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Unreal Tournament 3: Free Expansion. See OP!
Posts
That's impossible.
Girls only play WoW. Lawl.
Is that quote in your sig from Anachronox? I can't figure out where the hell I've heard it before and it's driving me crazy.
Bellingham LAN Experiment
It's a quote from Doctor Wallace Breen....
I never finished Anachronox.
I don't know Linux...
I think my name in UT3 is Drool, and you can find me on Steam as the same if you get a game going.
I'll load it up tonight regardless and see what's what.
The game is great, honestly. It's just hard to find servers with PEOPLE in it, not bots (on PC side).
MechWarrior Online: Khyber Pryde
I have no idea what kind of complaint that is.o_O
It took me a while to figure out where all the options were. Shitty UI is an understatement.
What did it do wrong, exactly? I keep seeing people saying that it feels like a console port, but as someone who's been playing and following Unreal since the thing was just a sparkle in the eyes of the Jazz Jackrabbit guys I really don't understand it.
this pretty much sums it up. The UI feels like a console port, and it really has kind of ruined it for me on the PC. On the 360 this set up works great with the filters ect, but on the PC its trash and it really has taken its toll on the community and the amount of players in the game online.
MechWarrior Online: Khyber Pryde
UT99. They had the most awesome interface back in UT99, clean and simple and familiar to anyone that's used a freaking Windows machine.
Why they threw that all away, I'm not sure I'll ever understand. Perhaps they felt it was too efficient and not enough like what a "game" main menu should be.
Consolely UI is also a really bad thing to be putting in for a game who's community is based on the PC. That said, the Demo wasn't bad. I was actually thinking of picking this up since its $19.99 at my local Target.
It's like they deliberately shot themselves in the foot or something.
It really isn't just the extra clicks it's also the placement of basic functions. For whatever reason they decided to put everything all the way at the bottom or all the way at the top right hand corner of the screen. It also makes no logical sense why things are placed where.
For instance it's way more difficult than it should be just to change your custom character's appearance. This is something that logically you should be able to get to from the main menu fairly easily, but instead it's several menus in and way at the bottom of the screen in light gray text.
But, the rest of the game is pretty fun and if assault isn't your thing then it's probably a good purchase, especially at the steal price of $20.
I wouldn't say the menu killed the community. Really there were a lot of little factors.
UT3 launched with surprisingly little hype to begin with. The reaction of most of the people here was "what it's out? Now?". Considering that this is about as hardcore a gaming forum as you're likely to find, that's never a good sign to start with. I can't really say I felt they did a very good job with advertising the game when even the people looking forward to it here didn't even realise it had been released.
Coupled with that is the fact that it was launching around the same period as a bunch of other very high profile releases, several of which had heavy multiplayer components. Personal experience from around here is that everyone was too busy playing Halo 3, CoD4 and TF2 to really give it the time of day. This was a time of REALLY big hitters. Crysis suffered a similar fate and managed to get a little over 1 million units.
Then there's the gameplay. It's good, but the problem is that it's not really a huge step up from UT2004. They pretty much axed the Assault maps and the new warfare mode wasn't really much of an evolution. About the only really major reason to step up from UT2004 to UT3 was, for me at least, graphical. And the problem with that is that UT2004 runs on much lower end machines whilst still looking quite good even today. I guess there just wasn't enough incentive for the core crowd to migrate to the new game, and that's a HUGE issue.
The final point for me, is a personal opinion and pretty much purely subjective. They completely changed the art style from fantastical, day-glo and futuristic, and turned it into what could best be described as "Gears of Unreal". Way OTT on the grey shifting of colour palettes and washed out tones, with a heavy emphasis on rust and decay. Heck, even when UT2004 did industrial they managed a more bright and functional industrial. I just don't feel the art style matches up with the gameplay, they really should have stuck with the more futuristic and fantastical stuff that made UT and even 2004 look awesome and out there.
So yeah, really UT3 is still a really good game. But there were just too many things going against it at the time for it to really break the market like they were probably expecting it to.
Gosh yeah, I remember that. Then the PS3 sales numbers came in and all of a sudden they stopped trying to explain it altogether.
http://www.shacknews.com/onearticle.x/51722
That's a million in combined sales between PC and PS3 right? I think they were expecting it to shift a lot more, especially after the runaway success of Gears on the console market. I have to wonder how the 360 sales numbers have panned out.
I had the same problem with Gears PC. They just didn't hype them up enough, and that was an amazing year for shooters.
I'm not surprised it sold a million copies though. It is a fantastic game and you can still get in a good game almost any time of day on the PC at least. Some modes are harder though.
We should play tonight dudes. I need a nap though I'll be on in a couple hours.
I'm going to bed, might be up for something tomorrow.
I actually just re-installed UT3 because I wanted to try my hand at UnrealED. The video tutorials they packaged with the Special Edition are amazingly intuitive. They did an impressive job getting those on.
Don't forget to patch, I want to go through the tutorials myself. I have the Special Edition, but haven't taken the time to do it yet. It would be cool to make some oldschool single player/2 player co-op shooter levels. Like Quake/Doom/Painkiller Just running through a level full of enemies grabbing powerups and blasting everything.
They made some changes, but it still basically sucks. The game plays just fine though.
I wonder if they would consider doing an expansion pack now that all 3 versions of UT3 are out. I would pay for some new characters/equipment/maps maybe a vehicle or two plus some new modes one of which would have to be something like oldschool assault.
Plus a ground up UI revamp on the PC (this should be free no matter what), but maybe it would get more interest in the game if it added enough content.
Check the official website, there is a bonus pack. No idea what's in it though.