If you were looking for more PA characters to do, I would be honored to see me in 3d form. I whipped up this diagram to help quicken the process. Hope it helps
EDIT: Now that I look at it, the front view should probably have a much thinner waist. And I realized that's just not my face! If you do decide to make me, please use this face for reference instead of the one above:
And the hits keep coming!, thats my sig, laying down. thanks for all the encouragement guys. this has been awsome for me too ^^, it has taught me to organize my 3d filenames and its actualy been a success merging all these files together. only crashed a couple times, hehe
its all 3dsmax9. This excersize is fun because its like speed building the models. Im using the same Bones system and the skin modifier to drive everyones animation so its not actually like recreating each whole character from scratch.
Here are some pointers for 3d workflow.
You can see in this first view your images photoshoped together, putting the head onto the body, also you can see the blue lines going from side to front, you did a good job of lining most of the character up. i only had to fix the lower jaw, nose, and eyes in the front view(Pulling them down), so they would match in the left.
The setup of the actual character is fine for modeling, but as you can see once he was modeled i then had to do some funny editing on the arms to get them to be horizontal. This is how my particular bones setup is done, so i kinda have to fit/ adjust the model to the skeleton. Now this isnt always the case, other people model thier skelital rig with the arms at a 45degree angle. another way is to model first and build the entire skeletal rig to fit the chracater, but thats about 3-5 times the setup time.
the only other issue was the legs/feet, similar to the arms, but i just had to move them forward a bit.
So basicly the guys body is an object with a skin modifier, the skin literaly follows the bones as you animate the bones, so everything has to line up. and that all starts with a good reference drawing to start it off.
Yeah, I forgot to put him into the default bind pose. I knew better dangit! I really appreciate you posting up your work flow. It's so neat to see the entire process from start to finish.
Heya, it's me again. i dont like the composition arangement, its kinda messy now.... does anyone have a sugjestion on how to better pose all these together? boring family photo shot? thanks in advance. ^^
This isn’t exactly the right place (probably doodle would be best?), but it’s sorta close. Several months ago there was a “draw another former†thread, and I found these doodles from that. Probably won’t be able to recognize them, as my suck is strong; but figured I’d mention that just in case so no one finds them too creepy.
Kunkoh on
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MustangArbiter of Unpopular OpinionsRegistered Userregular
honestly, I have no idea. I didn't write down names or handles for them. It was in my work doodle book (the one I hide in my desk for when I get burnt out, and no one's looking).
er... the glasses, yes. yes I do. Ok, not really; I think just about everyone wore them actually. I did as well, till I got lasik.
wowza, I actually showed up once in this thread. I feel bad, I'm at this summer school thing, and I'm learning about writing rather than drawing! I'll be sure to draw some of you folks some time in the next three weeks while I'm here.
srsizzy on
BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
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Looks good, ill work on him next. ^^
Here are some pointers for 3d workflow.
The setup of the actual character is fine for modeling, but as you can see once he was modeled i then had to do some funny editing on the arms to get them to be horizontal. This is how my particular bones setup is done, so i kinda have to fit/ adjust the model to the skeleton. Now this isnt always the case, other people model thier skelital rig with the arms at a 45degree angle. another way is to model first and build the entire skeletal rig to fit the chracater, but thats about 3-5 times the setup time.
the only other issue was the legs/feet, similar to the arms, but i just had to move them forward a bit.
So basicly the guys body is an object with a skin modifier, the skin literaly follows the bones as you animate the bones, so everything has to line up. and that all starts with a good reference drawing to start it off.
So much FUN!!^^
These are awesome!
The fish eye lens might be making things difficult?
I feel that this bee we have created is very much an avatar of WB. Anyone care to take a shot at drawing one? :P
Is there a double date in Prox and Mango's future?
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Tumblr Behance Carbonmade PAAC on FB
BFBC2
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Top one looks like Alyce.
And I dont need no silly glasses, so its not all of us!
er... the glasses, yes. yes I do. Ok, not really; I think just about everyone wore them actually. I did as well, till I got lasik.
(yeah, I need a lot of work.)
Kind of thrown together in the end. PS crashed on me so I had to salvage what I could from a screenshot.
Tumblr Behance Carbonmade PAAC on FB
BFBC2
EDIT: I just had to draw ze beaver as well - couldn't resist!
And his crazy amputated cousin is attempting to chop him to death!
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