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Assassin's Creed: Discreet Shankings Abound
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Also allow me to perma kill some of those annoying preachers.
"A crusade for what? Ignorace? Violence?"
I was about ready to start killing all those guys, too.
edit: hahah, beaten.
I mean, there's a lot of things in the game (climbing the observation points, that weird "in the zone" thing with the colors, the briefings from the guys at the chapter house telling you where to go) that are completely pointless if all you need to do is go from one labelled point on the map to another.
I think it would have been a much more enjoyable game if you had to actually, you know, track down the guy you have to pick-pocket buy climbing and then examining the crowds, or by paying attention to the scripted cues, rather than just running to a waypoint. I realize you can actually play that way buy turning the GPS and HUD off, but most people don't think to do that, because most games default to the way they are supposed to be played, not the other way around.
Does anyone know if they added achievements this on the PS3? I haven't played it since the release to the firmware...
I loved Assassin's Creed because I approached it as an adventure game instead of a stealth/third-person action trip... To me the real game was Desmond uncovering why he was imprisoned more than how I could "shank target X" the best. I think that attitude coloured my expectations for AC because I went in for a more slow-burn experience akin to the early Sierra/Lucasart's SCUMM type games.
And frankly after MGS4 and my current first go at DMC..er.. 4, AC's cutscenes are fucking anorexic... And I didn't find them long-winded to begin with.
I played the entire game without minimap and only with the healthbar enabled.
I climbed the towers,looked around in eagle vision to spot important people and made my way through the streets.
I basically knew all cities like I'd been living in them for years.
And this.
That's definitely the way it's supposed to be played--I just wish they had mentioned it in the manual or something.
Instead after you cleared an area.. it was dead. Sure, there were guards and shit, but I wanted something a little more sandboxy to play around in. Some level of actual AI.
Also, an explanation as to how random Crusades era grunts could pull the same running leaps and climbs I could across the rooftops.
Ps - Search button is fun
I think the problem with the climbing is that it's so slow compared to the rest of the action. Running from rooftop to conveniently placed wooden platform to lantern posts or whatever was great because, if you aimed Altair correctly, you could get a hell of an acrobatic run going.
Climbing, on the other hand, was boring because there wasn't any real sense of flow. It was all "grab nub; climb; grab nub; climb; grab window frame; climb; grab wall; climb."
I hope the next one is a bit more logical and dynamic in nature. Walking around as Rambo Monk without anyone really noticing isn't very interesting. I'd love it if they forced you to find various disguises and weapons. How cool would it be to dress like a powerful merchant, only to stab some other wealthy aristocrat in plain view, then parkour your way to freedom? It would also help if there was more than one way to enter a city.
What I'd really like would be a move to kill those annoying obstacles, like beggars, in a discrete way and then prop them up on a bench like they're napping.
And, dammit, no matter who the new assassin is, they better not sound like Generic White Guy #2 From The Midwest again.
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Hidden blade counter is also an insta-kill, and thank god for that, because the "stealth" aspect is thrown right the fuck out in the last part of the game.
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Maybe some modder will come out with a way to stab the unskippable cutscenes? STAB STAB!!
It's an exercise in frustration, but as soon as you start using Dodge and knowing which attack has the biggest window for counters, enemy encounters become an all-you-can-stab buffet.
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I guess they needed to set things up for a sequel where Mulder & Scully fight the future, but apart from that, it detracted a great deal from the game, IMO.
It was also thrown out at the end of every mission. Was there any way to get an escape route and avoid the guards after you killed a guy?
no, see, the whole point of the assassinations was to get a hundred or so guards chasing you through the city, because the chases are the fun part of the game.
http://upload.wikimedia.org/wikipedia/commons/6/67/AssassinsCreed_The_Piece_of_Eden_Map.png
I thought the idea behind an assassination (at least a "public" one) was to have the target suddenly drop dead, and no one know who/what caused it.
Such as in 8/9 of the kills in the "book-burner" mission. Every other one had gone down with a single throwing knife to the head, tossed from a rooftop, and then I do the vanishing act. No problems. No alerts.
But then I do the same to the last guy, throwing knife to the back of the head, get ready to r- wait, what the fuck? He's alive? And suddenly everyone knows exactly where I am and they're alerted? And the guy's fleeing? What the shit?
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The sci-fi reminded me of Spriggan, and gave the game that extra level of mystery. It was done well, artful even -- and not in a shlocky Indiana Jones & The Crystal Skull kind of way (LOOK ALIENZ OOO!11).
And in a game where the main plot conceit is a secret order of Templars using a device that re-enacts the genetic memories of an ancient assassin, people are taking issue with the introduction of alien artifact? Really?
I enjoyed the story too.
They need to know "who" caused it, in the sense that it was the Assassins as a whole - but not that it was Altair. I just wanted one scenario where I get to sneak up on someone, stab them, and then stealth my way out of at least the immediate area before everyone goes HOLY SHITCOCK THIS GUY'S DEAD and starting to look for a guy in a white robe.
Just carve the Bureau logo into the handle of throwing knife that they find buried in the guy's brain stem.
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PC or Xbox?
Or PC with an Xbox controller?
PC version has absurd system requirements, but if you have the system for it, whatever.
Xbox version is dirt cheap.
Oh, and people really need to learn the difference between putting in hooks for a sequel, and outright chopping the story off at the end and leaving it hanging. No, the "It's a trilogy!" explanation is no excuse.
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I thought it ended well enough. There was a climatic fight, etc. Altair's story was over. The future chunk was not, but that's the only part that's going to link the games in the series, so it makes sense for that to be left open.