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[D&D 4E] This Thread is Defunct.
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Ranger Daily 15:
You can keep attacking until the target dies if you game this one right, probably the most broken thing I've found yet. Haven't had enough time with the system to take the ability apart and really break it though.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Crit damage: 1d12 per plus, and on any result of a 12 you add 12 to the damage and reroll the die, adding what you got (so rolling a 12 = +1d12+12 dmg), this repeats as often as you roll a 12, even on the rerolls.
power: daily, free action I think (might be none); use only when you crit with this weapon, roll another 3d12 bonus damage.
The rogue paragon path the Daggermaster also gets 18-20 crits with a dagger, which is fairly powerful compared to the rest of the crit increases.
I mean sure you can probably game it so you massacre dudes significantly underlevelled
but I think it's a fair to assume you won't go infinite against an enemy of similar strength or higher
but that's what I mean, there's nothing about it that says, as written, that it will utterly dismantle an encounter
Player of Li Mei Feng, Monkey Princess, The Dresden Files Low Profile
GM of Monsterhearts: Blackwood
IIRC, you can keep making attacks until you miss, meaning that if they have a fairly decent AC, you're not going to one shot your target most of the time.
Also, it's a Daily power, so it's not really abusable.
I thought so. So the best you can get is a 19-20 chance to possibly blow up the monster you've critted on the spot.
Still a +6 vorpal great axe is a minimum of 9d12+18 dmg. And does 12d12+18 once per day.
With a 7w attack we are looking at 12d12+90 once per day, and at least 6 of those d12s are capable of rollover.
vorpal weapons are vorpal, this is not news (also you can use the +3d12 when you hit, not when you crit)
Player of Li Mei Feng, Monkey Princess, The Dresden Files Low Profile
GM of Monsterhearts: Blackwood
Combine it with the right warlord build and warlord attack buffs or debuffs and spend an action point to fire it off and you are looking at doing fairly nasty damage.
The attack really is best if you co-ordinate your way into a huge bonus to hit for it. If you can manage a huge to hit bonus on a target a warlord as sunder armored you are looking at just leveling something.
Gesundheit.
Unless you're playing Battlesystem(TM).
"Go up, thou bald head." -2 Kings 2:23
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Steam
This stuff really is balanced around you maximizing it's effectiveness via the application of teamwork tho.
That ranger attack does not assume that you will not be getting any help. It'd be pretty fucking compared to some of the others if it did actually.
At least as far as I remember. I've only looked through all of the powers once, and I'm playing CoV right now so I cannot look.
ugh
Well duh it's pretty "MMO-y".
But how the fuck is that a negative point? MMOs excel in the mechanics and are shit in the role playing department. I fail to see how shaping up the game mechanics to something acceptable in this modern age and keeping the fucking role playing intact is a bad fucking thing.
And how are you getting more focus around hack 'n' slash out of any of these rules.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
It's a fallacy tho.
When I play D&D, I like the out-of-combat stuff probably more than the actual combat. The skill system has been reduced to broad categories with massive gaps, and even if you look at Wizard spells, it all seems to be about killing.
There's clearly more focus around hack `n' slash, because there's no rules or guidelines in place for actual roleplaying beyond alignment.
Why in the fucking nine hells do you need rules for roleplaying?
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Nah, it's just slightly off point. It has much less of a focus on anything that isn't directly quantifiable (which looks like the above statement but is different.) It would lead to a "tighter" game than 3rd but it's much less open.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
I mean
let's look at it objectively
the game is called Dungeons... and Dragons
it is not called Dining Rooms and Diplomats, nor is it called Boardrooms and Businessmen
and the biggest fallacy of all is somehow saying that the roleplaying has been taken out and 3.5 supported it soooo much better
Player of Li Mei Feng, Monkey Princess, The Dresden Files Low Profile
GM of Monsterhearts: Blackwood
In all cases, I would counter that these are all instances of borrowing some of the better ideas from an MMO and using them as inspiration in streamlining the new system. Previous versions of D&D have always had players with roles; they just didn't have terms for those roles. What's more, most of the characters didn't have adequate abilities to fill those roles. Now they do, and I fail to see how that is a bad thing.
Also, less down time means more adventuring, which in turn means more fun - another "MMO thing" I think is a change for the better.
I would also like to point out that most of the powers, feats, and skills (for monsters and PC's) have little or no equivalent in an MMO. You can't make Nature checks to deactivate Hungarfen's mushrooms before they explode in a cloud of acid. You don't make an Arcana skill challenge in order to figure out how to detonate the Blood Elf bomb in Terrokar. WoW (and all other MMO's) lack that depth, and D&D is leagues more complex in what you can do with the rules. WotC simply made the new edition retain that complexity while shedding much of the complication.
"Go up, thou bald head." -2 Kings 2:23
A few of the rules in 4th edition (most notably skill challenges) actually help to foster role playing.
DnD is now, and has always been about combat. Better rules for combat can only be a good thing.
With that said, I prefer keeping my roleplaying free of rules and guidelines and more freeform for the characters to come up with on their own.
EDIT: Damn, that was a fast set of replies.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
mind you, I am not saying your style is wrong
I'm just saying that for a great many more people, DnD's allure is its tight combat rules
I mean I love 4e because everything I've read points toward easing the workload of everybody at the table (DM especially)
so when you go on and on about hack and slash and stuff, well, yes... DnD is at its very basic core, about killing a monster and taking its stuff.
it's YOUR job to inject the roleplaying.
EDIT: okay seriously, are you trying to be an asshat or what
Player of Li Mei Feng, Monkey Princess, The Dresden Files Low Profile
GM of Monsterhearts: Blackwood
And as for "why do you need rules for role-playing?" Well, you don't, but the rules of a system can help or hinder with it. The vast majority of abilities in this game are exclusively related to combat, and those that aren't exclusively related to combat are very broad, and not well fleshed-out.
I realize that this is Dungeons and Dragons, and I realize that that is largely what the game should be about, but my initial impression is that this game seems to have a significantly bigger emphasis on combat than 3.0/3.5 did, and a significant de-emphasis on non-combat activities. And I'm sure--much like that MMO feel--that that's what a lot of people are looking for; it's just not what I'm necessarily looking for.
For better killing of stuff in a game about killing stuff.
White wolf makes pretty damn good role playing game systems with a good focus on role playing. You might like to check those out.
On the other hand if what you crave from your role playing is over complicated rules that attempt to simulate reality might I suggest GURPS.
If you want to roleplay with your buddies and chop up monsters in interesting and impressive ways, while slowly becoming a total bad ass DnD is your game.
This is a positive for roleplaying you realize?
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
okay first of all calling people here mouthbreathers doesn't make you look like you're at all interested in a coherent discussion.
second of all, don't bring the stormwind fallacy up in here. roleplaying and 'rollplaying' is not mutually exclusive.
thirdly, this discussion has replayed itself millions of times by now all across the internet, and several times here alone. most of us are tired of saying the same thing over and over and over and over and over again. if you want to hear the debate again, instead of coming in and hollering about how DnD killed your roleplaying and then your parents yada yada yada, you should just read about 20 pages back. it will save everyone some time and annoyance.
Player of Li Mei Feng, Monkey Princess, The Dresden Files Low Profile
GM of Monsterhearts: Blackwood
Hold on a second.
You think more detailed (and my their very nature details are restrictive) rules would be a good thing for roleplaying and not a bad thing?
Roleplaying is about imagination and voicing/acting ones imagination out, it's about communicating these made up things, it's about interacting in the framework of the things you communicated.
How, exactly, do rules help here?
I'm actually really damned curious as to why you think roleplay is only roleplay when you have strict guidelines and rules to work within.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Wandering Merchants? Yeah, fuck no.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
Err...