I do think we need a more kick ass title though. Maybe like Child cancels eat: caged?, or Thief! Protect the thread from the skulking filth!
I approve of the first one.
Dwarf Fortress or: How I Learned to Stop Worrying and Love Butchering Kittens.
EDIT: Something is wrong with the verb tenses or something in that sentence, but I can't figure out how to fix it without butchering the reference to the title.
There's a bloodline game going on in SE++ right now.
I guess DF's Let's Play ended up being bloodline games. Which isn't really a bad thing, but it could be entertaining to do more of a group-choice thing.
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The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
Drowning on his own blood has been the fate of many a dwarf in my adventures as well. I never seem to get past the first couple towns, there's always a crossbowman somewhere.
Damn it! Every time I get away from this game you guys and your threads pull me back in. The last time I played this I spent a few years training my military and my legendary miner/wrestler SOMEHOW got his leg lopped off and went stark raving mad and died outside of his tomb I had made.
I was so pissed. He was in full adamantine kit too..and they were training with wooden weapons (after they had all gotten experience with shields).
I hope I'm not alone in using useless peasants that have no job that I need done as an early sort of dwarven meat shield against wildlife and goblin crossbowmen right? MOST of them survive until my legendary wrestler and proficient marksdwarf arrives and fires bolts that send goblins flying 20 tiles (as she holds her baby in her other hand). Badass I tell you.
My latest fortress is going great, finally I have filled in almost all the spaces in my industries and made the fortress into a self-sustaining military machine. The four levels high outer wall is complete, which will hopefully save me from the never-ending goblin ambushes that have so far claimed four dwarves including two of my starting ones and two legendaries.
One member of my newly formed axedwarf unit has managed to get a yellow wound in his spine. I am plotting his demise, but I cannot think of a good way to kill him since he will not leave his bed. The best plan I can think of is digging a deep shaft beneath his bed and then dig away the squares around it, causing a cave-in.
I just spent a minute straight laughing at that. It's far better when you don't have any context, so it can be assumed he just ripped off his own head for no reason.
Makes me wish I learned how to draw... My MS Paint depiction fails to deliver.
My latest fortress is going great, finally I have filled in almost all the spaces in my industries and made the fortress into a self-sustaining military machine. The four levels high outer wall is complete, which will hopefully save me from the never-ending goblin ambushes that have so far claimed four dwarves including two of my starting ones and two legendaries.
Four high? What's the point of that? Surely a one-high wall is equally effective at stopping things and takes a lot less b -> shift+c -> *scroll scroll scroll* -> enter than four stories. Or is there some epic megabeast that can just step over a three-high wall that you're anticipating?
I just want my marksdwarves to be able to shoot from battlements. I built a lovely little above-ground fort guarding my entrance stairway with two moats and some battlements, only to find that apparently dwarves can't shoot between Z-levels. Or if they can, they won't for me
Thinking about this some more (I spend so much time thinking about DF thread titles), I think Dwarf Fortress: He has admired a fine trap lately would be the best. The "has admired...lately" gives you that not-quite-right feel about the auto-gen English sentences, the "fine" qualifier gives it a simple, folksy feel, and the trap provides both the absurdity of dwarven living and the excitement of killing goblins and kobolds.
Thinking about this some more (I spend so much time thinking about DF thread titles), I think Dwarf Fortress: He has admired a fine trap lately would be the best. The "has admired...lately" gives you that not-quite-right feel about the auto-gen English sentences, the "fine" qualifier gives it a simple, folksy feel, and the trap provides both the absurdity of dwarven living and the excitement of killing goblins and kobolds.
Thoughts?
Man, I don't know Tim, I just don't know. You put across some interesting points. Oh man. Oh man. If no one else puts a good idea out by tomorrow I'll make something like that the title. For a week, until I just change the thread title to Dwarf Fortress: Chilling wit' mah bitches.
No offense to the individual that created the last thread title, but something bothered me about it. Maybe it was the lack of colon. Or the witty zinger was put in quotes. Or that the name, Toady One, grates on me more than a thousand 13-year-old-kid handles on Xbox Live. Excellent tribute to the man, though.
One member of my newly formed axedwarf unit has managed to get a yellow wound in his spine. I am plotting his demise, but I cannot think of a good way to kill him since he will not leave his bed. The best plan I can think of is digging a deep shaft beneath his bed and then dig away the squares around it, causing a cave-in.
You could try walling off his bed and just waiting till he dies of starvation/thirst.
Four high? What's the point of that? Surely a one-high wall is equally effective at stopping things and takes a lot less b -> shift+c -> *scroll scroll scroll* -> enter than four stories. Or is there some epic megabeast that can just step over a three-high wall that you're anticipating?
My latest fortress is going great, finally I have filled in almost all the spaces in my industries and made the fortress into a self-sustaining military machine. The four levels high outer wall is complete, which will hopefully save me from the never-ending goblin ambushes that have so far claimed four dwarves including two of my starting ones and two legendaries.
Four high? What's the point of that? Surely a one-high wall is equally effective at stopping things and takes a lot less b -> shift+c -> *scroll scroll scroll* -> enter than four stories. Or is there some epic megabeast that can just step over a three-high wall that you're anticipating?
I just want my marksdwarves to be able to shoot from battlements. I built a lovely little above-ground fort guarding my entrance stairway with two moats and some battlements, only to find that apparently dwarves can't shoot between Z-levels. Or if they can, they won't for me
The reason I built it four high was that my fortress was built in the side of a mountain, and I did not want goblins to take potshots from the hills above my wall. It also allowed me to build barracks and weapon stores inside the wall towers. And finally it is more cool than a 1 high wall. I am going to put some catapults on the top, purely for aesthetic reasons.
I'll try to figure out how to upload the fortress onto that cool map site when the wall is finally completed.
So I started a fortress last night in a Terrifying Environment.
It didn't seem all that terrifying, with only fire imps showing on the unit list and an ogre somewhere else on the map (who later disappeared from the list). So I didn't think anything of it.
Then an imp jumps out of the volcano and proceeds to open a can up on a dog, a hammerdwarf, and another poor soul that I recruited to try and bring it down. I ended up recruiting my woodcutter who proceeded to hack the freaking thing to pieces.
Then the harpies came...
That whole fortress was a big
Edit:
Oh yeah, in the fortress I started after that, everything seemed to be going really well. Then I noticed that my miner keeps falling unconscious. Turns out a freaking raccoon ripped out his eye, so now he runs around and passes out every once in a while for a second or two.
Bah I don't know what to do. My current fortress is a pretty big success, but the only cool stuff happens when sieges/megabeasts come, and that doesn't happen very often because it's running at 15 fps. I don't know whether to start a new fort and abandon all that I have created, or continue drudging along until something cool happens.
I am not so much about trade as I am about killing them all and taking the goods for myself, but I am also not really about getting physical with swords and axes and all that stuff.
Instead is it possible to have the trade depot surrounded by walls with two floodgates and then fill the room with water, drown the lot of them and take the slightly soggy goodies from there fat bloated water logged corpses?
I would like to know if these options are available.
Wait, what? "Bane of Kutsmob Tickcurse, whose potency I question after his ineffective thrusts"?
I can't decide if that's really creepy, or really really awesome.
Oh yeah, in the fortress I started after that, everything seemed to be going really well. Then I noticed that my miner keeps falling unconscious. Turns out a freaking raccoon ripped out his eye, so now he runs around and passes out every once in a while for a second or two.
How do you tell what specific injuries your dwarves have? the "wound" menu doesn't seem general enough, and I know they can get blinded etc. but all it seems to show is "head wound, dark brown" or wahtever.
So I think adventure mode has driven me completely insane. After getting mercilessly slaughtered by bowmen I didn't even see for like the last ten games, I've finally infiltrated a goblin fortress.
As a hammerdwarf, I camped out on the top level and waited. The goblins came one by one, or in pairs, and I broke them mercilessly. But I decided death was too good for these filth. Instead I am patient, and wait for them to wake up, to crawl a couple feet, and then, systematically and ruthlessly snap their limbs like twigs. I pop out their eyes, snap their wrists, never enough to kill them, but enough to make the rest of their short lives spent in utter agony. The lucky ones have bled to death, but most of them moan in a semi-conscious horror, their organs maimed and their limbs useless.
So I think adventure mode has driven me completely insane. After getting mercilessly slaughtered by bowmen I didn't even see for like the last ten games, I've finally infiltrated a goblin fortress.
As a hammerdwarf, I camped out on the top level and waited. The goblins came one by one, or in pairs, and I broke them mercilessly. But I decided death was too good for these filth. Instead I am patient, and wait for them to wake up, to crawl a couple feet, and then, systematically and ruthlessly snap their limbs like twigs. I pop out their eyes, snap their wrists, never enough to kill them, but enough to make the rest of their short lives spent in utter agony. The lucky ones have bled to death, but most of them moan in a semi-conscious horror, their organs maimed and their limbs useless.
Posts
I approve of the first one.
Dwarf Fortress or: How I Learned to Stop Worrying and Love Butchering Kittens.
EDIT: Something is wrong with the verb tenses or something in that sentence, but I can't figure out how to fix it without butchering the reference to the title.
But yeah, a real long good one or maybe a community fortress would be rad.
THIS.. IS.. BOATMURDER!!
I don't think any lets play dorfs will top that one.
I never asked for this!
I tried, but yeah, I think I had a whopping 9 pictures, 4 of which were me getting raped.
But I tore that fuckers eyes out, and that faggot will never forget
I guess DF's Let's Play ended up being bloodline games. Which isn't really a bad thing, but it could be entertaining to do more of a group-choice thing.
there is my adventure mode LP
I'll have to do tests, I'm not sure. However, elite macehobbits are as good as any other.
I was so pissed. He was in full adamantine kit too..and they were training with wooden weapons (after they had all gotten experience with shields).
I hope I'm not alone in using useless peasants that have no job that I need done as an early sort of dwarven meat shield against wildlife and goblin crossbowmen right? MOST of them survive until my legendary wrestler and proficient marksdwarf arrives and fires bolts that send goblins flying 20 tiles (as she holds her baby in her other hand). Badass I tell you.
One member of my newly formed axedwarf unit has managed to get a yellow wound in his spine. I am plotting his demise, but I cannot think of a good way to kill him since he will not leave his bed. The best plan I can think of is digging a deep shaft beneath his bed and then dig away the squares around it, causing a cave-in.
My vision blurred. Well, I thought, perhaps I should...help him out? He just kept praising it. Yes.
What happened? WHAT HAVE YOU MADE ME DO?
Makes me wish I learned how to draw... My MS Paint depiction fails to deliver.
Hmm.. what's a goofy dwarf name?
What about HammerLord of the Flies?
A goofy name? Hm. Chuck Berry? Pacman? Boris? Scuttlebum?
Dwarf Fortress: [name] admired a fine trap recently.
Or sublime.
[EDIT] Maybe just Dwarf Fortress: He admired a sublime trap recently
Hmm..
Four high? What's the point of that? Surely a one-high wall is equally effective at stopping things and takes a lot less b -> shift+c -> *scroll scroll scroll* -> enter than four stories. Or is there some epic megabeast that can just step over a three-high wall that you're anticipating?
I just want my marksdwarves to be able to shoot from battlements. I built a lovely little above-ground fort guarding my entrance stairway with two moats and some battlements, only to find that apparently dwarves can't shoot between Z-levels. Or if they can, they won't for me
Scuttlebum is a good name for a dwarf.
Thinking about this some more (I spend so much time thinking about DF thread titles), I think Dwarf Fortress: He has admired a fine trap lately would be the best. The "has admired...lately" gives you that not-quite-right feel about the auto-gen English sentences, the "fine" qualifier gives it a simple, folksy feel, and the trap provides both the absurdity of dwarven living and the excitement of killing goblins and kobolds.
Thoughts?
Man, I don't know Tim, I just don't know. You put across some interesting points. Oh man. Oh man. If no one else puts a good idea out by tomorrow I'll make something like that the title. For a week, until I just change the thread title to Dwarf Fortress: Chilling wit' mah bitches.
I'll stop being so anal and hypersensitive now.
You could try walling off his bed and just waiting till he dies of starvation/thirst.
... I got nuttin'.
What about, "Oddum has admired a tastefully arranged corpse lately."?
Walls four stories high are more epic.
The reason I built it four high was that my fortress was built in the side of a mountain, and I did not want goblins to take potshots from the hills above my wall. It also allowed me to build barracks and weapon stores inside the wall towers. And finally it is more cool than a 1 high wall. I am going to put some catapults on the top, purely for aesthetic reasons.
I'll try to figure out how to upload the fortress onto that cool map site when the wall is finally completed.
I'm in my first spring. I have seven dwarfs. I cannot stop them being guards. They're not activated and they're doing regular jobs, but... guards.
It didn't seem all that terrifying, with only fire imps showing on the unit list and an ogre somewhere else on the map (who later disappeared from the list). So I didn't think anything of it.
Then an imp jumps out of the volcano and proceeds to open a can up on a dog, a hammerdwarf, and another poor soul that I recruited to try and bring it down. I ended up recruiting my woodcutter who proceeded to hack the freaking thing to pieces.
Then the harpies came...
That whole fortress was a big
Edit:
Oh yeah, in the fortress I started after that, everything seemed to be going really well. Then I noticed that my miner keeps falling unconscious. Turns out a freaking raccoon ripped out his eye, so now he runs around and passes out every once in a while for a second or two.
AKA [PA]Ilovepandas
Anything that flies, like giant undead eagles are the worst.
3DSFF: 5026-4429-6577
I met my old adventurer with a new one. This went on for several minutes.
edit: now he's re-introducing himself
I am not so much about trade as I am about killing them all and taking the goods for myself, but I am also not really about getting physical with swords and axes and all that stuff.
Instead is it possible to have the trade depot surrounded by walls with two floodgates and then fill the room with water, drown the lot of them and take the slightly soggy goodies from there fat bloated water logged corpses?
I would like to know if these options are available.
I can't decide if that's really creepy, or really really awesome.
Steam: Drokmir
How do you tell what specific injuries your dwarves have? the "wound" menu doesn't seem general enough, and I know they can get blinded etc. but all it seems to show is "head wound, dark brown" or wahtever.
As a hammerdwarf, I camped out on the top level and waited. The goblins came one by one, or in pairs, and I broke them mercilessly. But I decided death was too good for these filth. Instead I am patient, and wait for them to wake up, to crawl a couple feet, and then, systematically and ruthlessly snap their limbs like twigs. I pop out their eyes, snap their wrists, never enough to kill them, but enough to make the rest of their short lives spent in utter agony. The lucky ones have bled to death, but most of them moan in a semi-conscious horror, their organs maimed and their limbs useless.
For you,