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Guitar Hero: God damnit, Metallica

glithertglithert Snortin' KLuthor's towerRegistered User regular
edited January 2009 in Games and Technology
Guitar Hero. Lots of people used to like it, not so much now. Anyway, Bashing may be fun and all, but don't do it. And don't mention that I used to do it all the time, because I won't anymore, ok? I promise.
Guitar Hero: World Tour
(the world's first COMPLETE BAND GAME)

The instruments

The Guitar
ign_guitar.jpg
New features include a larger star power button that looks like the bridge and a touch sensitive strip that can be used for a variety of purposes, including:
1. Tapping out solos (if the notes are connected with a purple rope).
2. Slap-bass style strumming.
3. Adding effects to sustains (not clear on this one).
And lastly, the neck is still detachable, but the connection is now supposedly rock solid.


The Bass

No dedicated instrument, but the Bass hasn't been totally neglected (unlike in some OTHER game...)
There is an open note now, represented by a purple line (just like the bass pedal for drums). It functions like any other note, except you just let go of every button to hit it. It can also be a HOPO.


The Mic
No picture needed really, it looks like a regular usb mic with the GH logo on it.

Vox plays a lot like RB. Talkies are present (there's even a beginner mode that makes everything a talkie) and your streak is based on phrases. The ending percentage is based on individual words, however.
You can activate star power at any time by shaking the microphone vigorously.
Also of note are freestyle sections where you can earn points for saying things to pump up the crowd.


The Drums
Guitar%20Hero%204%20-%20Drum%20Render--article_image.jpg
As you can see, it features one pedal, 3 pads, and 2 cymbals. They're velocity sensitive and feel very bouncy, from what I've heard. You can activate star power at any time by hitting both cymbals.
But wait! If it has 5 pads, and the RB drums have 4, however will they work together?!
Well, if you play WT using the RB drums it will remove one note track and adjust accordingly.
wiki wrote:
When using Rock Band's drum controller, which has one less percussion pad than the World Tour unit ("Rock Band" has four drum pads, "World Tour" has three drum pads and two cymbal pads), two of the lanes on the "World Tour" drum board will merge, reducing the note track to four drum pads and bass pedal.
My drums are broken! Whatever will I do?!

Go here.
The Music
Spoiler:

The Gameplay

Like Rock Band, essentially. If you really want a big ol list of all the under the hood junk that's different, read this.


Will there be DLC?

You bet your ass there will be. A list of announcements can be found here.

Wowzers, Inspector Gadget! How much is all this going to cost?

Straight from the horse's mouth:
Activision wrote:
* $190 for the full band kit on PS3, Xbox 360 and Wii.
* $180 for the full band kit on PS2.
* $100 for the guitar/game bundle on Xbox 360, PS3 and Wii.
* $90 for the guitar/game bundle on PS2.

So there you go. This thread isn't just for WT, though. Feel free to whine about how you can't beat the devil/Raining Blood or advice on how to play.

glithert on
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«13456762

Posts

  • Mr. GMr. G Man, I love the way you talk Using 40 words where 4 will doRegistered User regular
    edited October 2008
    Oh my. The charts for BYOB and Love Spreads are almost identical to Rock Band's.

    Awesome

    205xuzr.jpg
    Twitter / Steam / 3DS: 2981-5358-6078
  • the Togfatherthe Togfather Registered User
    edited October 2008
    New thread mark.

    It is so odd that finally, after years of begging, pleading, dreaming and sucki...err...servicing of those who make these games, Tool will be a part of a full-band rhythm game....and I'm not really that excited about buying it. I will buy it, no doubt there, but I just have this feeling that the foremost thought once I'm finally singing along with Maynard will be "fucking shit, why isn't this in RB".

    I guess it's the lack of faith I have for Neversoft, and the inordinate amount of faith I give Harmonix.

    The night is dark and full of terrors.
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  • slash000slash000 Registered User regular
    edited October 2008
    You know, all I'm interested in, be it GH:WT or RB2, all I care about is the drumset. I care about how much fun it is to use the drumset, and how much fun the drumset layout applies and is used in the actual gameplay.

    Right now, just looking at them, the GH:WT set looks like its layout is more fun, with the more "realistic" layout and the cymbals. I'm aware that RB2 you can buy attachment cymbals, but I don't see how well the cymbals are directly worked into the gameplay, and rather seem to be optional replacements for the far left/right drum pads that you can choose to use or not... just doesn't sound as integrated into the actual gameplay as the GH:WT set with its default setup.

    Plus, I like the default 5-note, 1 footpedal setup of GHWT. It's more complicated. I like that. Three drums, two cymbals, and a foot pedal? I can just imagine how much fun it'll be to dig into that.



    So honestly I'd be really interested if GH:WT would come in a single pack with just the drums and game. Because $190 is a lot to ask for a single game. Whether its RB2 or GHWT. When all I want to do is learn the drums.


    (I'm a sucker though and I'll porbably end up getting the $190 pack of one or the other)

  • Mr. GMr. G Man, I love the way you talk Using 40 words where 4 will doRegistered User regular
    edited October 2008
    According to people at PAX, those cymbals had to be replaced every 15 minutes.

    205xuzr.jpg
    Twitter / Steam / 3DS: 2981-5358-6078
  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited October 2008
    Slash was looking for some perspectives on GHWT vs. Rock Band, and while my sig gives away my ultimate preference, the way I got there was vastly different than just following the herd.

    I got into Guitar Hero late. WAY late. Not till early this year. Before then, I just wrote the plastic instrument genre off as something that wasn't for me, like Madden. So I didn't pay any attention to the developer switch (other than to think "oh, Neversoft has done some cool stuff").

    Then I played it at a party. I was hooked. My girlfriend was hooked. Neither of us expected it, but we absolutely loved jamming out on that silly-looking guitar. So she bought me GHII for the 360 as a late Christmas present, and we had an absolute blast jamming out on it.

    A little over a month later I finally finished Freebird, and I was looking for more. I instantly jumped on Guitar Hero III with about as much enthusiasm as is physically possible. Keep in mind I played it literally a day after I finished Guitar Hero II.

    And I didn't have nearly as much fun. The note charts seemed simultaneously less creative and more full of random garbage just to make it more difficult. Guitar Hero III felt less like playing along with awesome songs and more like playing a separate game bolted onto semi-related music. I felt like less of a rock god and more like trying to survive waves upon waves of note vomit inserted there for no reason other than to make things more difficult. (Not to mention the art style looked horrible.)

    I wondered if it was just me, if I were getting burned out. After much debate and listening to posters here, I got Rock Band. And the fun was back. It wasn't as punishingly difficult, but it was still a challenge. And I felt like a Rock God again. I felt like it was actually me creating all those cool guitar licks.

    I'm willing to give GHWT a chance, and the drums do look better than RB's (even if the colors are swapped around for no apparent reason other than to confound compatibility between games). But the art still sucks, the track list is a little overwhelming overall for me, and it seems like note vomit still gets priority over fun.

    And Slash, the create-a-song thing has more limitations than a lack of vocals. Previews indicate it's hard to use, you're limited to 1,200 notes across all three instruments, and songs can't be over three minutes long. Given all that, even the folks at Scorehero (who are the few who would have the patience to create stuff) have lost their enthusiasm for it.

    Edit: And drums are plenty fun in Rock Band. Though the kit looks better in GH, there's always the possibility that it'll become less fun with note vomit. It might be best to wait for impressions of the final game.

    3DS: 0344-9335-6762
  • David_TDavid_T Registered User regular
    edited October 2008
    Mr. G wrote: »
    According to people at PAX, those cymbals had to be replaced every 15 minutes.

    According to the Score Hero guys who went to Neversoft, the cymbals were a lot thicker and sturdier than at PAX.

    steam_sig.png
    occasionallywearsahat.com, my rambly ramblings of ramble
  • GuekGuek Registered User regular
    edited October 2008
    slash000 wrote: »
    You know, all I'm interested in, be it GH:WT or RB2, all I care about is the drumset. I care about how much fun it is to use the drumset, and how much fun the drumset layout applies and is used in the actual gameplay.

    Right now, just looking at them, the GH:WT set looks like its layout is more fun, with the more "realistic" layout and the cymbals. I'm aware that RB2 you can buy attachment cymbals, but I don't see how well the cymbals are directly worked into the gameplay, and rather seem to be optional replacements for the far left/right drum pads that you can choose to use or not... just doesn't sound as integrated into the actual gameplay as the GH:WT set with its default setup.

    Plus, I like the default 5-note, 1 footpedal setup of GHWT. It's more complicated. I like that. Three drums, two cymbals, and a foot pedal? I can just imagine how much fun it'll be to dig into that.



    So honestly I'd be really interested if GH:WT would come in a single pack with just the drums and game. Because $190 is a lot to ask for a single game. Whether its RB2 or GHWT. When all I want to do is learn the drums.


    (I'm a sucker though and I'll porbably end up getting the $190 pack of one or the other)

    Well, having tried the GHWT drum set at pax, i can tell you, without a doubt, that they are miles and miles beyond the rock band set. I personally loathe the rock band drum set and cannot stand to play them for more then two or three songs in a row anymore. For me, there's very little immersion due to the drumset's layout. You feel like you're hitting colored pads, not like you're playing drums. But more importantly than that, there is virtually no bounce back, making rolls an aggravating pain to do. On top of that, they can drown out the sound of the tv with their plunking unless you have the volume up way too loud or you play so soft it's not even worth it.

    the guitar hero drumset fixed every single one of these issues. the RB2 set is a bit better but not enough to compensate for what the GH set offers.

    However, I will say that in terms of the notechart, I wasn't overly impressed with what GHWT had to offer. They weren't bad, just not outstanding. But keep in mind I only played three songs on hard.

  • Homestar GunnerHomestar Gunner Registered User
    edited October 2008
    Thank you Neversoft, for ruining a great song with your charts that make absolutely no sense at all.

    http://www.youtube.com/watch?v=uYNqQvbN_uI

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2008
    My eyes glazed over... What the hell was that?

    I know the sound was bad and all, but seriously? Did any of that make sense?

    PAsig5.png
    You're muckin' with a G!
  • AthenorAthenor Registered User regular
    edited October 2008
    Thank you Neversoft, for ruining a great song with your charts that make absolutely no sense at all.

    [U.RL=""]

    What.. um...

    What the hell is up with that venue?


    That's actually something that is giving me an uneasy feeling about GH:WT. The venues just seem off, or maybe the camera angles of how they are presented do. The Times Square one is kinda cool, as is the House of Blues one, but...


    Is it just me, or did Activision put a fuckton of money into licensing and the like (with the famous rockers and locales), and then neglect everything else?


    Also, was that vid on Expert difficulty? Because I heard quite a few notes that -weren't- on the note charts, which surprised me. Maybe the solo touchpad thing accounts for those, who knows.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • GreasyKidsStuffGreasyKidsStuff Registered User regular
    edited October 2008
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    http://strngrinastrngland.tumblr.com/ - My Tumblr / http://twitter.com/#!/dirtylonghair - My Twitter / GT: GreasyKidsStuff
  • David_TDavid_T Registered User regular
    edited October 2008
    Athenor wrote: »
    Thank you Neversoft, for ruining a great song with your charts that make absolutely no sense at all.

    [U.RL=""]

    What.. um...

    What the hell is up with that venue?
    Secret venue unlocked after beating the game.
    Spoiler:

    I doubt they licensed it.

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    occasionallywearsahat.com, my rambly ramblings of ramble
  • AthenorAthenor Registered User regular
    edited October 2008
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • AthenorAthenor Registered User regular
    edited October 2008
    David_T wrote: »
    Athenor wrote: »
    Thank you Neversoft, for ruining a great song with your charts that make absolutely no sense at all.

    [U.RL=""]

    What.. um...

    What the hell is up with that venue?
    Secret venue unlocked after beating the game.
    Spoiler:

    I doubt they licensed it.

    The licensing was a secondary complaint, brought about by seeing Ozzy as the frontman.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • Mr. GMr. G Man, I love the way you talk Using 40 words where 4 will doRegistered User regular
    edited October 2008
    So let's see

    Jimi Hendrix looks awesome
    Ozzy Osbourne looks like shit
    Travis Barker looks like a GH drummer, so like shit
    Whatsherface from Paramore looks okay
    Sting looks okay
    Zakk Wylde looks like an enraged bear
    Ted Nugent looks like a total douche, so completely lifelike
    And the Tool venue looks like a scary acid nightmare

    205xuzr.jpg
    Twitter / Steam / 3DS: 2981-5358-6078
  • slash000slash000 Registered User regular
    edited October 2008
    But Zakk Wylde is an enraged bear! Think his last name is "Wylde" for nothin'!?

  • GreasyKidsStuffGreasyKidsStuff Registered User regular
    edited October 2008
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    http://strngrinastrngland.tumblr.com/ - My Tumblr / http://twitter.com/#!/dirtylonghair - My Twitter / GT: GreasyKidsStuff
  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited October 2008
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Man, between this and the (optional) slide notes, they sure aren't doing much to make the game less intimidating.

    3DS: 0344-9335-6762
  • Mr. GMr. G Man, I love the way you talk Using 40 words where 4 will doRegistered User regular
    edited October 2008
    Are all the tapping purple notes counted as HO/POs on other guitars?

    205xuzr.jpg
    Twitter / Steam / 3DS: 2981-5358-6078
  • AthenorAthenor Registered User regular
    edited October 2008
    cloudeagle wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Man, between this and the (optional) slide notes, they sure aren't doing much to make the game less intimidating.

    I'm openly a GH hater these days, although I go into each new game hoping for the best (short of Harmonix and Neversoft collaborating to make a game that is the best of both worlds and fully expandable). About the only thing about GH:WT that really seems cool is the prospect of open-notes for bass, something that should have always been represented in the game to begin with, for lead and bass.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • David_TDavid_T Registered User regular
    edited October 2008
    Mr. G wrote: »
    Are all the tapping purple notes counted as HO/POs on other guitars?

    Yeah. Without the need to strum.

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    occasionallywearsahat.com, my rambly ramblings of ramble
  • slash000slash000 Registered User regular
    edited October 2008
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.



    The open note thing is for Bass guitar, and so bass guitarists would know more about its use. Me? I'll take anything that adds nuance to Bass parts, because most bass note charts, regardless of game, are unbelievably boring and easy. With maybe a small handful of exceptions.



    The note vomit thing was something limited to Guitar Hero 3, and it looks like NS has largely backed off from that. Just look at GH:A. Nothing in that game came anywhere close to Cult's solo, raining blood, One, or DWDTG. The toughest thing was the bonus song version of Perry Guitar Battle, while most songs, particularly the main set list, were pretty conservative - to most people's liking.


    I actually enjoy the crazy GH3 notecharts a great deal. But I can see how most people would not.

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2008
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    I like the concept of the mechanic. However, I think it's a way to make the game play multiple guitars at the same time and I sure as shit don't remember doing it like that in GH1.

    PAsig5.png
    You're muckin' with a G!
  • AthenorAthenor Registered User regular
    edited October 2008
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    I like the concept of the mechanic. However, I think it's a way to make the game play multiple guitars at the same time and I sure as shit don't remember doing it like that in GH1.

    I'm referring to how you could hold down a lower note while you played a higher one, and in fact needed to in order to do HO/PO's right.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited October 2008
    slash000 wrote: »
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    The open note thing is for Bass guitar, and so bass guitarists would know more about its use. Me? I'll take anything that adds nuance to Bass parts, because most bass note charts, regardless of game, are unbelievably boring and easy. With maybe a small handful of exceptions.

    The note vomit thing was something limited to Guitar Hero 3, and it looks like NS has largely backed off from that. Just look at GH:A. Nothing in that game came anywhere close to Cult's solo, raining blood, One, or DWDTG. The toughest thing was the bonus song version of Perry Guitar Battle, while most songs, particularly the main set list, were pretty conservative - to most people's liking.

    I actually enjoy the crazy GH3 notecharts a great deal. But I can see how most people would not.

    Bass parts easy and boring? I'm assuming you haven't played anything by the Red Hot Chili Peppers, then. :P

    GH:A didn't have true note vomit because the band's arena rock doesn't really lend itself to such. Though to be fair, RB2's "Visions" could qualify as note vomit. Of course the band (composed of some Harmonix devs) probably wrote the song to be as violently difficult to play as possible, and so as music it absolutely sucks.

    I can't speak for GH:A, but the lower tier GH3 songs just weren't as fun either. Since I had just mastered GH2 a day before I got GH3 I should have breezed through the first two tiers, but the chart for "Rock and Roll All Night" gave me an insane amount of trouble due to downright silly note placement. And I didn't feel like an awesome rock god when I finally beat that, just that I completed some sort of arbitrary challenge. Meanwhile RB makes me feel like more of a rock god when I'm able to finish something challenging.

    I dunno, maybe GH:WT will have improved, but impressions from non-Scorehero folk seem to indicate it's about GH3 quality.

    3DS: 0344-9335-6762
  • AmaranthAmaranth Registered User
    edited October 2008
    Yeah I'm not particularly thrilled for GH:WT. Now that I've viewed the few songs I was stoked for, I'm happy enough not buying the game.

  • lionheart_mlionheart_m Registered User regular
    edited October 2008
    Even tho I'm a Rock Band lover (can't wait till the 19th! go PS3), I will probably get this for a handful of songs and for my "metal" loving friends (it's not my fault I don't get all that metal DLC...I learned my lesson with the Roadrunner pack).

    I'm on the fence on the gear tho. I will pick a new guitar and a new drumset. I'm seriously gonna wait a month before purchasing anything; don't want to get stuff that'll need to be RMAd.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • David_TDavid_T Registered User regular
    edited October 2008
    cloudeagle wrote: »
    I can't speak for GH:A, but the lower tier GH3 songs just weren't as fun either.
    It's almost a shame more people haven't just rented GH:A because "All The Young Dudes" is really fun and more people need to play it.

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    occasionallywearsahat.com, my rambly ramblings of ramble
  • noir_bloodnoir_blood Registered User regular
    edited October 2008
    I don't know..I think I can see both points. In a lot of songs, Rock Band just feels better for some reason. Like true to life.

    At the same time, I guess I'm one of the few people(other than slash) that absolutely enjoyed Gh3 and it's note vomit. And it's not because I'm good, cause I'm not, but to me there was always something satisfying about nailing a solo in Gh3 that's harder to duplicate in Rock Band.

    Spoiler:
  • lionheart_mlionheart_m Registered User regular
    edited October 2008
    Hmm...only note vomit I felt really like a rock god was Cult of Personality.

    Rock Band did it better tho with the HOPO sequence after the solo in Disturbed's Inside the Fire.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • slash000slash000 Registered User regular
    edited October 2008
    cloudeagle wrote: »
    Bass parts easy and boring? I'm assuming you haven't played anything by the Red Hot Chili Peppers, then. :P

    The exceptions are very few and far between. Seriously, the vast majority of Bass parts in most songs, in GH2, GH3, GHA, and Rock Band, are absurdly easy and repetitive. And when they're not easy they're just repetitive, and still boring.

    So like I said; anything they can add to spruce up the majority of boring Bass parts is a plus in my book. Even if it's a minor addition at least it's still something.


    When I play Rock Band with friends, the Bass part gets the shaft. It's considered the part that we get stuck with while waiting to have a turn at any other part. Just do it just because it's there, and it's better than just sitting and watching. But man nobody ever jumps at the bit to take bass.

    The only exception is of course the few songs where the notecharts aren't boring and repetitive, but by and large, Bass is really boring.


    This is a problem we've had since Guitar Hero 2, and it's a problem in GH3 and GHA and in Rock Band. Bass sucks :P

  • AthenorAthenor Registered User regular
    edited October 2008
    It just hit me: Next year GH will add a 6th note/ string -- that will be Guitar Hero's "manual."

    The drums and bass already have 6th notes, already dangerously pushing close to that point where human memory starts having issues (7-9 items stored in short-term memory). It makes sense that the guitar will evolve that way as well. Hm.

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    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • slash000slash000 Registered User regular
    edited October 2008
    I just wish one of these damn band games would do Dethklok again. 'Course, not sure how the singing or the drum parts would go... (except completely awesome that is).

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2008
    Athenor wrote: »
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    I like the concept of the mechanic. However, I think it's a way to make the game play multiple guitars at the same time and I sure as shit don't remember doing it like that in GH1.

    I'm referring to how you could hold down a lower note while you played a higher one, and in fact needed to in order to do HO/PO's right.

    Ah, I see. I only wish they would allow for holding a lower note whilst playing a chord. Some charts (both RB and GH) have sections that are unnecessarily complicated because I have to constantly lift my fingers to play 'correctly'.

    PAsig5.png
    You're muckin' with a G!
  • CarcharodontosaurusCarcharodontosaurus Registered User
    edited October 2008
    So, I seek some more advice from Expert players. Having just beaten Before I Forget, I find myself stuck on the second solo in Cult of Personality. My problem is the sharply angled zigzagging HOPOs that I can't seem to consistently hit at full speed. In practice I can do it due to the slower speed, but at full speed I just can't process what's happening fast enough. I'm sure it'll come with time (I once thought I'd never beat Lou on Hard) but I get the feeling my technique is wrong. Beyond continuing to practice to get my fingers moving faster, is there any technique I might want to take a look at to get through the second solo of Cult of Personality?

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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2008
    So, I seek some more advice from Expert players. Having just beaten Before I Forget, I find myself stuck on the second solo in Cult of Personality. My problem is the sharply angled zigzagging HOPOs that I can't seem to consistently hit at full speed. In practice I can do it due to the slower speed, but at full speed I just can't process what's happening fast enough. I'm sure it'll come with time (I once thought I'd never beat Lou on Hard) but I get the feeling my technique is wrong. Beyond continuing to practice to get my fingers moving faster, is there any technique I might want to take a look at to get through the second solo of Cult of Personality?

    Without being able to see your playing technique, I'd suggest that you make sure you aren't holding the neck in a 'grip of death'. You'll really want a good deal of mobility in your fingers for that bit. I, myself, can't 100% that solo, but I can probably get 85-90% using just the correct HOPO technique.

    Other than that, it will come down to 'practice, practice, practice'. The Cult of Personality solos aren't as bad as some are lead to believe.

    PAsig5.png
    You're muckin' with a G!
  • glithertglithert Snortin' K Luthor's towerRegistered User regular
    edited October 2008
    Pull Me Under looks pretty underwhelming to be the final song

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  • David_TDavid_T Registered User regular
    edited October 2008
    glithert wrote: »
    Pull Me Under looks pretty underwhelming to be the final song

    Well, it's not really the final song. It's the credits no-fail song, opening up a hidden venue and four other songs. Presumably it's chosen as much for length as for difficulty. Satch Boogie would have been a better choice for difficulty, but then they'd have to get the credits down to a lean 3:30.

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    occasionallywearsahat.com, my rambly ramblings of ramble
  • metaghostmetaghost Registered User regular
    edited October 2008
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    The action of sustaining a note while playing other melodic phrases over it is pretty common and an essential component of arpeggio (arpeggi?).

  • GreasyKidsStuffGreasyKidsStuff Registered User regular
    edited October 2008
    Arpeggio plural is arpeggios :P And I didn't think of that.

    http://strngrinastrngland.tumblr.com/ - My Tumblr / http://twitter.com/#!/dirtylonghair - My Twitter / GT: GreasyKidsStuff
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