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Majesty 2: The Fantasy Kingdom announced

ErgandarErgandar Registered User regular
edited March 2011 in Games and Technology
IGN

Ah, the classic game of setting bounties, allying with elves, slaying foul beasts, and listening to those irritating character voices has returned.

Not much info on it, but let's reminisce on the glories of Majesty I, one of the few truly unique games that was available in my elementary school book sale's videogame catalogs.

I hope the voice acting returns, myself.

Ergandar on
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Posts

  • ZombiemamboZombiemambo Registered User regular
    edited April 2008
  • MechMantisMechMantis Registered User regular
    edited April 2008
    What the hell?


    Any other bombs coming out of left field?

    I never really got the chance to play this, only the demo, but I <3 it with much <3.

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  • ErgandarErgandar Registered User regular
    edited April 2008
    New screenshots!
    Spoiler:

    More at

    Gamers (gamer's?) hell

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  • MechMantisMechMantis Registered User regular
    edited April 2008
    Mohawk Skeletons.



    Yesssssss

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  • ZombiemamboZombiemambo Registered User regular
    edited April 2008
    Boouuught

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  • ErgandarErgandar Registered User regular
    edited April 2008
    My copy of Majesty is missing

    D:


    Ah well-I have downloaded the voice acting soundtrack

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  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2008
    I was going to make a thread about this but it slipped my mind. This game was cool and somewhat original.

    Seems it should have a sequel before now.

    What would be totally awesome is to make it a combo Majesty/Dungeon Keeper game with multiplayer.

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  • BamelinBamelin Registered User regular
    edited April 2008
    The third screenshot looks like the Heavy from Team Fortress 2.

  • exoplasmexoplasm Registered User
    edited April 2008
    Those screenshots are intriguing.

    brb reinstalling original

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  • Evil MultifariousEvil Multifarious Registered User regular
    edited April 2008
    so what was the original like?

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  • ZombiemamboZombiemambo Registered User regular
    edited April 2008
    so what was the original like?

    You built buildings, hired heroes to slay monsters and find treasure and protect the city.

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  • emnmnmeemnmnme Heard about this on conservative radio:Registered User regular
    edited April 2008
    so what was the original like?

    You built buildings, hired heroes to slay monsters and find treasure and protect the city.

    You didn't control your heroes directly, either. You had to put bounties on unexplored land or monsters for your townsfolk to take advantage of.

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  • Steel AngelSteel Angel Registered User regular
    edited April 2008
    so what was the original like?

    Your heroes would be of various classes, some mutually exclusive (ie, you can't build both the buildings for Paladins and Warriors of Discord), gain levels, learn new skills, and behave in ways according to their intelligence and class.

    If you built a market, smart warriors would stock up on healing potions before going out to adventure. Dumb ones would skip the first part. Some of the ranged heroes would try to stick behind a tanking hero when available.

    It's hard to describe since there isn't really anything quite like it.

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  • RiemannLivesRiemannLives Registered User regular
    edited April 2008
    Majesty was such an awesome game. Especially with the excellent expansion.

    What was especially cool was how each kind of hero had such a distinctive AI that was as much a factor in deciding what to build as their stats. EG: Thieves are the most strongly motivated by rewards but will not lift a finger for free. They will even attack your own buildings if an opponent puts a reward on them. Wizards are cowards but (once they hit level 7 or so) also unstoppable killing machines. Rangers like to explore unknown territory and will defend the town in a pinch. Warriors tend to stay close to home but are strongly motivated to defend.

    Same for all the monsters. Different monsters prefer (not exclusively though) different kinds of targets. Fucking ratmen always go for the tax collectors and markets.

    What you think "makes sense" has nothing to do with reality. It just has to do with your life experience. And your life experience may only be a small smidgen of reality. Possibly even a distorted account of reality at that. So what this means is that, beginning in the 20th century as our means of decoding nature became more and more powerful, we started realizing our common sense is no longer a tool to pass judgment on whether or not a scientific theory is correct. - Neil Degrasse Tyson
  • n00bishn00bish Registered User regular
    edited April 2008
  • SilpheedSilpheed Registered User
    edited April 2008
    I hope that the Wizard A.I is less suicidal this time around.

  • ZombiemamboZombiemambo Registered User regular
    edited April 2008
    I also built that temple that gave you the haste spell just for that purpose. It made everyone into a superhero.

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  • davinciedavincie Registered User regular
    edited April 2008
    This is good news, I loved and owned both the original and expansion and they were alot of fun.
    Besides it's always good to see new Dungeon Keeper like games coming

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  • ChalkbotChalkbot Registered User
    edited April 2008
    OMG, I love this game.

    A roomate and I decided to have a head to head LAN battle one weekend. After about 6 hours of continuous play (one single match), we decided to go out and get something to eat. We left our computers running because the game basically plays itself. When we returned later I found that I had a level 56 Mage on my team who was single handedly destroying his entire city. It was quite fun to watch, of course there was no way for my roomate to win at that point. I have no idea how he gained all those levels while we were gone.

  • PataPata Registered User regular
    edited April 2008
    I played the original and Lego Island all the time at my school's computer lab when I was 11-12.

    Awesome.

    Spoiler:
  • Zetetic ElenchZetetic Elench Registered User
    edited April 2008
    Different monsters prefer (not exclusively though) different kinds of targets. Fucking ratmen always go for the tax collectors and markets.

    TAAAX COLLECTOR!

    Anyone who has played Majesty has had that sound effect burnt into their brain.

    I loved this game. A++ would buy again.

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  • jeddy leejeddy lee Registered User regular
    edited April 2008
    Can't go to ign. Is this PC or Consoles or what? If consoles, which ones?

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    Spoiler:
  • JebuJebu Registered User regular
    edited April 2008
    Silpheed wrote: »
    I hope that the Wizard A.I is less suicidal this time around.

    Seriously. It was always such a pain in the ass to try to keep them alive long enough for them to become badasses.

    I loved the original game, even if after a while it felt more like I was watching a game than playing it. I always enjoyed getting the necromancers and druids rather than the monks and priests, although the barbarians' Wrath of Krolm was fucking awesome. The last mission where you had to fight every single boss was just a never ending string of "KROOOLLLMMM" as my heroes raced around the map beating the hell out of everything.

  • Zetetic ElenchZetetic Elench Registered User
    edited April 2008
    Jebu wrote: »
    Silpheed wrote: »
    I hope that the Wizard A.I is less suicidal this time around.

    Seriously. It was always such a pain in the ass to try to keep them alive long enough for them to become badasses.

    I loved the original game, even if after a while it felt more like I was watching a game than playing it. I always enjoyed getting the necromancers and druids rather than the monks and priests, although the barbarians' Wrath of Krolm was fucking awesome. The last mission where you had to fight every single boss was just a never ending string of "KROOOLLLMMM" as my heroes raced around the map beating the hell out of everything.

    I really think the key to making it more involved really would have been to make the RPG aspect of the heroes more in-depth.

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  • GoodOmensGoodOmens Registered User regular
    edited April 2008
    Oh, man, first day purchase without a doubt. The original was so damn original and fun. I remember once a troll managed to kill one of my warriors with just a little shred of life left. One of my little wussy builder guys (gnomes, if I remember correctly) ran over and actually killed the troll. He was so happy, so proud of himself.

    Then the Ratman came.

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  • SilpheedSilpheed Registered User
    edited April 2008
    Man, the only thing gnomes were good for was to provide a speedbump for monsters, with all their fucking hovels taking up valuable space and all.

  • ZombiemamboZombiemambo Registered User regular
    edited April 2008
    So many freaking gnomes goddamn

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  • SilpheedSilpheed Registered User
    edited April 2008
    Dwarves and Elves were great though, even though the Dwarves were easier to manage than the Elves were, with their goddamn casinoes popping up everywhere.

  • GoodOmensGoodOmens Registered User regular
    edited April 2008
    The gnomes were pretty annoying, but damn, could those little freaks build. I tended to use them to get a nice quick start.

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  • RiemannLivesRiemannLives Registered User regular
    edited April 2008
    Jebu wrote: »
    Silpheed wrote: »
    I hope that the Wizard A.I is less suicidal this time around.

    Seriously. It was always such a pain in the ass to try to keep them alive long enough for them to become badasses.

    I loved the original game, even if after a while it felt more like I was watching a game than playing it. I always enjoyed getting the necromancers and druids rather than the monks and priests, although the barbarians' Wrath of Krolm was fucking awesome. The last mission where you had to fight every single boss was just a never ending string of "KROOOLLLMMM" as my heroes raced around the map beating the hell out of everything.

    In the expansion one of the later levels is so damn hard. You have to destroy 6 ancient barrows. Every time one dies there is an earthquake that damages all buildings and a wave of mobs. After 30 days a perma-earthquake begins that starts an unstoppople DOT on all your buildings until your palace dies and you lose.

    Also, you can only hire 1 hero per guild but they start at level 9-13 or so.

    What you think "makes sense" has nothing to do with reality. It just has to do with your life experience. And your life experience may only be a small smidgen of reality. Possibly even a distorted account of reality at that. So what this means is that, beginning in the 20th century as our means of decoding nature became more and more powerful, we started realizing our common sense is no longer a tool to pass judgment on whether or not a scientific theory is correct. - Neil Degrasse Tyson
  • RiemannLivesRiemannLives Registered User regular
    edited April 2008
    Silpheed wrote: »
    Man, the only thing gnomes were good for was to provide a speedbump for monsters, with all their fucking hovels taking up valuable space and all.

    Actually, on the hardest settings (especially with the much stronger monsters in the expansion) gnomes are the best demihuman choice. And they are the best choice in competetive multiplayer. You can get your base built and a good force of heroes going so much faster its insane. When the other guy who is holding out for dwarves is still building his first guild hall you'll have rangers, warriors, a market and a level 2 palace.

    What you think "makes sense" has nothing to do with reality. It just has to do with your life experience. And your life experience may only be a small smidgen of reality. Possibly even a distorted account of reality at that. So what this means is that, beginning in the 20th century as our means of decoding nature became more and more powerful, we started realizing our common sense is no longer a tool to pass judgment on whether or not a scientific theory is correct. - Neil Degrasse Tyson
  • KylogueKylogue Registered User regular
    edited October 2008
    Not sure if anyone is still following this. But I thought I'd share this gameplay video

    Not sure if I like the look they are giving the game, but it's nice to see it shape up. I was a big fan of the first and I'm sure I'll give this sequel a spin.

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  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    The animations are impressive. I'm looking forward to playing this.

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  • ErgandarErgandar Registered User regular
    edited October 2008
    Yeah, and it's being released after the holiday rush, which is good.

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  • stopgapstopgap Registered User regular
    edited October 2008
    where could i get ahold of the origional game? it looks truly interesting.

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  • rayofashrayofash Registered User regular
    edited October 2008
    Why have I never heard of this game!?!?
    stopgap wrote: »
    where could i get ahold of the origional game? it looks truly interesting.


    http://www.majestyquest.com/

  • stopgapstopgap Registered User regular
    edited October 2008
    so ya, i downloaded the demo, played the demo and bought the game... i dont know how long i played the demo... but that was all she wrote folks.

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  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    stopgap wrote: »
    so ya, i downloaded the demo, played the demo and bought the game... i dont know how long i played the demo... but that was all she wrote folks.

    The original or this one?

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  • stopgapstopgap Registered User regular
    edited October 2008
    the origional, i shudder to think how fun the new one will be.

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  • rayofashrayofash Registered User regular
    edited October 2008
    Majesty gives me a binkw32.dll error when trying to play videos...

    Frikkin bink has NEVER worked for me!

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