Oh snap it won't let me edit it just goes to some lame ass you can't do that page, guess I'm doomed too.
On an unrelated note, there is seriously like one fucking water cooler in my whole faculty at uni, what the fuck. I have to go to the electrical / computer systems engineering building and up two flights of stairs for a decent thing to fill my water bottle from.
Haha unrelated again, we were at this uni open day thing and were in the chemistry labs doing some simple experiment, and they were going on about how the eyewash stations gave a 'gentle warm flow' of water or something, so one of my mates tries it and angles it perfectly so that it sprays all over his crotch, and he pushes the button down too far so that it doesn't pop out again. Luckily for him no one else noticed. He also dropped the filter paper that we had filtered water through after collecting it at a nearby stream and going through like 5 steps to isolate phytoplankton onto the bench when he was sticking it in the petri dish, which was fucking hilarious. A professor pouring liquid nitrogen into the sink and seeing it come out of all the other sinks down the bench was great too.
I would want a go at this but I'd probably destroy it horribly so I'll just sit back and watch.
Watching you guys horribly destroy it is so much more fun. I couldn't imagine handing some ridiculously bad save off to someone and just saying, uhh wait for the write up I've got a reason I promise.
I'm pretty much required to post this in any and all DF threads
For an example of a bloodline game of (the old version of) DF go read The Saga of Boatmurdered, especially the bits by StarkRavingMad (update 11). It's laff-tastic
It's so sad to know I shall forever be in his shadow :P
Good luck with this game, everyone. I'll definitely be watching this thread. I'd sign up but I've learned it's much more fun just to watch others fail.
I would like to be near the first few years, because I haven't actually played a fortress past year 3 or so, I might not be able to handle the later years. But then again, me failing around while under a siege might be entertaining.
well, here's my current fort, for anyone who wants to see it
outside
the 2 ways into my fort, one has a retractable drawbrige, the other has a bunch of stonefall and weapon traps
noone has tried go get in yet
farming level
i recently bought out the humans of food, and need to make more room for all the different types. Also, I have a well there.
production level
where the magic happens... or something. I have 2 legendary stonecrafters due to fey moods, but now i make so much stuff, i have more crafts than the traders have stuff to sell me, almost
living quarters
once all that gets built and cleaned up, it will hold exactly 200 beds, so i won't need to go any larger, if i make it that long.
I have shuffled the order a little bit. If anyone wants me to shuffle it further, just ask and you can be moved closer to where you would like to play.
I put Artreus first because he said he wanted to be in the first few years, fair enough.
But now that means he has to create the world and start the fortress.
So let us choose first off, what type of location we would like to start in.
Followed by what type of dwarves we want.
Then what items / animals we shall bring with us.
Go.
IMPORTANT! - I have decided that to do the saves, zip them, and upload them yourself. Link the next person and myself to this zip. I will then download it and upload it to my filefront account so they're all in one place hopefully it won't run out of bandwidth. You're free to upload yours wherever it doesn't suck donkey balls.
ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited May 2008
Woo! Alright, I like to think I'm decent a picking starting spots, but I have never bothered with using those revealer things to show everything on the map, we would probably be better off without those anyway, to keep it more interesting. But I do know how to pick out mountains/volcanos/rivers, etc.
As far as starting dwarf allocation, I really think we should go with:
-Miner
-Miner/mason (mason is a maybe)
-Wood cutter/carpenter
-Farmer
-Fisherdorf
-Hunter of some sort
-Broker with appraisal skill so you can see what you actually have and how much of it you have. Also various other random skills so he can do odd jobs.
Also, I never start with an anvil, as I use those points to get my skills up, buy a ton of food, and some livestock, because you can get plenty of food later on from about 20 musk oxen that bred from the original 2-4.
Also also. Starting location.
I usually go with forested at the foot of a mountain with at least a river of some sort. I try to find a volcano sometimes for magma, but if the world has not generated one, I don't worry about it too much. Also I usually go for the mid-level as far as animal craziness goes but we can go for terrifying or whatever to make it more interesting.
I'm leaning towards red fenix's build at the moment, except I never normally take an engraver to start, I know they're good for happiness and making rooms worth more, but it isn't all that hard to train someone from scratch in that skill, as just smoothing doesn't take into account the skill, I think. Just slower if you're not that great.
Because really, mechanic is so useful. Makes a lot of wealth too.
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited May 2008
i'd prefer to be towards the beginning of the game because i am inexperienced at handling many dwarves
not like right at the beginning though, maybe a few turns in
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited May 2008
is having a dedicated cook/brewer really that useful? I rarely cook the food (which I guess is a bad thing) and my farmer usually brews the drinks in his spare time.
is having a dedicated cook/brewer really that useful? I rarely cook the food (which I guess is a bad thing) and my farmer usually brews the drinks in his spare time.
From what I understand, prepared food in a food stockpile never rots. It can only be lost via lizards and beetles and all those other vermin eating away at it (which is why you want a few cats)
They brew/cook faster, and I think dwarves have happy thoughts when they eat well prepared meals/drink, even though the quality of drinks doesn't show up people think it is there silently.
So yeah, even without that quality later it helps to have someone brew all your stuff up at a good pace.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited May 2008
Actually hell yes, I might stick a masonry on that building designer. I have... plans.
I generally get mason/building designer, and mechanic on one of my miners.
Same here, but I like having the miners being pretty dedicated. Usually stick building designer on most of my other dorfs, which may or may not be a mistakes.
I usually grab two max miners, one carpenter/woodcutter/bowyer, one mason/architect, a farmer/brewer, a farmer/cook and a mechanic/stonecrafter. If we're playing in a watery area, give the miners a point of swimming too. That'll keep them alive if they're digging around in aquefiers and lakes.
Equipment I bring along 20 plump helmet spawn, 10 of all other seeds except those worthless dimple cups, two dogs, and tons of turtle meat, booze and about 40-80 logs. You can sell off one axe at the start because you wont need two. If you really want to save on starting cash, bring along 3 charcoal, one malachite stone and two granite stones. Then you can just smelt the ore into copper and turn that into the axe you need right away, plus get extra points to play around with.
Also bring along a few dogs, so your dwarves can pretend to be Shackleton if things go bad.
Hidden fun stuff =
Demons.
You can use the regional prospector util to reveal it at the start before we embark.
Gotta say fenix's build, and give the miner novice appraiser/consoler/judge of intent too. And let's not take an anvil the first year. Take wood and food instead.
Region wise let's get a river and magma, and a mountain tile otherwise no possibility for adamantine.
EDIT: take 100-150 meat, but make sure you take at least one of each kind so we get extra barrels.
EDIT2: And make lots of bins, early.
EDIT3: If at all possible, could I be moved slightly further up the list to near spot 10ish?
My Dwarfs always seem to pick different expedition leaders to the one I give appraiser etc to, which is quite annoying. Also whoever goes first, I think you should make sure to get some crops up and running straight away, it is pretty hard to run out of food with crops. I vote for taking the anvil with us first thing, being able to make more picks/battleaxes as they're needed is handy, and I personally draft immigrant peasants straight into the military, and let them wrestle in armour with shields for a while before giving them crossbows or hammers.
I'd like to be a bit closer to the start, maybe somewhere around 7?
Oh, and making waterfalls in the centres of your dining room and bedroom that pumps itself back to the river is a lot harder than I expected. Walling around the waterfall, even with glass/obsidian will ruin all the benefits of having one in the first place, won't it?
Stim where's the regular thread? Did you let it die? Hwarhbglglg.
Unfortunately it is getting really fucking taxing to do.
So yes I have
With too many dwarves it becomes incredibly difficult to do the style of writeups I was enjoying doing.
If I ever do it again I'm going to have to edit the .ini or whatever to limit dwarves to something like 30/40.
Because past that it turned into a giant fucking headache.
I'd also have to see if there is a way to make the goblins start invading with less dwarves. I'm sure you can edit that there too.
Posts
Probably your name duder.
Oh snap it won't let me edit it just goes to some lame ass you can't do that page, guess I'm doomed too.
On an unrelated note, there is seriously like one fucking water cooler in my whole faculty at uni, what the fuck. I have to go to the electrical / computer systems engineering building and up two flights of stairs for a decent thing to fill my water bottle from.
kpop appreciation station i also like to tweet some
Watching you guys horribly destroy it is so much more fun. I couldn't imagine handing some ridiculously bad save off to someone and just saying, uhh wait for the write up I've got a reason I promise.
You all know it would happen.
(GMT+12 is the best timezone)
kpop appreciation station i also like to tweet some
It's so sad to know I shall forever be in his shadow :P
Good luck with this game, everyone. I'll definitely be watching this thread. I'd sign up but I've learned it's much more fun just to watch others fail.
outside
the 2 ways into my fort, one has a retractable drawbrige, the other has a bunch of stonefall and weapon traps
noone has tried go get in yet
farming level
i recently bought out the humans of food, and need to make more room for all the different types. Also, I have a well there.
production level
where the magic happens... or something. I have 2 legendary stonecrafters due to fey moods, but now i make so much stuff, i have more crafts than the traders have stuff to sell me, almost
living quarters
once all that gets built and cleaned up, it will hold exactly 200 beds, so i won't need to go any larger, if i make it that long.
SE++ Map Steam
When my rule starts, I'm going to recruit a squad of female dwarves into the military, strip them naked, and make them wrestle each other in mud.
I put Artreus first because he said he wanted to be in the first few years, fair enough.
But now that means he has to create the world and start the fortress.
So let us choose first off, what type of location we would like to start in.
Followed by what type of dwarves we want.
Then what items / animals we shall bring with us.
Go.
IMPORTANT! - I have decided that to do the saves, zip them, and upload them yourself. Link the next person and myself to this zip. I will then download it and upload it to my filefront account so they're all in one place hopefully it won't run out of bandwidth. You're free to upload yours wherever it doesn't suck donkey balls.
forested with at least river access, magma is alright too, at least 2 biomes
skills:
prof miner/ nov: Judge of intent,appraiser,organizer,record keeper,consoler
miner/mason
mechanic/building designer
wood cutter / carpenter
cook/brewer
grower/herbalist
engraver/stone crafter
items
2-3 axes
1 of every 2-cost meat
25+ plump helmet spawns
~10 rock nut seeds
~30 each liquor
~100 of one 2 cost meat
~20 turtles
SE++ Map Steam
As far as starting dwarf allocation, I really think we should go with:
-Miner
-Miner/mason (mason is a maybe)
-Wood cutter/carpenter
-Farmer
-Fisherdorf
-Hunter of some sort
-Broker with appraisal skill so you can see what you actually have and how much of it you have. Also various other random skills so he can do odd jobs.
Also, I never start with an anvil, as I use those points to get my skills up, buy a ton of food, and some livestock, because you can get plenty of food later on from about 20 musk oxen that bred from the original 2-4.
Also also. Starting location.
I usually go with forested at the foot of a mountain with at least a river of some sort. I try to find a volcano sometimes for magma, but if the world has not generated one, I don't worry about it too much. Also I usually go for the mid-level as far as animal craziness goes but we can go for terrifying or whatever to make it more interesting.
Because really, mechanic is so useful. Makes a lot of wealth too.
not like right at the beginning though, maybe a few turns in
From what I understand, prepared food in a food stockpile never rots. It can only be lost via lizards and beetles and all those other vermin eating away at it (which is why you want a few cats)
So yeah, even without that quality later it helps to have someone brew all your stuff up at a good pace.
Same here, but I like having the miners being pretty dedicated. Usually stick building designer on most of my other dorfs, which may or may not be a mistakes.
Anyway I'd say feel free to start whenever you want, river, lots of trees, some stones, maybe lava
Sacrificing enemies to the angry lava gods.
Also SO elaborate please. Also suggest starting jorbs/supplies, I would like your input as well.
Equipment I bring along 20 plump helmet spawn, 10 of all other seeds except those worthless dimple cups, two dogs, and tons of turtle meat, booze and about 40-80 logs. You can sell off one axe at the start because you wont need two. If you really want to save on starting cash, bring along 3 charcoal, one malachite stone and two granite stones. Then you can just smelt the ore into copper and turn that into the axe you need right away, plus get extra points to play around with.
Also bring along a few dogs, so your dwarves can pretend to be Shackleton if things go bad.
Hidden fun stuff =
You can use the regional prospector util to reveal it at the start before we embark.
So yes or no to waiting until the caravan to get an anvil. I think I am going to start tomorrow (Sunday) so there is still time to suggest things.
Region wise let's get a river and magma, and a mountain tile otherwise no possibility for adamantine.
EDIT: take 100-150 meat, but make sure you take at least one of each kind so we get extra barrels.
EDIT2: And make lots of bins, early.
EDIT3: If at all possible, could I be moved slightly further up the list to near spot 10ish?
I'd like to be a bit closer to the start, maybe somewhere around 7?
Oh, and making waterfalls in the centres of your dining room and bedroom that pumps itself back to the river is a lot harder than I expected. Walling around the waterfall, even with glass/obsidian will ruin all the benefits of having one in the first place, won't it?
kpop appreciation station i also like to tweet some
because you know
my name is perfect for this
Unfortunately it is getting really fucking taxing to do.
So yes I have
With too many dwarves it becomes incredibly difficult to do the style of writeups I was enjoying doing.
If I ever do it again I'm going to have to edit the .ini or whatever to limit dwarves to something like 30/40.
Because past that it turned into a giant fucking headache.
I'd also have to see if there is a way to make the goblins start invading with less dwarves. I'm sure you can edit that there too.
it does a few handy things for this game that i really like.
SE++ Map Steam