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Nvidia has just released its pair of stereoscopic glasses that will enhance a lot of popular games (from World of Warcraft and Unreal Tournament, AvP2, Company of Heroes, etc etc.) by creating a huge sense of depth. Full list of games:here
The main page of Nvidia has these spiffy glasses advertised. They are coming out soon (within a week or two), and for 598 you get a 120 Hz 22'' Samsung Monitor and the glasses ($199 seperately). It's listed below.
Some nice observations by HazeAI:
- It pulls object depth information from DirectX so it is actual accurate 3D with games that weren't specifically designed for it (though some effects like fog, smoke, and fire cause problems with this). Also, because it pulls the object depth from the game there isn't any pop out at you kind of 3D, since games don't really render anything behind the camera currently. Personally I like 3D that focuses on depth better so this is a plus for me.
- Nvidia is actively working with companies to get 3D options into games, and toss in a few effects that do pop out of the screen at you occasionally. The only game that supports this currently is WoW on test servers. Still pretty nifty that they are working on this.
- The configuration program for the glasses will give you a little pop-up when you start a game that tells you the optimal settings for 3D.
I would think that this would be headache inducing and not work very well.
Ok, if the 3D actually worked like this and missiles were flying about the room then it would be cool. We have all seen how this 3D works unfortunately though
I don't know about it. I can't seem to imagine how it would look that would be really cool to play that it could actually do. Seems like one of those things where you need to try to understand it fully.
I would think that this would be headache inducing and not work very well.
Ok, if the 3D actually worked like this and missiles were flying about the room then it would be cool. We have all seen how this 3D works unfortunately though
Without active head tracking the best they can do is replicate the same visuals as a 3d movie. Dynamic perspective allows for true 3d objects by tricking your brain, all this can do is layer 3d planes at 120mhz.
This neo-feudalism would be more tolerable if our betters had fancy titles.
I had the E-D glasses a few years back, and I was impressed by them. UT2k4 looked amazing, and Tribes 2 was pretty awesome as well. My complaint would be the ridiculously thin wire on them, but chalk that up to me being cheap on not wanting the wireless ones.
As for the worries about headache vision, I never had problems with that after an hour or so with them, but I'm also not that prone to motion sickness.
Too Gimmicky. Don't get me wrong i think it might be cool for a little while but I don't think I would want to do this for an extended period of time. Plus.... You need to wear glasses. That's enough to turn me off of it right there.
My main problem is that this is still just an optical illusion.... Like, stuff may seem to pop out of the screen, but it is not really interacting with my position in the room.
Now if they were to make a game that supported THIS kind of 3D I might be interested
The Wii-mote head tracking is a cheaper and more effective way to mimic 3d perception on a player. And a pair of safety/shooter glasses with two IR LEDS on the temples are a lot cheaper to produce than an active LCD 3d glasses rig.
I wish they would get to work on the head tracking thing.
Polarization-type 3D glasses (passive or active) plus head tracking is the only way to go. Head tracking alone looks strange and surreal (unless you only have one eye). Polarization alone gives a slightly disorienting hollow-face illusion.
Someone needs to combine the two. It would be easy enough.
Fuck, I'd even wear the ballcap-with-sensor-bar-on-head for that :shock:
Why is there no game out that uses this? The Wii has no reservations about making people look foolish while playing already. I would certainly wear silly headware to have 3D like in that clip.
I had someone get me some LCD shutter glasses designed to work with 90Hz refresh rates on CRT monitors. However I don't use a CRT monitor and the drivers that supported the 3D did not make the jump to Vista so I never tried them out. Having a base of 120Hz (60 for each eye) seems like it would be a lot nicer.
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I don't want images to come OUT of my screen, I want there to be depth IN my screen... as though I'm looking through a window. Unless the screen is covering your entire field of view, having shit pop out is just distracting.
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I don't want images to come OUT of my screen, I want there to be depth IN my screen... as though I'm looking through a window. Unless the screen is covering your entire field of view, having shit pop out is just distracting.
That's what these Nvidia glasses do I believe.
I also want these because I do a lot of playing around in Maya, modeling in 3d with 3d glasses would be sweet.
PC Perspective did a pretty thorough review of them and came away very positive, but despite their gushing I'm really not convinced that these are going to take off any time soon.
The $200 price tag is hefty enough, but the main problem is the fact that it needs hardware requirements way beyond most modern day PC's to get a decent framerate out of them. VSync is mandatory, and using the glasses literally halves the max framerate that the game was originally running at. Not so bad for older games, but unless you've got something in the range of a Geforce 280 (What they were testing on, along with an Intel i7) your framerate's probably going to take a nosedive where things were smooth before.
To be honest, I think it's just another gimmick that the hardware industry's trying to push in the hopes that people will have some sort of reason to upgrade graphics hardware beyond the current level. These days (heck, I'd even say since shortly after the 360 came out) a decent PC specs up to console level graphics and beyond, and there's no way any devs are going to try pushing things further until the next generation of consoles come out. It's pointless and it reduces your potential userbase. So they have to come up with something in the hopes that people will buy the next generation of cards. Unfortunately that something appears to be based off of a hardware implementation (shuttered 3D glasses) that have been around on PC's for about a decade now and in all that time have failed to take off.
I don't really see it catching on now. If we get further down the line and graphics capability starts to plateau, then maybe, but by then I'm expecting different types of screen based 3D visualisation to be available.
A gimmick to sell hardware? Maybe they just think people will like having 3D games. And think about it. And doubling isn't really too harsh when looked at in the light of exponential hardware increases. The tradeoff might be something like playing Half-Life 2: Episode 2 in 3D or Far Cry 2 in 2D. Maybe it won't look quite so shiny, but the immersion could be worth it.
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A gimmick to sell hardware? Maybe they just think people will like having 3D games. And think about it. And doubling isn't really too harsh when looked at in the light of exponential hardware increases. The tradeoff might be something like playing Half-Life 2: Episode 2 in 3D or Far Cry 2 in 2D. Maybe it won't look quite so shiny, but the immersion could be worth it.
I have no doubt everyone'd love to see 3D games at some stage, and from what I've read they do seem to work quite well. But when I think about the games I would want to play with it, Crysis, Supreme Commander, stuff like that, I have a hard enough time running games like that as it is. Halving the framerate would pretty much kill them. I think we're maybe a year or so away from the kind of hardware that would run the current generation of games acceptably even with halved framerates. The thing is, another year or so after that and the next console generation's going to come out again and push things, and it'll be the same problem all over again.
Although if I'm completely honest, if they were more in the $100-$125 range, I'd genuinely be looking into them myself. The main thing I guess I'm sceptical about is that for the kind of investment being asked, I'm not really sure whether I'm going to be able to even make use of them in a few years time.
Yeah, well games that are designed to push current hardware at 60 fps are not going to make very good 3D games. But some people might definitely find some value in playing an older game in 3D. And if it ever takes off, game developers might actually make their games a bit more scaleable in order to allow smooth 3D.
Also I don't see why you think the ability to play 3D games is going to fall off any faster than the ability to play normal games. If processing power and game processing demand doubles every x years, you're still going to have to wait the same amount of time for hardware to catch up to games enough to play 3D. For instance in the future the better hardware out will be able to play all the current shiny games that don't work too well in 3D right now.
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Hrmm....$600 is a bit high, but given the fact that I've had my 19" LCD non-widescreen monitor since 2004 helps to justify buying a new 22" widescreen one. I'll definitely be keeping this in mind when tax time comes around.
Also I don't see why you think the ability to play 3D games is going to fall off any faster than the ability to play normal games. If processing power and game processing demand doubles every x years, you're still going to have to wait the same amount of time for hardware to catch up to games enough to play 3D. For instance in the future the better hardware out will be able to play all the current shiny games that don't work too well in 3D right now.
I'm not expecting 3D games to drop off in the meantime so much as other technologies and methods of handling 3D viewing taking the place of this one. There seems to be stuff happening with 3D projection TV's, and I'm wondering whether that might not end up taking off instead.
Ahh alright I thought we were still discussing the performance hit. You just don't want to get stuck with an HD-DVD player.
You know it's funny because I was thinking of that exact example.
But basically yeah, if I knew that devs would be using this thing five years from now I'd consider it. But this kind of tech's been available for the best part of a decade now, and so far there hasn't really been any major push for adoption, and mainstream games aren't being made to take account of it either (there are always bugs with lighting and smoke effects and things).
Ahh alright I thought we were still discussing the performance hit. You just don't want to get stuck with an HD-DVD player.
You know it's funny because I was thinking of that exact example.
But basically yeah, if I knew that devs would be using this thing five years from now I'd consider it. But this kind of tech's been available for the best part of a decade now, and so far there hasn't really been any major push for adoption, and mainstream games aren't being made to take account of it either (there are always bugs with lighting and smoke effects and things).
I wouldn't say bugs, I would say it's just a limitation of the technology.
Lighting, smoke, and fire aren't volumetric in 99% of games and therefore have no depth values for the software to read into. That's a technology hurdle that will need to be overcome to fully utilize the stereoscopic goodies.
RoshinMy backlog can be seen from spaceSwedenRegistered Userregular
edited January 2009
Not sure about this. It's still no more 3D than the games we already have, just another effect on top of it. Probably very pretty, but I'm not sure it's worth the money. Still, it's nice to see someone doing something in this area.
BTW, what about those of us who already wear glasses? I don't fancy putting another pair on top of them!
Ahh alright I thought we were still discussing the performance hit. You just don't want to get stuck with an HD-DVD player.
You know it's funny because I was thinking of that exact example.
But basically yeah, if I knew that devs would be using this thing five years from now I'd consider it. But this kind of tech's been available for the best part of a decade now, and so far there hasn't really been any major push for adoption, and mainstream games aren't being made to take account of it either (there are always bugs with lighting and smoke effects and things).
I wouldn't say bugs, I would say it's just a limitation of the technology.
Lighting, smoke, and fire aren't volumetric in 99% of games and therefore have no depth values for the software to read into. That's a technology hurdle that will need to be overcome to fully utilize the stereoscopic goodies.
Voxels, huzzah!
I can just see myself throwing up all over my keyboard after using this with Portal.
Ahh alright I thought we were still discussing the performance hit. You just don't want to get stuck with an HD-DVD player.
You know it's funny because I was thinking of that exact example.
But basically yeah, if I knew that devs would be using this thing five years from now I'd consider it. But this kind of tech's been available for the best part of a decade now, and so far there hasn't really been any major push for adoption, and mainstream games aren't being made to take account of it either (there are always bugs with lighting and smoke effects and things).
I wouldn't say bugs, I would say it's just a limitation of the technology.
Lighting, smoke, and fire aren't volumetric in 99% of games and therefore have no depth values for the software to read into. That's a technology hurdle that will need to be overcome to fully utilize the stereoscopic goodies.
Voxels, huzzah!
I can just see myself throwing up all over my keyboard after using this with Portal.
This will be the first thing I do: Break the glasses by making them try and simulate infinite depth!
Ahh alright I thought we were still discussing the performance hit. You just don't want to get stuck with an HD-DVD player.
You know it's funny because I was thinking of that exact example.
But basically yeah, if I knew that devs would be using this thing five years from now I'd consider it. But this kind of tech's been available for the best part of a decade now, and so far there hasn't really been any major push for adoption, and mainstream games aren't being made to take account of it either (there are always bugs with lighting and smoke effects and things).
I wouldn't say bugs, I would say it's just a limitation of the technology.
Lighting, smoke, and fire aren't volumetric in 99% of games and therefore have no depth values for the software to read into. That's a technology hurdle that will need to be overcome to fully utilize the stereoscopic goodies.
Voxels, huzzah!
I can just see myself throwing up all over my keyboard after using this with Portal.
This will be the first thing I do: Break the glasses by making them try and simulate infinite depth!
"It's full of stars!"
IIRC the actual portal "depth" is set in the graphics configuration. I think after 1 or two portals the rest are actually graphics painted onto the wall. But then, I have no idea how Portal does what it does, so maybe I'm just talking crazy talk.
I actually got to see and try out a demo of a TV like this a few months back... Big old LCD panel, with active 3d glasses, watching a basketball game. It was...neat. Not something I'd need to have, mind you. And not a tech I think would make or break any games, though it could enhance some slightly. Fallout 3 for instance, might enhance the appearance of the rolling plains and piles of refuse, since they all tend to blend together without much depth right now.
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I love that it's the only one in the not recommended column.
Also, who the hell has a 120hz monitor?
Ok, if the 3D actually worked like this and missiles were flying about the room then it would be cool. We have all seen how this 3D works unfortunately though
Fuck, I'd even wear the ballcap-with-sensor-bar-on-head for that :shock:
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Without active head tracking the best they can do is replicate the same visuals as a 3d movie. Dynamic perspective allows for true 3d objects by tricking your brain, all this can do is layer 3d planes at 120mhz.
This neo-feudalism would be more tolerable if our betters had fancy titles.
As for the worries about headache vision, I never had problems with that after an hour or so with them, but I'm also not that prone to motion sickness.
Polarization-type 3D glasses (passive or active) plus head tracking is the only way to go. Head tracking alone looks strange and surreal (unless you only have one eye). Polarization alone gives a slightly disorienting hollow-face illusion.
Someone needs to combine the two. It would be easy enough.
I wasn't even aware such a thing existed.
Why is there no game out that uses this? The Wii has no reservations about making people look foolish while playing already. I would certainly wear silly headware to have 3D like in that clip.
There are apparently only 2 LCD monitors out right now. A samsung and a viewsonic.
Anyone with a CRT of suitable size has a 120hz monitor.
however, the 120hz LCDs are some new gimicky thing from the last year or so.
It might be interesting for watching the contents of that secret folder burried deep in the hidden recesses of our harddrives.
That's what these Nvidia glasses do I believe.
I also want these because I do a lot of playing around in Maya, modeling in 3d with 3d glasses would be sweet.
I have a 120hz TV
I probably won't buy this, though
I already dodge enough loose cannon dongs in my non-digital life, thank you.
Yeah I forgot about that video. Hopefully Nintendo snatched this guy up and is running with the idea.
Or someone.
Anyone.
The $200 price tag is hefty enough, but the main problem is the fact that it needs hardware requirements way beyond most modern day PC's to get a decent framerate out of them. VSync is mandatory, and using the glasses literally halves the max framerate that the game was originally running at. Not so bad for older games, but unless you've got something in the range of a Geforce 280 (What they were testing on, along with an Intel i7) your framerate's probably going to take a nosedive where things were smooth before.
To be honest, I think it's just another gimmick that the hardware industry's trying to push in the hopes that people will have some sort of reason to upgrade graphics hardware beyond the current level. These days (heck, I'd even say since shortly after the 360 came out) a decent PC specs up to console level graphics and beyond, and there's no way any devs are going to try pushing things further until the next generation of consoles come out. It's pointless and it reduces your potential userbase. So they have to come up with something in the hopes that people will buy the next generation of cards. Unfortunately that something appears to be based off of a hardware implementation (shuttered 3D glasses) that have been around on PC's for about a decade now and in all that time have failed to take off.
I don't really see it catching on now. If we get further down the line and graphics capability starts to plateau, then maybe, but by then I'm expecting different types of screen based 3D visualisation to be available.
It has solidified my purchase. I just need to sell my current 24'' Dell 2405 and I'll pick this bundle up
Headtracking is not stereoscopic 3D. Huge difference.
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I have no doubt everyone'd love to see 3D games at some stage, and from what I've read they do seem to work quite well. But when I think about the games I would want to play with it, Crysis, Supreme Commander, stuff like that, I have a hard enough time running games like that as it is. Halving the framerate would pretty much kill them. I think we're maybe a year or so away from the kind of hardware that would run the current generation of games acceptably even with halved framerates. The thing is, another year or so after that and the next console generation's going to come out again and push things, and it'll be the same problem all over again.
Although if I'm completely honest, if they were more in the $100-$125 range, I'd genuinely be looking into them myself. The main thing I guess I'm sceptical about is that for the kind of investment being asked, I'm not really sure whether I'm going to be able to even make use of them in a few years time.
Also I don't see why you think the ability to play 3D games is going to fall off any faster than the ability to play normal games. If processing power and game processing demand doubles every x years, you're still going to have to wait the same amount of time for hardware to catch up to games enough to play 3D. For instance in the future the better hardware out will be able to play all the current shiny games that don't work too well in 3D right now.
I'm not expecting 3D games to drop off in the meantime so much as other technologies and methods of handling 3D viewing taking the place of this one. There seems to be stuff happening with 3D projection TV's, and I'm wondering whether that might not end up taking off instead.
I guess I'm in on the more "wait and see" side.
You know it's funny because I was thinking of that exact example.
But basically yeah, if I knew that devs would be using this thing five years from now I'd consider it. But this kind of tech's been available for the best part of a decade now, and so far there hasn't really been any major push for adoption, and mainstream games aren't being made to take account of it either (there are always bugs with lighting and smoke effects and things).
I wouldn't say bugs, I would say it's just a limitation of the technology.
Lighting, smoke, and fire aren't volumetric in 99% of games and therefore have no depth values for the software to read into. That's a technology hurdle that will need to be overcome to fully utilize the stereoscopic goodies.
BTW, what about those of us who already wear glasses? I don't fancy putting another pair on top of them!
Voxels, huzzah!
I can just see myself throwing up all over my keyboard after using this with Portal.
This will be the first thing I do: Break the glasses by making them try and simulate infinite depth!
"It's full of stars!"
IIRC the actual portal "depth" is set in the graphics configuration. I think after 1 or two portals the rest are actually graphics painted onto the wall. But then, I have no idea how Portal does what it does, so maybe I'm just talking crazy talk.
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http://www.nvidia.com/content/graphicsplus/us/index.html
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