Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Guitar Hero: God damnit, Metallica

glithertglithert Snortin' KLuthor's towerRegistered User regular
edited January 2009 in Games and Technology
Guitar Hero. Lots of people used to like it, not so much now. Anyway, Bashing may be fun and all, but don't do it. And don't mention that I used to do it all the time, because I won't anymore, ok? I promise.
Guitar Hero: World Tour
(the world's first COMPLETE BAND GAME)

The instruments

The Guitar
ign_guitar.jpg
New features include a larger star power button that looks like the bridge and a touch sensitive strip that can be used for a variety of purposes, including:
1. Tapping out solos (if the notes are connected with a purple rope).
2. Slap-bass style strumming.
3. Adding effects to sustains (not clear on this one).
And lastly, the neck is still detachable, but the connection is now supposedly rock solid.


The Bass

No dedicated instrument, but the Bass hasn't been totally neglected (unlike in some OTHER game...)
There is an open note now, represented by a purple line (just like the bass pedal for drums). It functions like any other note, except you just let go of every button to hit it. It can also be a HOPO.


The Mic
No picture needed really, it looks like a regular usb mic with the GH logo on it.

Vox plays a lot like RB. Talkies are present (there's even a beginner mode that makes everything a talkie) and your streak is based on phrases. The ending percentage is based on individual words, however.
You can activate star power at any time by shaking the microphone vigorously.
Also of note are freestyle sections where you can earn points for saying things to pump up the crowd.


The Drums
Guitar%20Hero%204%20-%20Drum%20Render--article_image.jpg
As you can see, it features one pedal, 3 pads, and 2 cymbals. They're velocity sensitive and feel very bouncy, from what I've heard. You can activate star power at any time by hitting both cymbals.
But wait! If it has 5 pads, and the RB drums have 4, however will they work together?!
Well, if you play WT using the RB drums it will remove one note track and adjust accordingly.
wiki wrote:
When using Rock Band's drum controller, which has one less percussion pad than the World Tour unit ("Rock Band" has four drum pads, "World Tour" has three drum pads and two cymbal pads), two of the lanes on the "World Tour" drum board will merge, reducing the note track to four drum pads and bass pedal.
My drums are broken! Whatever will I do?!

Go here.
The Music
Spoiler:

The Gameplay

Like Rock Band, essentially. If you really want a big ol list of all the under the hood junk that's different, read this.


Will there be DLC?

You bet your ass there will be. A list of announcements can be found here.

Wowzers, Inspector Gadget! How much is all this going to cost?

Straight from the horse's mouth:
Activision wrote:
* $190 for the full band kit on PS3, Xbox 360 and Wii.
* $180 for the full band kit on PS2.
* $100 for the guitar/game bundle on Xbox 360, PS3 and Wii.
* $90 for the guitar/game bundle on PS2.

So there you go. This thread isn't just for WT, though. Feel free to whine about how you can't beat the devil/Raining Blood or advice on how to play.

glithert on
5vc48Bb.jpg
«13456762

Posts

  • GreasyKidsStuffGreasyKidsStuff Registered User regular
    edited October 2008
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    http://strngrinastrngland.tumblr.com/ - My Tumblr / http://twitter.com/#!/dirtylonghair - My Twitter / GT: GreasyKidsStuff / NNID: GreasyKidsStuff
  • David_TDavid_T Registered User regular
    edited October 2008
    Athenor wrote: »
    Thank you Neversoft, for ruining a great song with your charts that make absolutely no sense at all.

    [U.RL=""]

    What.. um...

    What the hell is up with that venue?
    Secret venue unlocked after beating the game.
    Spoiler:

    I doubt they licensed it.

    steam_sig.png
    occasionallywearsahat.com, my rambly ramblings of ramble
  • AthenorAthenor Registered User regular
    edited October 2008
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • AthenorAthenor Registered User regular
    edited October 2008
    David_T wrote: »
    Athenor wrote: »
    Thank you Neversoft, for ruining a great song with your charts that make absolutely no sense at all.

    [U.RL=""]

    What.. um...

    What the hell is up with that venue?
    Secret venue unlocked after beating the game.
    Spoiler:

    I doubt they licensed it.

    The licensing was a secondary complaint, brought about by seeing Ozzy as the frontman.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • Mr. GMr. G Man, I love the way you talk Using 40 words where 4 will doRegistered User regular
    edited October 2008
    So let's see

    Jimi Hendrix looks awesome
    Ozzy Osbourne looks like shit
    Travis Barker looks like a GH drummer, so like shit
    Whatsherface from Paramore looks okay
    Sting looks okay
    Zakk Wylde looks like an enraged bear
    Ted Nugent looks like a total douche, so completely lifelike
    And the Tool venue looks like a scary acid nightmare

    205xuzr.jpg
    Twitter / Steam / 3DS: 2981-5358-6078
  • slash000slash000 Registered User regular
    edited October 2008
    But Zakk Wylde is an enraged bear! Think his last name is "Wylde" for nothin'!?

  • GreasyKidsStuffGreasyKidsStuff Registered User regular
    edited October 2008
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    http://strngrinastrngland.tumblr.com/ - My Tumblr / http://twitter.com/#!/dirtylonghair - My Twitter / GT: GreasyKidsStuff / NNID: GreasyKidsStuff
  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited October 2008
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Man, between this and the (optional) slide notes, they sure aren't doing much to make the game less intimidating.

    3DS: 0344-9335-6762
  • Mr. GMr. G Man, I love the way you talk Using 40 words where 4 will doRegistered User regular
    edited October 2008
    Are all the tapping purple notes counted as HO/POs on other guitars?

    205xuzr.jpg
    Twitter / Steam / 3DS: 2981-5358-6078
  • AthenorAthenor Registered User regular
    edited October 2008
    cloudeagle wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Man, between this and the (optional) slide notes, they sure aren't doing much to make the game less intimidating.

    I'm openly a GH hater these days, although I go into each new game hoping for the best (short of Harmonix and Neversoft collaborating to make a game that is the best of both worlds and fully expandable). About the only thing about GH:WT that really seems cool is the prospect of open-notes for bass, something that should have always been represented in the game to begin with, for lead and bass.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • David_TDavid_T Registered User regular
    edited October 2008
    Mr. G wrote: »
    Are all the tapping purple notes counted as HO/POs on other guitars?

    Yeah. Without the need to strum.

    steam_sig.png
    occasionallywearsahat.com, my rambly ramblings of ramble
  • slash000slash000 Registered User regular
    edited October 2008
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.



    The open note thing is for Bass guitar, and so bass guitarists would know more about its use. Me? I'll take anything that adds nuance to Bass parts, because most bass note charts, regardless of game, are unbelievably boring and easy. With maybe a small handful of exceptions.



    The note vomit thing was something limited to Guitar Hero 3, and it looks like NS has largely backed off from that. Just look at GH:A. Nothing in that game came anywhere close to Cult's solo, raining blood, One, or DWDTG. The toughest thing was the bonus song version of Perry Guitar Battle, while most songs, particularly the main set list, were pretty conservative - to most people's liking.


    I actually enjoy the crazy GH3 notecharts a great deal. But I can see how most people would not.

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2008
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    I like the concept of the mechanic. However, I think it's a way to make the game play multiple guitars at the same time and I sure as shit don't remember doing it like that in GH1.

  • AthenorAthenor Registered User regular
    edited October 2008
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    I like the concept of the mechanic. However, I think it's a way to make the game play multiple guitars at the same time and I sure as shit don't remember doing it like that in GH1.

    I'm referring to how you could hold down a lower note while you played a higher one, and in fact needed to in order to do HO/PO's right.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    edited October 2008
    slash000 wrote: »
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    The open note thing is for Bass guitar, and so bass guitarists would know more about its use. Me? I'll take anything that adds nuance to Bass parts, because most bass note charts, regardless of game, are unbelievably boring and easy. With maybe a small handful of exceptions.

    The note vomit thing was something limited to Guitar Hero 3, and it looks like NS has largely backed off from that. Just look at GH:A. Nothing in that game came anywhere close to Cult's solo, raining blood, One, or DWDTG. The toughest thing was the bonus song version of Perry Guitar Battle, while most songs, particularly the main set list, were pretty conservative - to most people's liking.

    I actually enjoy the crazy GH3 notecharts a great deal. But I can see how most people would not.

    Bass parts easy and boring? I'm assuming you haven't played anything by the Red Hot Chili Peppers, then. :P

    GH:A didn't have true note vomit because the band's arena rock doesn't really lend itself to such. Though to be fair, RB2's "Visions" could qualify as note vomit. Of course the band (composed of some Harmonix devs) probably wrote the song to be as violently difficult to play as possible, and so as music it absolutely sucks.

    I can't speak for GH:A, but the lower tier GH3 songs just weren't as fun either. Since I had just mastered GH2 a day before I got GH3 I should have breezed through the first two tiers, but the chart for "Rock and Roll All Night" gave me an insane amount of trouble due to downright silly note placement. And I didn't feel like an awesome rock god when I finally beat that, just that I completed some sort of arbitrary challenge. Meanwhile RB makes me feel like more of a rock god when I'm able to finish something challenging.

    I dunno, maybe GH:WT will have improved, but impressions from non-Scorehero folk seem to indicate it's about GH3 quality.

    3DS: 0344-9335-6762
  • AmaranthAmaranth Registered User
    edited October 2008
    Yeah I'm not particularly thrilled for GH:WT. Now that I've viewed the few songs I was stoked for, I'm happy enough not buying the game.

  • lionheart_mlionheart_m Registered User regular
    edited October 2008
    Even tho I'm a Rock Band lover (can't wait till the 19th! go PS3), I will probably get this for a handful of songs and for my "metal" loving friends (it's not my fault I don't get all that metal DLC...I learned my lesson with the Roadrunner pack).

    I'm on the fence on the gear tho. I will pick a new guitar and a new drumset. I'm seriously gonna wait a month before purchasing anything; don't want to get stuff that'll need to be RMAd.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • David_TDavid_T Registered User regular
    edited October 2008
    cloudeagle wrote: »
    I can't speak for GH:A, but the lower tier GH3 songs just weren't as fun either.
    It's almost a shame more people haven't just rented GH:A because "All The Young Dudes" is really fun and more people need to play it.

    steam_sig.png
    occasionallywearsahat.com, my rambly ramblings of ramble
  • noir_bloodnoir_blood Registered User regular
    edited October 2008
    I don't know..I think I can see both points. In a lot of songs, Rock Band just feels better for some reason. Like true to life.

    At the same time, I guess I'm one of the few people(other than slash) that absolutely enjoyed Gh3 and it's note vomit. And it's not because I'm good, cause I'm not, but to me there was always something satisfying about nailing a solo in Gh3 that's harder to duplicate in Rock Band.

    Spoiler:
  • lionheart_mlionheart_m Registered User regular
    edited October 2008
    Hmm...only note vomit I felt really like a rock god was Cult of Personality.

    Rock Band did it better tho with the HOPO sequence after the solo in Disturbed's Inside the Fire.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • slash000slash000 Registered User regular
    edited October 2008
    cloudeagle wrote: »
    Bass parts easy and boring? I'm assuming you haven't played anything by the Red Hot Chili Peppers, then. :P

    The exceptions are very few and far between. Seriously, the vast majority of Bass parts in most songs, in GH2, GH3, GHA, and Rock Band, are absurdly easy and repetitive. And when they're not easy they're just repetitive, and still boring.

    So like I said; anything they can add to spruce up the majority of boring Bass parts is a plus in my book. Even if it's a minor addition at least it's still something.


    When I play Rock Band with friends, the Bass part gets the shaft. It's considered the part that we get stuck with while waiting to have a turn at any other part. Just do it just because it's there, and it's better than just sitting and watching. But man nobody ever jumps at the bit to take bass.

    The only exception is of course the few songs where the notecharts aren't boring and repetitive, but by and large, Bass is really boring.


    This is a problem we've had since Guitar Hero 2, and it's a problem in GH3 and GHA and in Rock Band. Bass sucks :P

  • AthenorAthenor Registered User regular
    edited October 2008
    It just hit me: Next year GH will add a 6th note/ string -- that will be Guitar Hero's "manual."

    The drums and bass already have 6th notes, already dangerously pushing close to that point where human memory starts having issues (7-9 items stored in short-term memory). It makes sense that the guitar will evolve that way as well. Hm.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • slash000slash000 Registered User regular
    edited October 2008
    I just wish one of these damn band games would do Dethklok again. 'Course, not sure how the singing or the drum parts would go... (except completely awesome that is).

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2008
    Athenor wrote: »
    MH79 wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    Now that you say that I'm trying to come up with some time I've done something like that (I play guitar). Hmm.

    I'm not as worked up over the whole 'note vomit' thing people mention, I really didn't have much complaints about GH3, probably cuz I've only played GH2 approx. 3 times. So yeah, I'm looking forward to WT.

    I like the concept of the mechanic. However, I think it's a way to make the game play multiple guitars at the same time and I sure as shit don't remember doing it like that in GH1.

    I'm referring to how you could hold down a lower note while you played a higher one, and in fact needed to in order to do HO/PO's right.

    Ah, I see. I only wish they would allow for holding a lower note whilst playing a chord. Some charts (both RB and GH) have sections that are unnecessarily complicated because I have to constantly lift my fingers to play 'correctly'.

  • CarcharodontosaurusCarcharodontosaurus Registered User
    edited October 2008
    So, I seek some more advice from Expert players. Having just beaten Before I Forget, I find myself stuck on the second solo in Cult of Personality. My problem is the sharply angled zigzagging HOPOs that I can't seem to consistently hit at full speed. In practice I can do it due to the slower speed, but at full speed I just can't process what's happening fast enough. I'm sure it'll come with time (I once thought I'd never beat Lou on Hard) but I get the feeling my technique is wrong. Beyond continuing to practice to get my fingers moving faster, is there any technique I might want to take a look at to get through the second solo of Cult of Personality?

    steam_sig.png
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2008
    So, I seek some more advice from Expert players. Having just beaten Before I Forget, I find myself stuck on the second solo in Cult of Personality. My problem is the sharply angled zigzagging HOPOs that I can't seem to consistently hit at full speed. In practice I can do it due to the slower speed, but at full speed I just can't process what's happening fast enough. I'm sure it'll come with time (I once thought I'd never beat Lou on Hard) but I get the feeling my technique is wrong. Beyond continuing to practice to get my fingers moving faster, is there any technique I might want to take a look at to get through the second solo of Cult of Personality?

    Without being able to see your playing technique, I'd suggest that you make sure you aren't holding the neck in a 'grip of death'. You'll really want a good deal of mobility in your fingers for that bit. I, myself, can't 100% that solo, but I can probably get 85-90% using just the correct HOPO technique.

    Other than that, it will come down to 'practice, practice, practice'. The Cult of Personality solos aren't as bad as some are lead to believe.

  • glithertglithert Snortin' K Luthor's towerRegistered User regular
    edited October 2008
    Pull Me Under looks pretty underwhelming to be the final song

    5vc48Bb.jpg
  • David_TDavid_T Registered User regular
    edited October 2008
    glithert wrote: »
    Pull Me Under looks pretty underwhelming to be the final song

    Well, it's not really the final song. It's the credits no-fail song, opening up a hidden venue and four other songs. Presumably it's chosen as much for length as for difficulty. Satch Boogie would have been a better choice for difficulty, but then they'd have to get the credits down to a lean 3:30.

    steam_sig.png
    occasionallywearsahat.com, my rambly ramblings of ramble
  • metaghostmetaghost Registered User regular
    edited October 2008
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    The action of sustaining a note while playing other melodic phrases over it is pretty common and an essential component of arpeggio (arpeggi?).

  • GreasyKidsStuffGreasyKidsStuff Registered User regular
    edited October 2008
    Arpeggio plural is arpeggios :P And I didn't think of that.

    http://strngrinastrngland.tumblr.com/ - My Tumblr / http://twitter.com/#!/dirtylonghair - My Twitter / GT: GreasyKidsStuff / NNID: GreasyKidsStuff
  • AthenorAthenor Registered User regular
    edited October 2008
    metaghost wrote: »
    Athenor wrote: »
    MH79 wrote: »
    I like the idea of sustaining one note and playing others over top of it, it could be an interesting mechanic. I'm thinking I'll be getting the Guitar Hero bundle and Rock Band on it's own.

    All it is doing is forcing a mechanic you've been able to do since GH1. And to be frank, my mind doesn't work that way. I don't even know (to be honest) if you do that thing in real guitar playing all that often.

    The action of sustaining a note while playing other melodic phrases over it is pretty common and an essential component of arpeggio (arpeggi?).

    Ahhh. I thought those were runs. My bad. It just seems like one of those things where you'd strum it and forget about it, something hard to do given the size of the keys in the game.

    ... and the more I think about it, the more I think the size is a problem. I want the notes closer together, damnit, and the ability to hold my hand at an angle.


    (Note this comes after getting up into the harder Hard songs on GH2 and messing around with practice mode Freebird in Expert, and finding I'm completely and utterly fumbling over it.)

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • RCagentRCagent Registered User
    edited October 2008
    slash000 wrote: »
    I just wish one of these damn band games would do Dethklok again. 'Course, not sure how the singing or the drum parts would go... (except completely awesome that is).

    ?

    http://www.youtube.com/watch?v=kUUJvojEV-o

  • metaghostmetaghost Registered User regular
    edited October 2008
    Athenor wrote: »
    metaghost wrote: »
    The action of sustaining a note while playing other melodic phrases over it is pretty common and an essential component of arpeggio (arpeggi?).

    Ahhh. I thought those were runs. My bad. It just seems like one of those things where you'd strum it and forget about it, something hard to do given the size of the keys in the game.

    Huh? I wasn't stating that the action within Guitar Hero was strictly confined to arpeggio(s), and in fact it would appear be used under other circumstances. I was simply clarifying that it is not something completely removed from actual guitar playing.

  • RCagentRCagent Registered User
    edited October 2008
    I'm still disappointed that the Neversoft art team still hasn't learned. Maybe I've just gotten too use to Rock Band, but there's a clear visual difference between the two:

    Case and Point:
    Guitar Hero: World Tour
    Spoiler:

    Rock Band 2:
    Spoiler:


    Harmonix seems to use much more darker colors to contrast the bright colorful notes to make notecharts much easier to read, while Guitar Hero: World Tour's art style is completely bright and vibrant. Looking at other screens and videos of Guitar Hero: World Tour much of the environments are incredibly vibrant and bright which make your eyes strain a bit more when reading note charts.

    Though I did see some videos that showed some darker environments (like the Times Square), but they aren't dark enough. I mean look at that screen! There's like 50 lights fucking going off! Rock Band's environments are vibrant too, but they are overshadowed by your own characters. As you can see and compare from both screenshots, the Guitar Hero: World Tour background blends in with the characters and instruments where as the Rock Band characters stand out from a darker, more vague background. Same goes with the fretboards. Guitar Hero fretboards are dark, but Rock Band's are pitch black and only at times shine or show any color.

    Oh and the faces. Sweet God. Compare the faces.

    And Neversoft's notecharts are still devoid of any fun as I've seen in the youtube videos. I will still ignore all of this and play Guitar Hero: World Tour regardless. I have a bit of faith that they can fix most of the mess that Guitar Hero III was. Hopefully. Please?

  • GreasyKidsStuffGreasyKidsStuff Registered User regular
    edited October 2008
    I personally can't stand Rock Band being as dark as it is. I hate it. Everything is dark. The brightness and over-the-top style of GH is something I definitely lean towards.

    http://strngrinastrngland.tumblr.com/ - My Tumblr / http://twitter.com/#!/dirtylonghair - My Twitter / GT: GreasyKidsStuff / NNID: GreasyKidsStuff
  • RCagentRCagent Registered User
    edited October 2008
    MH79 wrote: »
    I personally can't stand Rock Band being as dark as it is. I hate it. Everything is dark. The brightness and over-the-top style of GH is something I definitely lean towards.

    Maybe it's just me, I usually prefer black backgrounds over white backgrounds. It's just a preference for me. So that could be why I prefer Rock Band's style more.

  • BoutrosBoutros Registered User
    edited October 2008
    So, I seek some more advice from Expert players. Having just beaten Before I Forget, I find myself stuck on the second solo in Cult of Personality. My problem is the sharply angled zigzagging HOPOs that I can't seem to consistently hit at full speed. In practice I can do it due to the slower speed, but at full speed I just can't process what's happening fast enough. I'm sure it'll come with time (I once thought I'd never beat Lou on Hard) but I get the feeling my technique is wrong. Beyond continuing to practice to get my fingers moving faster, is there any technique I might want to take a look at to get through the second solo of Cult of Personality?

    Do you use hyperspeed? I had been stuck on CoP a while, not even getting that close to passing, then the first time I tried with hyperspeed on I beat it. And this was my first ever time using hyperspeed, so I wasn't even used to it. It just makes those big clusterfucks of notes readable and easy to understand. Also you have much more accurate timing information, since the notes spend time over the target. Your fingers probably won't move fast enough to 100% it for a long time, but if you can just tell what the fuck is going on in the chart you can tell which parts you can hit (decending sweeps) and how fast you should flail on the strum bar.

  • noir_bloodnoir_blood Registered User regular
    edited October 2008
    RCagent wrote: »
    I'm still disappointed that the Neversoft art team still hasn't learned. [\QUOTE]

    For me, the worst example of Neversoft's lack of knowledge is in GH:A. Namely Perry's fretboard. That thing is so colorful it honestly made the game harder to play. Especially because you get used to the other chars fretboard when playing the songs, and then he steps in with his stupid ass fretboard.

    Spoiler:
  • glithertglithert Snortin' K Luthor's towerRegistered User regular
    edited October 2008
    Boutros wrote: »
    flail

    Don't do it, kids.
    The number one piece of advice is to know what you're trying to do. Practice. Take it down to slowest and look for patterns. Hell, memorize it if you have to.

    Also-How are you holding the guitar neck, Carch? If your thumb is up over the back, you're doing it wrong. You can't really move your fingers fast enough that way.
    Don't grip it too tightly, either.

    5vc48Bb.jpg
  • RCagentRCagent Registered User
    edited October 2008
    glithert wrote: »
    Boutros wrote: »
    flail

    Don't do it, kids.
    The number one piece of advice is to know what you're trying to do. Practice. Take it down to slowest and look for patterns. Hell, memorize it if you have to.

    Also-How are you holding the guitar neck, Carch? If your thumb is up over the back, you're doing it wrong. You can't really move your fingers fast enough that way.
    Don't grip it too tightly, either.

    You do realize that this is a game. Right? Not a professional hobby? I doubt he's going to hurt himself by making a game easier and funner for him to play.

«13456762
Sign In or Register to comment.