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Space Siege: Shoot Aliens, Collect Loot, Replace Eyes, Lose Humanity. Demo Out!

devoirdevoir Registered User regular
edited August 2008 in Games and Technology
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Space Siege is a PC sci-fi action RPG from Chris Taylor's Gas Powered Games to be published by Sega and released on August 22nd, 2008.

Wikipedia:
Space Siege takes place on a massive space colonization ship under attack by an alien foe that has annihilated the planet Earth before the game begins. Chris Taylor has described the plotline as introducing a moral dilemma regarding human cybernetic augmentation. Players have the choice to replace body parts with cybernetically enhanced components throughout the game, to more effectively counter the alien threat at the sacrifice of their humanity. However, the greatest bonus that comes near the end of the game is only accessible if the player remains human. Choosing the "pure path" allows players to upgrade their robotic sidekick and powered armor.

Shawn Green, associate producer of Space Siege for Sega, stated that "a console version is something that's being considered right now. But currently it's not confirmed".

Official Site: http://www.spacesiege.com/spacesiege/

Gameplay revolves around standard point and click action RPG combat with both melee and ranged weapons. The equipment systems are apparently centred around a number of base weapons which you can then augment with the components you get from the automatic breakdown of loot. Further customisation is possible through skills and also the cybernetic augmentation of your character. You also have a robotic companion who you will also upgrade to help kick ass along with you.

There is multiplayer, but not as co-op of the singleplayer campaign; there is a completely seperate campaign for multiplayer.

Gametrailers.com videos: http://www.gametrailers.com/game/5349.html
Gamevideos.com gameplay video: http://gamevideos.com/video/id/17119

Screenshots:
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Demo: (Just under a gig)
http://www.fileshack.com/file.x/12628/Space+Siege+Demo
http://nzone.com/object/nzone_spacesiege_downloads.html
http://www.gamershell.com/news_56396.html
http://computergames.ro/en/downloads/viewitem/id/11497/name/space-siege-demo.html
http://games.internode.on.net/filelist.php?filedetails=19536
http://www.bigdownload.com/games/space-siege/pc/space-siege-demo <-- Help out intercept's friend and hammer his mirror?
http://www.fileplanet.com/189886/180...e-Siege---Demo <-- As requested by The_Spaniard

You might expect some demo impressions at this point, but unfortunately I don't have time to download it myself tonight and tomorrow when it's finished downloading I'm going to be stuck at an airport. Apparently it's fairly low in content, running for about fifteen minutes (at 935mb, that's over 62mb per minute! Over a megabyte per second of gameplay!), but well polished.

Hopefully it's decent and we might be able to get some multiplayer action happening when the game comes out in under a month.

devoir on
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    WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    edited July 2008
    I would give this a try

    Wulf on
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    brynstarbrynstar Registered User regular
    edited July 2008
    Wow, I didn't realize this was coming out next month. Thanks for the heads-up about the demo! I'll have to check it out later today. I love the Dungeon Siege games, and I've been looking forward to this.

    brynstar on
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    subediisubedii Registered User regular
    edited July 2008
    Tried the demo. Was way too short to give any real impression of the game. It literally lasted me maybe 15-20 minutes. If the game centres around RPG mechanics, the least they could have done is allowed me to level up a few levels and put points into stuff. Upgraded my weapons a bit with scrap but not enough to really be able to tell any difference. Thought needing to get a cybernetic arm to use the minigun was a nice touch though.

    Having said that, it seems like a sci-fi Diablo, which if I'm honest, is something I've been hankering after for a long time.

    subedii on
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    devoirdevoir Registered User regular
    edited July 2008
    subedii wrote: »
    Tried the demo. Was way too short to give any real impression of the game. It literally lasted me maybe 15-20 minutes. If the game centres around RPG mechanics, the least they could have done is allowed me to level up a few levels and put points into stuff. Upgraded my weapons a bit with scrap but not enough to really be able to tell any difference. Thought needing to get a cybernetic arm to use the minigun was a nice touch though.

    Having said that, it seems like a sci-fi Diablo, which if I'm honest, is something I've been hankering after for a long time.

    Thanks for the impressions. How'd you find the UI? Graphics? Controls? Is combat fun?

    devoir on
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    subediisubedii Registered User regular
    edited July 2008
    devoir wrote: »
    subedii wrote: »
    Tried the demo. Was way too short to give any real impression of the game. It literally lasted me maybe 15-20 minutes. If the game centres around RPG mechanics, the least they could have done is allowed me to level up a few levels and put points into stuff. Upgraded my weapons a bit with scrap but not enough to really be able to tell any difference. Thought needing to get a cybernetic arm to use the minigun was a nice touch though.

    Having said that, it seems like a sci-fi Diablo, which if I'm honest, is something I've been hankering after for a long time.

    Thanks for the impressions. How'd you find the UI? Graphics? Controls? Is combat fun?

    Graphics are OK. I actually spent some time getting used to the controls because I kept trying to play it like Shadowgrounds (direct character control via WASD ) instead of like Diablo ( click to move / attack, hold shift to hold position and fire).

    UI is decent. It wouldn't let me reconfig my controls, but basically you've got your powers on a hotbar across the bottom, labled 1-10, and you press the corresponding number (or 0 in the case of 10 I guess) to activate it. Apparently F1 to F10 corresponds to your robot sidekicks powers, but that wasn't in the demo either). One BIG plus is the loot vacuum, which does exactly what it sounds like. After a battle you just press Z and all the loot on the floor gets sucked up and collected in a flash. So much more handy than having to click on everything.

    Occassionally you come by medical rooms where you can stop to recharge your health and upgrade your weapons with scrap metal you've picked up (fire rate, damage, critical rate etc. ). You also carry 4 medipacks. You can also encounter machines designed to fit you with any cybernetic parts you find.

    As for the combat, like I said the demo was far too short to judge. Seemed OK, but without being able to properly upgrade my weapons and powers, I can't really tell how fun that'll be, especially when the harder enemies start coming. There's melee weapons and ranged weapons, with the usual statistics (Melee does more damage, ranged puts you at less risk etc.). Plenty of the standard explosive barrels and things scattered around to attack enemies with.

    Realistically the game's likely to live or die more on the multiplayer, like any other Diablo clone. If there's enough possibilities for people to specialise their characters then it could end up being really good fun. Otherwise if people just end up as generically the same (as far as I can tell there aren't any directly chosen "classes" of character, so it has to come down to individual customisation), then it's probably going to tank.

    subedii on
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    brynstarbrynstar Registered User regular
    edited July 2008
    Thanks for the impressions Subedii, sounds pretty neat. I especially like the sound of the loot vacuum. It's not surprising that the graphics weren't mindblowing, as Dungeon Siege was never on the technological forefront. It never bothered me too much since those games were huge and only had one load screen.

    brynstar on
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    subediisubedii Registered User regular
    edited July 2008
    brynstar wrote: »
    Thanks for the impressions Subedii, sounds pretty neat. I especially like the sound of the loot vacuum. It's not surprising that the graphics weren't mindblowing, as Dungeon Siege was never on the technological forefront. It never bothered me too much since those games were huge and only had one load screen.

    It's surprising, but I'd say that Shadowgrounds: Survivor looks a LOT more impressive. It has a really good lighting / shadow model, and the levels are designed to play off the lighting from your torch and stuff. Really quite impressive for an indie game.

    That's not to say that Space Siege's graphics look bad. They're good enough and realistically you're not going to be paying too much attention to them when you're shooting things. What Space Siege is going to come down to is the gameplay mechanics.

    Pity they didn't really get to show us those. Aside from how the game works as a technicality, they could have at least thrown in part of a multiplayer mission for people to try out.

    subedii on
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    FireflashFireflash Montreal, QCRegistered User regular
    edited July 2008
    That sounds like another Too human.

    Fireflash on
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    subediisubedii Registered User regular
    edited July 2008
    Fireflash wrote: »
    That sounds like another Too human.

    We really don't know how the game's going to turn out at this stage. If the demo had been long enough to give me an idea of how it played, I could've easily made this a day 1 purchase. Now I'm just waiting on the reviews.

    subedii on
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    interceptintercept Registered User regular
    edited July 2008
    Just to shamelessly help out a friend, his site BigDownload.com offers a super fast, no bullshit, no ad mirror to download it quickly from.

    http://www.bigdownload.com/games/space-siege/pc/space-siege-demo

    Getting it at 1.2 MB downstream from this link ATM.

    intercept on
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    wwtMaskwwtMask Registered User regular
    edited July 2008
    So I liked Dungeon Siege quite a bit. Is this about on par with it?

    wwtMask on
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    KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited July 2008
    Wait. WAIT.

    This is Dungeon Siege? In space? Made by the Dungeon Siege guys? IN SPACE?

    Why have I never heard of this game before and why is there suddenly a demo and why is my connection so slow and it takes an hour and why are my pants filled with a strange liquid of alien origin????

    Klyka on
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    FireflashFireflash Montreal, QCRegistered User regular
    edited July 2008
    subedii wrote: »
    Fireflash wrote: »
    That sounds like another Too human.

    We really don't know how the game's going to turn out at this stage. If the demo had been long enough to give me an idea of how it played, I could've easily made this a day 1 purchase. Now I'm just waiting on the reviews.

    Nah I wasn't talking about the outcome/quality of the game. A Sci-fi hack n slash rpg with a human character that enhances his abilities with cybernetic upgrades, that made me think of Too Human.

    Fireflash on
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    RainbowDespairRainbowDespair Registered User regular
    edited July 2008
    Since they were mentioned and I don't feel like starting a new thread, how are the Shadowgrounds games? I see they're up on GameTap and I've considered giving them a try, but haven't gotten around to it yet.

    RainbowDespair on
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    tofutofu Registered User regular
    edited July 2008
    I have never heard of this. I liked Dungeon Siege but the gameplay video looked pretty lame.

    tofu on
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    tbloxhamtbloxham Registered User regular
    edited July 2008
    15 minutes? No demo should take longer to download and install on a PC than it takes to play through. It's a hack and slash game, you have to let people scoop up some loot and gain a level or too or how do we know if it's any good?

    tbloxham on
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    brynstarbrynstar Registered User regular
    edited July 2008
    Klyka wrote: »
    Wait. WAIT.

    This is Dungeon Siege? In space? Made by the Dungeon Siege guys? IN SPACE?

    Why have I never heard of this game before and why is there suddenly a demo and why is my connection so slow and it takes an hour and why are my pants filled with a strange liquid of alien origin????

    Yup that's what it is. I think it has one of the most delightfully ludicrous titles as well. :)

    At least they didn't call it Space Dungeon Siege. Though that actually might have worked...

    brynstar on
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    PSN ID : Xander51 Steam ID : Xander51
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    interceptintercept Registered User regular
    edited July 2008
    Installing now. I'll let you guys know if it's good, but just as a forewarning, I find clicking RPGs mind numbing to begin with.


    EDIT: Nevermind it won't even run. 64-bit Vista can lick big sweaty donkey balls.

    intercept on
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    KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited July 2008
    brynstar wrote: »
    Klyka wrote: »
    Wait. WAIT.

    This is Dungeon Siege? In space? Made by the Dungeon Siege guys? IN SPACE?

    Why have I never heard of this game before and why is there suddenly a demo and why is my connection so slow and it takes an hour and why are my pants filled with a strange liquid of alien origin????

    Yup that's what it is. I think it has one of the most delightfully ludicrous titles as well. :)

    At least they didn't call it Space Dungeon Siege. Though that actually might have worked...

    In the Name of the Space Marines: A Space Dungeon Siege Tale


    And the gameplay videos make this look like a Dungeon Siege 2 mod. Or Total Conversion.
    Which isn't necessarily a BAD thing.

    Klyka on
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    brynstarbrynstar Registered User regular
    edited July 2008
    Klyka wrote: »
    brynstar wrote: »
    Klyka wrote: »
    Wait. WAIT.

    This is Dungeon Siege? In space? Made by the Dungeon Siege guys? IN SPACE?

    Why have I never heard of this game before and why is there suddenly a demo and why is my connection so slow and it takes an hour and why are my pants filled with a strange liquid of alien origin????

    Yup that's what it is. I think it has one of the most delightfully ludicrous titles as well. :)

    At least they didn't call it Space Dungeon Siege. Though that actually might have worked...

    In the Name of the Space Marines: A Space Dungeon Siege Tale


    And the gameplay videos make this look like a Dungeon Siege 2 mod. Or Total Conversion.
    Which isn't necessarily a BAD thing.

    I'm pretty sure it runs on an upgraded DS 2 engine. It has the same little loading dots when you boot it up... I only got to spend a minute with it earlier, I should have more time for the brief demo later today.

    brynstar on
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    tofutofu Registered User regular
    edited July 2008
    Runs awful and looks awful on my computer. Gonna have to pass.

    tofu on
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    interceptintercept Registered User regular
    edited July 2008
    Just finished the demo. The whole thing took like 15 minutes.

    Alot shorter than downloading and installing as subedii pointed out, and that's bad. However, from a guy who doesn't like clicky-RPGs, it's pretty fun. Looks like you can customize your characters a lot, but the limited powers you are given all seem to do the same thing. Hopefully that's different in the full release. It addresses a lot of the mundane shit you have to do in point and click games by streamlining a bunch of stuff. Camera and character control is easy and intuitive, and when there's a bunch of stuff to pick up on the floor you don't need to run around to snag every single item. Just hit Z and everything on screen is immediately swallowed into your gauntlet.

    intercept on
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    KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited July 2008
    I just read that this game has no leveling,no exp and no loot....

    Is this true?

    Klyka on
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    interceptintercept Registered User regular
    edited July 2008
    Klyka wrote: »
    I just read that this game has no leveling,no exp and no loot....

    Is this true?

    I don't think so, because I quite clearly saw two skill trees. I wasn't able to get any skill points to level up in the demo cause it was so damn short, though.

    You can upgrade your dude with cybernetic limbs, pick up a bunch of new weapons (lootz), modify those weapons, modify your armor, etc. There didn't seem to be an inventory in the sense that you pick up a new chestpiece, armor, bracers, etc, but I assume there are different tiers of cyborg limbs to be found the more you progress through the game.

    Pretty sure you can't adjust character stats, and character stats are non-existent. However, improving your damage, crit, weapon speed and crit damage comes from collecting materials to upgrade whatever weapon you prefer using.

    intercept on
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    subediisubedii Registered User regular
    edited July 2008
    Since they were mentioned and I don't feel like starting a new thread, how are the Shadowgrounds games? I see they're up on GameTap and I've considered giving them a try, but haven't gotten around to it yet.

    Shadowgrounds was an OK game, very much a run and gun kind of game, Smash TV style controls. Replaying it a second time I enjoyed it more though. You collect upgrade parts as you go along which allow you to modify your ten weapons to give them upgrades and special abilities.

    I actually liked Shadowgrounds: Survivor a lot more though. The gameplay seemed a lot more refined and cohesive compared to the first one. The level design in particular looked really good, they really developed the look of the game a fair amount from the first game. Having three separate characters making use of different weapons was also a good idea, made the gameplay feel more focussed.

    If you're looking for fairly unpretentious running and gunning, I'd definitely recommend them. The only real problem I had with them was lack of online co-op. You can have several people going through the campaigns co-op, but only on the same PC, which is a real shame. I think the game would've garnered quite a bit of a community if they had had online co-op.

    That and you might find Survivor a bit too easy. I know I did, and that was on the hardest difficulty setting. The difficulty might ramp up in co-op but I haven't had the opportunity to try it with anyone yet.

    subedii on
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    subediisubedii Registered User regular
    edited July 2008
    intercept wrote: »
    Klyka wrote: »
    I just read that this game has no leveling,no exp and no loot....

    Is this true?

    I don't think so, because I quite clearly saw two skill trees. I wasn't able to get any skill points to level up in the demo cause it was so damn short, though.

    You can upgrade your dude with cybernetic limbs, pick up a bunch of new weapons (lootz), modify those weapons, modify your armor, etc. There didn't seem to be an inventory in the sense that you pick up a new chestpiece, armor, bracers, etc, but I assume there are different tiers of cyborg limbs to be found the more you progress through the game.

    Pretty sure you can't adjust character stats, and character stats are non-existent. However, improving your damage, crit, weapon speed and crit damage comes from collecting materials to upgrade whatever weapon you prefer using.

    I think character stats might change. If you look at the stats for the cyborg arm, it says something like +5 to strength. In the demo itself you don't get to level up, but I'm guessing when you do some of those stats might increase.)

    The cybernetics appear to be the equivalent of armour and helmets and stuff. You also get a robot sidekick whom you upgrade with equipment over the course of the game. Apparently the storyline is affected differently if you choose to remain human and not use any cybernetic upgrades (and I'm not sure, but going that route may or may not give you more options for your sidekick robot)

    So yeah, it does appear to have all the standard RPG stuff. One interesting difference though is that it appears that there's a set list of 10-ish weapons (so no random weapon drops). These are upgraded with the scrap you find.

    I suppose it might be possible that there are going to be more "advanced" versions of weapons and weapons drops to be obtained later on, but at the moment it looks as if you start off with the base weapons and then upgrade them in the manner that you want.

    subedii on
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    warder808warder808 Registered User regular
    edited July 2008
    intercept wrote: »
    Just to shamelessly help out a friend, his site BigDownload.com offers a super fast, no bullshit, no ad mirror to download it quickly from.

    http://www.bigdownload.com/games/space-siege/pc/space-siege-demo

    Getting it at 1.2 MB downstream from this link ATM.

    Good speed on the download, will take less than 10 minutes to complete.

    warder808 on
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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited July 2008
    Played through the demo and it was pretty fun. Haven't played a game like this in awhile but it reminded me of the one game that came with some ATI Rage card. I enjoyed it and will probably pick it up when it gets released. One thing I must say is that the cutscenes aren't bad and the intro movie was pretty fucking cool.

    Darmak on
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    captainkcaptaink TexasRegistered User regular
    edited July 2008
    I need to pick up the demo when I get back to my home computer. I kind of liked Dungeon Siege, but it definitely had room for improvement.

    Is the robo buddy supposed to be AI controlled or do you control both of you?

    captaink on
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    ZombiemamboZombiemambo Registered User regular
    edited July 2008
    Downloading now.

    Zombiemambo on
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    FatsFats Corvallis, ORRegistered User regular
    edited July 2008
    Pretty darn mediocre. Maybe if the demo was longer I could get a better feel for it. I did enjoy shooting the pressure canisters.

    Fats on
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    exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited July 2008
    Wait. WAIT.
    This is Dungeon Siege? In space? Made by the Dungeon Siege guys? IN SPACE?

    FUCKING DOWNLOADING NOW

    There is no way I can be let down by this game.

    exoplasm on
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    Ah_PookAh_Pook Registered User regular
    edited July 2008
    i really want this to be awesome but the gameplay videos look intensely blah. i'll give it a shot though, because the thought of a quality sci fi hack n slash dungeon crawl is highly appealing.

    Ah_Pook on
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    CarbonFireCarbonFire See you in the countryRegistered User regular
    edited July 2008
    Had high hopes for this game, but after the demo, those hopes are all but dashed. Controls are clunky and unintuitive, making it hard to really get into the combat. The lack of weapon and armor loot (beyond generic upgrade points) is a real downer, and the cybernetic angle just seems like a gimmick more than an interesting game mechanic. Perhaps the full game will offer more, but this demo now has me doubting.

    All I want is a Shadowgrounds / Diablo Hybrid with at least 4-player Online Co-op. Is that so much to ask?

    CarbonFire on
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    RandomEngyRandomEngy Registered User regular
    edited July 2008
    intercept wrote: »
    Installing now. I'll let you guys know if it's good, but just as a forewarning, I find clicking RPGs mind numbing to begin with.


    EDIT: Nevermind it won't even run. 64-bit Vista can lick big sweaty donkey balls.

    Running it fine with Vista x64 over here. Had to run the .exe from the Program Files directory though as it didn't seem to make any shortcuts anywhere.

    The game seems to be quite fun. The controls are fine and the combat is interesting. Also there's something strangely satisfying about "collecting" your experience. The combat and promise of new skills and abilities seems like a solid enough concept to me that it doesn't need a really detailed loot system. Moves it a bit closer to the action category but that's alright with me.

    RandomEngy on
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    exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited July 2008
    My impressions: totally awesome.

    My only complain is the camera. It doesn't let me look quite straight ahead, and the zoom kind of sucks...

    Otherwise I'm totally getting this on day one.

    exoplasm on
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    TechBoyTechBoy Registered User regular
    edited July 2008
    Why does the interface (the skill trees and upgrade windows and really all of it) look like it was made for some lame flash game?

    I loved Dungeon Siege's interface, this one is just poor.

    Rest of the game could be okay, hard to say from the short short short demo :|

    TechBoy on
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    subediisubedii Registered User regular
    edited July 2008
    On the plus side, this made me go back and try the Dungeon Siege II demo, which surprisingly (for me) I'm enjoying.

    If the full game can evoke that feel of gameplay but without the ridiculous fantasy story, I'm in.

    subedii on
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    penguinsaucepenguinsauce Registered User new member
    edited July 2008
    sounds interesting, i'd give any RPG that's not fantasy based a try.

    penguinsauce on
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    Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited July 2008
    exoplasm wrote: »
    Wait. WAIT.
    This is Dungeon Siege? In space? Made by the Dungeon Siege guys? IN SPACE?
    FUCKING DOWNLOADING NOW

    There is no way I can be let down by this game.

    Really? Wasn't Dungeon Siege pretty underwhelming?

    Forever Zefiro on
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