You and your long-time friends travel down the overgrown king's road in search of your long-time friend and mentor Dovuken, who took off in search of a dragon's burial ground near the town of Winterhaven. Where there's dragon, there's a hoard! His wife, a well-mannered but compulsive worrier is distressed at the lack of communication from him, and wishes you to make the week's venture and make sure he's alright.
An old scholar named Madaeus has also approached you, and asked you to map the Keep set up to the north of the town. For your trouble, he'll pay you 250gp, and more if you can gather any information on the history of the place while in the area.
Keep on the Shadowfell
Players:
Horseshoe - Eladrin Ranger
Mike Danger - Tiefling Warlord
Inglorious Coyote - Human Fighter
Goose! - Cleric
Alright shoe, if you guys level up too quick then I'll have to fudge a daily power and a feat for you. You can retrain it as soon as the books come out.
Well if you all can make a post or two a day at least, and projectmayhem wants to play the wizard, you guys have yourselves the quintessential 4-adventurer party.
Is the Eladrin Ranger identical to "Riardon" from the preview adventure thing?
yes.
And I found some real 2-nd level and 3-rd level stuff, so if you guys breeze through this and hit second level before June first, then you'll be covered.
And yeah guys, roll initiative, and post your first combat action, along with roll. You're up against kobolds. We'll drop into this 'en medias res' if that's alright.
Oh yeah, the paragraph you asked for. As far as names go, I'm sticking with "Riardon Brightvale" :P
Riardon is considered indolent and irresponsible by his kinfolk... and in fact has been exiled to the Prime for a period of ten years after failing (due to sheer negligence) to repel a strike against his kingdom by the forces of the Formorian King, Borunnor. His brother Orin has taken up Riardon's post in the Feywild during his absence. In the typical dispassionate manner of the Eladrin, he betrays very little of his feelings on the matter... if in fact he has any.
Is there going to be an IC thread? I'll just roll with it for now.
Mike Danger"Diane..."a place both wonderful and strangeRegistered Userregular
edited May 2008
Iados Amnon was given an honorable discharge from the military after one too many Pyrrhic victories finally set his commanding officer off. Amnon keeps himself on a tight leash off the battlefield--in combat, he has certainly earned the nickname "the Horned Horror" for the raw energy with which he drives his men forward again and again. If there is a greater glory than combat, to hear the cries of the enemy and the screams of his women, etc, Iados hasn't experienced it yet.
Bronn Fistwhistler is a veteran from the Dwarven army. Weary of the life of a soldier and tired of the endless structured routine that was his life, he decided to leave the service when the time came to re-enlist. Not sure what his next step was, he decided it was time to see the world and began his life as an adventurer. His wife died a year ago of a disease, but she was survived by their daughter Mira, who is now in the care of Bronn's sister. Bronn is gruff and often grumpy, but a glimmer of hope still remains in his heart that there's something in this world that's worth seeing and fighting for.
Since things are slowing down a bit I figured I'd swap a skill for Thievery (on account of that Eladrin Education racial feat) since we don't have a Rogue, and then figured what the hell might as well rebuild just for kicks...
Riardon, Level 1 RangerInitiative +5 Senses Perception +7 (passive 17), low light vision
HP 29 Bloodied 14 Defenses AC 16 Fortitude 13 Reflex 14 Will 13 (+5 vs Charms) Speed 6, Fey Step Action Points 0, Surge Value 7, Surges 7
Melee Scimitar +5 (1d8+3) Ranged Longbow +5 (1d10+3)
At-Will Powers Twin Strike, Hit and Run Encounter Powers Fey Step, Evasive Strike Daily Powers Look at this Goddamn Bear Trap
Racial Features +2 Dex & Int; +2 Arcana & History, Eladrin Education,
Eladrin Will, Trance, Low-Light Vision, Scentless Defecation Class Features Badass Two Weapon Fighting Style, Armor (Cloth,
Leather, Hide), Weapons (Simple Melee & Ranged, Military Melee &
Ranged), Hunter's Quarry +1d6, Prime Shot, Toughness Feats Quick Draw
Alignment Unaligned Languages Common, Eladrin Abilities Str 16, Con 12, Dex 16, Int 10, Wis 14, Cha 10 Skills Acrobatics 7, Athletics 7, Dungeoneering 7, Perception 7,
Stealth 7, Thievery 7
Equipment 2 Scimitars (fuck off okay), 1 longbow, Leather Armor,
20 arrows, Adventurer's Kit (backpack, bedroll, flint & steel, belt pouch,
2 sunrods, 10 days rations, 50 ft hempen rope and a waterskin)
How 'bout them Exploits...
Hit and Run Sometimes, Riardon has better things to do than stand in front of a dude
and just let him attack. He can put down a wicked strike with his scimitar
and then just glide back, all cool like.
At will - Standard Action - Melee Weapon
Targets one creature, +5 vs AC
Hit: 1d8+3 damage (scimitar)
Effect: When Riardon moves in the same turn after this attack, leaving
the first square adjacent to his target doesn't provoke an AoO from
that target. Target all just stands there, looking dumb.
Twin Strike So awesome he did it twice.
At will - Standard Action - Melee or Ranged Weapon
Targets one creature, +5 vs. AC
Hit: 1d8 damage per attack (scimitar), 1d10 damage per attack (bow)
Evasive Strike Riardon moves like a butterfly, stings like a bee.
Per Encounter - Standard Action - Melee or Ranged Weapon
Targets one creature, +5 vs. AC
Special: Riardon can shift 2 squares before or after this attack.
Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow)
Fey Step Riardon minces from one location to another. Faaaabulous!
Per Encounter - Move Action - Personal
Effect: Riardon can Teleport up to 5 squares.
Look at this Goddamn Bear Trap
Ever had someone stick an arrow in your knee or hack up your hamstring
with a scimitar? Yeah, neither has Riardon. But he does that shit to dudes
all the time and dang if that don't look like it hurts somethin' bad.
Per Day - Standard Action - Melee or Ranged Weapon
Targets one creature, +5 vs. AC
Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow), and the target is
slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until
the end of your next turn.
Since things are slowing down a bit I figured I'd swap a skill for Thievery (on account of that Eladrin Education racial feat) since we don't have a Rogue, and then figured what the hell might as well rebuild just for kicks...
Riardon, Level 1 RangerInitiative +5 Senses Perception +7 (passive 17), low light vision
HP 29 Bloodied 14 Defenses AC 16 Fortitude 13 Reflex 14 Will 13 (+5 vs Charms) Speed 6, Fey Step Action Points 0, Surge Value 7, Surges 7
Melee Scimitar +5 (1d8+3) Ranged Longbow +5 (1d10+3)
At-Will Powers Twin Strike, Hit and Run Encounter Powers Fey Step, Evasive Strike Daily Powers Look at this Goddamn Bear Trap
Racial Features +2 Dex & Int; +2 Arcana & History, Eladrin Education,
Eladrin Will, Trance, Low-Light Vision, Scentless Defecation Class Features Badass Two Weapon Fighting Style, Armor (Cloth,
Leather, Hide), Weapons (Simple Melee & Ranged, Military Melee &
Ranged), Hunter's Quarry +1d6, Prime Shot, Toughness Feats Quick Draw
Alignment Unaligned Languages Common, Eladrin Abilities Str 16, Con 12, Dex 16, Int 10, Wis 14, Cha 10 Skills Acrobatics 7, Athletics 7, Dungeoneering 7, Perception 7,
Stealth 7, Thievery 7
Equipment 2 Scimitars (fuck off okay), 1 longbow, Leather Armor,
20 arrows, Adventurer's Kit (backpack, bedroll, flint & steel, belt pouch,
2 sunrods, 10 days rations, 50 ft hempen rope and a waterskin)
How 'bout them Exploits...
Hit and Run Sometimes, Riardon has better things to do than stand in front of a dude
and just let him attack. He can put down a wicked strike with his scimitar
and then just glide back, all cool like.
At will - Standard Action - Melee Weapon
Targets one creature, +5 vs AC
Hit: 1d8+3 damage (scimitar)
Effect: When Riardon moves in the same turn after this attack, leaving
the first square adjacent to his target doesn't provoke an AoO from
that target. Target all just stands there, looking dumb.
Twin Strike So awesome he did it twice.
At will - Standard Action - Melee or Ranged Weapon
Targets one creature, +5 vs. AC
Hit: 1d8 damage per attack (scimitar), 1d10 damage per attack (bow)
Evasive Strike Riardon moves like a butterfly, stings like a bee.
Per Encounter - Standard Action - Melee or Ranged Weapon
Targets one creature, +5 vs. AC
Special: Riardon can shift 2 squares before or after this attack.
Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow)
Fey Step Riardon minces from one location to another. Faaaabulous!
Per Encounter - Move Action - Personal
Effect: Riardon can Teleport up to 5 squares.
Look at this Goddamn Bear Trap
Ever had someone stick an arrow in your knee or hack up your hamstring
with a scimitar? Yeah, neither has Riardon. But he does that shit to dudes
all the time and dang if that don't look like it hurts somethin' bad.
Per Day - Standard Action - Melee or Ranged Weapon
Targets one creature, +5 vs. AC
Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow), and the target is
slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until
the end of your next turn.
How can I make something that looks like this? Not character wise, just format wise?
Mike Danger"Diane..."a place both wonderful and strangeRegistered Userregular
edited June 2008
Iados, Level 1 WarlordInitiative +2 Senses Perception +0 (passive 10), low light vision
HP 24 Bloodied 12 Defenses AC 18 Fortitude 14 Reflex 14 Will 12 Speed 6 Action Points 0, Surge Value 8, Surges 6
Melee Longsword +6 (1d8+3) Ranged Crossbow +2 (1d8)
At-Will Powers Viper Strike, Wolf Pack Tactics Encounter Powers Infernal Wrath, Leaf on the Wind Daily Powers Lead the Attack
Racial Features Bloodhunt, I'm Fireproof--You're Not Class Features Combat Leader, Tactical Presence Feats Tactical Assault
Alignment Unaligned Languages Common, Goblin Abilities Str 16, Con 12, Dex 10, Int 18, Wis 10, Cha 12 Skills Athletics 7, Diplomacy 6, History 9, Intimidate 6
Equipment Mean-looking longsword, beat-up crossbow, hide armor,
light shield, 20 crossbow bolts, Adventurer's Kit (backpack, bedroll, flint & steel, belt pouch,
2 sunrods, 10 days rations, 50 ft hempen rope and a waterskin)
Viper's Strike It looks like the tiefling's attack has done nothing, and then you realize he's given you--and him--the perfect opening to strike.
At will - Standard Action - Melee Weapon
Targets one creature, +6 vs AC
Hit: 1d8+3 damage (longsword)
Effect: If the target shifts before the start of Iados' next turn, it provokes an opportunity attack from an ally of your choice.
Wolf Pack Tactics The kobold looked around and realized two things: the adventurers were slowly closing in even as the tiefling raised his sword, and he had not prayed to Kurtulmak in a very long time.
At will - Standard Action - Melee Weapon
Targets one creature, +6 vs. AC
Special: Before you attack, you let one ally adjacent to either you or the target shift one square as a free action.
Hit: 1d8+3 damage (longsword)
Infernal Wrath There are very few people who like Iados when he is angry. This is because there are few people who have survived seeing Iados angry.
Per Encounter - Minor Action - Personal
Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since last turn. If your attack hits and deals damage, add an extra 1 damage.
Leaf on the Wind When Iados tells you to move, you move.
Per Encounter - Standard Action - Melee weapon
Target: One creature
Attack: +6 vs. AC
Hit: 2d8+3 damage. You or an ally adjacent to the target swaps places with the target.
Lead the Attack He may be a monster, but he's your monster.
Per Day - Standard Action - Melee Weapon
Targets one creature, +6 vs. AC
Hit: 3d8+3 damage. Until the end of the encounter, you and each ally within 5 squares of you gain a +5 bonus to attack rolls against the target.
Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 bonus to attack rolls against the target.
Are you still tacking submissions? I would be interested in playing any class. I have made a human mage based on an older character, but i can roll anything that fits the party.
EDIT, sorry Goose, thought that was your Ranger. Ah well if there is still room I would love a spot Legionnaired.
Kuranes
Human Wizard LVL 1
Initiative +2 Senses Perception +7 (passive 17),
HP: 21 Bloodied 10
Defenses AC: 13 Fortitude:12 Reflex:14 Will:14
Speed 6
Healing Surges 8
Melee: Dagger +0 (1d4)
Ranged: Dagger +2 (1d4) 5/10
At-Will Powers: Cantrips, Cloud of Daggers, Thunderwave, Ray of Frost
Encounter Powers: Icy Terrain, Sneak Attack +2d6
Daily Powers: Sleep
Mastered Rituals: Comprehend Languages, Make Whole,
Tensors Floating Disk
Racial Features: Bonus feat,skill,power,save bonus
Class Features: Cloth Armor, Dagger and Staff Proficiency
Orb Mastery,Cantrips,Ritual Casting, Spellbook
Feats: Sneak of Shadows, Skill Training: Perception
Alignment: Unaligned Languages: Common, Draconic
Abilities: Str 10, Con 12, Dex 14, Int 17, Wis 14 , Cha 11
Skills: Arcana 8, Dungeoneering 7, History 8, Insight 7, Religion 8
Thievery 7, Perception 7
Equipment
Fine traveling clothes,cloak,boots
Backpack: SpellBook, Dagger, Bedroll, 2 empty flask, 4 candles,
flint&steel,Clockwork kit (thieves kit +small hammer,files and saw)
Belt: Dagger
Pouch: Arcane Orb (a blue catseye)
Pouch: 10 GP Arcane material,
Money: 5gp,5sp
Role player/DM details
A tall lanky human with dark, short cropped hair and a long sunken face. Under his cloak he is well dressed, like what a city gentleman would wear hunting. He carefully watches his surroundings, always moving his gaze. He tries to blend in but its fairly easy to tell he is not used to this frontier town.
Carter Kuranes was raised in a wealthy southern city. Precocious and intelligent, he showed both magical and mechanical aptitude at a young age. Magic was considered a noble profession in his city. His parents worked hard to get him accepted as an apprentice to a well known arcane teacher.
His mentor was often called to entertain the decadent royals and merchants of the south. Kuranes learned not only magic but also the
mundane illusions of stagecraft. He studied rituals and clockworks, spells and slight of hand.
Due to political upheaval in his city, he was left without employment or friends.
He has traveled north to seek knowledge and coin. He tries to blend in despite his upper class manners and tastes.
dscrilla on
0
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
edited June 2008
I'm more curious as to where the hell those special skills are coming from, tbh.
And what do you mean play by post? On the forums? Does this mean there is no designated time to get together and play? Everyone has to post in initiative order? So if one guy bails because he's going to see a movie the next person has to wait a few hours before getting his turn to post?
And what do you mean play by post? On the forums? Does this mean there is no designated time to get together and play? Everyone has to post in initiative order? So if one guy bails because he's going to see a movie the next person has to wait a few hours before getting his turn to post?
Play by post means on the forums, and yes, no set time. Generally for non-combat scenarios, you can post in any order you'd like (though I don't know how it's being handled specifically in this game), and combat posts follow initiative.
So I suppose that's a yes, a sort of, and another yes.
FreeAgent on
[SIGPIC][/SIGPIC]
0
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
And what happens in battle if the DM needs to react to something you did during combat? Battles are dynamic between PCs and monsters. Do you make your first attack against the monster... and then wait for the DM to make a post saying "Oookay.. *makes fortitude save*. The goblin is not confused.. or whatever. Make your next attack." And then you make a post with your second attack. And the DM might need to make a post along the lines of "Wait wait wait. Hold on. Rewind your entire attack back to when you were running at the monster. As it turns out you tripped a wire and fell through a pit." It seems unwieldy. But I guess I've never experienced it on the forums so for all I know it could be smooth as butter.
For those of you asking if it's full, I'm not sure if this game is still on or not, but I'm going to have to drop out due to work/other PbP commitments. Sorry, Leg.
And what happens in battle if the DM needs to react to something you did during combat? Battles are dynamic between PCs and monsters. Do you make your first attack against the monster... and then wait for the DM to make a post saying "Oookay.. *makes fortitude save*. The goblin is not confused.. or whatever. Make your next attack." And then you make a post with your second attack. And the DM might need to make a post along the lines of "Wait wait wait. Hold on. Rewind your entire attack back to when you were running at the monster. As it turns out you tripped a wire and fell through a pit." It seems unwieldy. But I guess I've never experienced it on the forums so for all I know it could be smooth as butter.
To be honest, combat in these is often times an unwieldy beast. However, all of your concerns are usually handled differently from DM to DM, so you'd have to check with Legion.
Posts
Where is everyoooonnneeeee?
it's not easy for me to block out time for maptool or IRC typa things
Commit to a post a day, minimum.
And yes, I can post once per day.
Alright shoe, if you guys level up too quick then I'll have to fudge a daily power and a feat for you. You can retrain it as soon as the books come out.
I don't know what that means.
Edit: Ignore prior question. I have the Tiefling Warlord sheet.
Roll initiative.
yes.
And I found some real 2-nd level and 3-rd level stuff, so if you guys breeze through this and hit second level before June first, then you'll be covered.
And yeah guys, roll initiative, and post your first combat action, along with roll. You're up against kobolds. We'll drop into this 'en medias res' if that's alright.
Is there going to be an IC thread? I'll just roll with it for now.
Initiative (1d20 4=19)
Careful Attack (1d20 10=26), Damage (1d10 4=7)
Initiative: 1d20 2=21
Holding off on the tactical stuff for now:
Melee Attack: 1d20 6=24, Damage: 1d8 3=4
Initiative (1d20 1=9)
Cleave (1d20 6=19, 2d6 3=7)
Adjacent enemy takes 3 damage.
You can have projectmayhem's spot as the wizard.
EDIT: Also guys, sorry it's exam time and I'm getting crushed harder than I thought. But, if you want to make your own char, feel free.
Riardon, Level 1 Ranger
Initiative +5 Senses Perception +7 (passive 17), low light vision
HP 29 Bloodied 14
Defenses AC 16 Fortitude 13 Reflex 14 Will 13 (+5 vs Charms)
Speed 6, Fey Step
Action Points 0, Surge Value 7, Surges 7
Melee Scimitar +5 (1d8+3)
Ranged Longbow +5 (1d10+3)
At-Will Powers Twin Strike, Hit and Run
Encounter Powers Fey Step, Evasive Strike
Daily Powers Look at this Goddamn Bear Trap
Racial Features +2 Dex & Int; +2 Arcana & History, Eladrin Education,
Eladrin Will, Trance, Low-Light Vision, Scentless Defecation
Class Features Badass Two Weapon Fighting Style, Armor (Cloth,
Leather, Hide), Weapons (Simple Melee & Ranged, Military Melee &
Ranged), Hunter's Quarry +1d6, Prime Shot, Toughness
Feats Quick Draw
Alignment Unaligned Languages Common, Eladrin
Abilities Str 16, Con 12, Dex 16, Int 10, Wis 14, Cha 10
Skills Acrobatics 7, Athletics 7, Dungeoneering 7, Perception 7,
Stealth 7, Thievery 7
Equipment 2 Scimitars (fuck off okay), 1 longbow, Leather Armor,
20 arrows, Adventurer's Kit (backpack, bedroll, flint & steel, belt pouch,
2 sunrods, 10 days rations, 50 ft hempen rope and a waterskin)
How 'bout them Exploits...
Hit and Run
Sometimes, Riardon has better things to do than stand in front of a dude
and just let him attack. He can put down a wicked strike with his scimitar
and then just glide back, all cool like.
At will - Standard Action - Melee Weapon
Targets one creature, +5 vs AC
Hit: 1d8+3 damage (scimitar)
Effect: When Riardon moves in the same turn after this attack, leaving
the first square adjacent to his target doesn't provoke an AoO from
that target. Target all just stands there, looking dumb.
Twin Strike
So awesome he did it twice.
At will - Standard Action - Melee or Ranged Weapon
Targets one creature, +5 vs. AC
Hit: 1d8 damage per attack (scimitar), 1d10 damage per attack (bow)
Evasive Strike
Riardon moves like a butterfly, stings like a bee.
Per Encounter - Standard Action - Melee or Ranged Weapon
Targets one creature, +5 vs. AC
Special: Riardon can shift 2 squares before or after this attack.
Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow)
Fey Step
Riardon minces from one location to another. Faaaabulous!
Per Encounter - Move Action - Personal
Effect: Riardon can Teleport up to 5 squares.
Look at this Goddamn Bear Trap
Ever had someone stick an arrow in your knee or hack up your hamstring
with a scimitar? Yeah, neither has Riardon. But he does that shit to dudes
all the time and dang if that don't look like it hurts somethin' bad.
Per Day - Standard Action - Melee or Ranged Weapon
Targets one creature, +5 vs. AC
Hit: 2d8+3 damage (scimitar) or 2d10+3 (longbow), and the target is
slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until
the end of your next turn.
You missed the copy on fey step.
Also, two scimitars? /me scratches off all loot for Riardon.
i just kept going 'goddamnit why do scimitars have to be so good for TWF'
then i decided i was okay with it
because scimitars are gay
and he is eladrin
Fair play.
Expect any loot you get to be color coordinated and fabulous.
I'm talking Village People style.
so i don't you dare put that jewel-encrusted stuff in there; it makes me look cheap.
I'll go work out the kinks of my new Human Wizard
How can I make something that looks like this? Not character wise, just format wise?
Life is hell until Friday morning.
Have your characters posted by then.
Initiative +2 Senses Perception +0 (passive 10), low light vision
HP 24 Bloodied 12
Defenses AC 18 Fortitude 14 Reflex 14 Will 12
Speed 6
Action Points 0, Surge Value 8, Surges 6
Melee Longsword +6 (1d8+3)
Ranged Crossbow +2 (1d8)
At-Will Powers Viper Strike, Wolf Pack Tactics
Encounter Powers Infernal Wrath, Leaf on the Wind
Daily Powers Lead the Attack
Racial Features Bloodhunt, I'm Fireproof--You're Not
Class Features Combat Leader, Tactical Presence
Feats Tactical Assault
Alignment Unaligned Languages Common, Goblin
Abilities Str 16, Con 12, Dex 10, Int 18, Wis 10, Cha 12
Skills Athletics 7, Diplomacy 6, History 9, Intimidate 6
Equipment Mean-looking longsword, beat-up crossbow, hide armor,
light shield, 20 crossbow bolts, Adventurer's Kit (backpack, bedroll, flint & steel, belt pouch,
2 sunrods, 10 days rations, 50 ft hempen rope and a waterskin)
Viper's Strike
It looks like the tiefling's attack has done nothing, and then you realize he's given you--and him--the perfect opening to strike.
At will - Standard Action - Melee Weapon
Targets one creature, +6 vs AC
Hit: 1d8+3 damage (longsword)
Effect: If the target shifts before the start of Iados' next turn, it provokes an opportunity attack from an ally of your choice.
Wolf Pack Tactics
The kobold looked around and realized two things: the adventurers were slowly closing in even as the tiefling raised his sword, and he had not prayed to Kurtulmak in a very long time.
At will - Standard Action - Melee Weapon
Targets one creature, +6 vs. AC
Special: Before you attack, you let one ally adjacent to either you or the target shift one square as a free action.
Hit: 1d8+3 damage (longsword)
Infernal Wrath
There are very few people who like Iados when he is angry. This is because there are few people who have survived seeing Iados angry.
Per Encounter - Minor Action - Personal
Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since last turn. If your attack hits and deals damage, add an extra 1 damage.
Leaf on the Wind
When Iados tells you to move, you move.
Per Encounter - Standard Action - Melee weapon
Target: One creature
Attack: +6 vs. AC
Hit: 2d8+3 damage. You or an ally adjacent to the target swaps places with the target.
Lead the Attack
He may be a monster, but he's your monster.
Per Day - Standard Action - Melee Weapon
Targets one creature, +6 vs. AC
Hit: 3d8+3 damage. Until the end of the encounter, you and each ally within 5 squares of you gain a +5 bonus to attack rolls against the target.
Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 bonus to attack rolls against the target.
EDIT, sorry Goose, thought that was your Ranger. Ah well if there is still room I would love a spot Legionnaired.
Kuranes
Human Wizard LVL 1
Initiative +2 Senses Perception +7 (passive 17),
HP: 21 Bloodied 10
Defenses AC: 13 Fortitude:12 Reflex:14 Will:14
Speed 6
Healing Surges 8
Melee: Dagger +0 (1d4)
Ranged: Dagger +2 (1d4) 5/10
At-Will Powers: Cantrips, Cloud of Daggers, Thunderwave, Ray of Frost
Encounter Powers: Icy Terrain, Sneak Attack +2d6
Daily Powers: Sleep
Mastered Rituals: Comprehend Languages, Make Whole,
Tensors Floating Disk
Racial Features: Bonus feat,skill,power,save bonus
Class Features: Cloth Armor, Dagger and Staff Proficiency
Orb Mastery,Cantrips,Ritual Casting, Spellbook
Feats: Sneak of Shadows, Skill Training: Perception
Alignment: Unaligned Languages: Common, Draconic
Abilities: Str 10, Con 12, Dex 14, Int 17, Wis 14 , Cha 11
Skills: Arcana 8, Dungeoneering 7, History 8, Insight 7, Religion 8
Thievery 7, Perception 7
Equipment
Fine traveling clothes,cloak,boots
Backpack: SpellBook, Dagger, Bedroll, 2 empty flask, 4 candles,
flint&steel,Clockwork kit (thieves kit +small hammer,files and saw)
Belt: Dagger
Pouch: Arcane Orb (a blue catseye)
Pouch: 10 GP Arcane material,
Money: 5gp,5sp
Role player/DM details
Carter Kuranes was raised in a wealthy southern city. Precocious and intelligent, he showed both magical and mechanical aptitude at a young age. Magic was considered a noble profession in his city. His parents worked hard to get him accepted as an apprentice to a well known arcane teacher.
His mentor was often called to entertain the decadent royals and merchants of the south. Kuranes learned not only magic but also the
mundane illusions of stagecraft. He studied rituals and clockworks, spells and slight of hand.
Due to political upheaval in his city, he was left without employment or friends.
He has traveled north to seek knowledge and coin. He tries to blend in despite his upper class manners and tastes.
special skills?
And what do you mean play by post? On the forums? Does this mean there is no designated time to get together and play? Everyone has to post in initiative order? So if one guy bails because he's going to see a movie the next person has to wait a few hours before getting his turn to post?
Play by post means on the forums, and yes, no set time. Generally for non-combat scenarios, you can post in any order you'd like (though I don't know how it's being handled specifically in this game), and combat posts follow initiative.
So I suppose that's a yes, a sort of, and another yes.
Viper Strike, etc.
http://www.cncplayer.net/download/4eCharacterRecordSheetv1.8Editable.pdf
And what happens in battle if the DM needs to react to something you did during combat? Battles are dynamic between PCs and monsters. Do you make your first attack against the monster... and then wait for the DM to make a post saying "Oookay.. *makes fortitude save*. The goblin is not confused.. or whatever. Make your next attack." And then you make a post with your second attack. And the DM might need to make a post along the lines of "Wait wait wait. Hold on. Rewind your entire attack back to when you were running at the monster. As it turns out you tripped a wire and fell through a pit." It seems unwieldy. But I guess I've never experienced it on the forums so for all I know it could be smooth as butter.
If your referring to me, count me out. I am in Legionnaired's other game and dont want to keep anyone away from the joys of gaming.
To be honest, combat in these is often times an unwieldy beast. However, all of your concerns are usually handled differently from DM to DM, so you'd have to check with Legion.