Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Posts
Because if not, I would LOVE to play a MMO based on CCC City by Vinnie Veritas. (see the Rush2++ movie)
It'd have an awesome graphic style, a lot of customisation, and the "competitive" or "fighting" part of it would be real time and skill oriented, jumping and running around, various fighting styles, exactly like in the flash movies. The problem with the bolded section is that it'd require a lot of bandwidth and for everyone to have very fat pipes.
If you want the game to make money, you could always go Korean-style game and charge micropayments for clothings and items. The way I see it, items would be only for the aesthetics of your character, and your skills at controlling your character and fighting would make you win, not stats given by more expensive items.
If you check the comments people left on his site, it seems I'm not the only one who'd love to see his world turned into a game.
I'd imagine that AI isn't anywhere near what it would need to be for this to work, but it'd be neat all the same.
Let me tell you about video games. Let me tell you about Homestuck
I know what you're talking about, but it's not really the same. I don't believe you freely explore space or anything. I believe that portion is more like a mini-game compared to the ground elements.
But you stole my idea, you sonnuvabitch!
I'd want something like you brought up. You can explore space, take on missions from factions, carry cargo, employ as a mercenary, and so on and so on. But space feels like space, and the ships would be designed more realistically. Planets have some real size to them, and you can go from space to the surface of any planet (even gas giants, although you wouldn't want to go too far or your ship would be crushed) seamlessly without any load times. It's not an impossible feature; see: Evochron Renegades. Maybe instead of several jump nodes in a sector, you'd have a solar system like Freelancer but ships can be equipped with a drive to bring up a map, select nearby solar systems to jump to, and jump. No gates to travel to, but perhaps a charge or cooldown time for it so it's not a cheap escape.
And like your idea, you can get out of your ship. You can land on the surface, get out, and start exploring on foot. Scan the surface, find ancient ruins, and walk around them for treasure or clues to other treasure (maybe there would be treasure quests). Not only could you walk around the surface of planets, but you could walk around all the pilotable ships, too. Get out of the driver seat and walk down into your cargo hold; or if you have a big cruiser, one that perhaps couldn't land on the surface of a planet at a city port, go to the bay and take out a cargo ship. That could lead to other gameplay elements, too, such as boarding enemy ships.
It had a sequel, too.
EDIT: Oh, wait. You're thinking Homeworld 3D. In that case, no.
And how the hell would that work, anyway?
Sure.
Let me tell you about video games. Let me tell you about Homestuck
The Shotgun Sunrise people seem to be slowly gaining momentum.
Also, I like me that zombie idea, because it's the same idea thousands of people have, but in detail that doesn't suck.
What do you mean?
From your description, I'm assuming you're meaning something similar to Homeworld's full 3D movement.
Where you go anyplace.
Just to kinda throw this out there... I may try to work on a sort of prequel to this as a mod for Fallout 3. Set about 5 years after the war, before the corporations have a big hold, where people are just trying to get their communities safe and running, with the ending leading towards the potential MMO that won't ever happen
You start out as a rookie pilot for your chosen faction and join a squadron. Do good in your missions, and you get promoted. Soon, you're commanding a squadron, following the mission orders and commanding your pilots. Next, you'll be commanding multiple squadrons based on certain objectives given to you by fleet command. Maybe next you're a ship captain, then a fleet commander. The final position would be head general where you command the entire armed forces.
Maybe add multiple factions and Civilization-like diplomacy, resource, and technology systems. You research technologies, harvest resources (by controlling planets) to build new ships and weapons, then use your might to enforce peace or conquer the galaxy, at the highest level of rank. You could also have different gametypes where you start out at the top, or a ship captain, or what have you. Or you could choose to stay a pilot, turning down that promotion knowing you better serve in the cockpit.
This is fairly close to how Starshatter plays. As you get promoted you can go from flying in a wing, to leading it, to flying a frigate, all the way up to commanding a carrier ordering everything around. The depth of the game stops there though. I don't think theres much chance of it getting significantly more complex unless it gets bought up, as its taken the small indie team years to get this far.
Beyond that mechanic I don't really know anything else about how the game would work but regardless of the story or whatever I think it'd be a lot of fun.
Let me tell you about video games. Let me tell you about Homestuck
You start as a squire or whatever, and work your way up, eventually becoming a knight. You've got your estate to manage, courtly duties etc. in addition to combat. Got to get your own squire eventually, etc. etc. Combat should be realistic and utterly brutal, and fighting should range from one or one to full blown war.
Basically, sim knight with awesome combat.
Black and White. No Grayscale.
Raawwwwww.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Even Die By The Sword 3 would be awesome.
My game idea would be, as it always has been, a 2D, sprite based beat-'em-up with a real, honest-to-God fighting game system combining KOF style move specials and supers with GG style movement. There would also be MMZ style jumping puzzles, and the game would be hard as fuck.
This is why you won't get your game. It's a good idea, and a great niche/budget/indie game. But if people won't buy it without DX9 graphics and engines supporting thousands, then nobody will make it.
To get decent innovative games, you have to forget about amazing 3Dness.
http://www.youtube.com/watch?v=2VEg_AMmh64
It'd be ages before I'd even think about playing another game.
Also, Grand Theft Devil May Cry. I've always wanted a game where I'm Dante, I'm in South L.A. (or a similar city), and I'm going around the city, hunting demons at my own free will, taking on assignments for the Devil May Cry agency with little to no over-arching story that would peg it into the rigid linearity of previous DMC games.
"For a few seconds Oskar saw through Eli's eyes. And what he saw was...himself. Only much better, more handsome, stronger than what he thought of himself. Seen with love."
--John Ajvide Lindqvist, Let the Right One In (Page 446).
Take a look at Mount and Blade - not exactly what you want, but pretty damned close.
I want to fly in the sky and take down an airship with a machine gun.
It would be like Super mario sunshine only much more awesome.
This game sounds like Gunstar heroes.
Basically, every day you would go to work/class/whatever, choose who to interact with, and then at night you would decide whether to go on patrol or not. Different people would provide you with different contacts/technology/whatever. If you're an Iron Man type, certain researchers or whatever would improve certain types of weapons/armor while other people would provide funding or favors. If you're Spider-Man odds are whatever villain you're fighting was mentoring someone close to you so I mean they have to have some useful leads.
The turn-based combat of Persona obviously wouldn't really work correctly for pule-poundingness, but the idea of a social life that actually exists outside of cutscenes is just perfect for people who are supposed to have dual identities. Plus, how in the hell can you make an Iron Man game and not have lady-pleasing as an integral part?
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
I want this game, I want to ponder "Hmm, will I take B. A. Baracus or Rico on this mission?"
Operation Flashpoint didn't have the best graphics but it had great gameplay. It's proof that games can sell without amazing graphics.
Also, I want a huge-scale, real-time MMORPG that feels more like a game than a job. I'm hoping Huxley pulls it off well. Ideally, I'd love a Lord of the Rings MMORPG that controlled like the hack-n-slash LOTR games put out by EA during the peak of the LOTR phenomenon. I still want all the stats and gear and management and holyfuckhuge world that LOTR:O had, but I want something that's actually fun to play. Meaning I don't want the same boring-ass "press a hotkey, watch the spell go off, repeat" formula.
For instance, for one chapter, lets say you're playing an older man who's maybe weak and old, or someone undergoing chemo. You'd be slower, and not very strong. So a lot of your puzzles would be setting traps or evading in creative ways - climbing ladders, and then throwing them down, or picking up a bag of marbles your child owns and tossing it at the Bonethief filled servant lumbering towards you. Your chapter could be set in the mansion, so you'd have the advantage of knowing the lay of the land.
Imagine the Anthony chapter where you're slowly being zombified and you have little tooltips showing up with like "You pick up the vase but your hands are weak and clumsy." Imagine instead if you 'reached' with your hands and noticed a mottled rash going up your wrists, and when you picked it up the controls suddenly stopped working.
A larger, stronger character could pull weapons out more easily - tear a decorative piece of wood off a staircase and throw it, use larger weapons, and so on and so forth, but they could also do more harm to themselves when sanity gets low.
Also, more than one character per chapter, and if your sanity gets low your character begins committing self-harm or begin to refuse to move or react in situations, so you have to switch.
Oathkeeper - Updates Monday/Wednesday/Friday
Buy Issue One! >< Two! >< Three!
NEW! >< Four!
Oh shit. That does actually sound awesome.
@gamefacts - Totally and utterly true gaming facts on the regular!
Sign me up. That sounds like a really excellent way of making motion controls central to gameplay, both in terms of what you do to progress and in how information can be presented to you.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
You could have the triggers mean 'grip' for each independent hand, even. So if you had to rip a rotten bit of wood out of something, you grip the rotten bit with your left hand, and the rest with your right, and rip.
@gamefacts - Totally and utterly true gaming facts on the regular!
Sounds like Doom crossed with Oblivion, Max Payne and FF.
Uh...
wow