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Star Trek Online - Engage!
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You shut your filthy mouth, pally.
That's not what they're saying. They're saying EVE is basically like playing a spreadsheet. There's very little GAME there, just crunching numbers.
Take, for example, combat. This consists of selecting a target, selecting a range, and pressing "fire". There's basically no interactivity beyond that. It may get more involved when more ships are introduced, but the fundamentals are boring as shit, and that's all you're shown when you first start playing the game.
By Q, what is happening to me?!
And I started a trial and tried out EVE for a few hours today. It's pretty okay... I'll play for the next week. But I can definitely see how STO can take some cues and spice this shit up at the same time.
I have a Star Trek official cook book i got for 50 cents at a used book store! Its the original Star Trek too and was published in 1978 !
MechWarrior Online: Khyber Pryde
Awesome - I suggest you hold a dinner party based on recipes from said book
My favourite ones are the klingon ones.
MechWarrior Online: Khyber Pryde
Let me repeat that.
In my opinion the big turn off for me in EvE was you couldn't up and walk around. I know it's a trite complaint. It's all about the Pew Pew, and I understand it and accept it. The game wasn't for me, and I was thankful for the 15 day trial to allow me to make that decision on my own.
However, what really turns me off about the star trek game is that I don't want to be a starship captain. I honestly honestly lothe the idea, and think it's retarded.
I want to hitchhike across the federation....
I want to be dropped off on some space station, and hitch a ride to bajor or chill in the nutral zone. All you captains can have your starships, I just want a ride. Better yet, say, you need an engineer? I'm pretty handy with warp coils. No docter? Hold on, let me brush up on my hypo-spray skill and I could hang out in sick-bay. I can not tell you how strongly I do not want a ship and a bunch of mindless AI lackeys to command. If I were a captain, I want real people on my bridge. I would gladly hang out at a post at take short-term jobs to get from point A to point B. There I can collect my personal inventory of do-bobs, but for Christ's sake, don't give me a "command" of 400 randomly generated bots. At most I aspire to have a firefly with a tiny HUMAN crew to chill with.
That's what I want.
i can say that you're wrong. There is no gameplay mechanic that can make player crewed ships as you describe fun, ever, ever. What you are suggesting is pretty hardcore roleplay.
Maybe something textbased would work, but nothing mainstream. Could you imagine it? Depending on common mouth-breathers to play minigames or something so you can turn left and raise shields.
let me roleplay a science officer and play snakes or something to determine what color a nebulae is. Maybe play frogger to enter warp. Want to shoot phasers? Too bad your tactical officer is in the bathroom getting yelled at by his mom for not mowing the lawn. Or maybe there is no mini-games and playing STO involves sitting at a console clicking the appropriate buttons to keep the elevators working. Sim-communications officer.
ahahahahaha. Man you trolled me, right?
We all know what happened to Perpetual.
edit: ^^^ Going to assume you're joking.
So, you flew the newbie ship for a couple hours said "fuck this" and quit?
Congrats.
Anyways, combat in eve is actually a bit more involved... Had you played for a day or two, joined a corp, tried out PVP you would have come to know this. But hey, you're an expert, you played for a couple hours.
Me? Joking about what?
As for Eve, I've tried it a few times, I can never seem to get interested in playing after the tutorial (the tutorial being a huge feat in intself, iirc.)
Apparently it is shorter now... I played through the old one though, and it was needed.
PvE is boring as shit, but the pvp in EvE if some of the best in any MMO ever made. I'm not just talking about the pew pew, but also how players control the wars, the goal of the wars and the prize of winning a war.
It's all good times, it just takes a long time to get into. At least it did for me.
This.
I personally LOVE the 'spreadsheet in space' kind of play, but that's why I went gung-ho on mining when I played Eve. The combat really isn't like that at all, unless you really want to get hardcore about calculating the exact BEST combination of ships and parts.
And the 'players man a station instead of captain a ship' thing SEEMS fun, until you log on, realize that there's no ships coming through the station you're on, and you wait there for several hours to no avail, since you can't pilot a ship yourself.
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yes, sounds like fun, but what's the reward?
remember, in Star Trek there's no money, you just get whatever you want and nothings in it 'for the profit' short of the Ferrengi who are despised and hated for being capitalists to the 1000th percentile.
i dunno, i just don' t see how they'd do it.
If they let you gank people at stations, that's not Star trek like, because in Star Trek, nobody's 'mean' and shoot little ships when they undock.
I'm a fan of the TV show and all, but I just don't see how it could be a fun game unless they go 'all out war' like Starfleet Battles did.
Care to guess whether the guys making it will figure out how a futuristic economy like that could exist or whether they'll just take gold and call it credits? I'm not holding my breath.
I get the Bashir and OBrien reference, but who are Tits and the MILF? Seven and Janeway? Troi and Crusher?
"MILF and her magic candle dildo" is definately Crusher, from that episode on planet Ireland with the ghost candle that banged all the women in her family for generations.
I don't know what's worse. The fact that I watch too much TV, or the fact that I actually retain most of that knowledge.
Pokemon Black code - 3009 7390 5907 Send PM if you add me
Oh.
Perpetual went away on account of a lawsuit (dismissed, but still) and a bunch of stuff not related to STO at all, much less a single mechanics decision.
They'd just work with a playerbase of 20k after the initial rush of people joining then getting frustrated with how hard it is to get a crew to work together and how boring it'd be when you're not the guy on helm or guns.
Seriously, people who are lining up to be engineers or comm officers or whatever are freaks.
but engineers would just heal the ship all day, thats nuts
I'm guessing instead of money they'll just have you rise and fall in rank, promotions/demotions. I mean, what else would you spend money on other than bigger ships anyway?
And there's not going to be any ganking at space stations, open pvp will only be in neutral zones and the like.
Frankly, if you can't imagine a Star Trek MMO without open and total warfare, I'm forced to wonder what you ever liked about the show.
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MechWarrior Online: Khyber Pryde
What about terraforming them, and planting colonies and adding your own species of plants and animals, trying to create a balanced ecosystem...
Oh wait, that's Spore, not Star Trek. Speaking of which... there's a prototype game up at spore.com that lets you explore a galaxy and make friends/enemies and terraform planets.
Things that would make STO fun... exploring, finding new planets, new civilizations... boldly going where no-one else has gone before.
I mean, it's freaking STAR TREK, not Star Pew Pew.
Mechwarrior Online: Dyvion
"XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica
Here's a plan for muli-player ships:
Let's say that instead of guilds, you have "fleets" and instead of groups/raids, you have "crews". Instead of money, you earn "individual requisition" and when working with your fleet, you earn "fleet requisition". Everyone at any time can requisition a basic version of a 1 or 5 crew ship for free. These basic ships are good enough to run starter missions. At any time, you can flag your basic ship as "Individual Custom" and spend individual requisition on better parts. This custom ship then becomes saved to you. So you can request a basic ship, flag it as custom, then put a buch of science stuff on it, then request another basic ship, flag it as custom, then kit it out with combat parts, etc. This way, if you feel like logging in to run some solo missions, then you can just jump in your custom 1 man shuttle and be on your way. Or if you want to run some small multi-player stuff, you can invite some people to join your 5-man crew (after seeing who's got the best 5-man ship for the job).
Now if you get enough people together to form a fleet (guild) then anyone in the fleet can requisiton basic 10/25 man ships for free. There are entry level 10/25 man missions that award fleet requisition that you can run with a basic ship. Fleet Commanders (guild masters) and officers can flag a ship as "Fleet Custom", and then spend the Fleet's requisition upgrading it, and set permissions on who gets to use it. Completeing 10/25 man missions would award Fleet and Individual Requisition points. So if you only have 7 on, and you invite 3 from another fleet to help out, your fleet gets 70% of the fleet req., and the other guys' fleet gets 30%, and everyone gets a chunk of individual req.
Eh? That discussion has been had in other places many times... the whole spore/mass effect(?) drm thing... they did away with it. Now it only checks your cd key on install, or something like that. it only phones home once. but this isn't the spore thread.
As to the multi-crewed ship... I would love to play a science officer, scanning other ships or planet surfaces, looking for weakness or special occurrences... yay science officers!
Mechwarrior Online: Dyvion
"XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica
He also stressed that you don't start out with the rank "Captain," you are simply a Captain of your ship. If that makes sense.
Hell, I'll just quote the FAQ again...
In conclusion, I think some people are assuming everyone is going to play the same exact Captain character, but that does sound like the case at all.