Guitar Hero. Lots of people used to like it, not so much now. Anyway, Bashing may be fun and all, but don't do it. And don't mention that I used to do it all the time, because I won't anymore, ok? I promise.
Guitar Hero: World Tour
(the world's first COMPLETE BAND GAME)
The instruments
The Guitar

New features include a larger star power button that looks like the bridge and a touch sensitive strip that can be used for a variety of purposes, including:
1. Tapping out solos (if the notes are connected with a purple rope).
2. Slap-bass style strumming.
3. Adding effects to sustains (not clear on this one).
And lastly, the neck is still detachable, but the connection is now supposedly rock solid.
The Bass
No dedicated instrument, but the Bass hasn't been totally neglected (unlike in some OTHER game...)
There is an open note now, represented by a purple line (just like the bass pedal for drums). It functions like any other note, except you just let go of every button to hit it. It can also be a HOPO.
The Mic
No picture needed really, it looks like a regular usb mic with the GH logo on it.
Vox plays a lot like RB. Talkies are present (there's even a beginner mode that makes everything a talkie) and your streak is based on phrases. The ending percentage is based on individual words, however.
You can activate star power at any time by shaking the microphone vigorously.
Also of note are freestyle sections where you can earn points for saying things to pump up the crowd.
The Drums

As you can see, it features one pedal, 3 pads, and 2 cymbals. They're velocity sensitive and feel very bouncy, from what I've heard. You can activate star power at any time by hitting both cymbals.
But wait! If it has 5 pads, and the RB drums have 4, however will they work together?!
Well, if you play WT using the RB drums it will remove one note track and adjust accordingly.
When using Rock Band's drum controller, which has one less percussion pad than the World Tour unit ("Rock Band" has four drum pads, "World Tour" has three drum pads and two cymbal pads), two of the lanes on the "World Tour" drum board will merge, reducing the note track to four drum pads and bass pedal.
My drums are broken! Whatever will I do?!
Go
here.
The Music
Spoiler:
1994 "About a Girl" (Unplugged) Nirvana
2007 "Aggro" The Enemy
1970 "American Woman" The Guess Who
1980 "Antisocial" Trust
1993 "Are You Gonna Go My Way" Lenny Kravitz
2006 "Assassin" Muse
2005 "B.Y.O.B." System of a Down
1973 "Band on the Run" Paul McCartney & Wings
1982 "Beat It" Michael Jackson
1997 "Beautiful Disaster" 311
1980 "Crazy Train" Ozzy Osbourne
1997 "Dammit" Blink-182
1993 "Demolition Man" (Live) Sting
1972 "Do It Again" Steely Dan
1984 "Escuela de Calor" Radio Futura
1997 "Everlong" Foo Fighters
1982 "Eye of the Tiger" Survivor
1994 "Feel the Pain" Dinosaur Jr.
2004 "Float On" Modest Mouse
1998 "Freak on a Leash" Korn
1977 "Go Your Own Way" Fleetwood Mac
2007 "Good God" Anouk
2008 "Hail to the Freaks" Beatsteaks
1979 "Heartbreaker" Pat Benatar
1995 "Hey Man, Nice Shot" Filter
1978 "Hollywood Nights" Bob Seger & The Silver Bullet Band
1984 "Hot for Teacher" Van Halen
1977 "Hotel California" Eagles
1973 "Joker" "The Joker" Steve Miller Band
2008a "Kick Out the Jams" Wayne Kramer
2006 "The Kill" 30 Seconds to Mars
2005 "L'Via L'Viaquez" The Mars Volta
1987 "La Bamba" Los Lobos
2007 "Lazy Eye" Silversun Pickups
1986 "Livin' on a Prayer" Bon Jovi
1967 "Love Me Two Times" The Doors
1987 "Love Removal Machine" The Cult
1994 "Love Spreads" The Stone Roses
2007 "Misery Business" Paramore Paramore
2005 "Monsoon" Tokio Hotel
1988 "Mountain Song" Jane's Addiction
1980 "Mr. Crowley" Ozzy Osbourne
2005 "Never Too Late" The Answer
1987 "No Sleep Till Brooklyn" Beastie Boys
2006 "Nuvole E Lenzuola" Negramaro
2002 "Obstacle 1" Interpol
1980 "On the Road Again" Willie Nelson
2000 "One Armed Scissor" At the Drive-In
1979 "One Way or Another" Blondie
2006 "Our Truth" Lacuna Coil
2008b "Overkill" Motörhead
2002 "Parabola" Tool
2007b "Pretty Vacant" Sex Pistols
1998 "Prisoner of Society" The Living End
1992 "Pull Me Under" Dream Theater
1967 "Purple Haze" (Live) Jimi Hendrix
1973 "Ramblin' Man" The Allman Brothers Band
2008 "Re-Education (Through Labor)" Rise Against
1984 "Rebel Yell" Billy Idol
2006 "Rooftops (A Liberation Broadcast)" Lostprophets
1996 "Santeria" Sublime
1987 "Satch Boogie" Joe Satriani
2001 "Schism" Tool
2007 "Scream Aim Fire" Bullet for My Valentine
2000 "Shiver" Coldplay
1995 "Some Might Say" Oasis
1992 "Soul Doubt" NOFX
1995 "Spiderwebs" No Doubt
2003 "Stillborn" Black Label Society
1975 "Stranglehold" Ted Nugent
1974 "Sweet Home Alabama" (Live) Lynyrd Skynyrd
2008 "Ted Nugent Guitar Duel" Ted Nugent
2001 "The Middle" Jimmy Eat World
1987 "The One I Love" R.E.M.
1967 "The Wind Cries Mary" Jimi Hendrix
1993 "Today" The Smashing Pumpkins
2007 "Too Much, Too Young, Too Fast" Airbourne
2006 "Toy Boy" Stuck in the Sound
1984 "Trapped Under Ice" Metallica
1970 "Up Around the Bend" Creedence Clearwater Revival
2006 "Vicarious" Tool
2002 "VinterNoll2" Kent
2007 "Weapon of Choice" Black Rebel Motorcycle Club
2007 "What I've Done" Linkin Park
2005 "You're Gonna Say Yeah" HushPuppies
2008 "Zakk Wylde Guitar Duel" Zakk Wylde
The Gameplay
Like Rock Band, essentially. If you really want a big ol list of all the under the hood junk that's different, read
this.
Will there be DLC?
You bet your ass there will be. A list of announcements can be found
here.
Wowzers, Inspector Gadget! How much is all this going to cost?
Straight from the horse's mouth:
* $190 for the full band kit on PS3, Xbox 360 and Wii.
* $180 for the full band kit on PS2.
* $100 for the guitar/game bundle on Xbox 360, PS3 and Wii.
* $90 for the guitar/game bundle on PS2.
So there you go. This thread isn't just for WT, though. Feel free to whine about how you can't beat the devil/Raining Blood or advice on how to play.
Posts
I'm openly a GH hater these days, although I go into each new game hoping for the best (short of Harmonix and Neversoft collaborating to make a game that is the best of both worlds and fully expandable). About the only thing about GH:WT that really seems cool is the prospect of open-notes for bass, something that should have always been represented in the game to begin with, for lead and bass.
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
Yeah. Without the need to strum.
occasionallywearsahat.com, my rambly ramblings of ramble
The open note thing is for Bass guitar, and so bass guitarists would know more about its use. Me? I'll take anything that adds nuance to Bass parts, because most bass note charts, regardless of game, are unbelievably boring and easy. With maybe a small handful of exceptions.
The note vomit thing was something limited to Guitar Hero 3, and it looks like NS has largely backed off from that. Just look at GH:A. Nothing in that game came anywhere close to Cult's solo, raining blood, One, or DWDTG. The toughest thing was the bonus song version of Perry Guitar Battle, while most songs, particularly the main set list, were pretty conservative - to most people's liking.
I actually enjoy the crazy GH3 notecharts a great deal. But I can see how most people would not.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I like the concept of the mechanic. However, I think it's a way to make the game play multiple guitars at the same time and I sure as shit don't remember doing it like that in GH1.
You're muckin' with a G!
I'm referring to how you could hold down a lower note while you played a higher one, and in fact needed to in order to do HO/PO's right.
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
Bass parts easy and boring? I'm assuming you haven't played anything by the Red Hot Chili Peppers, then.
GH:A didn't have true note vomit because the band's arena rock doesn't really lend itself to such. Though to be fair, RB2's "Visions" could qualify as note vomit. Of course the band (composed of some Harmonix devs) probably wrote the song to be as violently difficult to play as possible, and so as music it absolutely sucks.
I can't speak for GH:A, but the lower tier GH3 songs just weren't as fun either. Since I had just mastered GH2 a day before I got GH3 I should have breezed through the first two tiers, but the chart for "Rock and Roll All Night" gave me an insane amount of trouble due to downright silly note placement. And I didn't feel like an awesome rock god when I finally beat that, just that I completed some sort of arbitrary challenge. Meanwhile RB makes me feel like more of a rock god when I'm able to finish something challenging.
I dunno, maybe GH:WT will have improved, but impressions from non-Scorehero folk seem to indicate it's about GH3 quality.
I'm on the fence on the gear tho. I will pick a new guitar and a new drumset. I'm seriously gonna wait a month before purchasing anything; don't want to get stuff that'll need to be RMAd.
occasionallywearsahat.com, my rambly ramblings of ramble
At the same time, I guess I'm one of the few people(other than slash) that absolutely enjoyed Gh3 and it's note vomit. And it's not because I'm good, cause I'm not, but to me there was always something satisfying about nailing a solo in Gh3 that's harder to duplicate in Rock Band.
Rock Band did it better tho with the HOPO sequence after the solo in Disturbed's Inside the Fire.
The exceptions are very few and far between. Seriously, the vast majority of Bass parts in most songs, in GH2, GH3, GHA, and Rock Band, are absurdly easy and repetitive. And when they're not easy they're just repetitive, and still boring.
So like I said; anything they can add to spruce up the majority of boring Bass parts is a plus in my book. Even if it's a minor addition at least it's still something.
When I play Rock Band with friends, the Bass part gets the shaft. It's considered the part that we get stuck with while waiting to have a turn at any other part. Just do it just because it's there, and it's better than just sitting and watching. But man nobody ever jumps at the bit to take bass.
The only exception is of course the few songs where the notecharts aren't boring and repetitive, but by and large, Bass is really boring.
This is a problem we've had since Guitar Hero 2, and it's a problem in GH3 and GHA and in Rock Band. Bass sucks
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
The drums and bass already have 6th notes, already dangerously pushing close to that point where human memory starts having issues (7-9 items stored in short-term memory). It makes sense that the guitar will evolve that way as well. Hm.
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Ah, I see. I only wish they would allow for holding a lower note whilst playing a chord. Some charts (both RB and GH) have sections that are unnecessarily complicated because I have to constantly lift my fingers to play 'correctly'.
You're muckin' with a G!
Without being able to see your playing technique, I'd suggest that you make sure you aren't holding the neck in a 'grip of death'. You'll really want a good deal of mobility in your fingers for that bit. I, myself, can't 100% that solo, but I can probably get 85-90% using just the correct HOPO technique.
Other than that, it will come down to 'practice, practice, practice'. The Cult of Personality solos aren't as bad as some are lead to believe.
You're muckin' with a G!
Well, it's not really the final song. It's the credits no-fail song, opening up a hidden venue and four other songs. Presumably it's chosen as much for length as for difficulty. Satch Boogie would have been a better choice for difficulty, but then they'd have to get the credits down to a lean 3:30.
occasionallywearsahat.com, my rambly ramblings of ramble
The action of sustaining a note while playing other melodic phrases over it is pretty common and an essential component of arpeggio (arpeggi?).
Ahhh. I thought those were runs. My bad. It just seems like one of those things where you'd strum it and forget about it, something hard to do given the size of the keys in the game.
... and the more I think about it, the more I think the size is a problem. I want the notes closer together, damnit, and the ability to hold my hand at an angle.
(Note this comes after getting up into the harder Hard songs on GH2 and messing around with practice mode Freebird in Expert, and finding I'm completely and utterly fumbling over it.)
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
?
http://www.youtube.com/watch?v=kUUJvojEV-o
Huh? I wasn't stating that the action within Guitar Hero was strictly confined to arpeggio(s), and in fact it would appear be used under other circumstances. I was simply clarifying that it is not something completely removed from actual guitar playing.
Case and Point:
Guitar Hero: World Tour
Rock Band 2:
Harmonix seems to use much more darker colors to contrast the bright colorful notes to make notecharts much easier to read, while Guitar Hero: World Tour's art style is completely bright and vibrant. Looking at other screens and videos of Guitar Hero: World Tour much of the environments are incredibly vibrant and bright which make your eyes strain a bit more when reading note charts.
Though I did see some videos that showed some darker environments (like the Times Square), but they aren't dark enough. I mean look at that screen! There's like 50 lights fucking going off! Rock Band's environments are vibrant too, but they are overshadowed by your own characters. As you can see and compare from both screenshots, the Guitar Hero: World Tour background blends in with the characters and instruments where as the Rock Band characters stand out from a darker, more vague background. Same goes with the fretboards. Guitar Hero fretboards are dark, but Rock Band's are pitch black and only at times shine or show any color.
Oh and the faces. Sweet God. Compare the faces.
And Neversoft's notecharts are still devoid of any fun as I've seen in the youtube videos. I will still ignore all of this and play Guitar Hero: World Tour regardless. I have a bit of faith that they can fix most of the mess that Guitar Hero III was. Hopefully. Please?
Maybe it's just me, I usually prefer black backgrounds over white backgrounds. It's just a preference for me. So that could be why I prefer Rock Band's style more.
Do you use hyperspeed? I had been stuck on CoP a while, not even getting that close to passing, then the first time I tried with hyperspeed on I beat it. And this was my first ever time using hyperspeed, so I wasn't even used to it. It just makes those big clusterfucks of notes readable and easy to understand. Also you have much more accurate timing information, since the notes spend time over the target. Your fingers probably won't move fast enough to 100% it for a long time, but if you can just tell what the fuck is going on in the chart you can tell which parts you can hit (decending sweeps) and how fast you should flail on the strum bar.
Don't do it, kids.
The number one piece of advice is to know what you're trying to do. Practice. Take it down to slowest and look for patterns. Hell, memorize it if you have to.
Also-How are you holding the guitar neck, Carch? If your thumb is up over the back, you're doing it wrong. You can't really move your fingers fast enough that way.
Don't grip it too tightly, either.
You do realize that this is a game. Right? Not a professional hobby? I doubt he's going to hurt himself by making a game easier and funner for him to play.
I don't know, it just seems you implied that if he used hyperspeed he was diminishing his skills, thus "hurting" him.
Nevermind, nothing to see here. Move along.
I'll give hyperspeed a try; the biggest problem for me with that solo is that the notes blur into a solid mass of pain. However, I've been decidedly against flailing ever since One and Raining Blood on Hard. Flailing through the hard parts of those songs was impossible for me. Then I learned roughly what needed to be done, and wondered why I thought flailing was ever a good idea in the first place.
I am actually holding it like that. It feels like the natural way to hold a guitar I guess, but then again I've never played a real guitar. Still, I'll give it a try. There was a point when the orange fret felt completely wrong for me, and now it feels weird not to have to strum it. :lol:
http://au.youtube.com/watch?v=DjTUl7ttWYk
etc etc
Thanks glithert.
Holy hell, what is with all of the unused space? Stop cramping everything into one spot so people can see shit! D: