Hejla's Disappearing Hat 1 magicka
Bound Helm on Self (1sec)
Hejka's Falme Dart 3 magicka
Fire 6points on touch (useful for killing weak things)
Hejka's Ghost Cantrip 1 magicka
Chamelion 6-7% for 5s on self
Hejka's Rain Cloak 3 magicka
Shield 7-8 on self (I forget how long; not very)
Scrape Mend 2 magicka
Restore Health 5-6 on self (also useful!)
Strong Whiff 1 magicka (or 2, I forget)
Detect Animal 26ft, 2 seconds on self (useful since I can hit it, right click, and look at my map. Actually kind of useless though)
I don't know when I'll get a chance to make the next post. Maybe tonight, but quite possibly not. Midterms next week.
If that's an earnest question, they're one of the three great houses found on Vvardenfell, the island where Morrowind takes place. They're a group of isolationist wizards, known for being cutthroat, insane, and highly supportive of slavery. Their houses are grown using magic, instead of just being built.
If that's an earnest question, they're one of the three great houses found on Vvardenfell, the island where Morrowind takes place. They're a group of isolationist wizards, known for being cutthroat, insane, and highly supportive of slavery. Their houses are grown using magic, instead of just being built.
Is there anything in-game that points you towards a certain Star or is it just something awesome you stumble upon while exploring? If there's a quest or NPC that mentions it, I'll vote for whatever sends our Argonian that way.
Is there anything in-game that points you towards a certain Star or is it just something awesome you stumble upon while exploring? If there's a quest or NPC that mentions it, I'll vote for whatever sends our Argonian that way.
This is tough. I think there's a spot in the main quest that takes you near that certain shrine, but that'll still be a ways away.
If that's an earnest question, they're one of the three great houses found on Vvardenfell, the island where Morrowind takes place. They're a group of isolationist wizards, known for being cutthroat, insane, and highly supportive of slavery. Their houses are grown using magic, instead of just being built.
Yes, a vote. Also an earnest question, thanks. I didn't hop on board the Elder Scrolls train until Oblivion, so I'm enjoying this enormously.
I don't know who Caius is, but you folks voting against "cutthroat, insane, and highly supportive of slavery" wizards must know something I don't, because that sounds damned entertaining.
Telvanni. They are the personification of all of the quirks that make Morrowind awesome. Mark and Recall. Unless you're a masochist. Illusion. Very handy in sticky situations.
Is there anything in-game that points you towards a certain Star or is it just something awesome you stumble upon while exploring? If there's a quest or NPC that mentions it, I'll vote for whatever sends our Argonian that way.
This is tough. I think there's a spot in the main quest that takes you near that certain shrine, but that'll still be a ways away.
And I think you have to kill a super golden saint to get it anyway, at least I did
Telvanni. Because I didn't. Mark and Recall. Conjuration. Because I love Atronarchs.
Shame you didn't go a character who would take up the assasination guild, I can't recall the name. It's even more surreal with a writ you just present to a guard to get them to ignore you murdering people in the streets.
There's other rules there though. You can't leave a receipt on the victim. Unless you install a mod that adds writing on paper in game.
Are you sure you're not thinking of the Thieves Guild? They leave receipts. The Assassins wouldn't leave receipts on the body, they'd give them to the client, surely.
There's other rules there though. You can't leave a receipt on the victim. Unless you install a mod that adds writing on paper in game.
Are you sure you're not thinking of the Thieves Guild? They leave receipts. The Assassins wouldn't leave receipts on the body, they'd give them to the client, surely.
Posts
Bound Helm on Self (1sec)
Hejka's Falme Dart 3 magicka
Fire 6points on touch (useful for killing weak things)
Hejka's Ghost Cantrip 1 magicka
Chamelion 6-7% for 5s on self
Hejka's Rain Cloak 3 magicka
Shield 7-8 on self (I forget how long; not very)
Scrape Mend 2 magicka
Restore Health 5-6 on self (also useful!)
Strong Whiff 1 magicka (or 2, I forget)
Detect Animal 26ft, 2 seconds on self (useful since I can hit it, right click, and look at my map. Actually kind of useless though)
I don't know when I'll get a chance to make the next post. Maybe tonight, but quite possibly not. Midterms next week.
Seconded.
Thirded.
Who is this Telvanni? What is he/she/it about?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
If that's an earnest question, they're one of the three great houses found on Vvardenfell, the island where Morrowind takes place. They're a group of isolationist wizards, known for being cutthroat, insane, and highly supportive of slavery. Their houses are grown using magic, instead of just being built.
Soul Gems and Soul Trapping
Illusion
Yes, a vote. Also an earnest question, thanks. I didn't hop on board the Elder Scrolls train until Oblivion, so I'm enjoying this enormously.
I don't know who Caius is, but you folks voting against "cutthroat, insane, and highly supportive of slavery" wizards must know something I don't, because that sounds damned entertaining.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Mark and Recall. Those who haven't played the game don't know how helpful it is. Your house is only a spell's cast away.
Illusion. Because being invisible is kick ass.
I second this man's votes.
Mark and Recall. Unless you're a masochist.
Illusion. Very handy in sticky situations.
Mark and Recall.
Conjuration. Because I love Atronarchs.
Recall did nothing for me, i deleted it pretty fast, conjured some daedra and expected that spell to do what the name said, but nothing happened
Are you for real? Mark sets a location so you can later cast Recall to teleport back to it.
you have to mark something first.
Are you sure you're not thinking of the Thieves Guild? They leave receipts. The Assassins wouldn't leave receipts on the body, they'd give them to the client, surely.
"After an inhumation they must by law always leave a receipt."
That's pretty much what the assassins guild in Morrowind is.
I'd say so.
Farewell Morrowind LP.
Maybe you could have been great.
I guess we will never know.
*salute*
Steam, PSN, XBL, Xfire and everything else JamesDM