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[4eD&D - RECRUITING] Keep on the Shadowfell

LegionnairedLegionnaired Registered User regular
edited June 2008 in Critical Failures
You and your long-time friends travel down the overgrown king's road in search of your long-time friend and mentor Dovuken, who took off in search of a dragon's burial ground near the town of Winterhaven. Where there's dragon, there's a hoard! His wife, a well-mannered but compulsive worrier is distressed at the lack of communication from him, and wishes you to make the week's venture and make sure he's alright.

An old scholar named Madaeus has also approached you, and asked you to map the Keep set up to the north of the town. For your trouble, he'll pay you 250gp, and more if you can gather any information on the history of the place while in the area.


Keep on the Shadowfell
Players:

Horseshoe - Eladrin Ranger
Mike Danger - Tiefling Warlord
Inglorious Coyote - Human Fighter
Goose! - Cleric

Legionnaired on
«13

Posts

  • LegionnairedLegionnaired Registered User regular
    edited May 2008
    Alright, fine, no paragraph backstory.

    Where is everyoooonnneeeee?

    Legionnaired on
  • HorseshoeHorseshoe Registered User regular
    edited May 2008
    if it was pbp i would be down

    it's not easy for me to block out time for maptool or IRC typa things

    Horseshoe on
    dmsigsmallek3.jpg
  • LegionnairedLegionnaired Registered User regular
    edited May 2008
    Alright, PBP, but only 4 players instead of 5.

    Commit to a post a day, minimum.

    Legionnaired on
  • HorseshoeHorseshoe Registered User regular
    edited May 2008
    Ranger.

    And yes, I can post once per day.

    Horseshoe on
    dmsigsmallek3.jpg
  • mightyspacepopemightyspacepope Registered User regular
    edited May 2008
    I'll hop in on this as the Dwarf Fighter. I can post at least once a day and I'll put my backstory up tonight.

    mightyspacepope on
  • LegionnairedLegionnaired Registered User regular
    edited May 2008
    Horseshoe wrote: »
    Ranger.

    And yes, I can post once per day.

    Alright shoe, if you guys level up too quick then I'll have to fudge a daily power and a feat for you. You can retrain it as soon as the books come out.

    Legionnaired on
  • projectmayhemprojectmayhem Registered User regular
    edited May 2008
    Replace Human Wizard with Human Sorcery Man Bag, then I am down.

    projectmayhem on
  • LegionnairedLegionnaired Registered User regular
    edited May 2008
    Replace Human Wizard with Human Sorcery Man Bag, then I am down.

    I don't know what that means.

    Legionnaired on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited May 2008
    Warlock? Warlord? Warlord.

    Edit: Ignore prior question. I have the Tiefling Warlord sheet.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • LegionnairedLegionnaired Registered User regular
    edited May 2008
    Well if you all can make a post or two a day at least, and projectmayhem wants to play the wizard, you guys have yourselves the quintessential 4-adventurer party.

    Roll initiative.

    Legionnaired on
  • HorseshoeHorseshoe Registered User regular
    edited May 2008
    Is the Eladrin Ranger identical to "Riardon" from the preview adventure thing?

    Horseshoe on
    dmsigsmallek3.jpg
  • LegionnairedLegionnaired Registered User regular
    edited May 2008
    Horseshoe wrote: »
    Is the Eladrin Ranger identical to "Riardon" from the preview adventure thing?

    yes.

    And I found some real 2-nd level and 3-rd level stuff, so if you guys breeze through this and hit second level before June first, then you'll be covered.

    And yeah guys, roll initiative, and post your first combat action, along with roll. You're up against kobolds. We'll drop into this 'en medias res' if that's alright.

    Legionnaired on
  • HorseshoeHorseshoe Registered User regular
    edited May 2008
    Oh yeah, the paragraph you asked for. As far as names go, I'm sticking with "Riardon Brightvale" :P
    Riardon is considered indolent and irresponsible by his kinfolk... and in fact has been exiled to the Prime for a period of ten years after failing (due to sheer negligence) to repel a strike against his kingdom by the forces of the Formorian King, Borunnor. His brother Orin has taken up Riardon's post in the Feywild during his absence. In the typical dispassionate manner of the Eladrin, he betrays very little of his feelings on the matter... if in fact he has any.

    Is there going to be an IC thread? I'll just roll with it for now.

    Initiative (1d20 4=19)

    Careful Attack (1d20 10=26), Damage (1d10 4=7)

    Horseshoe on
    dmsigsmallek3.jpg
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited May 2008
    Iados Amnon was given an honorable discharge from the military after one too many Pyrrhic victories finally set his commanding officer off. Amnon keeps himself on a tight leash off the battlefield--in combat, he has certainly earned the nickname "the Horned Horror" for the raw energy with which he drives his men forward again and again. If there is a greater glory than combat, to hear the cries of the enemy and the screams of his women, etc, Iados hasn't experienced it yet.

    Initiative: 1d20 2=21

    Holding off on the tactical stuff for now:

    Melee Attack: 1d20 6=24, Damage: 1d8 3=4

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • mightyspacepopemightyspacepope Registered User regular
    edited May 2008
    Bronn Fistwhistler is a veteran from the Dwarven army. Weary of the life of a soldier and tired of the endless structured routine that was his life, he decided to leave the service when the time came to re-enlist. Not sure what his next step was, he decided it was time to see the world and began his life as an adventurer. His wife died a year ago of a disease, but she was survived by their daughter Mira, who is now in the care of Bronn's sister. Bronn is gruff and often grumpy, but a glimmer of hope still remains in his heart that there's something in this world that's worth seeing and fighting for.

    Initiative (1d20 1=9)
    Cleave (1d20 6=19, 2d6 3=7)
    Adjacent enemy takes 3 damage.

    mightyspacepope on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited May 2008
    Is this still recruiting? Or is anyone else recruiting for D&D 4e?

    Goose! on
  • LegionnairedLegionnaired Registered User regular
    edited May 2008
    Goose! wrote: »
    Is this still recruiting? Or is anyone else recruiting for D&D 4e?

    You can have projectmayhem's spot as the wizard.

    EDIT: Also guys, sorry it's exam time and I'm getting crushed harder than I thought. But, if you want to make your own char, feel free.

    Legionnaired on
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    Since things are slowing down a bit I figured I'd swap a skill for Thievery (on account of that Eladrin Education racial feat) since we don't have a Rogue, and then figured what the hell might as well rebuild just for kicks...


    Riardon, Level 1 Ranger
    Initiative +5 Senses Perception +7 (passive 17), low light vision
    HP 29 Bloodied 14
    Defenses AC 16 Fortitude 13 Reflex 14 Will 13 (+5 vs Charms)
    Speed 6, Fey Step
    Action Points 0, Surge Value 7, Surges 7
    Melee Scimitar +5 (1d8+3)
    Ranged Longbow +5 (1d10+3)
    At-Will Powers Twin Strike, Hit and Run
    Encounter Powers Fey Step, Evasive Strike
    Daily Powers Look at this Goddamn Bear Trap
    Racial Features +2 Dex & Int; +2 Arcana & History, Eladrin Education,
    Eladrin Will, Trance, Low-Light Vision, Scentless Defecation
    Class Features Badass Two Weapon Fighting Style, Armor (Cloth,
    Leather, Hide), Weapons (Simple Melee & Ranged, Military Melee &
    Ranged), Hunter's Quarry +1d6, Prime Shot, Toughness
    Feats Quick Draw
    Alignment Unaligned Languages Common, Eladrin
    Abilities Str 16, Con 12, Dex 16, Int 10, Wis 14, Cha 10
    Skills Acrobatics 7, Athletics 7, Dungeoneering 7, Perception 7,
    Stealth 7, Thievery 7
    Equipment 2 Scimitars (fuck off okay), 1 longbow, Leather Armor,
    20 arrows, Adventurer's Kit (backpack, bedroll, flint & steel, belt pouch,
    2 sunrods, 10 days rations, 50 ft hempen rope and a waterskin)

    How 'bout them Exploits...

    Hit and Run
    Sometimes, Riardon has better things to do than stand in front of a dude
    and just let him attack. He can put down a wicked strike with his scimitar
    and then just glide back, all cool like.

    At will - Standard Action - Melee Weapon

    Targets one creature, +5 vs AC

    Hit: 1d8+3 damage (scimitar)

    Effect: When Riardon moves in the same turn after this attack, leaving
    the first square adjacent to his target doesn't provoke an AoO from
    that target. Target all just stands there, looking dumb.

    Twin Strike
    So awesome he did it twice.

    At will - Standard Action - Melee or Ranged Weapon

    Targets one creature, +5 vs. AC

    Hit: 1d8 damage per attack (scimitar), 1d10 damage per attack (bow)

    Evasive Strike
    Riardon moves like a butterfly, stings like a bee.

    Per Encounter - Standard Action - Melee or Ranged Weapon

    Targets one creature, +5 vs. AC

    Special: Riardon can shift 2 squares before or after this attack.

    Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow)

    Fey Step
    Riardon minces from one location to another. Faaaabulous!

    Per Encounter - Move Action - Personal

    Effect: Riardon can Teleport up to 5 squares.

    Look at this Goddamn Bear Trap

    Ever had someone stick an arrow in your knee or hack up your hamstring
    with a scimitar? Yeah, neither has Riardon. But he does that shit to dudes
    all the time and dang if that don't look like it hurts somethin' bad.


    Per Day - Standard Action - Melee or Ranged Weapon

    Targets one creature, +5 vs. AC

    Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow), and the target is
    slowed and takes ongoing 5 damage (save ends both).

    Miss: Half damage, no ongoing damage, and the target is slowed until
    the end of your next turn.

    Horseshoe on
    dmsigsmallek3.jpg
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    'shoe:

    You missed the copy on fey step.

    Also, two scimitars? /me scratches off all loot for Riardon.

    Legionnaired on
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    i know

    i just kept going 'goddamnit why do scimitars have to be so good for TWF'

    then i decided i was okay with it

    because scimitars are gay

    and he is eladrin

    Horseshoe on
    dmsigsmallek3.jpg
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    Horseshoe wrote: »
    i know

    i just kept going 'goddamnit why do scimitars have to be so good for TWF'

    then i decided i was okay with it

    because scimitars are gay

    and he is eladrin

    Fair play.

    Expect any loot you get to be color coordinated and fabulous.

    I'm talking Village People style.

    Legionnaired on
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    honey, i got my hide armor. the burly woodsman look is hot this year.

    so i don't you dare put that jewel-encrusted stuff in there; it makes me look cheap.

    Horseshoe on
    dmsigsmallek3.jpg
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    I'd be willing to do an IRC version if you're still up for that, or the pbp edition works too.

    I'll go work out the kinks of my new Human Wizard

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Horseshoe wrote: »
    Since things are slowing down a bit I figured I'd swap a skill for Thievery (on account of that Eladrin Education racial feat) since we don't have a Rogue, and then figured what the hell might as well rebuild just for kicks...


    Riardon, Level 1 Ranger
    Initiative +5 Senses Perception +7 (passive 17), low light vision
    HP 29 Bloodied 14
    Defenses AC 16 Fortitude 13 Reflex 14 Will 13 (+5 vs Charms)
    Speed 6, Fey Step
    Action Points 0, Surge Value 7, Surges 7
    Melee Scimitar +5 (1d8+3)
    Ranged Longbow +5 (1d10+3)
    At-Will Powers Twin Strike, Hit and Run
    Encounter Powers Fey Step, Evasive Strike
    Daily Powers Look at this Goddamn Bear Trap
    Racial Features +2 Dex & Int; +2 Arcana & History, Eladrin Education,
    Eladrin Will, Trance, Low-Light Vision, Scentless Defecation
    Class Features Badass Two Weapon Fighting Style, Armor (Cloth,
    Leather, Hide), Weapons (Simple Melee & Ranged, Military Melee &
    Ranged), Hunter's Quarry +1d6, Prime Shot, Toughness
    Feats Quick Draw
    Alignment Unaligned Languages Common, Eladrin
    Abilities Str 16, Con 12, Dex 16, Int 10, Wis 14, Cha 10
    Skills Acrobatics 7, Athletics 7, Dungeoneering 7, Perception 7,
    Stealth 7, Thievery 7
    Equipment 2 Scimitars (fuck off okay), 1 longbow, Leather Armor,
    20 arrows, Adventurer's Kit (backpack, bedroll, flint & steel, belt pouch,
    2 sunrods, 10 days rations, 50 ft hempen rope and a waterskin)

    How 'bout them Exploits...

    Hit and Run
    Sometimes, Riardon has better things to do than stand in front of a dude
    and just let him attack. He can put down a wicked strike with his scimitar
    and then just glide back, all cool like.

    At will - Standard Action - Melee Weapon

    Targets one creature, +5 vs AC

    Hit: 1d8+3 damage (scimitar)

    Effect: When Riardon moves in the same turn after this attack, leaving
    the first square adjacent to his target doesn't provoke an AoO from
    that target. Target all just stands there, looking dumb.

    Twin Strike
    So awesome he did it twice.

    At will - Standard Action - Melee or Ranged Weapon

    Targets one creature, +5 vs. AC

    Hit: 1d8 damage per attack (scimitar), 1d10 damage per attack (bow)

    Evasive Strike
    Riardon moves like a butterfly, stings like a bee.

    Per Encounter - Standard Action - Melee or Ranged Weapon

    Targets one creature, +5 vs. AC

    Special: Riardon can shift 2 squares before or after this attack.

    Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow)

    Fey Step
    Riardon minces from one location to another. Faaaabulous!

    Per Encounter - Move Action - Personal

    Effect: Riardon can Teleport up to 5 squares.

    Look at this Goddamn Bear Trap

    Ever had someone stick an arrow in your knee or hack up your hamstring
    with a scimitar? Yeah, neither has Riardon. But he does that shit to dudes
    all the time and dang if that don't look like it hurts somethin' bad.


    Per Day - Standard Action - Melee or Ranged Weapon

    Targets one creature, +5 vs. AC

    Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow), and the target is
    slowed and takes ongoing 5 damage (save ends both).

    Miss: Half damage, no ongoing damage, and the target is slowed until
    the end of your next turn.

    How can I make something that looks like this? Not character wise, just format wise?

    Goose! on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited June 2008
    quote Horseshoe and fill your own numbers in place of his

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    yeah, what he said. nothin fancy, just typed it out myself.

    Horseshoe on
    dmsigsmallek3.jpg
  • LegionnairedLegionnaired Registered User regular
    edited June 2008
    OK guys so.

    Life is hell until Friday morning.

    Have your characters posted by then.

    Legionnaired on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited June 2008
    Iados, Level 1 Warlord
    Initiative +2 Senses Perception +0 (passive 10), low light vision
    HP 24 Bloodied 12
    Defenses AC 18 Fortitude 14 Reflex 14 Will 12
    Speed 6
    Action Points 0, Surge Value 8, Surges 6
    Melee Longsword +6 (1d8+3)
    Ranged Crossbow +2 (1d8)
    At-Will Powers Viper Strike, Wolf Pack Tactics
    Encounter Powers Infernal Wrath, Leaf on the Wind
    Daily Powers Lead the Attack
    Racial Features Bloodhunt, I'm Fireproof--You're Not
    Class Features Combat Leader, Tactical Presence
    Feats Tactical Assault
    Alignment Unaligned Languages Common, Goblin
    Abilities Str 16, Con 12, Dex 10, Int 18, Wis 10, Cha 12
    Skills Athletics 7, Diplomacy 6, History 9, Intimidate 6
    Equipment Mean-looking longsword, beat-up crossbow, hide armor,
    light shield, 20 crossbow bolts, Adventurer's Kit (backpack, bedroll, flint & steel, belt pouch,
    2 sunrods, 10 days rations, 50 ft hempen rope and a waterskin)

    Viper's Strike
    It looks like the tiefling's attack has done nothing, and then you realize he's given you--and him--the perfect opening to strike.

    At will - Standard Action - Melee Weapon

    Targets one creature, +6 vs AC

    Hit: 1d8+3 damage (longsword)

    Effect: If the target shifts before the start of Iados' next turn, it provokes an opportunity attack from an ally of your choice.

    Wolf Pack Tactics
    The kobold looked around and realized two things: the adventurers were slowly closing in even as the tiefling raised his sword, and he had not prayed to Kurtulmak in a very long time.

    At will - Standard Action - Melee Weapon

    Targets one creature, +6 vs. AC

    Special: Before you attack, you let one ally adjacent to either you or the target shift one square as a free action.

    Hit: 1d8+3 damage (longsword)

    Infernal Wrath
    There are very few people who like Iados when he is angry. This is because there are few people who have survived seeing Iados angry.

    Per Encounter - Minor Action - Personal

    Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since last turn. If your attack hits and deals damage, add an extra 1 damage.

    Leaf on the Wind
    When Iados tells you to move, you move.

    Per Encounter - Standard Action - Melee weapon

    Target: One creature

    Attack: +6 vs. AC

    Hit: 2d8+3 damage. You or an ally adjacent to the target swaps places with the target.

    Lead the Attack
    He may be a monster, but he's your monster.

    Per Day - Standard Action - Melee Weapon

    Targets one creature, +6 vs. AC

    Hit: 3d8+3 damage. Until the end of the encounter, you and each ally within 5 squares of you gain a +5 bonus to attack rolls against the target.

    Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 bonus to attack rolls against the target.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • dscrilladscrilla Registered User regular
    edited June 2008
    Are you still tacking submissions? I would be interested in playing any class. I have made a human mage based on an older character, but i can roll anything that fits the party.

    EDIT, sorry Goose, thought that was your Ranger. Ah well if there is still room I would love a spot Legionnaired.

    Kuranes

    Human Wizard LVL 1
    Initiative +2 Senses Perception +7 (passive 17),
    HP: 21 Bloodied 10
    Defenses AC: 13 Fortitude:12 Reflex:14 Will:14
    Speed 6
    Healing Surges 8
    Melee: Dagger +0 (1d4)
    Ranged: Dagger +2 (1d4) 5/10
    At-Will Powers: Cantrips, Cloud of Daggers, Thunderwave, Ray of Frost
    Encounter Powers: Icy Terrain, Sneak Attack +2d6
    Daily Powers: Sleep
    Mastered Rituals: Comprehend Languages, Make Whole,
    Tensors Floating Disk
    Racial Features: Bonus feat,skill,power,save bonus
    Class Features: Cloth Armor, Dagger and Staff Proficiency
    Orb Mastery,Cantrips,Ritual Casting, Spellbook
    Feats: Sneak of Shadows, Skill Training: Perception
    Alignment: Unaligned Languages: Common, Draconic
    Abilities: Str 10, Con 12, Dex 14, Int 17, Wis 14 , Cha 11
    Skills: Arcana 8, Dungeoneering 7, History 8, Insight 7, Religion 8
    Thievery 7, Perception 7
    Equipment
    Fine traveling clothes,cloak,boots
    Backpack: SpellBook, Dagger, Bedroll, 2 empty flask, 4 candles,
    flint&steel,Clockwork kit (thieves kit +small hammer,files and saw)
    Belt: Dagger
    Pouch: Arcane Orb (a blue catseye)
    Pouch: 10 GP Arcane material,
    Money: 5gp,5sp

    Role player/DM details
    A tall lanky human with dark, short cropped hair and a long sunken face. Under his cloak he is well dressed, like what a city gentleman would wear hunting. He carefully watches his surroundings, always moving his gaze. He tries to blend in but its fairly easy to tell he is not used to this frontier town.


    Carter Kuranes was raised in a wealthy southern city. Precocious and intelligent, he showed both magical and mechanical aptitude at a young age. Magic was considered a noble profession in his city. His parents worked hard to get him accepted as an apprentice to a well known arcane teacher.

    His mentor was often called to entertain the decadent royals and merchants of the south. Kuranes learned not only magic but also the
    mundane illusions of stagecraft. He studied rituals and clockworks, spells and slight of hand.

    Due to political upheaval in his city, he was left without employment or friends.
    He has traveled north to seek knowledge and coin. He tries to blend in despite his upper class manners and tastes.

    dscrilla on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    I'm more curious as to where the hell those special skills are coming from, tbh.

    Goose! on
  • dscrilladscrilla Registered User regular
    edited June 2008
    Goose! wrote: »
    I'm more curious as to where the hell those special skills are coming from, tbh.

    special skills?

    dscrilla on
  • TheBogTheBog Registered User regular
    edited June 2008
    Are you guys all full now?

    And what do you mean play by post? On the forums? Does this mean there is no designated time to get together and play? Everyone has to post in initiative order? So if one guy bails because he's going to see a movie the next person has to wait a few hours before getting his turn to post?

    TheBog on
  • FreeAgentFreeAgent Registered User regular
    edited June 2008
    TheBog wrote: »
    Are you guys all full now?

    And what do you mean play by post? On the forums? Does this mean there is no designated time to get together and play? Everyone has to post in initiative order? So if one guy bails because he's going to see a movie the next person has to wait a few hours before getting his turn to post?

    Play by post means on the forums, and yes, no set time. Generally for non-combat scenarios, you can post in any order you'd like (though I don't know how it's being handled specifically in this game), and combat posts follow initiative.

    So I suppose that's a yes, a sort of, and another yes.

    FreeAgent on
    [SIGPIC][/SIGPIC]
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    dscrilla wrote: »
    Goose! wrote: »
    I'm more curious as to where the hell those special skills are coming from, tbh.

    special skills?

    Viper Strike, etc.

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Oh, here's a cool thing: Editable sheet for the 4e in pdf form:

    http://www.cncplayer.net/download/4eCharacterRecordSheetv1.8Editable.pdf

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2008
    Oh and I'll take the cleric since whatshisname posted a wizard

    Goose! on
  • TheBogTheBog Registered User regular
    edited June 2008
    So... are you guys full?

    And what happens in battle if the DM needs to react to something you did during combat? Battles are dynamic between PCs and monsters. Do you make your first attack against the monster... and then wait for the DM to make a post saying "Oookay.. *makes fortitude save*. The goblin is not confused.. or whatever. Make your next attack." And then you make a post with your second attack. And the DM might need to make a post along the lines of "Wait wait wait. Hold on. Rewind your entire attack back to when you were running at the monster. As it turns out you tripped a wire and fell through a pit." It seems unwieldy. But I guess I've never experienced it on the forums so for all I know it could be smooth as butter.

    TheBog on
  • mightyspacepopemightyspacepope Registered User regular
    edited June 2008
    For those of you asking if it's full, I'm not sure if this game is still on or not, but I'm going to have to drop out due to work/other PbP commitments. Sorry, Leg.

    mightyspacepope on
  • dscrilladscrilla Registered User regular
    edited June 2008
    Goose! wrote: »
    Oh and I'll take the cleric since whatshisname posted a wizard

    If your referring to me, count me out. I am in Legionnaired's other game and dont want to keep anyone away from the joys of gaming.

    dscrilla on
  • FreeAgentFreeAgent Registered User regular
    edited June 2008
    TheBog wrote: »
    So... are you guys full?

    And what happens in battle if the DM needs to react to something you did during combat? Battles are dynamic between PCs and monsters. Do you make your first attack against the monster... and then wait for the DM to make a post saying "Oookay.. *makes fortitude save*. The goblin is not confused.. or whatever. Make your next attack." And then you make a post with your second attack. And the DM might need to make a post along the lines of "Wait wait wait. Hold on. Rewind your entire attack back to when you were running at the monster. As it turns out you tripped a wire and fell through a pit." It seems unwieldy. But I guess I've never experienced it on the forums so for all I know it could be smooth as butter.

    To be honest, combat in these is often times an unwieldy beast. However, all of your concerns are usually handled differently from DM to DM, so you'd have to check with Legion.

    FreeAgent on
    [SIGPIC][/SIGPIC]
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