spoilered for H-scroll rape and some V-scroll rape
What is this game?
Super Street Fighter II Turbo HD Remix (you can call it SFHD for short) is the next installment in the street fighter II and is designed as a sequel to Super Street Fighter II Turbo. SFHD supports full 1080p and features high res. sprites as well as online play.
SFHD actually comes with two games you will be able to play.
Super Street Fighter II Turbo HD Remix
In HD Remix the game has been rebalanced with the intent of improving playability and fun.
Super Street Figher II HD Classic Arcade
In Classic Arcade has all the same gameplay from Super Turbo. No commands or moves have been changed. You will be able to use all the bugs and glitches from Super Turbo.
Both of the games give the option to use the classic sprites and music
Will the netcode be as bad as Hyper Fighting?
Short answer: no.
Long answer (taken from the Shoryuken Forums)
In the 1up.com preview article, this interesting tidbit was revealed.
While Svensson can't detail just what it is that the developers are doing to counteract such issues with HD Remix, he offers a bold, potentially reassuring statement: "It's network code that's never been seen in a commercial fighting game before, and it will hopefully provide, even under relatively poor network connections, a much better experience than any fighting game that's ever existed."
Why is Svensson so confident? You might assume that Capcom will license the GGPO algorithm, since it has been proven to provide almost lagless online play for fighting games. However, to date Capcom has not committed to using GGPO, despite its excellent reputation among the hardcore players that use it.
Why would Capcom invest their resources in reinventing the wheel if GGPO is already out there? Don't expect an official answer from Capcom or Backbone for now, but some speculated that Capcom did not want to pay to license GGPO (this is merely conjecture and has no factual basis). Despite Capcom's refusal of using GGPO for SFHD, Svensson acknowledged GGPO's capabilities and indicated that they are doing "everything" to replicate its capabilities.
Recently, Tony Cannon (aka Ponder), the man responsible for GGPO, revealed that he was hired as a consultant to improve SFHD's networking code. SFHD will not implement GGPO because by the time Capcom announced that they will license GGPO for their online games, it would have been delayed SFHD even further to implement the algorithm. Nonetheless, Tony assured fans in this Capcom Unity post that SFHD's netcode will be as good as GGPO's.
And indeed, we know it's possible. We're doing everything we can to provide similar levels of performance [to GGPO]. Exactly what "everything we're doing is", well some of that is going to have to remain a mystery until after we're either successful or we fail. Suffice to say, I do mean everything. Read into that what you will but I can't provide details.
Whats the Music like?
The music from the street fighter series has always been some of the most memorable and easily recognizable music in the video game industry. In SFHD the game will include the classic music that you know so well as well as fan created music from the website OverClocked ReMix
a site that is "...dedicated to the appreciation and promotion of video game music as an art form."
IMO some great remixed music that fits with the remaking/redesigning of the game. They used edited versions of the "Blood on the Asphalt"
album as well as some new stuff thrown into the mix. The SF:HD remix music will be available exclusively on PSN for free at launch. The guys at OCremix also released the new versions of the songs and can be found here
OCRemix is giving the soundtrack away for free via torrent at their website. I listen to it in the car all the damn time. So should you.
What gameplay changes are they making in HD Remix?
David Sirlin who is the lead developer of SFHD and high level tournament player of Super Turbo revealed his design goals for HD Remix
1) Make the game easier to play—more inclusive rather than exclusive
2) Make the game even more balanced for tournament play
3) Add fun as long as it doesn’t interfere with #2.
- Tweaked Moves. E.Honda can now use jap torpedo to go through those pesky fireballs, but it travels a shorter distance. Sagats tiger shot recovery is now better than new sagats recovery, but worse than old sagats recovery... its basically in line with ryu's fireball recovery.
TIGER! TIGER! TIGER! TIGER!
- Addition of New Moves. IE Ryu's fake fireball.
- Alternate Commands. now you dont have to hit up when doing Zangief's piledriver throw and therefore accidentally jump
Here's the complete list
of changes to gameplay over at sirlin's blog
Vanquish the Computer
Beat Arcade Mode. 20
Sheng Long is in Another Castle
Beat Akuma in Arcade Mode. 25
Here Comes A New Challenger
Play 5 Ranked Matches online. 10
SF 20th Anniversary!
Win 20 Ranked Matches Online. 20
Playing To Win
Win 100 Ranked Matches Online. 30
Master of All Things
Win With Every Character in an Online Ranked Match. 30
Training for Perfection
5 Perfect Rounds in Arcade Mode (Any Difficulty Level, no challengers) 10
Throwing is Cheap
Throw your Opponent ten times in a single game. 5
Get one Super Finish in Arcade Mode. 10
Defeat an opponent in under 15 seconds in single player arcade mode. 15
Perform a combo of 7 hits or more. 15
Defeat Sagat with Ryu's fierce shoryuken. 10
New to Street Fighter? watch these videos made by Sirlin, they explain a lot!
SlayerVin offers some tips on reversals here:
Zero-frame moves (moves with no startup) will beat a meaty on reversal. Throws are considered zero-frame (but I don't think holds are). Blanka's horizontal ball is as well. Ryu's DP will beat a meaty. I believe Sagat's Tiger Uppercut is as well, but I could be wrong. You should be able to find a list of zero-frame moves somewhere online.
A reversal is whenever you go from a non-neutral state directly into a move, be it a normal, special, super, or throw. You'll get a "reversal" message when you do one properly. They're very difficult to time properly, I've found, but any move can be a reversal. Whether it works well to get you out of a meaty or some other jam you're in is dependent on the move you use.
I'm looking through that doc I had (which turned out to be a copy of the Shoryuken Super Turbo wiki) and I've got a list of moves that are good for getting out of tick-throw attempts, which consequently are also good reversals.
* Ryu: Dragon Punch, Hurricane Kick, super
* Ken: Dragon Punch
* Chun: upkicks, Spinning Bird Kick, super
* Guile: Flash Kick, super
* Blanka: Horizontal Ball, Vertical Ball, backwards dash, super
* Zangief: SPD, 360 K, super
* Dhalsim: Yoga Teleport
* Honda: Headbutt, Butt Slam, command throw, super
* Hawk: uppercut, Typhoon, super
* Fei Long: Flame Kick, Chicken Wing (his twist kick move), super
* Cammy: Cannon Spike, Spinning Knuckle, super
* DeeJay: Double Dread Kicks, upkicks, Machine Gun Upper, super
* Boxer: Buffalo Headbutt, super
* Claw: Backflips, Flip Kicks
* Sagat: Tiger Uppercut
* Dictator: Psycho Crusher, super
Still have questions?
Go to the shoryuken.com forums or just check out their wiki here
Probably the most easily accessable and cheapest stick would be the hori ex2
it comes with a square gate which most people don't like for 2d fighters so if you want to put a octagonal gate in there heres a guide
Its also pretty easily modifiable if you want to change the stick, buttons, or add custom artwork.
If you want to wait madcatz is coming out with two sticks for SFIV the regular stick is said to going for 70$ and the Tournament edition stick is going for 140$ they are due to come out February 20th
They are looking nice
If you are into custom built sticks and don't want to DIY i have heard good things about arcadeinabox.com but theres a pretty big price tag on custom built sticks
Heres an awesome site
with some pics of custom built sticks
For 360 Gamers Add PASFHDR to your friends list to find people to play with. once you are friends with PASFHDR you can check its friends list for penny arcadians who are playing HD remix
One last note: if you're new, don't worry about getting ruined online, or getting ridiculed by us. I haven't seen it happen at all.
Man up and play with us or just go home and be a family man.