Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Avenheim: (Probably) Candymancers:
Mysst - Thorskrall
Mr. Henry Bemis
Projeck - belobog, Projeck
RubberAC - Nomgargador
Fandyien - Fandyien
Draevel - Roeland, Pietrus, Odalaine
yourclothes - ahsack
Cosmic Sombrero - Ignacius
The Geebs That Is A Mod - Jarath
Fandyien - Fandyien their gay dwarf thing:
the cheat - Moggir, Bzztclear
Ninjer - Daggrin, Ems
Finuvial Plains (euro server):
bent - LoveWagon Miscellaneous Homps:
Synthetic Orange - Douggie on Darklands server
Obbi - Obbi on Iron Rock server
Well first off, WAR is currently less content-filled than WoW. It's basic model, however, right now is to allow more growth into the game, so it can, in time, grow into somethin' bigger than WoW could ever reach due to the design of the overworld, the leveling system, and so forth.
It's main focus is more on PvP than PvE, so cool PvP stuff comes first, then cool PvE stuff.
Leveling and Skills:
Leveling in Warhammer is fairly cut-n-dry in regards with WoW, save for the fact that just about everything in the damn game gains experience and levels up. The basic level cap is at 40, which is the main thing here. Every level you gain skills, and at level 11 you start getting Mastery Points (Talent Points) to spend in trees. Level experience is gained through everything. Exploring areas, talking to important people, completing achievements, completing stages of a Public Quest or a seige. Currently, the best way to gain experience is through Scenarios(Battlegrounds). On top of your basic Level, you also have a Renown rank. Renown is essentially a pure PvP aspect of experience, gained when you kill players, capture Battlefield Objectives, participate in Scenarios and Seiges, and anything else revolving around killing players or making the other faction miserable. Renown ranks give you points for your Renown tree, which you spend to allocate points in stats and other benefits. On top of this, there are Renown gear merchants that sell you decent gear if you meet the renown rank and level rank requirements to equip them.
Other things that gain experience outside of your character include your Guild. Your Guild gains experience through your gaining of Renown and Influence, and gains more perks with every level. As it levels, you're able to specialize your guild with banners that gain unique buffs that affect every friendly unit nearby of the guy holding your banner. There's actually so much shit about guilds that I could write a whole segment on them, but I will not.
Also your capital cities in the game gain experience, and also provide more perks when they level. They also lose experience when the other faction pulls a dick move like participating in very specific quests, or running in and punching your King in the face.
Itemization:
The itemization in WAR isn't randomized like the greens that drop in WoW. While this creates a general lack of combinations, it does get rid of what could possibly be known as "Utterly worthless belt of the Whale". Instead of having the end boss drop a sword that could only really be used by Rogues, bags are introduced. Lots of bags, actually. People roll, and get a modifier based on their contribution to the overall fighting stages, and you usually win yourself a bag. This bag will always have something in there you can use. The better the bag, the more stuff in there you can use, and higher quality. You can also just flat out by gear once you get higher renown ranks, so you rarely wind up wearing the same piece of gear for ten levels.
Skills in this game are less tedious in WoW in that you never have to buy the same skill multiple times. It levels with you, so each time you level up, all of your skills improve. On top of this, there are also passive skills you can use called "Tactics" that are broken into three segments: Career; Renown; and Tome tactics. Career tactics are something that come when you level up, and are the most powerful out of the three. They can vastly define your playing style during combat, and can be switched around freely while out of combat. Renown tactics are something you can acquire during your progression through the renown ranks. While less powerful than career tactics, they can make a big difference in PvP when killing certain races, or gaining more out of PvP. Tome Tactics are dumb as a butt, require too much work to get, and help very little because they only apply to killing certain shit in PvE situations and PvE is dumb.
Classes:
The class system is more broken down into four archtypes over tryin' to create 7 or 8 totally unique classes that step on each other's toes. Tank, Melee DPS, Ranged DPS, and Support are the Archtypes. Each race gets their own kind of class per archtype, each with their own unique quirks, but for the most part each class mirrors another class on the opposite faction. The Warhammer website has a fair amount of info for each class in regards to how they play.
Scenarios:
These are basically battlegrounds in WoW. Each tier gets their own set of scenarios to play in, getting larger and more intricate as you advance through the tiers. At first tier you're doin' standard King of the Hill matches, where as at the final tier you're attempting to summon a dragon to decimate the other team to take control of areas.
The Overworld:
The Overworld isn't linked like WoW's. It isn't a sprawlin' two continent+expansion lands world. The zones are smaller than how WoW's were designed, but it's more concentrated in that every step you take essentially has somethin' goin' on, allowin' for easy questin' and travelin'.
Each tier holds six zones total, with exception to Tier 4, which holds several more. These zones are constantly fought over, and participating in things in that zone affect the control over the zone. Battlefield Objectives, Keeps, Scenarios, Public Quests, and even regular quests affect how prominent your faction is in that zone. The more control you have over the zone, the more benefits you get for spending time there, and the less the other side has to work with.
Each zone also holds a variety of Public Quests. These are currently a sort of replacement to the instances in WoW, though Warhammer also has instances (they're just dumb like instances in WoW). You can stumble into them while running around the zone, and it'll show you the progression of how that quest is going. Anyone can participate in a Public Quest, and the missions they complete around the quest area moves it onward towards completeing the entire public quest, leading to the rolls towards obtaining a bag referenced earlier in itemization. Participating in these earns you influence, which works a bit like Reputation in WoW. The difference here being that each Chapter of the overworld has its own series of public quests, and its own influence bar. Also, they're so much easier to max out than reputations were in fucking WoW. Broken up into three segments, Influence allows you to obtain Influence rewards, or items catered specifically to what class you are. The Basic rewards are generally potions, or simple talismans to throw on your gear. Advanced rewards are gear, and Elite rewards are really good gear, and are usually going to have something that will easily replace what you already have.
TL;DR
Warhammer is basically the kind of WoW a PvP enthusiast would want, or a person who actually wants to play casually instead of claiming they want to and still spend 5 hours in one dungeon and not have anything drop for them to use.
I'd write more but I'm instead going to eat this very large blueberry muffin. While leveling my Archmage.
HunterChemist with a heart of AuRegistered Userregular
All the stuff I've read online talks about Ironbreakers using hammers, yet all they can use is axes. There's no hammer skill for them, no 2H dwarf hammers, and the 1H hammers for a dwarf are all wrenches for engineers.
Fuck, there's even pictures of heavily armored dwarfs with hammers and in game NPC's with them. For Sigmar's sake, all I want to do is bludgeon some people with a fucking hammer and make them pay for the grudges I hold against them.
I got a new style of axe and shield last night that I hadn't seen before but I forgot to take a screenshot. Also Talabecland waterfalls yay *rides horse off cliff Geronimo style*
Posts
This is more fun and looks better. Plus it's in the Warhammer universe.
not you
it's sort of depressing
i am confused
alt time!
i've been thinking this but i can't decide what to roll
i stopped enjoying my swordsmaster pretty quick
I thought you were trying to do a thing.
I mean I'm doing okay, 4-5th on the healing charts, but I don't feel good unless I'm 1st or 2nd
Hrm, difference from WoW...
Well first off, WAR is currently less content-filled than WoW. It's basic model, however, right now is to allow more growth into the game, so it can, in time, grow into somethin' bigger than WoW could ever reach due to the design of the overworld, the leveling system, and so forth.
It's main focus is more on PvP than PvE, so cool PvP stuff comes first, then cool PvE stuff.
Leveling and Skills:
Leveling in Warhammer is fairly cut-n-dry in regards with WoW, save for the fact that just about everything in the damn game gains experience and levels up. The basic level cap is at 40, which is the main thing here. Every level you gain skills, and at level 11 you start getting Mastery Points (Talent Points) to spend in trees. Level experience is gained through everything. Exploring areas, talking to important people, completing achievements, completing stages of a Public Quest or a seige. Currently, the best way to gain experience is through Scenarios(Battlegrounds). On top of your basic Level, you also have a Renown rank. Renown is essentially a pure PvP aspect of experience, gained when you kill players, capture Battlefield Objectives, participate in Scenarios and Seiges, and anything else revolving around killing players or making the other faction miserable. Renown ranks give you points for your Renown tree, which you spend to allocate points in stats and other benefits. On top of this, there are Renown gear merchants that sell you decent gear if you meet the renown rank and level rank requirements to equip them.
Other things that gain experience outside of your character include your Guild. Your Guild gains experience through your gaining of Renown and Influence, and gains more perks with every level. As it levels, you're able to specialize your guild with banners that gain unique buffs that affect every friendly unit nearby of the guy holding your banner. There's actually so much shit about guilds that I could write a whole segment on them, but I will not.
Also your capital cities in the game gain experience, and also provide more perks when they level. They also lose experience when the other faction pulls a dick move like participating in very specific quests, or running in and punching your King in the face.
Itemization:
The itemization in WAR isn't randomized like the greens that drop in WoW. While this creates a general lack of combinations, it does get rid of what could possibly be known as "Utterly worthless belt of the Whale". Instead of having the end boss drop a sword that could only really be used by Rogues, bags are introduced. Lots of bags, actually. People roll, and get a modifier based on their contribution to the overall fighting stages, and you usually win yourself a bag. This bag will always have something in there you can use. The better the bag, the more stuff in there you can use, and higher quality. You can also just flat out by gear once you get higher renown ranks, so you rarely wind up wearing the same piece of gear for ten levels.
Skills in this game are less tedious in WoW in that you never have to buy the same skill multiple times. It levels with you, so each time you level up, all of your skills improve. On top of this, there are also passive skills you can use called "Tactics" that are broken into three segments: Career; Renown; and Tome tactics. Career tactics are something that come when you level up, and are the most powerful out of the three. They can vastly define your playing style during combat, and can be switched around freely while out of combat. Renown tactics are something you can acquire during your progression through the renown ranks. While less powerful than career tactics, they can make a big difference in PvP when killing certain races, or gaining more out of PvP. Tome Tactics are dumb as a butt, require too much work to get, and help very little because they only apply to killing certain shit in PvE situations and PvE is dumb.
Classes:
The class system is more broken down into four archtypes over tryin' to create 7 or 8 totally unique classes that step on each other's toes. Tank, Melee DPS, Ranged DPS, and Support are the Archtypes. Each race gets their own kind of class per archtype, each with their own unique quirks, but for the most part each class mirrors another class on the opposite faction. The Warhammer website has a fair amount of info for each class in regards to how they play.
Scenarios:
These are basically battlegrounds in WoW. Each tier gets their own set of scenarios to play in, getting larger and more intricate as you advance through the tiers. At first tier you're doin' standard King of the Hill matches, where as at the final tier you're attempting to summon a dragon to decimate the other team to take control of areas.
The Overworld:
The Overworld isn't linked like WoW's. It isn't a sprawlin' two continent+expansion lands world. The zones are smaller than how WoW's were designed, but it's more concentrated in that every step you take essentially has somethin' goin' on, allowin' for easy questin' and travelin'.
Each tier holds six zones total, with exception to Tier 4, which holds several more. These zones are constantly fought over, and participating in things in that zone affect the control over the zone. Battlefield Objectives, Keeps, Scenarios, Public Quests, and even regular quests affect how prominent your faction is in that zone. The more control you have over the zone, the more benefits you get for spending time there, and the less the other side has to work with.
Each zone also holds a variety of Public Quests. These are currently a sort of replacement to the instances in WoW, though Warhammer also has instances (they're just dumb like instances in WoW). You can stumble into them while running around the zone, and it'll show you the progression of how that quest is going. Anyone can participate in a Public Quest, and the missions they complete around the quest area moves it onward towards completeing the entire public quest, leading to the rolls towards obtaining a bag referenced earlier in itemization. Participating in these earns you influence, which works a bit like Reputation in WoW. The difference here being that each Chapter of the overworld has its own series of public quests, and its own influence bar. Also, they're so much easier to max out than reputations were in fucking WoW. Broken up into three segments, Influence allows you to obtain Influence rewards, or items catered specifically to what class you are. The Basic rewards are generally potions, or simple talismans to throw on your gear. Advanced rewards are gear, and Elite rewards are really good gear, and are usually going to have something that will easily replace what you already have.
TL;DR
Warhammer is basically the kind of WoW a PvP enthusiast would want, or a person who actually wants to play casually instead of claiming they want to and still spend 5 hours in one dungeon and not have anything drop for them to use.
I'd write more but I'm instead going to eat this very large blueberry muffin. While leveling my Archmage.
From a locked thread. He ain't gonna see my message about it now, so, I thought I'd just do it for him.
i probably shouldn't
I would smack my credit card on the counter and shot SOMEONE FETCH ME THE GAME WHERE I SUMMON TENTACLE GODS FROM THE NETHERY ABYSS
alas, I am financially challenged at the moment
No.
Stop.
No more Bright Wizards, please.
Less potion drops!
Less seed drops!
Less renown gain from healin'!
...simpler ways to report gold sellers!
GOD YES.
Why the less renown for healin?
Because they didn't intend people to get so much renown for healing
XBL
XBL
i woke up this morning specifically to utilize these three hours in warhammery way!
Fuck, there's even pictures of heavily armored dwarfs with hammers and in game NPC's with them. For Sigmar's sake, all I want to do is bludgeon some people with a fucking hammer and make them pay for the grudges I hold against them.
So yeah.
XBL
All I want is to beat people with a huge iron mallet. Is that too much.
Not that this necessarily helps you but isn't that pretty much the Warrior Priest MO?
Bastogne StVaffle
read as
Bastogne St. Vaffle
however, once they do, they are going to also release the orc choppas again
and who would play a dwarf over a choppa?
Crazypeople that's who
The hammerers are srs bizzness, but I hope it's slayers instead. The concept behind the dwarf slayers is hilarious and bloody.
Not really, dwarfs and huge freaking hammers go hand in hand in warhammer. Look at a bunch of the dwarf NPC's.