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[Game On] Freelancer - Discovery Mod
Posts
You can manually extract the mod. It should be named something like modname.zip.flmod, either cut the flmod off and open with winzip or such or straight open with such a program and do it yourself
Join the Wang Defense Force and help stop the insect menace!
Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
I fixed the "can't connect to internet game" thing!
However, for the guy on Vista who can't connect - dunno what to do!
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
I'M NOT THE ONLY ONE!
I may or may not get into this, we'll see.
More capsuleers should look as cool as I do.
Syrupdwellings ٩๏̯͡๏)۶
All the good "dogfighters" use engine shut off to fight. Otherwise your movements are too predictable.
I would join in but im already on the discovery RP server, and I don't feel like regrinding that first 10million =/
FYI, the armored transport makes a great light gunboat once you get the shield upgrade for it.
I'd play on the official server, as it has lots of people and lots of role playing, but it's in the Czech Republic and I'm in the United States and it is laggy as all hell. You can fly around and chat fine, but when it comes to fighting other ships? Forget about it. They jerk around and a quick dog fight turns into a several minute long engagement.
There isn't one!
This game came out before the stupid, "ZOMG we require a blood sacrifice to proove identity" craze.
Edit:
Also, yeah Dashui, mine gets kinda laggy sometimes, but I'm usually ok, im on the west coast.
But then as I stated I'm flying a armored transport as a mock gunboat, so I don't really have to do alot of moving around heh.
Oh, fantastic. I'll be totally in on this tomorrow. I miss playing this game, it is so good in a decent group.
Also, does anyone remember when we played way back when and sieged one of the main sectors with a bunch of capital ships? That was fun.
The Space Communist Pirates or Freelance Cosmonauts are ago.
And I just played for 7 hours holy shit.
I could blast 'em up good in single player, offline play. But online, there was just enough lag to make 'em zig & zag all over and I couldn't keep anything targeted.
So my usual freelancer routine was to blast my way to a "neutral" status with most of the major pirate factions, in order to sneak out to that one station and buy a Dromedary (275 cargo, w00t).
Then I'd start hauling cargo for cash. My usual run was to take perishables through the border regions, I had downloaded a utility that calculated how much profit you'd make on various trade runs and found that I could make a killing off of one circuit...I think I was taking luxury food to this one cruise ship, then coming back through and picking up alien organisms off one of the Zoner stations and hauling them back to a research station in Cambridge.
In order to make the run, you have to fly through both radiation and pirate infested areas, and I often had issues with other players deciding to fire on me as well. I got good enough at it that I rarely had issues even if I got hit with a cruise disruptor...engine kill is a lifesaver for freighter pilots too, not just dogfighters. Since you can just tap your afterburner key and maintain your momentum, you can move at near-full afterburner speed to escape and never run out of energy.
Steam, Planetside 2
Still, I may give it a go for old times sake.
Ce n'est pa un bookmark.
I remember your server, it was very nice and had a good ping. I'd like to thank you for running it, though I can't quite remember what mod we used.
GFWL: ObsoletePaper
PA Steam Coupon List
Well, if you've got a better ship and group with someone who doesn't have a good ship, you can always take on a big mission for them to get part of that big reward. It's kind of like power leveling them. Or since I'm an admin on this server, maybe I'll give away some free cash to get someone a bit up to speed.
Overstock, 9.95
This thread is tempting me to reinstall it. I found Freelancer to be technically great. Not once in all the times running it did it ever crash or hang or have any other technical problems. Hmm tempting..
Aside from the ships, does the mod add any gameplay elements? Vanilla Freelancer gameplay with more ships isn't to appetizing.
and if we use hamachi, we dont have to edit anything right?
Discovery does add a bunch of roleplay elements to the game.
Also, yes to your hamachi question. But you don't even need hamachi to connect. just edit the .ini file!
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
spoilerd for teh huge
You're very welcome.
I'm pretty sure I was running an older version of the Discovery mod. We tried a couple before settling on that one, I believe.
Heh, well the problem was being the little guy. You're fighting pirates in the starting system while everyone else is off in the border systems fighting Nomads. But hey, I won't turn down free credits.
I may just fire it back up. While I found the gameplay ultimately disappointing, there's just something about the ambience and the atmosphere the game has.
It was like some movie, Smugglers down on their luck run across some alien thing.
It also made my internets cry.
Edit:
Actually, everyone is new now, except for me, Lamoid, and Exoplasm. And we are hardly up there.
Almost everybody is around newyork.
On one hand new/more ships is fine.
on the other, the prices on many things are pretty retarded. Also for some reason the mod makes my pc choke and the base game runs more than flawlessly. And the load times are 10x what they were.
OLD VS NEW comparison:
I know the retarded prices are mostly for the more powerful ships. No idea why it runs slower for you; I have not seen a difference between vanilla and Discovery. Anyone else having issues with that? Maybe some settings can be tweaked.
Edit: By the way, anyone know if there is an easy way to tweak missions a bit? Maybe make them a little more rewarding since the NPCs are really fucking hardcore when they have a supply of shield batteries and nano-bots. This would please me greatly if it were easy to do.
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
Last I saw, Target had it for $10 in the bargain software aisle.
XBL: LiquidSnake2061
It probably can be done through the INI files. From what I remember, pretty much everything was tweakable through those. If you did make changes, though, you'd have to make them available for everyone that plays your server. I don't think there's any kind of autodownload or anything.
Also, how does one locate wrecks?
The biggest problem is having to buy all those missles back when I die.
Wrecks are usually in high radiation areas and nebulae, it marks it on your map with a big red X when you find one.
Also: Does anyone know what the game considers to be the names of the various factions? I checked the .ini for FLHook (or FLShell) and it says the base names but I can't find the faction ones.
*sniffle*
Screenshots from Freelancer always fill my heart with happy. I think it's time to go dig out my installation disc now.
Also, http://www.lancersreactor.com/phpBB3/
<3
Edit: Freelancer installed, Discovery installed, and successfully connected to the server using the ini file change. I'll be back to actually play the game when I have some free time.
Steam, Planetside 2
Anyway we can fix this?
Steam, Planetside 2
I don't know how it works with the mod, but in core Freelancer you can only hold 50 missles of any given type, regardless of how many launchers you have. You can place a missle launcher on every non-turret gun hardpoint if you want, so some of the HF's and VHF's can mount up to six missle launchers, and hitting with three or more missles at the same time is usually an instant kill versus same-level targets. You can also mix and match your launchers if you want, so that you can carry 50 missles of each type.
There are three classes of missle: high-damage low-tracking, low-damage high-tracking, and anti-shield. Anti-shield guns do enough shield damage though that EMP missles are pretty worthless. Best core missle boat would probably be the Outcast Saber with an EMP turret, two nomad blasters, two class-9 high tracking missles, and two class-9 high damage missles.
Missles, torpedoes, and mines all have a burst radius though, so be careful about firing at point-blank range.
Also, the Discovery mod may very well change how missle mounts and ammo work. A common change is assigning missles to cargo space instead of having a flat 50 limit, but unfortunately the base frigates don't support high-level weapon mounts.
"Go up, thou bald head." -2 Kings 2:23