The game: A One Dungeon Adventure in Paragon Tier Eberron: Little Diplomacy, Much Headknocking
The Level: 20
The Point Buy: 22
Your Job: Post what role you want to play in this thread. Then, with the people who get in, hash out a short history of your group as Eberrons finest Paramilitary force this side of Darguun(which means "in Sharn"). You can be as wild and outlandish as you want and integrate yourself into the history of the world as much as you want, it isn't likely to matter. Ill need 5 of you.
My Job: To make this work and design some interesting encounters.
My Real Job: TPK
Supplements Allowed: Racial Supplements from Dragon, Plus any Eberron race in the MM(Dopplegangers, Goblins, Hobgoblins, Orcs, Gnomes, Shifters). Likely any racial supplement released between now and when the game starts.
Things to not worry about: Dragonmarks, you don't have any. Cool Eberron specific items just describe the base PHB items as if they were cool Eberron specific items.
Things to worry about: Next of Kin, ritual components, Magical Beasts and Monsters of all kinds. Aberrations, Hags(well, only 3 of them), Undead, Rakshasa, Lava.
Time and Place: Saturday Morning EST, exact time TBD, exact date TBD on map tools.
The Fluff: Three days ago the Accord that ended the last war was signed. Yesterday, you and your friends returned to Sharn, beaten, but not broken and only survivors of the Day of Mourning. Today, a haggard looking old man collapsed after beating down the front door to your guild and residence at Deathsgate.
Before he died he handed you a piece of paper with only "57 Mulligan Bone Alley" scrawled on it and said "She's taken them. All 12. She has the Accord. Only you can stop her, you haven't much time". This was most unusual. You had known this man since before the war, the tattoo was unmistakable. This was Pharamond De'Cannith. He would have been 31 next month. The dragonmark which had sprawled across his back and down under his arms had been exactingly flayed from his body, clearly recognizable despite his now sagging flesh.
Posts
Though i may let you multi-class artificer, not sure yet.
ed: also there are some powers in the artificer list that i do not like(too strong or easily abusable).
e~ If someone else has their heart set on leader, I would play a defender(likely paladin) as a second option.
I'll roll up someone for an off tank - striker hyrbid, if that's alright and I'm allowed in.
Edit: MapTools? Urk. Darn. I'll have to pass.
I can do that but probably no longer than noon, if that works. Yup, I'll go defender/striker.
90% done.
I ended up dumping the artificer ambitions despite the mentioned multi-class potential... too much fun stuff in the Warlord as is, so I went with a less tinker and more drill sergent angle.
e~ Wait, bugbear isn't in your list... goblinoid but not a goblin. Is it legal or shall I swap races?
Still need 2 people.
But we need a controller yes Just set your alarm!
I should admit that I know next to nothing about Eberron.
Eberron specific knowledge will not be required. This is more or less a dungeon romp. You might have more fun if you know some Eberron stuff. But all you really need to know is that dragonmarks(the thing flayed from your friends back) are fairly important and the setting plays in one of a few iconic styles that are mainly nior, and beat-em-up/comic book adventure.
What kind of group should we be, an efficient, well-oiled military machine, or a band of (extremely competent) misfits? I'm leaning towards the latter, myself, since my current character concept is a very laid-back kind of guy.
Jordan of Elienor, Human Shaman
Competent Misfits fits well on my end :^: (seasoned bugbear battle captain veteran etc)
Goumindong, are MM races ok? I'll likely be a human, but just in case. Also, how about the Dragon mag illusionist spells?
Thanks, missed the part on the races. Excited!