On the plus side, at least Gears was never a grenade spam fest like Halo (sorry, but every encounter just seems to begin with both players tossing nades at each other), and they're fixing the "shotgun CHARGE!" strategy. Although I worry about whether that may change with the dual function of grenades as proximity mines. The trailers I've seen so far haven't really seemed to indicate there's much you can do to avoid something like a gas grenade once you've already triggered it because you walked around a corner.
I'm a bit worried that these proximity grenades could be overpowered, depends if there's any way of seeing them really. Deaths from those are going to feel truly random and annoying.
I'm a bit worried that these proximity grenades could be overpowered, depends if there's any way of seeing them really. Deaths from those are going to feel truly random and annoying.
It really depends on various factors. How close do you need to be, how long the timer is, whether it detonates on its own after a while. But yeah, the impression I got from the trailers was that it would just feel like a random death because you went past a wall that someone happened to tag. Hopefully they'll tweak that.
I'm a bit worried that these proximity grenades could be overpowered, depends if there's any way of seeing them really. Deaths from those are going to feel truly random and annoying.
Did you play Perfect Dark?
Do you remember how awesome proximity mines were?
If so...how can you see that as anything but barrels of fun.
I'm a bit worried that these proximity grenades could be overpowered, depends if there's any way of seeing them really. Deaths from those are going to feel truly random and annoying.
Did you play Perfect Dark?
Do you remember how awesome proximity mines were?
If so...how can you see that as anything but barrels of fun.
Never played Perfect Dark multi, but I remember that I found the remote mines in Goldeneye kind of irritating.
Of course like I said, it all depends on how it's implemented, and there's defensive dodges like Airan said.
Everything sounds much improved for multiplayer; I so happy! Gears multi is the only multiplayer game besides Splinter Cell:Pandora Tomorrow that really gets my adrenaline going and my heart beating faster. I think it is the no respawn that makes it so exciting for me. I love having to make every life count and know that if I make a mistake, I'm done for the round. That being said, two questions:
Is there a party system? If so, how does it work? Can you do ranked with friends?
Is there a matchmaking system, or do you have to
A. sit and wait in the lobby for another group to find your game
B. Search for a list of games that fit your criteria
Well Xbox Live is getting its own global party system in November so even if it doesn't have it, you can use that. As Gears is a team game I can't imagine you'll have to have a matchmade team in Ranked (although I don't remember how it worked in 1).
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
Ranked:(where achievements were)
1. Create a game and wait for at least 10 mins for enough people to join your game
2. Search for a ranked game with specific criteria and try to hop into that one. Possibly not connect because the room was already full, or have to wait for the room to fill up.
No invites were possible, though people were stacking teams by creating games with odd numbers of rounds, etc. Game booted you to menu to start the process over again after match was over. Ugh.
Unranked:
Same as above, only you could invite friends to the games and the lobby stayed after each map.
Oh, well like someone said earlier Gears has always been like that.
You won't believe how many times someone got a headshot off me with a lucky shotgun blast that shattered just in the right place or lagged out long enough. But I managed it a couple of times myself so it wasn't so bad. Lucky sniper shots were annoying though.
And that's funny...I always thought the Hammer of Dawn was useless in Multiplayer. But I haven't played Gears 1 since my 360 ate my last disc about a year ago.
I once used the Hammer of Dawn to dominate a Annex game. The other team kept respawning almost right next to where I was holding an annex point so I kept killing them every 15 or so seconds and there wasn't much they could do about it.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited October 2008
Didn't people tell them that the first "Seriously" achievement sucked?
Also...there has been something I'm wondering. I'm going to avoid chainsaw duels myself...but did Epic say anything about people just using rapid fire controllers for them. I'm sure they would happen once in a blue moon but that would be annoying nonetheless.
I think it's in single player, too - and there's the horde mode, in which you kill hundreds and hundreds of dudes. Also, Mulcher.
It had better include singleplayer and Horde mode kills. I completely detest achievements that require players to dedicate amounts of time equal to serious MMO play. Plus, it makes it so there's always that one guy you end up playing with who only cares about getting kills instead of actually winning. Aside from the horrible MP balance in the first game, the early weeks were infested with little twerps constantly hogging one weapon or another just to get a stupid achievement.
Personally, I think that Microsoft should forbid all multiplayer achievements. Getting a decent game going on Xbox Live is hard enough without having people screwing everything up to get fake points that mean nothing.
I think it's in single player, too - and there's the horde mode, in which you kill hundreds and hundreds of dudes. Also, Mulcher.
It had better include singleplayer and Horde mode kills. I completely detest achievements that require players to dedicate amounts of time equal to serious MMO play. Plus, it makes it so there's always that one guy you end up playing with who only cares about getting kills instead of actually winning. Aside from the horrible MP balance in the first game, the early weeks were infested with little twerps constantly hogging one weapon or another just to get a stupid achievement.
Personally, I think that Microsoft should forbid all multiplayer achievements. Getting a decent game going on Xbox Live is hard enough without having people screwing everything up to get fake points that mean nothing.
EDIT: Hahaha, meatflag. What a great term.
They should make a gametype with the meatcube.
Undead Scottsman on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I think it's in single player, too - and there's the horde mode, in which you kill hundreds and hundreds of dudes. Also, Mulcher.
It had better include singleplayer and Horde mode kills. I completely detest achievements that require players to dedicate amounts of time equal to serious MMO play. Plus, it makes it so there's always that one guy you end up playing with who only cares about getting kills instead of actually winning. Aside from the horrible MP balance in the first game, the early weeks were infested with little twerps constantly hogging one weapon or another just to get a stupid achievement.
Personally, I think that Microsoft should forbid all multiplayer achievements. Getting a decent game going on Xbox Live is hard enough without having people screwing everything up to get fake points that mean nothing.
EDIT: Hahaha, meatflag. What a great term.
They should make a gametype with the meatcube.
My disgust would be palpable.
Even moreso if you start off with a seed meatcube and you make it grow by adding the bodies of your enemies. Extra points for chainsawing off slabs from the opposing meatcube and adding them to your own. At the end of the game, the only real winner would be the meatcube.
Round Two would be a fight over creating a giant BBQ pit.
Ninja Snarl P on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited October 2008
My finger is hovering over the purchase button for the Super Special edition with the full sized Lancer Rifle. Just tell me to do it.. Do ettt!
I'm probably the only person in the world that fucking hated GOW's multiplayer. Fuck it. I don't want to wait 5 minutes to play every time I die. It sorely needed a instant respawn gametype in the style of deathmatch.
I'm probably the only person in the world that fucking hated GOW's multiplayer. Fuck it. I don't want to wait 5 minutes to play every time I die. It sorely needed a instant respawn gametype in the style of deathmatch.
Fast respawn isnt the slow and methodical pace that gears is trying to promote.
You play to live NOT to kill!
Respawning promotes this whole suicidal bullshit mentality. Lucky you though there is guardian mode.
And yes, watch teh ESPN video guys. Achievements are obtainable in ALL types. You can only get 1 kill for each achievement each game, so no more spamming stickies "cuz your trying to get ur acheevmentz"
I'm probably the only person in the world that fucking hated GOW's multiplayer. Fuck it. I don't want to wait 5 minutes to play every time I die. It sorely needed a instant respawn gametype in the style of deathmatch.
Respawning promotes this whole suicidal bullshit mentality.
You could just as easily say "No respawning promotes the camping mentality"
I'm probably the only person in the world that fucking hated GOW's multiplayer. Fuck it. I don't want to wait 5 minutes to play every time I die. It sorely needed a instant respawn gametype in the style of deathmatch.
Yeah, I didn't like it either. Hosts with low ping with sniper rifles is so much fun!
aw, gears, your story is the best this side of RE4
Except that Gears of War 2 looks like it might actually have a pretty good story. RE4 just had a retarded story. For me, it was so terrible that it shot right past "so bad it's funny" and went straight back to "I feel stupid playing this". To be fair, when a game obviously has a bad story but the devs still try to take it seriously I tend to judge the game much more harshly.
Considering that the world in Gears of War has been having a world war for pretty much forever, it actually makes some sense that everything is completely badass. Either you are a badass or you are a dead guy. If you died, you weren't being enough of a badass. Don't whine about it when you die; then you end up looking even less badass than you already were and you go to pansy hell instead of awesome hell.
On another topic, I have an important question. Am I the only person that thinks that the Gears should have music blasting out of those speaker-looking boombox things on their chestplates? In all seriousness, every time I see those guys walking around I'm thinking "that guy has a huge boombox wrapped around his chest". It's unshakeable and it drives me mad. I want them to play music through them like every soldier is a giant MP3 players or something.
And what's this "boosh" stuff? Should I feel retarded for not knowing what it is or retarded for wanting to know?
Posts
It really depends on various factors. How close do you need to be, how long the timer is, whether it detonates on its own after a while. But yeah, the impression I got from the trailers was that it would just feel like a random death because you went past a wall that someone happened to tag. Hopefully they'll tweak that.
Did you play Perfect Dark?
Do you remember how awesome proximity mines were?
If so...how can you see that as anything but barrels of fun.
Never played Perfect Dark multi, but I remember that I found the remote mines in Goldeneye kind of irritating.
Of course like I said, it all depends on how it's implemented, and there's defensive dodges like Airan said.
Is there a party system? If so, how does it work? Can you do ranked with friends?
Is there a matchmaking system, or do you have to
A. sit and wait in the lobby for another group to find your game
B. Search for a list of games that fit your criteria
Up 'til 2 Vocal Band
www.uptil2music.com
@gamefacts - Totally and utterly true gaming facts on the regular!
Ranked:(where achievements were)
1. Create a game and wait for at least 10 mins for enough people to join your game
2. Search for a ranked game with specific criteria and try to hop into that one. Possibly not connect because the room was already full, or have to wait for the room to fill up.
No invites were possible, though people were stacking teams by creating games with odd numbers of rounds, etc. Game booted you to menu to start the process over again after match was over. Ugh.
Unranked:
Same as above, only you could invite friends to the games and the lobby stayed after each map.
Up 'til 2 Vocal Band
www.uptil2music.com
I once used the Hammer of Dawn to dominate a Annex game. The other team kept respawning almost right next to where I was holding an annex point so I kept killing them every 15 or so seconds and there wasn't much they could do about it.
Multiplayer documentary
Avalanche looks great.
Also, 100,000 kills. What the fuck. Ive been playing COD4 for a year and have 13,000 kills and that game is more players and faster paced.
Multiplayer.
Also...there has been something I'm wondering. I'm going to avoid chainsaw duels myself...but did Epic say anything about people just using rapid fire controllers for them. I'm sure they would happen once in a blue moon but that would be annoying nonetheless.
It had better include singleplayer and Horde mode kills. I completely detest achievements that require players to dedicate amounts of time equal to serious MMO play. Plus, it makes it so there's always that one guy you end up playing with who only cares about getting kills instead of actually winning. Aside from the horrible MP balance in the first game, the early weeks were infested with little twerps constantly hogging one weapon or another just to get a stupid achievement.
Personally, I think that Microsoft should forbid all multiplayer achievements. Getting a decent game going on Xbox Live is hard enough without having people screwing everything up to get fake points that mean nothing.
EDIT: Hahaha, meatflag. What a great term.
They should make a gametype with the meatcube.
My disgust would be palpable.
Even moreso if you start off with a seed meatcube and you make it grow by adding the bodies of your enemies. Extra points for chainsawing off slabs from the opposing meatcube and adding them to your own. At the end of the game, the only real winner would be the meatcube.
Round Two would be a fight over creating a giant BBQ pit.
FIRE ZEE MISSILES!
Fast respawn isnt the slow and methodical pace that gears is trying to promote.
You play to live NOT to kill!
Respawning promotes this whole suicidal bullshit mentality. Lucky you though there is guardian mode.
And yes, watch teh ESPN video guys. Achievements are obtainable in ALL types. You can only get 1 kill for each achievement each game, so no more spamming stickies "cuz your trying to get ur acheevmentz"
Final Fantasy XI -> Carbuncle - Samash
You could just as easily say "No respawning promotes the camping mentality"
Yeah, I didn't like it either. Hosts with low ping with sniper rifles is so much fun!
Wait, no it's not.
A gift to you. Be warned it's average quality. Click on the first clip at the bottom.
love the mention of DUBBLEYOUEMMDEES
aw, gears, your story is the best this side of RE4
all signs point to RIDICULOUSLY FUCKIN BAD-ASS
BOOSH!
Wait.. I'm doing it wrong.
Oh dear god the..booshing...horrible.
He linked the live feed, which is off air currently. The intro is in the saved recordings but to save you the trouble here's the direct link:
http://www.ustream.tv/recorded/778251
I told everyone to click the first clip at the bottom damn it!
"Boosh" is only for the Xticles and Simon, dammit!
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Except that Gears of War 2 looks like it might actually have a pretty good story. RE4 just had a retarded story. For me, it was so terrible that it shot right past "so bad it's funny" and went straight back to "I feel stupid playing this". To be fair, when a game obviously has a bad story but the devs still try to take it seriously I tend to judge the game much more harshly.
Considering that the world in Gears of War has been having a world war for pretty much forever, it actually makes some sense that everything is completely badass. Either you are a badass or you are a dead guy. If you died, you weren't being enough of a badass. Don't whine about it when you die; then you end up looking even less badass than you already were and you go to pansy hell instead of awesome hell.
On another topic, I have an important question. Am I the only person that thinks that the Gears should have music blasting out of those speaker-looking boombox things on their chestplates? In all seriousness, every time I see those guys walking around I'm thinking "that guy has a huge boombox wrapped around his chest". It's unshakeable and it drives me mad. I want them to play music through them like every soldier is a giant MP3 players or something.
And what's this "boosh" stuff? Should I feel retarded for not knowing what it is or retarded for wanting to know?
The Mighty