As in, changing the time between "press button" and "go boom?"
There's a few people you'd drive batshit insane.
No.
I mean the effect of gravity on stickies, or rather, how quickly they pass through time. You can set them to float in the air pretty much indefinitely, or have them move very very fast. Also affects pipebombs.
I have a demo of us messing with it, though the fast time wasn't on for long.
As in, changing the time between "press button" and "go boom?"
There's a few people you'd drive batshit insane.
No.
I mean the effect of gravity on stickies, or rather, how quickly they pass through time. You can set them to float in the air pretty much indefinitely, or have them move very very fast. Also affects pipebombs.
I have a demo of us messing with it, though the fast time wasn't on for long.
Could it be sv_maxvelocity? I'd assume something like this (if it is this) would affect rockets and flares too.
sv_maxvelocity : 3500 : , "sv", "rep" :
Maximum speed any ballistically moving object is allowed to attain per axis.
As in, changing the time between "press button" and "go boom?"
There's a few people you'd drive batshit insane.
No.
I mean the effect of gravity on stickies, or rather, how quickly they pass through time. You can set them to float in the air pretty much indefinitely, or have them move very very fast. Also affects pipebombs.
I have a demo of us messing with it, though the fast time wasn't on for long.
Could it be sv_maxvelocity? I'd assume something like this (if it is this) would affect rockets and flares too.
sv_maxvelocity : 3500 : , "sv", "rep" :
Maximum speed any ballistically moving object is allowed to attain per axis.
Would that make the affected weapons hitscan weapons?
As in, changing the time between "press button" and "go boom?"
There's a few people you'd drive batshit insane.
No.
I mean the effect of gravity on stickies, or rather, how quickly they pass through time. You can set them to float in the air pretty much indefinitely, or have them move very very fast. Also affects pipebombs.
I have a demo of us messing with it, though the fast time wasn't on for long.
I'm pretty sure you mean "space." What you're talking about would constitute mucking around with a lot more than just server variables. We're talking moving the server itself at speeds approaching c.
Oh Crap, Hilarious new consequences. Turns out it also affects things like dropped weapons.
And setting it to 0 is valid-- things just don't move, period.
Edit: Turns out, Doors, or at least the parts of doors that determine collision are phys objects. So setting it to 0 is not the greatest of ideas.
Protip: Utilizing the ignore list gets rid of the crapposting and the weirdness of layout, at the expense of placing a black and grey box between posts.
Whether this does more damage to visual integrity is up to you.
I can't figure out how to make the train properly peel people off the top of it when the person runs into something. Basically, you'll keep getting stuck in walls forever and ever, because I decompiled cp_well and there's nothing that seems to be going on in that map to make the train riding happen properly.
So, yeah, I should have a finalized version up tomorrow. Just need to fix a few stupid mistakes with the train (Damned Bells don't behave!) and switch the owner of the CPs.
I can't figure out how to make the train properly peel people off the top of it when the person runs into something. Basically, you'll keep getting stuck in walls forever and ever, because I decompiled cp_well and there's nothing that seems to be going on in that map to make the train riding happen properly.
So, yeah, I should have a finalized version up tomorrow. Just need to fix a few stupid mistakes with the train (Damned Bells don't behave!) and switch the owner of the CPs.
Shouldn't take too long, but I'm off for tonight.
Could you move everything up a little bit so that there's clearence for people who go on top to not hit it?
K Hitsu, am now in Steam group. However looking at the amount of members I don't really think it's worth starting a server yet. Oh well, let's just roll pubs.
Oh, I'm Miley Cyrus on Steam, 'case you were wondering.
Oh Crap, Hilarious new consequences. Turns out it also affects things like dropped weapons.
And setting it to 0 is valid-- things just don't move, period.
Edit: Turns out, Doors, or at least the parts of doors that determine collision are phys objects. So setting it to 0 is not the greatest of ideas.
Yah, the doors are terrible since you have to crouch jump your way through since they open so slowly during this.
Really though, go try it on Well. Trains are awesome.
Man, the other chums here were right. I'm sure you're a great guy and all but your name is just obnoxious on the forum layout.
maybe you should just not read the threads i post in...?
Except everyone else was posting here before you..?
This line of argument is kinda stupid, if you can't stand her name messing with the format, just do what airexplosive suggested
uh what I ant no girl?
I just can't take this chick seriously.
I don't think anyone can. I think Echo should check if it's somebody's alt. If it's not, then this is the most cliche ridden internet personality that I've ever seen, and that's just impressive.
I think I've learned the secret of being an effective Pyro.
Crits. :winky:
Indeed.
I had probably my best score ever playing TF2 last night. It was nice to be in the top 5 players instead of on the bottom still in single digits while the rest of the teams were in the 20s and 30s.
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited September 2008
Man, my spyin' ways are only getting better. Now, if only those fucking fatties stopped turning around when I'm decloaking. Or if I didn't decloak with 2 pyros and a soldier watching me.
Fencingsax on
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ArminasStudent of LifeSF, CARegistered Userregular
Protip: Utilizing the ignore list gets rid of the crapposting and the weirdness of layout, at the expense of placing a black and grey box between posts.
Whether this does more damage to visual integrity is up to you.
This is amazing, I've never seen it before. Then what does the buddy list do? Does it highlight a post in neon so you'll be sure not to miss it?
Posts
No.
I mean the effect of gravity on stickies, or rather, how quickly they pass through time. You can set them to float in the air pretty much indefinitely, or have them move very very fast. Also affects pipebombs.
I have a demo of us messing with it, though the fast time wasn't on for long.
Could it be sv_maxvelocity? I'd assume something like this (if it is this) would affect rockets and flares too.
sv_maxvelocity : 3500 : , "sv", "rep" :
Maximum speed any ballistically moving object is allowed to attain per axis.
I'm pretty sure you mean "space." What you're talking about would constitute mucking around with a lot more than just server variables. We're talking moving the server itself at speeds approaching c.
phys_timescale
Default is 1, and I assume higher values multiply, rather than add.
Edit: Setting it so something silly low like .01 and firing a sticky is hilarious. It's like a floating pointy snail.
Edit edit: Turns out it only affects stickies and pipes. Odd, that.
you can't kill anything smart with slow explosives
And setting it to 0 is valid-- things just don't move, period.
Edit: Turns out, Doors, or at least the parts of doors that determine collision are phys objects. So setting it to 0 is not the greatest of ideas.
Find a Aryb's store near you!
Find a Aryb's store near you!
This is how I read it.
Too much tf2? I think so.
Whether this does more damage to visual integrity is up to you.
maybe you should just not read the threads i post in...?
Find a Aryb's store near you!
Except everyone else was posting here before you..?
This line of argument is kinda stupid, if you can't stand her name messing with the format, just do what airexplosive suggested
For any followers of Zombie Fortress:
I can't figure out how to make the train properly peel people off the top of it when the person runs into something. Basically, you'll keep getting stuck in walls forever and ever, because I decompiled cp_well and there's nothing that seems to be going on in that map to make the train riding happen properly.
So, yeah, I should have a finalized version up tomorrow. Just need to fix a few stupid mistakes with the train (Damned Bells don't behave!) and switch the owner of the CPs.
Shouldn't take too long, but I'm off for tonight.
Could you move everything up a little bit so that there's clearence for people who go on top to not hit it?
uh what I ant no girl?
Find a Aryb's store near you!
Oh, I'm Miley Cyrus on Steam, 'case you were wondering.
The first page of this thread...?
Search? They're all in the OP.
Also, IL really needs to hide the entire post, not just reduce it to THERE IS AIDS HERE
Also, why did no one tell me how fun it is to play Soldier? Normal. Normal. CRIT. Normal. CRIT. CRIT.
Can trade TF2 items or whatever else you're interested in. PM me.
Yah, the doors are terrible since you have to crouch jump your way through since they open so slowly during this.
Really though, go try it on Well. Trains are awesome.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I just can't take this chick seriously.
I don't think anyone can. I think Echo should check if it's somebody's alt. If it's not, then this is the most cliche ridden internet personality that I've ever seen, and that's just impressive.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Crits. :winky:
Can trade TF2 items or whatever else you're interested in. PM me.
Indeed.
I had probably my best score ever playing TF2 last night. It was nice to be in the top 5 players instead of on the bottom still in single digits while the rest of the teams were in the 20s and 30s.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
This is amazing, I've never seen it before. Then what does the buddy list do? Does it highlight a post in neon so you'll be sure not to miss it?