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Warhammer 40k: We don't need no guardsmen, let the M'Fers burn
Posts
I once had 50 conscripts blaze away at a necron lord without inflicting a single wound. Granted, they're conscripts, but that was embarrassing.
Heavy weapons all the way.
You mean vol 3 right?
There is this one guy at the store that always mocks me when I roll lasguns against his super tough units. They almost always then kill stuff. It's like Karma.
Siege of Vrakks is IA Vol. 5, IA Vol. 6 is Siege of Vrakks part 2.
There's some kind of ridiculous mathematical relation between how effective my lasguns are and how dire my situation is
if I'm dominating the battlefield, they're worthless
if I'm on the brink of defeat, they can and will win me the day.
I got both! Siege of Vrakks part 3 should kick ass.
They weren't properly motivated
I've had a conscript finish a carnifex off in melee after it took two other wounds earlier from a heavy bolter and lasgun
I had a commisar with power sword, and HSO with powersword, plus a retinue of three regular guard take out Kharne by themselves. That was awesome.
Lasguns are the opposite of the powerfist effect. You expect so little, and get so much.
10 ig infantry roll up and fire lasguns and take it out like it was nothing.
Colonel Penny killed Kharne from full health in one turn of close combat by himself without taking a wound.
Of course he also killed Calgar in CC the same way.
Penny has a powerfist though.
That special inquisitor
Bro Captain Stern
2 inquisitors
7 GKT's (Whyyyyy)
8 GKs
7 Kasrkins
And a couple models usable as henchmen
Where do I go from here? I know I have way too many GKTs to field in a small army. Also, any conversion advice for kitting out stern and my inquisitors, I've never had to cut through metal before.
Yeah, looted wagons are a little pricey for a basic transport, and also eat a heavy slot, so it's up to you to consider if it's worth it. If you do, consider a scorcher as a weapon, because they rule (and it'd fit nicely if it's carrying burnas).
If looted wagons don't fully grab you, a battlewagon would also work, and be more useful after it'd disgorged it's troops.
Orky ladz, I need yer know-wotz wiv usin' stormboyz.
Is 10 enough? Worth taking a nob or Zagstukk all the way?
Offhand, I don't know if Stormboyz get Mob Rule. If they do, take at least 12.
I love Stormboyz.
Mannnnnnnnnnnnnnnnnnnn I wanna read part 2. How cool is the stuff on the Death Guard and World Eaters?
I honestly plan on taking very little heavy choices, as I do that with all my other armies. I really like the different infantry choices in the ork codex. I'm thinking of taking kommando's, burna boys in a wagon, stormboys, a lot of choppa's(some in transports, some foot sloggers), not sure what else. Could Tankbusta's in a wagon potentially do a good job? Or would another unit of burna's do just as well?
I don't want to rely on PK Nobs for anti-tank, but I don't want to get many vehicles for it. I have deffkopta's, but they're unreliable for it. Maybe get a Big Mek with SAG?
Remember that units in CC with non-Weapon Skill vehicles ALWAYS hit the back armor regardless of where they are striking from. So Tankbustas equipped with Tankhammas will always Penetrate Rhinos, Russes, Preds, etc. This is always why Marines always being armed with krak grenades is frippin awesome.
Ohh, I know this. I'm more worried about their ability to get to enemy vehicles(though being able to assault from an open topped vehicle helps).
Which makes me think. Can't you have a unit fire from the top of a non-open topped vehicle, having it count as open topped for that turn? Would that mean you could pile out units after that, and have them assault? Thinking for things like rhino's
Pokèmon White - Ian, 4813 6345 0316
Pokèmon White 2 - Nate, 4170 2322 7073
Pokèmon Platinum - Lucas, 4384 3474 8671
Planetside 2 - NCIanator (Genudine)
Steam - SRWE_Ianator
You realize the movement phase is before the shooting phase, right?
I thought the firing from the top making it open topped was a general thing, but I was mixing it up with what the chimera can do(and even then, its only in regards to resolving enemy shots at it).
I also forgot momentarily that you can't disembark during any phase but the movement.
Still, though, nice to know more about open topped vehicles.
Fair enough. Although Rhinos do have firing points from the top that two models can fire from. And if a model with a 3+ armor save or better fires from a firing point of a vehicle, it does not count as open topped in the following enemy shooting phase.
Space Wolves codex says this:
"There are only a limited number of Wolf Guard in each Great Company and to represent this there may never be more than 20 Wolf Guard total in an army. Wolf Guard can be used in two ways; they can either be assigned as a bodyguard for a character or they can be used as leaders for Space Wolves packs."
Initially I took this to mean I could have leaders scattered about or one bodyguard squad, but not both. Googling seems to suggest otherwise though, that 'Wolf Guard' is being referred to singularly, talking about how a single Wolf Guard unit can be used.
The only post I could find about this was an argument on Dakka Dakka where no one would agree. What's your guy's take?
...way ahead of you...
omg so yes.
SIDE NOTE: If you wanna reserve it at a GameStop... I think its being turned off at the end of the day tomorrow... At least, I think thats what the corporate email said. Mine has been on preorder for quite some time now. Looking forward to hopefully playing with some of you guys
Also... I hate you all for the recent discussions of how awesome Guardsmen are... So going to start stockpiling IG stuff for when the new codex comes out
Also, what that statement means is that each individual wolf guard can either be used in the Wolf Guard squad, or as a Squad Leader. You pick and choose for each individual guy.
Edit: Actually gamestop already stopped taking preorders today, from what I've heard. Fortunately I pre-paid for mine yesterday
If they add chaos in the first DoW2 expansion I want fucking Thousand Sons so bad nnnnnrrrghghhfhal
This cannot be disputed
because even if you do, your dislike of the Thousand Sons only serves to further the goals of their dark master.
- If I put a wolf guard leader in a squad, that WGL model count toward that squads max model count?
- Would the HQ unit that the Wolf Guard bodyguard is assigned to count towards the bodyguard squads max model count?
And yeah, really looking forward to playing with you guys. I totally suck, but hopefully I'll manage to put on a good show for the first day.
1) Negative. The max model count for a squad is the number of those particular models you can buy for the squad; nothing at all to do with what happens outside of that.
2) Nope. Same situation there.
Think of the wolf guard as a giant pool. You buy X number of wolf guard, and of those guard, you're free to divvy them out to any squads. Any left over form a squad of their own. But this choice to put them in different squads is made after you've decided what other models will be in your army, so you don't have to worry about the two conflicting with one another. Make sense?
word. i was off Thursday and skimmed the emails on Friday
Blood Ravens going to wreck some face again!
Hehehe.
I just had a big breakthrough with my list making that I'm eager to try to.
I've always liked the Generic Chaos Greater Demon in the CSM book, he's got 5 attacks base before charging, and he's S and T 6. He deepstrikes out of your Aspiring Champions 6", and THEN assaults, but I have so few that they're vital- they're either T-Sons Sorcerers or carrying the very few Power Fists I can afford.
Possessed Marine Aspiring Champions don't get wargear though, so if you combine the cost of the Possessed Asp and the GD together points-wise, you're paying less than 140 points for a Deep-Striking/ assaulting 12" monster, and that's not even considering how far the unit gets in it's Rhino before he comes into play.
+ The charge potential of the GD and the Possessed together with the six attacks from the GD at S6 I4, and then the Possessed with their 3 S5I4 attacks each which is 24 total in an 8 man squad (and maybe they have Rending, or Power Weapons, or Furious Charge depending on which power I roll). That is going to decimate whatever they assault. Oh and both the GD and the Possessed have 4+ invulns on top of the Possessed's 3+ power armor.
8-)
Tzeentch possessed are the greatest kind. A dude in the first round of the 'Ard Boyz around here rocked everyone's face with a full squad of ten of them. No one saw that shit coming.
I'm going to go figure out how to make snow now for bases now.