.
From what I have seen the GK's main problem is that they don't have alot of troop-mounted weapon options, they are pretty expensive, and alot of their options are just bad. Generally the base GK squad is pretty powerful so if you load up on those and just choke the enemy with storm bolters you should be ok though.
All right I have decided to start an Eldar army but I have hard time choosing whether to take two squads of Dire Avengers or Two Guardian squads or one of each to fill up my Troop choices. Any thoughts? As for HQ I will probably get a Farseer. Any further advice on how to expand the army later on?
All right I have decided to start an Eldar army but I have hard time choosing whether to take two squads of Dire Avengers or Two Guardian squads or one of each to fill up my Troop choices. Any thoughts? As for HQ I will probably get a Farseer. Any further advice on how to expand the army later on?
Between the 2 you want the Dire Avengers, and the farseer is a great HQ
So, I need some input on doing wings for Tyranids.
I figured for Warriors, I could do 1 of two things, Either pay for Forgeworld wingkits, Which are pretty nice, but Obviously more expensive. Or I could go cheapskate and use Gargoyle wings. I'm on the fence, I'm worried that Gargoyle wings might be tacky.
As for the Flyrant? I'm really unsure, I've heard mixed reports about Bloodthister wings, but I heard High Elf Dragon Wings are all the rage, now. I'm actually consiodering dropping the bucks on a resin one from Forgeword, and putting a second set of Talons on it that i'll have leftover from the walking Shooty tyrant.
My friend uses the wings from the fantasy Wyvern for his flyrant and they look pretty cool - He also uses warriors with forgeworld wings, but I have seen warriors with garg wings and IMO they don't look bad at all.
I want to forget about the old drama. I thought enough time had passed, plus, I'm having a lot more fun with Tyranids.especially now that I'm going to an LGS that has people interested in Smaller games, as well as normal and big games.
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I want to forget about the old drama. I thought enough time had passed, plus, I'm having a lot more fun with Tyranids.especially now that I'm going to an LGS that has people interested in Smaller games, as well as normal and big games.
I want to forget about the old drama. I thought enough time had passed, plus, I'm having a lot more fun with Tyranids.especially now that I'm going to an LGS that has people interested in Smaller games, as well as normal and big games.
:^:
What I like about Tyranids, is it's very hard to go "wrong" with them. When I looked at the Army List, It was easier for me to come up with stuff I wanted to do with them.
All right I have decided to start an Eldar army but I have hard time choosing whether to take two squads of Dire Avengers or Two Guardian squads or one of each to fill up my Troop choices. Any thoughts? As for HQ I will probably get a Farseer. Any further advice on how to expand the army later on?
My eldar are as yet untested in battle but my troop choices are a unit of dire avengers (in a wave serpent) and 2 squads of jetbikes.
I dunno about maxing power armored GKs guys. They basically just a more expensive marine who dies nearly as easily (shrouding can be cool but can just as easily not matter).
My experience is to take the inducted guard squads and use the GK termies to wreck things (maybe a teleport PA squad or 2)
though of course my favorite list is the 5+ landraider list
GKs are very expensive for what they do, and the more stuff you give them, the less efficient they get in terms of points per murder. I've played against GK lists with 20 models. At 1500 points. That no workie. Really. Don't do it. It is a bad idea. A single unit of genestealers could rend it to shreds.
In general, having a high model count is an advantage for every army out there, as it gives you more options. The normal GK, while expensive, is a whole lot cheaper than GK terms, and if you don't want to add inducted guard, the only way you'll hit a half decent model count.
i'll just throw in my two cents on grey knights: they may look like badass killing machines, but no matter what they still get the 3+ armor save. not terrible, but its not any better than normal space marines. small squads die quickly, and when grey knights die they die at 25 points a pop and with a little pain in your soul. squads ought to be at least 8 including justicar. trust me, the first time i played i made that mistake and my squads were torn apart by lasgun fire. i cried on the inside.
Initially when writing the post I thought the Battleforce came with 40 boys (lull yeah right) and when I compared the numbers to the 17 total , for almost the same dollar amount , I was like "yeah damnit this sucks"
Then I realized it was 20 boys in the Battleforce.... So... Yay.
UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
edited April 2008
As much as I think the Trukk kit is a gem (both as a complete model and for the potential for conversion parts; they never officially completed a modular Ork vehicle kit, but with a little creative thinking and modeling styrene you could almost get 3 buggies out of 2 trukks, or a single battlewagon I'm willing to wager.), and there's some truly great Ork boy heads/arms and the best plastic Nob torso and heads in the bike kit (I'm making mine into deffkoptas later), if all you want form the battleforce are the twenty Orks, just buy two Boy boxes and use the rest of the money on Lootas and a Rhino.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited April 2008
The "modular Ork vehicle kit" is alleged to be the replacement for the old warbuggy/trakk kits and due out as part of the "second wave" of Ork releases, around the time of the 5th Ed. starter box's release (September/October IIRC).
So, there's allready going to be a fifth edition coming soon? so it's not long before all the codexes are redon e again? good thing I don't have THAT many bugs yet, and I still have a lot of bitz.
I still wanted to start a small Ork list eventually once I practiced making good lists with the bugs, because I just love how the new Ork models look. I realise I'd have to bring a lot more guns, but it doesn't really bother me, From what I've seen from other people who play Orks, shooting looks more fun than it is with Marines, anyway. but then again, maybe I won't even play with them, I like painting boyz. painting fantasy Greenskins has been a blast, and I still want to paint 40k Orks eventually.
So I decided to go with the Warboss/Lootas/Boyz/Rhino purchase instead of the Battleforce box... My next step was to work on a 500pt list so I can actually start playing...
Keep in mind that this is the first list I've produced, and the 50 or so points left over is for tweaking some stats for my small army. Suggestions please.
So, there's allready going to be a fifth edition coming soon? so it's not long before all the codexes are redon e again? good thing I don't have THAT many bugs yet, and I still have a lot of bitz.
This will be like 3rd to 4th, except with even less required Codex updates. So dont worry about it, the 'Nid codex isn't even on the radar to be redone.
HOWEVER: Read up on some of the rumored 5th ed changes, and some things like rending aren't as overpowered as they are right now. It's still good, but not amazing.
PLEASE DONT LET THIS START ANOTHER FUCKING STUPID ARGUMENT ABOUT 5TH ED NERFING THINGS.
So, there's allready going to be a fifth edition coming soon? so it's not long before all the codexes are redon e again? good thing I don't have THAT many bugs yet, and I still have a lot of bitz.
This will be like 3rd to 4th, except with even less required Codex updates. So dont worry about it, the 'Nid codex isn't even on the radar to be redone.
HOWEVER: Read up on some of the rumored 5th ed changes, and some things like rending aren't as overpowered as they are right now. It's still good, but not amazing.
PLEASE DONT LET THIS START ANOTHER FUCKING STUPID ARGUMENT ABOUT 5TH ED NERFING THINGS.
I only take 16 Genestealers anyway, and sure, my flying Warriors take claws too, but that's just to help Cover for something my Flyrant doesn't pack. I'll be happy if Rending Claws remain decent for taking out some of the heavy armor. I don't overly rely on Rending Claws like some Nid lists. I like Guants and some shootin, too.
Even though Venom Cannons can only Glance, it's not a big deal, I try to back them up with Some Barbed Stranglers.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2008
You need a major amount of glancing hits in 5th to destroy a vehicle (Glancing hits can no longer destroy a vehicle in 5th, unless it has no weapons and is immobilised).
You need a major amount of glancing hits in 5th to destroy a vehicle (Glancing hits can no longer destroy a vehicle in 5th, unless it has no weapons and is immobilised).
Yeah, but I'm becoming fond fo the Rationale that I mgiht not need to destroy vehicles outright. If I can just disable them long enough to do some population control, after all, if I still kill enough dudes to get a good amount of Victory Points, it's no big deal, right?
Though, If I absolutely need to, I do have a large number of Spore Mines laying around. (they are one of the few things in the Tyranid List that can Pen high armor targets, right?)
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
Posts
Spoiler'd for VIOLENCE.
My thoughts: There's not a whole lot on the board, and I have a _lot_ of heavy support in ratio to lighter units. What do you folks who have actually played this game make of this?
DH's have a hard time competing (from what I understand) unless you just max out on the basic footslogger GKs and take dreads with assault cannons, it looks like this list would be fun to play though.
They are S4 AP- Assault 2. They use Manstopper rounds.
But anyway, I think your fists seem like they would be fun to mess around with - it's 750 points so there's only so much you can really do anyway but I like the fluff behind it alot. Are you going to run them with a different force org chart with your other Marines?
Possibly. I'm not sure. I picked 750 since that was the lowest number that I could fit everything in comfortably.
I figured for Warriors, I could do 1 of two things, Either pay for Forgeworld wingkits, Which are pretty nice, but Obviously more expensive. Or I could go cheapskate and use Gargoyle wings. I'm on the fence, I'm worried that Gargoyle wings might be tacky.
As for the Flyrant? I'm really unsure, I've heard mixed reports about Bloodthister wings, but I heard High Elf Dragon Wings are all the rage, now. I'm actually consiodering dropping the bucks on a resin one from Forgeword, and putting a second set of Talons on it that i'll have leftover from the walking Shooty tyrant.
See, that's EXACTLY what I was thinking- Hilarity to play.
Why exactly do the Daemonhunters have such a hard time competing with other factions though? As a very new player, this would be helpful for me to know, so I can try to compensate for those weaknesses.
FYI- in your list it looks like you paid seperately for stormtrooper frag launcher and a krak launcher - all you have to do is buy the grenade launcher once, and you choose between either type of round every time you shoot it.
From what I have seen the GK's main problem is that they don't have alot of troop-mounted weapon options, they are pretty expensive, and alot of their options are just bad. Generally the base GK squad is pretty powerful so if you load up on those and just choke the enemy with storm bolters you should be ok though.
Steam ID The Jester
Between the 2 you want the Dire Avengers, and the farseer is a great HQ
Blame the old Craftworld: Eldar constraints on Ulthwe armies, but not having to take Guardian squads is such a nice feeling.
My friend uses the wings from the fantasy Wyvern for his flyrant and they look pretty cool - He also uses warriors with forgeworld wings, but I have seen warriors with garg wings and IMO they don't look bad at all.
Tru dat. I ran an Alaitoc list, with 4 Pathfinder squads for the troops.
Aw crap. I'm calling it now.
:^:
Steam ID The Jester
My experience is to take the inducted guard squads and use the GK termies to wreck things (maybe a teleport PA squad or 2)
though of course my favorite list is the 5+ landraider list
In general, having a high model count is an advantage for every army out there, as it gives you more options. The normal GK, while expensive, is a whole lot cheaper than GK terms, and if you don't want to add inducted guard, the only way you'll hit a half decent model count.
Points/$$ Value , I have decided to get either the Ork Battleforce or...
Ork in Mega Armour (1)
Ork Boys (1)
Lootas/Burnas (1)
Space Marines Rhino (1)
The battleforce comes with 20 minis vs the 17 total in my selection and on top of that comes with the warbikes (3) and truck....
Except I dont like the truck and bikes as much as the idea of a looted rhino..... Booo.... Im sad.
Obvious answer would be to get the Battleforce and suck it up eh? =(
Then I realized it was 20 boys in the Battleforce.... So... Yay.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I still wanted to start a small Ork list eventually once I practiced making good lists with the bugs, because I just love how the new Ork models look. I realise I'd have to bring a lot more guns, but it doesn't really bother me, From what I've seen from other people who play Orks, shooting looks more fun than it is with Marines, anyway. but then again, maybe I won't even play with them, I like painting boyz. painting fantasy Greenskins has been a blast, and I still want to paint 40k Orks eventually.
Keep in mind that this is the first list I've produced, and the 50 or so points left over is for tweaking some stats for my small army. Suggestions please.
-power klaw (25)
-shoota/rokkit kombi-weapon (5)
-bosspole (5)
(95)
_________________
Lootas x5 (75)
_________________
Ork Boyz x 10 (60)
-big shootah (5)
-Nob Upgrade (10)
-Power Klaw (25)
-'eavy armour (5)
- bosspole (5)
_______________________
Ork Boyz x 10 (60), 'ard boyz x 10 (40)
-rokkit launcha (10)
-Nob Upgrade (10)
-Power Klaw (25)
- bosspole (5)
___________________
Dedicated Transport Vehicle(35)
This will be like 3rd to 4th, except with even less required Codex updates. So dont worry about it, the 'Nid codex isn't even on the radar to be redone.
HOWEVER: Read up on some of the rumored 5th ed changes, and some things like rending aren't as overpowered as they are right now. It's still good, but not amazing.
PLEASE DONT LET THIS START ANOTHER FUCKING STUPID ARGUMENT ABOUT 5TH ED NERFING THINGS.
I only take 16 Genestealers anyway, and sure, my flying Warriors take claws too, but that's just to help Cover for something my Flyrant doesn't pack. I'll be happy if Rending Claws remain decent for taking out some of the heavy armor. I don't overly rely on Rending Claws like some Nid lists. I like Guants and some shootin, too.
Even though Venom Cannons can only Glance, it's not a big deal, I try to back them up with Some Barbed Stranglers.
Though, If I absolutely need to, I do have a large number of Spore Mines laying around. (they are one of the few things in the Tyranid List that can Pen high armor targets, right?)