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You are currently talking about Diablo 3

LurkLurk Registered User
edited August 2009 in Games and Technology
dr0neboy wrote: »
New thread, the same topic.

So what do you guys think, 2010 - sooner or later?

Update: Screenies:
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d3_3.th.jpg

d3_4.th.jpg

d3_5.th.jpg


FAQ copied from Blizzard:
What’s new about Diablo III compared to the previous Diablo games?

Exciting new classes like the witch doctor bring new gameplay options to the table. Returning classes, like the barbarian, have been completely redone with new skills to give them a feel unique to Diablo III. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing the player to create unique characters brimming with power.

Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects systems and Havok-powered physics allow the player to lay waste to the Hells' minions in spectacular ways.

Also, Diablo III builds on the random environments of the previous Diablo games by introducing a host of new ways to create random scripted events throughout the game. This creates a dense and exciting world alive with quests, NPCs, dynamic encounters, and viciously challenging new monsters and bosses. Diablo III's environments add a great deal of interactivity to the game, including destructible elements and environmental obstacles that can be turned against your enemies.

In addition, Diablo III will benefit from Battle.net upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and cooperative gameplay even more fun. We'll have more details on all these aspects as well as other exciting new features at a later date.


Can you give an overview of Diablo III's storyline?

It has been twenty years since the events of Diablo II. Of those who faced the Lords of Hatred, Terror, and Destruction in the battle over the fate of Sanctuary, there are few still living who can bear to remember the horrors that the Prime Evils wrought upon the world. And of those who did not witness the terrible events firsthand, most believe the stories to be little more than myth. But something evil is stirring once again in Tristram, and it may already have claimed its first victim: Deckard Cain.


Will there be any other familiar faces in Diablo III (other than Deckard Cain)?

Yes. Players will encounter several new characters as well as a number of characters from the previous games.


Will players be visiting any familiar locations in Diablo III, such as Tristram?

Yes, definitely. Players will return to Tristram and certain other locations from the previous games, and they'll be exploring new areas of Sanctuary as well.


How many character classes are included in Diablo III? What are they?

Five character classes will be included in the game, two of which, the barbarian and witch doctor, were revealed when the game was announced at the 2008 Blizzard Entertainment Worldwide Invitational. The other classes will be announced at a later date.


Will players be able to choose the gender of their character, regardless of class?

Yes. Players will be able to create male and female characters for all five classes.


Will Diablo III be playable over Battle.net? What new features can we expect?

Yes, Diablo III will be playable over Battle.net, and Battle.net will offer some exciting new features to enhance players' Diablo III experience. We'll announce specifics and go into much more detail at a later date.


Will there be a single-player component in addition to multiplayer?

Yes. In addition to battling the hordes of the Burning Hells cooperatively with friends over Battle.net, players will be able to adventure through the world of Diablo III solo. More details on both the single-player and multiplayer experience will be revealed at a later date.


What will questing be like in Diablo III? Will it be similar to Diablo II?

Our plans for the story and quest mechanics are still under wraps. We'll go into detail on those elements of the game at a later date. We can say, however, that we expect to have class-based quests in addition to the main story-line quests.



More answers are available here.

Videos are coming.

Lurk on
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Posts

  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited July 2008
    RE: Wall of Zombies

    Good job explaining what the extra ranks do in that skill!

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  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    edited July 2008
    Good job trying to bash something that Blizzard didn't make the focus of the gameplay video because it is obviously not working properly. Or did you not notice how the mouse wasn't hovered over to display tooltips for more than not-even-a-second?

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  • TheStigTheStig Registered User regular
    edited July 2008
    Spell descriptions are one of those things that's going to get updated about 500 times in the beta. When you have a development team that pretty much already knows how all the skills work they tend to not realize how incomplete a description can be until you get someone that has no clue how to play the game asking questions about it.

    edit: oh i just noticed some spells cost stamina while others cost fury... odd.

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  • SkutSkutSkutSkut Registered User regular
    edited July 2008
    I do hope D3 comes out late next year so I have a comp that can handle it.

  • TheStigTheStig Registered User regular
    edited July 2008
    That's the cool thing, the longer it takes to come out, the cheaper computers that can run it on max will be.

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  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited July 2008
    Henroid.

    I was joking.

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  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited July 2008
    Did anyone else notice that whirlwind goes up to rank 20? Is this one of those things that will clearly change or do you think the really big hitting spells and skills will allow you to really crank them up so that you have to balance being a 1 trick pony vs having multiple skills?

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  • ParisInFlamesParisInFlames Registered User regular
    edited July 2008
    I think they want you to have a full action bar full of useful skills plus 1 + a swap on your mouse. (of course that's completely guessing based off the interface improvements). But I do think we'll see the whole gamut from 1-20 capped spells and not just because level 2 teleport is useless. I do think primary skills will likely be 10-20 point investments. Then again this is based off having a skill tree relatively the same size as D2, if it's massively bigger or smaller there would be more drastic changes in points to max a skill.

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  • captainkcaptaink TexasRegistered User regular
    edited July 2008
    I like the idea of getting most or all skills automatically. I hope they get some of the main ones out faster than D2. There are a good many builds that really lean on level 24 or 30 skills, so those first levels are boring.

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  • SnorkSnork Registered User regular
    edited July 2008
  • captainkcaptaink TexasRegistered User regular
    edited July 2008
    Lower mana cost. Now with synergies, they help out Mana Shield too.

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  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited July 2008
    Telekinesis helps with mana shield.

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  • ZimmydoomZimmydoom Registered User
    edited July 2008
    captaink wrote: »
    I like the idea of getting most or all skills automatically. I hope they get some of the main ones out faster than D2. There are a good many builds that really lean on level 24 or 30 skills, so those first levels are boring.

    Well, ideally if you're getting at least one level in every skill as you progress then you'll have enough assets even at low levels to have an interesting time of it. And if you are hellbent on not wasting a single spell point then you'll probably be wealthy/connected enough to get yourself some low-level +skill items to improve your starter skills until you get to the point where you can spend on what you want.

    Frankly, I think it would be interesting if you were forced to place your skill points upon level up, thus ensuing a more even progression. 99 levels would still give you plenty to spend in high-level stuff, and it would force a more interesting choice to either put the points in skills that help now (which the game would be balanced to encourage) or skills that would help later due to synergies and such. I always found it a little silly that my character would remain a relative dunce until he hit level 24/30 and suddenly would become a master of all these extremely advanced techniques.

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  • W2W2 Registered User regular
    edited July 2008
    delroland wrote: »
    Let me rephrase that for all the comedians out there:

    I believe all characters get all skills FOR THEIR CLASS. No assassomancers here, just jackassomancers.

    Edit: what I want to know is if Blizzard has officially confirmed this gameplay change, or if I have only heard wild internet speculation and rumor.

    Sorry dude, wasn't trying to be a comedian.


    That sounds pretty good, actually, WoW-style.

  • CG FaggotryCG Faggotry Registered User regular
    edited July 2008
    Can I just say I am extremely excited by Diablo III. I am also a whore for Blizzard's sexy website.

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  • ZimmydoomZimmydoom Registered User
    edited July 2008
    Pretty much everybody who has a PC built in the last five years is excited about Diablo III. You can't not be.

    I think I'm in the minority, though, who thinks that the delay for this will not be as great as the delay for Starcraft II. Once the engine, scenarios, and sound are set the game is basically good to go to beta; the rest is just tweaking stats on items, skills, and mobs which will happen post-release anyway. I would guess that they'll get it to the point where it's stable and 90% balanced and then go ahead and release her and let the community iron out a lot of the little things.

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  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited July 2008
    I don't mind colors, really, I just wish the character models didn't make me think of this just Blizzard making a straight up Dota game. Like, fuck bases and armies, lets put you in control of one WarCraft hero and call it Diablo.

    That's what the graphics look like to me. Keep the cartoony looking shit in the 'Crafts (because SC2 looks kinda cartoony to me as well).

    steam_sig.png
  • TheStigTheStig Registered User regular
    edited July 2008
    That's funny, when I first played warcraft3 I was all like "lol, this is just warcraft2 with diablo characters in it". And now people are like "This is warcraft3 with just the heros and none of the warcraft"
    Also... paintings != cartoons.

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  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited July 2008
    What? Diablo 2 and Warcraft 3 look nothing alike.

    It's been an issue I've had with Blizzard ever since they went 3d. All of their 3d shit looks all blocky and fake like a cartoon character or something.

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  • TheStigTheStig Registered User regular
    edited July 2008
    I have yet to see a blocky sunday morning cartoon since reboot. There is no way D3's graphics would have been considered blocky 3 years ago. Quake wasn't considered blocky when it first came out yet the models have far fewer polys than anything in D3 and certainly no one said it looked cartoony. It's just a fact that blizzard makes games that you don't need a brand new $2000 computer to run so yes it may look blocky compared to those screen shots of the latest FPS that your 2 year old computer can't run.

    Do you seriously want high poly characters when you have 100 skeletons on screen?

    Also:
    I don't mind colors, really, I just wish the character models didn't make me think of this just Blizzard making a straight up Dota game. Like, fuck bases and armies, lets put you in control of one WarCraft hero and call it Diablo.

    That's what the graphics look like to me. Keep the cartoony looking shit in the 'Crafts (because SC2 looks kinda cartoony to me as well).

    You're the one who said it looked like warcraft3, not me.

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  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited July 2008
    If Diable 3 ends up having a pure Arcana type mage, then I hope it plays like a faster, more mobile version of the Mage from WoW. Frankly I would kill to have it so.

    The magic, in particular the frost line, really had a nice combo-esque synergy to it. I also really want to be able to have many types of spells I need to use instead of spamming the same spell over and over. I want to have to use some skills more strategically and even defensively instead of just throwing my room clearing high damage spell at everything.

    For those that never played, heres a sum up of the frost mage and talents: Your spells slow them down, which you can increase the damage and increase the slowing effect. Now if you take certain talents attacking a frozen target will increase the crit chance of spells by 50%. Well if you take this other talent then almost all your spells have a chance to freeze them, even if they normally didn't. Then theres other talents that increase range or decrease mana costs, etc.

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  • JesuitsJesuits Registered User
    edited July 2008
    At this point I almost want infractions handed out to people who think the graphics are cartoony. God.

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  • GatsuiokiGatsuioki Registered User
    edited July 2008
    IT NEEDS A CRYENGINE AND A COFFEE FILTER WITH GRIT!

    AMIRITE?!

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  • MonstyMonsty Registered User regular
    edited July 2008
    Give me a slick BNet interface and add/upgrade servers to keep lag from spiking, and I'm happy as a me in shit.

    Well, that and make the witch doctor cooler than the necro so I don't whine about his most-likely exclusion.

  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited July 2008
    The Witch Doctor already is.

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  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    edited July 2008
    I agree. The synergy of skills with summoned pets is fantastic.

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  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited July 2008
    Also they have ritualistic wars with other clans to sacrifice their warriors.

    Come on.

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  • MonstyMonsty Registered User regular
    edited July 2008
    Hey, I didn't say he wasn't cooler. Just that I demand it!

  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    edited July 2008
    Also they have ritualistic wars with other clans to sacrifice their warriors.

    Come on.

    Not to sacrifice their warriors. To replenish their witch doctoring supplies. Because only those worthy of sacrifice are of any use.

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    - @Ludious
    PA Lets Play Archive - Twitter - Blog (6/15/14)
  • The_LightbringerThe_Lightbringer Registered User
    edited July 2008
    While I'm not against former good guys turned evil, I hope it isn't used so much or at least isn't as black and white.

    Especially the pally and necro, if you HAVE to fight em I hope its under the circumstances that they think the ends justify the means, none of this corrupted by the fell influences of Diablo.

    Also, my perfect diablo 3 storyline: The forces of darkness manages to gain a foothold on Sanctuary and begin flooding it with its legions, the first act consists of you trying to stem the tide and help set up a resistance.

    In the second act, Tyrael finally convinces the heavenly host to act.... unfortunately they decide to destroy sanctuary and take out hell in the process, much to Tyrael's shock. As angels swoop down and compell the church to help destroy the planet, you go stop them from performing their task.

    In the third act, it is decided that a new world stone is to be formed. Blah blah blah you journey both into heaven and hell to grab the necessary componants. divided into 2 acts maybe?

    In the final act, as Tyrael rebuilds a new Worldstone, both the armies of heaven and hell clash around your location. So you basically have to defend the construction

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  • MonstyMonsty Registered User regular
    edited July 2008
    The barb made out alright. I would have to assume at least some of the others are okay, too. I could easily see the necro and sorc being corrupted by the pursuit of power, or some other cliche nonsense.

    I hope the pally didn't succumb to evil. It just...is a much greater fall that was already done well enough with Arthas. Let him be!

  • The_LightbringerThe_Lightbringer Registered User
    edited July 2008
    I am perfectly fine with an old grizzled paladin who sounds like Morgan Freeman, sacrificing himself to buy you time to save the world.

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  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    edited July 2008
    The barbarian did NOT make it out alright. Arreat isn't a mountain anymore. The entire basis of their culture is gone. Barbarians are misplaced in the world.

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    - @Ludious
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  • MonstyMonsty Registered User regular
    edited July 2008
    Henroid wrote: »
    The barbarian did NOT make it out alright. Arreat isn't a mountain anymore. The entire basis of their culture is gone. Barbarians are misplaced in the world.

    I thought they said he was the same one as D2... are you playing a villain this time around?!

  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    edited July 2008
    I think you misunderstood what I said.

    "Ultima Online Pre-Trammel is the perfect example of why libertarians are full of shit."
    - @Ludious
    PA Lets Play Archive - Twitter - Blog (6/15/14)
  • MonstyMonsty Registered User regular
    edited July 2008
    I was thinking the same thing. Oh, well!

  • KingMooKingMoo Registered User regular
    edited July 2008
    Talith wrote: »
    If Diable 3 ends up having a pure Arcana type mage, then I hope it plays like a faster, more mobile version of the Mage from WoW. Frankly I would kill to have it so.

    The magic, in particular the frost line, really had a nice combo-esque synergy to it. I also really want to be able to have many types of spells I need to use instead of spamming the same spell over and over. I want to have to use some skills more strategically and even defensively instead of just throwing my room clearing high damage spell at everything.

    For those that never played, heres a sum up of the frost mage and talents: Your spells slow them down, which you can increase the damage and increase the slowing effect. Now if you take certain talents attacking a frozen target will increase the crit chance of spells by 50%. Well if you take this other talent then almost all your spells have a chance to freeze them, even if they normally didn't. Then theres other talents that increase range or decrease mana costs, etc.

    I'm with you on this one. Mages should be a class that could really have cool combos and synergies but no game has ever really done it right. I can't quite comment on how it was done in WoW because it's relatively easier to implement that stuff when combat is so much slower.

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  • DanHibikiDanHibiki Registered User regular
    edited July 2008
    I hope they don't stick too heavily with the elemental attacks for the spell casting class in this one. It would be nice to have some spells that can do normal magic damage for solo players.

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  • MonstyMonsty Registered User regular
    edited July 2008
    No shit. It'd be sexy tasty if absolutely any build could kill 100% of the monsters solo on any skill.

    I'm talking without mercenaries or any other odd gear trickery.

  • SnorkSnork Registered User regular
    edited July 2008
    Monsty wrote: »
    No shit. It'd be sexy tasty if absolutely any build could kill 100% of the monsters solo on any skill.

    I'm talking without mercenaries or any other odd gear trickery.
    I have a feeling that would make co-op too easy, though.

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