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[Chat] of the Lich King. You can get rep with walrus people.
If you wanted to do that why would Mirror's Edge appeal to you in the first place?
This is like when my girlfriend revealed to her mother that she was bisexual, and her mother replied, "Then why would you want to marry Keenan?"
What do you mean, "if you could shoot people, why would you play Mirror's Edge?"
I imagine I'd do it for the exploration gameplay! This is not an excuse for the gunplay to suck. Do not give excuses for lazy designers! Besides that, even if gunplay was awesome, would that take away from good parkour elements? No!
Also, Cardboard Tube's Gandalf av should really be holding a cardboard tube, instead of Gandalf's staff.
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
If you wanted to do that why would Mirror's Edge appeal to you in the first place?
This is like when my girlfriend revealed to her mother that she was bisexual, and her mother replied, "Then why would you want to marry Keenan?"
What do you mean, "if you could shoot people, why would you play Mirror's Edge?"
I imagine I'd do it for the exploration gameplay! This is not an excuse for the gunplay to suck. Do not give excuses for lazy designers! Besides that, even if gunplay was awesome, would that take away from good parkour elements? No!
Also, Cardboard Tube's Gandalf av should really be holding a cardboard tube, instead of Gandalf's staff.
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
If you wanted to do that why would Mirror's Edge appeal to you in the first place?
This is like when my girlfriend revealed to her mother that she was bisexual, and her mother replied, "Then why would you want to marry Keenan?"
What do you mean, "if you could shoot people, why would you play Mirror's Edge?"
I imagine I'd do it for the exploration gameplay! This is not an excuse for the gunplay to suck. Do not give excuses for lazy designers! Besides that, even if gunplay was awesome, would that take away from good parkour elements? No!
Also, Cardboard Tube's Gandalf av should really be holding a cardboard tube, instead of Gandalf's staff.
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
Question: Would Mirror's Edge be better if you couldn't use guns at all?
It would be better than poorly implemented guns.
Yes.
So it's lazy for them to implement gunplay but not do it perfectly, but it's not lazy for them to just leave them out entirely?
If you design a game that includes one poorly implemented dynamic, its retarded to claim that was your intention. "Man the shooting in gta sucks." "It's a driving game!"
If you wanted to do that why would Mirror's Edge appeal to you in the first place?
This is like when my girlfriend revealed to her mother that she was bisexual, and her mother replied, "Then why would you want to marry Keenan?"
What do you mean, "if you could shoot people, why would you play Mirror's Edge?"
I imagine I'd do it for the exploration gameplay! This is not an excuse for the gunplay to suck. Do not give excuses for lazy designers! Besides that, even if gunplay was awesome, would that take away from good parkour elements? No!
Also, Cardboard Tube's Gandalf av should really be holding a cardboard tube, instead of Gandalf's staff.
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
Because Keenan is a good person?
Imagine you are a chick who can have hot, lesbian sex anytime you want to, Preacher.
How good of a person would it take for you to give that up? Exactly. And I don't think JamesKeenan is Jesus squared.
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
'Cause marriage has tax benefits, but Florida just banned gay marriages, gay civil unions, gay friendships and everything else. So she's stuck.
Isn't their a law saying basically if you're married in another state, your state has to recognize it. Didn't the wording of prop 2 go against that law?
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
'Cause marriage has tax benefits, but Florida just banned gay marriages, gay civil unions, gay friendships and everything else. So she's stuck.
Isn't their a law saying basically if you're married in another state, your state has to recognize it. Didn't the wording of prop 2 go against that law?
There is a law saying that your state doesn't have to recognize gay marriage in another state.
If you wanted to do that why would Mirror's Edge appeal to you in the first place?
This is like when my girlfriend revealed to her mother that she was bisexual, and her mother replied, "Then why would you want to marry Keenan?"
What do you mean, "if you could shoot people, why would you play Mirror's Edge?"
I imagine I'd do it for the exploration gameplay! This is not an excuse for the gunplay to suck. Do not give excuses for lazy designers! Besides that, even if gunplay was awesome, would that take away from good parkour elements? No!
Also, Cardboard Tube's Gandalf av should really be holding a cardboard tube, instead of Gandalf's staff.
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
Because Keenan is a good person?
Imagine you are a chick who can have hot, lesbian sex anytime you want to, Preacher.
How good of a person would it take for you to give that up? Exactly. And I don't think JamesKeenan is Jesus squared.
Look than, what makes you think any girl that Keenan would stick his love sausage into could get any kind of hot lesbian sex?
Question: Would Mirror's Edge be better if you couldn't use guns at all?
It would be better than poorly implemented guns.
Yes.
So it's lazy for them to implement gunplay but not do it perfectly, but it's not lazy for them to just leave them out entirely?
If you design a game that includes one poorly implemented dynamic, its retarded to claim that was your intention. "Man the shooting in gta sucks." "It's a driving game!"
Well, I dunno it's crazy but maybe the intent is more "we didn't make it a priority."
I mean, the parkour in Fallout 3 is balls terrible but I think the excuse that it was not something they spent a ton of time on makes sense.
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
'Cause marriage has tax benefits, but Florida just banned gay marriages, gay civil unions, gay friendships and everything else. So she's stuck.
Isn't their a law saying basically if you're married in another state, your state has to recognize it. Didn't the wording of prop 2 go against that law?
There is a law saying that your state doesn't have to recognize gay marriage in another state.
Question: Would Mirror's Edge be better if you couldn't use guns at all?
It would be better than poorly implemented guns.
Yes.
So it's lazy for them to implement gunplay but not do it perfectly, but it's not lazy for them to just leave them out entirely?
If you design a game that includes one poorly implemented dynamic, its retarded to claim that was your intention. "Man the shooting in gta sucks." "It's a driving game!"
Except this isn't "They couldn't make the shooting better because it wasn't their main focus." It's "They deliberately limited the shooting to give the gameplay a certain style."
Well, I dunno it's crazy but maybe the intent is more "we didn't make it a priority."
I mean, the parkour in Fallout 3 is balls terrible but I think the excuse that it was not something they spent a ton of time on makes sense.
See, I know you're kidding, but I'm going to make a point out of it.
Complaining about bad parkour in Fallout 3 is silly. There is no parkour. It wasn't a background initiative. It's not in at all.
If they did implement it, and advertised it, and then it sucked? It was buggy as hell. You constantly clipped through the walls. Buggy ledges, falling through worlds, overall bad implementation.
You would be retarded to say, "But parkour is not the focus!"
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
'Cause marriage has tax benefits, but Florida just banned gay marriages, gay civil unions, gay friendships and everything else. So she's stuck.
Isn't their a law saying basically if you're married in another state, your state has to recognize it. Didn't the wording of prop 2 go against that law?
There is a law saying that your state doesn't have to recognize gay marriage in another state.
Question: Would Mirror's Edge be better if you couldn't use guns at all?
It would be better than poorly implemented guns.
Yes.
So it's lazy for them to implement gunplay but not do it perfectly, but it's not lazy for them to just leave them out entirely?
If you design a game that includes one poorly implemented dynamic, its retarded to claim that was your intention. "Man the shooting in gta sucks." "It's a driving game!"
Except this isn't "They couldn't make the shooting better because it wasn't their main focus." It's "They deliberately limited the shooting to give the gameplay a certain style."
Man I need to start using that excuse.
Sorry boss I deliberately limited my job performance because it wasn't my focus today.
And the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamplight o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted — nevermore!
Well, I dunno it's crazy but maybe the intent is more "we didn't make it a priority."
I mean, the parkour in Fallout 3 is balls terrible but I think the excuse that it was not something they spent a ton of time on makes sense.
See, I know you're kidding, but I'm going to make a point out of it.
Complaining about bad parkour in Fallout 3 is silly. There is no parkour. It wasn't a background initiative. It's not in at all.
If they did implement it, and advertised it, and then it sucked? It was buggy as hell. You constantly clipped through the walls. Buggy ledges, falling through worlds, overall bad implementation.
You would be retarded to say, "But parkour is not the focus!"
Actually: Better example.
The gunplay in Fallout 3 is bad
The movement is bad.
The gunplay is bad partially because VATS is designed to be used often, not simply as a last resort. And frankly, it's not a shooter, it's an open-ended RPG. The enemies are stupid, and you're not going to run into a lot of situations where a crack shot is necessary.
The movement is bad because well, fuck it, you're just supposed to be able to walk. I'd like to be able to hop up ledges. I'd like to be able to climb or run faster than 2 miles a day, but hey it was not anywhere near the central focus of the gameplay.
So. I am just saying that when a person spends shorter amounts of time on the less important aspects of a project I do not take offense.
Well, I dunno it's crazy but maybe the intent is more "we didn't make it a priority."
I mean, the parkour in Fallout 3 is balls terrible but I think the excuse that it was not something they spent a ton of time on makes sense.
See, I know you're kidding, but I'm going to make a point out of it.
Complaining about bad parkour in Fallout 3 is silly. There is no parkour. It wasn't a background initiative. It's not in at all.
If they did implement it, and advertised it, and then it sucked? It was buggy as hell. You constantly clipped through the walls. Buggy ledges, falling through worlds, overall bad implementation.
You would be retarded to say, "But parkour is not the focus!"
I like you, JK, but I think you'd have to be so fucking stupid to think you were going to get good gunplay out of Mirror's Edge. I mean I didn't even know guns were in the game at all until I played the demo. And then 80% of the demo is basically constructed around telling you "hey, you should run" and "sticking around to shoot people is fucking dumb you fucking dumb dumbfuck."
So really, I think any complaints about Mirror's Edge's gameplay are completely baseless. If you were required to duke it out with 120 guards at the end of the game with guns or something, that's one thing. But I'm assuming that's not the case here. So, being a mere "option" without forcing you to putz around with the gunplay, there is no valid complaint.
Ego certe laboro hic et laboro in meipsoL factus sum mihi terra difficultatis et sudoris nimii. "Assuredly I labor here and I labor within myself: I have become to myself a land of trouble and inordinate sweat."
I like you, JK, but I think you'd have to be so fucking stupid to think you were going to get good gunplay out of Mirror's Edge. I mean I didn't even know guns were in the game at all until I played the demo. And then 80% of the demo is basically constructed around telling you "hey, you should run" and "sticking around to shoot people is fucking dumb you fucking dumb dumbfuck."
So really, I think any complaints about Mirror's Edge's gameplay are completely baseless. If you were required to duke it out with 120 guards at the end of the game with guns or something, that's one thing. But I'm assuming that's not the case here. So, being a mere "option" without forcing you to putz around with the gunplay, there is no valid complaint.
This isn't an excuse for it to be bad though. Guns are weak? They slow you down too much? Maybe there's even no reloading because you can't pick-up clips? Those are fine design choices. Bad design, however, is not nothing.
I remember Assassin's Creed. Complaining that the combat was poorly implemented was a valid complaint, even though the game was very much billed as a game of stealth and exploration. And I loved Assassin's Creed.
I like the gunplay in fall out 3, because if blowing an enemies head into shiny bits with a bolt action rifle is wrong. I don't wannabe right.
Also fuck game trilogies, jesus tell one story good and then we'll talk about a sequel you assholes.
The trilogy thing definitely pisses me off.
I get the impression the idea is that if the game fails, you've hedged your bet, and if it succeeds you'll get triple the cash. Only, in neither of those cases do I get any benefit.
I like the gunplay in fall out 3, because if blowing an enemies head into shiny bits with a bolt action rifle is wrong. I don't wannabe right.
Also fuck game trilogies, jesus tell one story good and then we'll talk about a sequel you assholes.
The trilogy thing definitely pisses me off.
I get the impression the idea is that if the game fails, you've hedged your bet, and if it succeeds you'll get triple the cash. Only, in neither of those cases do I get any benefit.
Yeah that's the way I see it, if its a bad game or doesn't sell well, I never get a full story. If it's a decent game I get one story spread across 3 60 dollar chunks.
What does parkour mean? I looked it up, and it doesn't seem to jive with how you guys are using it.
"The welfare of each of us is dependent fundamentally upon the welfare of all of us."
Spoiler:
"This country will not be a permanently good place for any of us to live in unless we make it a reasonably good place for all of us to live in."
"There is not a man of us who does not at times need a helping hand to be stretched out to him, and then shame upon him who will not stretch out the helping hand to his brother."
Yeah AC had some very cool looking combat animations, just the combat itself was fairly bland.
And it forced you into a large battle at the end. That was bad. Not that you could do it. But that you had to. If the game had you storming a castle, where the combat was an option, but sneaking was as well, it would have been infinitely fucking better. I even might have done it both ways. But the lack of choice? Especially when it was a lack of choice that forced you into a gameplay element that felt lacking, and was the exact opposite of what was initially billed?
Posts
Sign a pre-nup, James.
So it's lazy for them to implement gunplay but not do it perfectly, but it's not lazy for them to just leave them out entirely?
Because Keenan is a good person?
:lol::lol::lol:
'Cause marriage has tax benefits, but Florida just banned gay marriages, gay civil unions, gay friendships and everything else. So she's stuck.
If you design a game that includes one poorly implemented dynamic, its retarded to claim that was your intention. "Man the shooting in gta sucks." "It's a driving game!"
How good of a person would it take for you to give that up? Exactly. And I don't think JamesKeenan is Jesus squared.
Isn't their a law saying basically if you're married in another state, your state has to recognize it. Didn't the wording of prop 2 go against that law?
There is a law saying that your state doesn't have to recognize gay marriage in another state.
Look than, what makes you think any girl that Keenan would stick his love sausage into could get any kind of hot lesbian sex?
Well, I dunno it's crazy but maybe the intent is more "we didn't make it a priority."
I mean, the parkour in Fallout 3 is balls terrible but I think the excuse that it was not something they spent a ton of time on makes sense.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
No, because they speak to entirely different motives.
For them to have consciously left the guns out of the game, it would be about creating a game with that in mind. Yeah.
But including the guns, consciously, but half-assing it, speaks differently of their motives and actions. They provide the choice, but gimp it.
It's not that guns are ineffective. It's not that they're gimped. It's that they opinion is that they play badly. There's a major difference.
I hardly recognize other states as it is.
Geography was never my strong suit.
My strong suit was my metal tuxedo!
They haven't banned threesomes involving gerbils and strategically placed celery sticks, so there is that.
This is gold.
Except this isn't "They couldn't make the shooting better because it wasn't their main focus." It's "They deliberately limited the shooting to give the gameplay a certain style."
See, I know you're kidding, but I'm going to make a point out of it.
Complaining about bad parkour in Fallout 3 is silly. There is no parkour. It wasn't a background initiative. It's not in at all.
If they did implement it, and advertised it, and then it sucked? It was buggy as hell. You constantly clipped through the walls. Buggy ledges, falling through worlds, overall bad implementation.
You would be retarded to say, "But parkour is not the focus!"
That hurts my head.
Man I need to start using that excuse.
Sorry boss I deliberately limited my job performance because it wasn't my focus today.
oh boy
you get to lick a vagina
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamplight o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted — nevermore!
scissoring is always an option.
The gunplay in Fallout 3 is bad
The movement is bad.
The gunplay is bad partially because VATS is designed to be used often, not simply as a last resort. And frankly, it's not a shooter, it's an open-ended RPG. The enemies are stupid, and you're not going to run into a lot of situations where a crack shot is necessary.
The movement is bad because well, fuck it, you're just supposed to be able to walk. I'd like to be able to hop up ledges. I'd like to be able to climb or run faster than 2 miles a day, but hey it was not anywhere near the central focus of the gameplay.
So. I am just saying that when a person spends shorter amounts of time on the less important aspects of a project I do not take offense.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
I like you, JK, but I think you'd have to be so fucking stupid to think you were going to get good gunplay out of Mirror's Edge. I mean I didn't even know guns were in the game at all until I played the demo. And then 80% of the demo is basically constructed around telling you "hey, you should run" and "sticking around to shoot people is fucking dumb you fucking dumb dumbfuck."
So really, I think any complaints about Mirror's Edge's gameplay are completely baseless. If you were required to duke it out with 120 guards at the end of the game with guns or something, that's one thing. But I'm assuming that's not the case here. So, being a mere "option" without forcing you to putz around with the gunplay, there is no valid complaint.
Lick it? Pfft.
You outright bury your face in it. Rawrblgblrblgblrbgblrlgblrblrbglbrglrblrbglrlbrg
I'm not taking offense exactly. I'm arguing a silly point of logic.
Also fuck game trilogies, jesus tell one story good and then we'll talk about a sequel you assholes.
what... does this mean?
He said you worship the cock?
This isn't an excuse for it to be bad though. Guns are weak? They slow you down too much? Maybe there's even no reloading because you can't pick-up clips? Those are fine design choices. Bad design, however, is not nothing.
I remember Assassin's Creed. Complaining that the combat was poorly implemented was a valid complaint, even though the game was very much billed as a game of stealth and exploration. And I loved Assassin's Creed.
I get the impression the idea is that if the game fails, you've hedged your bet, and if it succeeds you'll get triple the cash. Only, in neither of those cases do I get any benefit.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
Yeah that's the way I see it, if its a bad game or doesn't sell well, I never get a full story. If it's a decent game I get one story spread across 3 60 dollar chunks.
"There is not a man of us who does not at times need a helping hand to be stretched out to him, and then shame upon him who will not stretch out the helping hand to his brother."
And it forced you into a large battle at the end. That was bad. Not that you could do it. But that you had to. If the game had you storming a castle, where the combat was an option, but sneaking was as well, it would have been infinitely fucking better. I even might have done it both ways. But the lack of choice? Especially when it was a lack of choice that forced you into a gameplay element that felt lacking, and was the exact opposite of what was initially billed?
Tsk tsk.