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Warhammer 40k: We don't need no guardsmen, let the M'Fers burn

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Posts

  • PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    No-Quarter wrote: »
    Dichotomy wrote: »
    Man

    When they existed solely on paper, as part of an army that I had no interaction with, I mocked lasguns

    "What do you call a lasgun with a laser sight?" we would all chortle, already knowing the answer

    It wasn't until I started playing Guard that I realized lasguns are to be feared.

    1 lasgun shot is a joke. 100 are not.

    I once had 50 conscripts blaze away at a necron lord without inflicting a single wound. Granted, they're conscripts, but that was embarrassing.

    Heavy weapons all the way.

    Be excellent to each other you stupid cunts.
  • timspork's ghosttimspork's ghost Registered User regular
    edited January 2009
    No-Quarter wrote: »
    In other news the Siege of Vraks is frakkin awesome. Can't wait for vol 2 with the Deathguard and World Eaters. =D =D =D

    You mean vol 3 right?

    3DS Friend Code: 5472-6198-4568
  • timspork's ghosttimspork's ghost Registered User regular
    edited January 2009
    No-Quarter wrote: »
    Dichotomy wrote: »
    Man

    When they existed solely on paper, as part of an army that I had no interaction with, I mocked lasguns

    "What do you call a lasgun with a laser sight?" we would all chortle, already knowing the answer

    It wasn't until I started playing Guard that I realized lasguns are to be feared.

    1 lasgun shot is a joke. 100 are not.

    There is this one guy at the store that always mocks me when I roll lasguns against his super tough units. They almost always then kill stuff. It's like Karma.

    3DS Friend Code: 5472-6198-4568
  • No-QuarterNo-Quarter Registered User regular
    edited January 2009
    No-Quarter wrote: »
    In other news the Siege of Vraks is frakkin awesome. Can't wait for vol 2 with the Deathguard and World Eaters. =D =D =D

    You mean vol 3 right?

    Siege of Vrakks is IA Vol. 5, IA Vol. 6 is Siege of Vrakks part 2.

  • NaxNax Registered User regular
    edited January 2009
    Blackberries and dicehammer do not get along :(

    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
  • DichotomyDichotomy BOWSER I really hope I don't suck this time.Registered User regular
    edited January 2009
    No-Quarter wrote: »
    Dichotomy wrote: »
    Man

    When they existed solely on paper, as part of an army that I had no interaction with, I mocked lasguns

    "What do you call a lasgun with a laser sight?" we would all chortle, already knowing the answer

    It wasn't until I started playing Guard that I realized lasguns are to be feared.

    1 lasgun shot is a joke. 100 are not.

    There is this one guy at the store that always mocks me when I roll lasguns against his super tough units. They almost always then kill stuff. It's like Karma.

    There's some kind of ridiculous mathematical relation between how effective my lasguns are and how dire my situation is

    if I'm dominating the battlefield, they're worthless

    if I'm on the brink of defeat, they can and will win me the day.

    ddUPodo.png
  • timspork's ghosttimspork's ghost Registered User regular
    edited January 2009
    No-Quarter wrote: »
    No-Quarter wrote: »
    In other news the Siege of Vraks is frakkin awesome. Can't wait for vol 2 with the Deathguard and World Eaters. =D =D =D

    You mean vol 3 right?

    Siege of Vrakks is IA Vol. 5, IA Vol. 6 is Siege of Vrakks part 2.

    I got both! Siege of Vrakks part 3 should kick ass.

    3DS Friend Code: 5472-6198-4568
  • RaslinRaslin Registered User regular
    edited January 2009
    No-Quarter wrote: »
    Dichotomy wrote: »
    Man

    When they existed solely on paper, as part of an army that I had no interaction with, I mocked lasguns

    "What do you call a lasgun with a laser sight?" we would all chortle, already knowing the answer

    It wasn't until I started playing Guard that I realized lasguns are to be feared.

    1 lasgun shot is a joke. 100 are not.

    I once had 50 conscripts blaze away at a necron lord without inflicting a single wound. Granted, they're conscripts, but that was embarrassing.

    Heavy weapons all the way.

    They weren't properly motivated

    I've had a conscript finish a carnifex off in melee after it took two other wounds earlier from a heavy bolter and lasgun

    I had a commisar with power sword, and HSO with powersword, plus a retinue of three regular guard take out Kharne by themselves. That was awesome.

    Lasguns are the opposite of the powerfist effect. You expect so little, and get so much.

    Check out my new EP at http://etreraps.bandcamp.com
  • NaxNax Registered User regular
    edited January 2009
    Last apoc game I played, I fired 2 lascannons, 3 missile launchers, an assault cannon, a heavy bolter, and a 5 storm bolters into a broadside and failed to remove its last wound.

    10 ig infantry roll up and fire lasguns and take it out like it was nothing.

    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
  • SJSJ Registered User regular
    edited January 2009
    Because your standard guardsman grunt is always the greatest weapon in your arsenal

  • timspork's ghosttimspork's ghost Registered User regular
    edited January 2009
    Raslin wrote: »
    No-Quarter wrote: »
    Dichotomy wrote: »
    Man

    When they existed solely on paper, as part of an army that I had no interaction with, I mocked lasguns

    "What do you call a lasgun with a laser sight?" we would all chortle, already knowing the answer

    It wasn't until I started playing Guard that I realized lasguns are to be feared.

    1 lasgun shot is a joke. 100 are not.

    I once had 50 conscripts blaze away at a necron lord without inflicting a single wound. Granted, they're conscripts, but that was embarrassing.

    Heavy weapons all the way.

    They weren't properly motivated

    I've had a conscript finish a carnifex off in melee after it took two other wounds earlier from a heavy bolter and lasgun

    I had a commisar with power sword, and HSO with powersword, plus a retinue of three regular guard take out Kharne by themselves. That was awesome.

    Lasguns are the opposite of the powerfist effect. You expect so little, and get so much.

    Colonel Penny killed Kharne from full health in one turn of close combat by himself without taking a wound.

    Of course he also killed Calgar in CC the same way.

    Penny has a powerfist though.

    3DS Friend Code: 5472-6198-4568
  • TheLawinatorTheLawinator Registered User regular
    edited January 2009
    Man, the current stock of my Daemonhunters force:

    That special inquisitor
    Bro Captain Stern
    2 inquisitors
    7 GKT's (Whyyyyy)
    8 GKs
    7 Kasrkins
    And a couple models usable as henchmen

    Where do I go from here? I know I have way too many GKTs to field in a small army. Also, any conversion advice for kitting out stern and my inquisitors, I've never had to cut through metal before.

    My SteamID Gamertag and PSN: TheLawinator
  • DayspringDayspring Registered User regular
    edited January 2009
    Raslin wrote: »
    Dayspring wrote: »
    Anything involving a horde army would eat you

    tRaslin burna boyz are not considered very good mostly due to not having a dedicated transport option and thus being mostly killed before they get close to the enemy. If you run them in a looted wagon they should do fine. I dunno about 'ard case though, you'd want to keep it open topped so you can get them stuck in asap

    Ohh wow, I had never even read about open topped vehicles that transport(always assumed it was basically a way to make something weaker by giving +1 on damage table). Now that I know about the benefits, I'll definitely keep it open topped.

    Now, then, I'm thinking a red paint job, armour plates, and a single big shoota(to prevent armament destroyed making it immobilized). 55 points feels expensive though, for an ork transport.

    Yeah, looted wagons are a little pricey for a basic transport, and also eat a heavy slot, so it's up to you to consider if it's worth it. If you do, consider a scorcher as a weapon, because they rule (and it'd fit nicely if it's carrying burnas).
    If looted wagons don't fully grab you, a battlewagon would also work, and be more useful after it'd disgorged it's troops.

    Orky ladz, I need yer know-wotz wiv usin' stormboyz.
    Is 10 enough? Worth taking a nob or Zagstukk all the way?

  • SkulloSkullo Registered User regular
    edited January 2009
    I've had a squad of 12 sweep across the battlefield, taking out 2 Destroyer Squads and a Necron Warrior squad barely taking any wounds.
    Offhand, I don't know if Stormboyz get Mob Rule. If they do, take at least 12.

    I love Stormboyz.

    acnlfriendcodesig_zpsdca0a5dc.png
  • DayspringDayspring Registered User regular
    edited January 2009
    I didn't like the old miniatures, but the new plastic kits are just soooo cool I just have to have some.

  • SJSJ Registered User regular
    edited January 2009
    Stormboyz are fucking amazing. Never use less than 12. Preferably use 15 with a PK nob, as I think 20 is a little too big to hide. But I won't stop you from taking that many.

  • SkulloSkullo Registered User regular
    edited January 2009
    Mine are just boyz with Marine Jump Packs. And my Wagons were just converted Rhinos. Now they had to go and release all those awesome new models and that Battlewagon kit, just when I run out of disposable income.

    acnlfriendcodesig_zpsdca0a5dc.png
  • No-QuarterNo-Quarter Registered User regular
    edited January 2009
    No-Quarter wrote: »
    No-Quarter wrote: »
    In other news the Siege of Vraks is frakkin awesome. Can't wait for vol 2 with the Deathguard and World Eaters. =D =D =D

    You mean vol 3 right?

    Siege of Vrakks is IA Vol. 5, IA Vol. 6 is Siege of Vrakks part 2.

    I got both! Siege of Vrakks part 3 should kick ass.

    Mannnnnnnnnnnnnnnnnnnn I wanna read part 2. How cool is the stuff on the Death Guard and World Eaters?

  • RaslinRaslin Registered User regular
    edited January 2009
    Dayspring wrote: »
    Raslin wrote: »
    Dayspring wrote: »
    Anything involving a horde army would eat you

    tRaslin burna boyz are not considered very good mostly due to not having a dedicated transport option and thus being mostly killed before they get close to the enemy. If you run them in a looted wagon they should do fine. I dunno about 'ard case though, you'd want to keep it open topped so you can get them stuck in asap

    Ohh wow, I had never even read about open topped vehicles that transport(always assumed it was basically a way to make something weaker by giving +1 on damage table). Now that I know about the benefits, I'll definitely keep it open topped.

    Now, then, I'm thinking a red paint job, armour plates, and a single big shoota(to prevent armament destroyed making it immobilized). 55 points feels expensive though, for an ork transport.

    Yeah, looted wagons are a little pricey for a basic transport, and also eat a heavy slot, so it's up to you to consider if it's worth it. If you do, consider a scorcher as a weapon, because they rule (and it'd fit nicely if it's carrying burnas).
    If looted wagons don't fully grab you, a battlewagon would also work, and be more useful after it'd disgorged it's troops.

    Orky ladz, I need yer know-wotz wiv usin' stormboyz.
    Is 10 enough? Worth taking a nob or Zagstukk all the way?

    I honestly plan on taking very little heavy choices, as I do that with all my other armies. I really like the different infantry choices in the ork codex. I'm thinking of taking kommando's, burna boys in a wagon, stormboys, a lot of choppa's(some in transports, some foot sloggers), not sure what else. Could Tankbusta's in a wagon potentially do a good job? Or would another unit of burna's do just as well?

    I don't want to rely on PK Nobs for anti-tank, but I don't want to get many vehicles for it. I have deffkopta's, but they're unreliable for it. Maybe get a Big Mek with SAG?

    Check out my new EP at http://etreraps.bandcamp.com
  • No-QuarterNo-Quarter Registered User regular
    edited January 2009
    Raslin wrote: »
    Dayspring wrote: »
    Raslin wrote: »
    Dayspring wrote: »
    Anything involving a horde army would eat you

    tRaslin burna boyz are not considered very good mostly due to not having a dedicated transport option and thus being mostly killed before they get close to the enemy. If you run them in a looted wagon they should do fine. I dunno about 'ard case though, you'd want to keep it open topped so you can get them stuck in asap

    Ohh wow, I had never even read about open topped vehicles that transport(always assumed it was basically a way to make something weaker by giving +1 on damage table). Now that I know about the benefits, I'll definitely keep it open topped.

    Now, then, I'm thinking a red paint job, armour plates, and a single big shoota(to prevent armament destroyed making it immobilized). 55 points feels expensive though, for an ork transport.

    Yeah, looted wagons are a little pricey for a basic transport, and also eat a heavy slot, so it's up to you to consider if it's worth it. If you do, consider a scorcher as a weapon, because they rule (and it'd fit nicely if it's carrying burnas).
    If looted wagons don't fully grab you, a battlewagon would also work, and be more useful after it'd disgorged it's troops.

    Orky ladz, I need yer know-wotz wiv usin' stormboyz.
    Is 10 enough? Worth taking a nob or Zagstukk all the way?

    I honestly plan on taking very little heavy choices, as I do that with all my other armies. I really like the different infantry choices in the ork codex. I'm thinking of taking kommando's, burna boys in a wagon, stormboys, a lot of choppa's(some in transports, some foot sloggers), not sure what else. Could Tankbusta's in a wagon potentially do a good job? Or would another unit of burna's do just as well?

    I don't want to rely on PK Nobs for anti-tank, but I don't want to get many vehicles for it. I have deffkopta's, but they're unreliable for it. Maybe get a Big Mek with SAG?

    Remember that units in CC with non-Weapon Skill vehicles ALWAYS hit the back armor regardless of where they are striking from. So Tankbustas equipped with Tankhammas will always Penetrate Rhinos, Russes, Preds, etc. This is always why Marines always being armed with krak grenades is frippin awesome.

  • RaslinRaslin Registered User regular
    edited January 2009
    No-Quarter wrote: »
    Raslin wrote: »
    Dayspring wrote: »
    Raslin wrote: »
    Dayspring wrote: »
    Anything involving a horde army would eat you

    tRaslin burna boyz are not considered very good mostly due to not having a dedicated transport option and thus being mostly killed before they get close to the enemy. If you run them in a looted wagon they should do fine. I dunno about 'ard case though, you'd want to keep it open topped so you can get them stuck in asap

    Ohh wow, I had never even read about open topped vehicles that transport(always assumed it was basically a way to make something weaker by giving +1 on damage table). Now that I know about the benefits, I'll definitely keep it open topped.

    Now, then, I'm thinking a red paint job, armour plates, and a single big shoota(to prevent armament destroyed making it immobilized). 55 points feels expensive though, for an ork transport.

    Yeah, looted wagons are a little pricey for a basic transport, and also eat a heavy slot, so it's up to you to consider if it's worth it. If you do, consider a scorcher as a weapon, because they rule (and it'd fit nicely if it's carrying burnas).
    If looted wagons don't fully grab you, a battlewagon would also work, and be more useful after it'd disgorged it's troops.

    Orky ladz, I need yer know-wotz wiv usin' stormboyz.
    Is 10 enough? Worth taking a nob or Zagstukk all the way?

    I honestly plan on taking very little heavy choices, as I do that with all my other armies. I really like the different infantry choices in the ork codex. I'm thinking of taking kommando's, burna boys in a wagon, stormboys, a lot of choppa's(some in transports, some foot sloggers), not sure what else. Could Tankbusta's in a wagon potentially do a good job? Or would another unit of burna's do just as well?

    I don't want to rely on PK Nobs for anti-tank, but I don't want to get many vehicles for it. I have deffkopta's, but they're unreliable for it. Maybe get a Big Mek with SAG?

    Remember that units in CC with non-Weapon Skill vehicles ALWAYS hit the back armor regardless of where they are striking from. So Tankbustas equipped with Tankhammas will always Penetrate Rhinos, Russes, Preds, etc. This is always why Marines always being armed with krak grenades is frippin awesome.

    Ohh, I know this. I'm more worried about their ability to get to enemy vehicles(though being able to assault from an open topped vehicle helps).

    Which makes me think. Can't you have a unit fire from the top of a non-open topped vehicle, having it count as open topped for that turn? Would that mean you could pile out units after that, and have them assault? Thinking for things like rhino's

    Check out my new EP at http://etreraps.bandcamp.com
  • IanatorIanator Registered User regular
    edited January 2009
    I don't think Rhinos have worked like that since 3rd Edition - they're just closed vehicles with two fire points that just happen to be from the top hatch.

    Codes:
    Spoiler:
  • SJSJ Registered User regular
    edited January 2009
    Raslin wrote: »
    Which makes me think. Can't you have a unit fire from the top of a non-open topped vehicle, having it count as open topped for that turn? Would that mean you could pile out units after that, and have them assault? Thinking for things like rhino's

    You realize the movement phase is before the shooting phase, right?

  • RaslinRaslin Registered User regular
    edited January 2009
    I was at work when I wrote that, and hence couldn't verify anything

    I thought the firing from the top making it open topped was a general thing, but I was mixing it up with what the chimera can do(and even then, its only in regards to resolving enemy shots at it).

    I also forgot momentarily that you can't disembark during any phase but the movement.

    Still, though, nice to know more about open topped vehicles.

    Check out my new EP at http://etreraps.bandcamp.com
  • SJSJ Registered User regular
    edited January 2009
    So how many of you assholes are gonna be playing in the DoW2 beta/getting DoW2? I'd better see a lot of replies in the affirmative.
    Raslin wrote: »
    I was at work when I wrote that, and hence couldn't verify anything

    I thought the firing from the top making it open topped was a general thing, but I was mixing it up with what the chimera can do(and even then, its only in regards to resolving enemy shots at it).

    I also forgot momentarily that you can't disembark during any phase but the movement.

    Still, though, nice to know more about open topped vehicles.

    Fair enough. Although Rhinos do have firing points from the top that two models can fire from. And if a model with a 3+ armor save or better fires from a firing point of a vehicle, it does not count as open topped in the following enemy shooting phase.

  • edited January 2009
    Okay, trying to understand rules now.

    Space Wolves codex says this:

    "There are only a limited number of Wolf Guard in each Great Company and to represent this there may never be more than 20 Wolf Guard total in an army. Wolf Guard can be used in two ways; they can either be assigned as a bodyguard for a character or they can be used as leaders for Space Wolves packs."

    Initially I took this to mean I could have leaders scattered about or one bodyguard squad, but not both. Googling seems to suggest otherwise though, that 'Wolf Guard' is being referred to singularly, talking about how a single Wolf Guard unit can be used.

    The only post I could find about this was an argument on Dakka Dakka where no one would agree. What's your guy's take?
    how many of you assholes are gonna be playing in the DoW2 beta?
    ...way ahead of you... :D

  • NaxNax Registered User regular
    edited January 2009
    SJ wrote: »
    So how many of you assholes are gonna be playing in the DoW2 beta/getting DoW2? I'd better see a lot of replies in the affirmative.

    omg so yes.

    SIDE NOTE: If you wanna reserve it at a GameStop... I think its being turned off at the end of the day tomorrow... At least, I think thats what the corporate email said. Mine has been on preorder for quite some time now. Looking forward to hopefully playing with some of you guys :)

    Also... I hate you all for the recent discussions of how awesome Guardsmen are... So going to start stockpiling IG stuff for when the new codex comes out

    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
  • SJSJ Registered User regular
    edited January 2009
    I'm well aware Dareth :D Hopefully you'll be able to get plenty of games in with us PA types.

    Also, what that statement means is that each individual wolf guard can either be used in the Wolf Guard squad, or as a Squad Leader. You pick and choose for each individual guy.

    Edit: Actually gamestop already stopped taking preorders today, from what I've heard. Fortunately I pre-paid for mine yesterday :D

  • No-QuarterNo-Quarter Registered User regular
    edited January 2009
    With the Thosand Sons having Slow & Purposeful; I can move a squad in a Rhino 6", and then have 2 of them fire from the hatch while counting as "stationary" 1 shot at 24". That's 2 shots S4 AP3 at 30". THEN I can shoot the Comi-bolter, and the Combi-Melta (in either Melta or Bolter form) as well. That also gives me an 18" rapid fire distance, too. It's a nice little fire base, and can be pretty useful given the T-Sons nebulous movement skills. Of course nothing beats rolling 12", piling the Sons out of the Rhino, and then obliterating a squad of Marines-Tau-Kasrkin-Scouts etc. Watching feeble return fire bounce off either the power armor or the 4+ invuln. Seeing Leman Russ Battle cannon shells bounce off an entire squad is an event to be savored, I can assure you. 8-)

  • SJSJ Registered User regular
    edited January 2009
    God I fucking love TS

    If they add chaos in the first DoW2 expansion I want fucking Thousand Sons so bad nnnnnrrrghghhfhal

  • DichotomyDichotomy BOWSER I really hope I don't suck this time.Registered User regular
    edited January 2009
    Thousand Sons are the best of the Chaos legions.

    This cannot be disputed

    because even if you do, your dislike of the Thousand Sons only serves to further the goals of their dark master.

    ddUPodo.png
  • edited January 2009
    SJ wrote: »
    I'm well aware Dareth :D Hopefully you'll be able to get plenty of games in with us PA types.

    Also, what that statement means is that each individual wolf guard can either be used in the Wolf Guard squad, or as a Squad Leader. You pick and choose for each individual guy.

    Edit: Actually gamestop already stopped taking preorders today, from what I've heard. Fortunately I pre-paid for mine yesterday :D
    Awesome. Two more questions, in the same vein:

    - If I put a wolf guard leader in a squad, that WGL model count toward that squads max model count?
    - Would the HQ unit that the Wolf Guard bodyguard is assigned to count towards the bodyguard squads max model count?

    And yeah, really looking forward to playing with you guys. I totally suck, but hopefully I'll manage to put on a good show for the first day.

  • SJSJ Registered User regular
    edited January 2009
    Dareth Ram wrote: »
    SJ wrote: »
    I'm well aware Dareth :D Hopefully you'll be able to get plenty of games in with us PA types.

    Also, what that statement means is that each individual wolf guard can either be used in the Wolf Guard squad, or as a Squad Leader. You pick and choose for each individual guy.

    Edit: Actually gamestop already stopped taking preorders today, from what I've heard. Fortunately I pre-paid for mine yesterday :D
    Awesome. Two more questions, in the same vein:

    - If I put a wolf guard leader in a squad, that WGL model count toward that squads max model count?
    - Would the HQ unit that the Wolf Guard bodyguard is assigned to count towards the bodyguard squads max model count?

    And yeah, really looking forward to playing with you guys. I totally suck, but hopefully I'll manage to put on a good show for the first day.

    1) Negative. The max model count for a squad is the number of those particular models you can buy for the squad; nothing at all to do with what happens outside of that.
    2) Nope. Same situation there.

    Think of the wolf guard as a giant pool. You buy X number of wolf guard, and of those guard, you're free to divvy them out to any squads. Any left over form a squad of their own. But this choice to put them in different squads is made after you've decided what other models will be in your army, so you don't have to worry about the two conflicting with one another. Make sense?

  • NaxNax Registered User regular
    edited January 2009
    SJ wrote: »
    Edit: Actually gamestop already stopped taking preorders today, from what I've heard. Fortunately I pre-paid for mine yesterday :D

    word. i was off Thursday and skimmed the emails on Friday :P Just knew it was getting cut off soon. Like I said though, I had mine set, so I was happy.

    Blood Ravens going to wreck some face again! :P

    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
  • SJSJ Registered User regular
    edited January 2009
    Yeah... Blood Ravens... are cool and stuff. Well, cooler than the Ultramarines at any rate :P

  • NaxNax Registered User regular
    edited January 2009
    You cannot deny how awesome Captain Gabriel Angelos is. Also, that he has an awesome voice.

    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
  • No-QuarterNo-Quarter Registered User regular
    edited January 2009
    SJ wrote: »
    God I fucking love TS

    If they add chaos in the first DoW2 expansion I want fucking Thousand Sons so bad nnnnnrrrghghhfhal

    Hehehe.

    I just had a big breakthrough with my list making that I'm eager to try to.

    I've always liked the Generic Chaos Greater Demon in the CSM book, he's got 5 attacks base before charging, and he's S and T 6. He deepstrikes out of your Aspiring Champions 6", and THEN assaults, but I have so few that they're vital- they're either T-Sons Sorcerers or carrying the very few Power Fists I can afford.

    Possessed Marine Aspiring Champions don't get wargear though, so if you combine the cost of the Possessed Asp and the GD together points-wise, you're paying less than 140 points for a Deep-Striking/ assaulting 12" monster, and that's not even considering how far the unit gets in it's Rhino before he comes into play.

    + The charge potential of the GD and the Possessed together with the six attacks from the GD at S6 I4, and then the Possessed with their 3 S5I4 attacks each which is 24 total in an 8 man squad (and maybe they have Rending, or Power Weapons, or Furious Charge depending on which power I roll). That is going to decimate whatever they assault. Oh and both the GD and the Possessed have 4+ invulns on top of the Possessed's 3+ power armor.

    8-)

  • SJSJ Registered User regular
    edited January 2009
    I've said it before and I'll say it again

    Tzeentch possessed are the greatest kind. A dude in the first round of the 'Ard Boyz around here rocked everyone's face with a full squad of ten of them. No one saw that shit coming.

  • edited January 2009
    thanks SJ, you are my guiding light.

    I'm going to go figure out how to make snow now for bases now.

  • SJSJ Registered User regular
    edited January 2009
    I am an 'Ard Boyz judge, so I know my shit (for the most part :P) 8-)

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