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Team Fortress 2: Sandman becomes Nerfbat, Scouts become Emos
Posts
Pretty much.
Also there are 4 scouts on each team so
Also the scout's playstyle should never be "paralyze heavy, run up and kill in 2-3 hits "
I'm pretty sure that's like... the opposite of how the scout is supposed to work. I mean, can't even double jump.
I just would like to say that I called it
oh man I'm gonna get back into TF2 woooooo
now I'm all
ewww
But hey, I fucking love using it so I might be biassed.
I was debating whether to throw [sarcasm] tags around that, but figured enough people were around for the epic failure that was the last thread that I wouldn't need them.
I was wrong, and I am sorry.
Except that they made an entire achievement that requires you to kill dudes while stunned, which will often require at least two shots.
ENTIRE TEAM IS BABIES
GT: Tanky the Tank
Black: 1377 6749 7425
heh I was even part of that argument.
Just not a sarcasm friendly line.
http://www.motionbox.com/videos/0a9cdcb71912edc587
Also stats
I don't understand the stun. Sometimes I'll stun a guy, be able to run up to him from 50 ft away, shoot and he'll be dead before the stun wears off.
Other times I'll stun a guy from 5 ft away, start running up to him, the stun will wear off and before I can click shoot he'll pump my face full of lead.
It seems rather inconsistent on its duration.
The further the ball travels, the longer the stun lasts.
it comes with learning where the metal is, where the enemies are coming from, and where your vital objectives are
which you really can't understand straight off the bat, even with tf2
That's the way it's supposed to work but it bugs out sometimes.
Comic probably won't make much sense if you haven't read the ones before (or at least some of the regular Iosif comics), so just clicky on poster to link to the gallery:
If you are too lazy to browse for yourself, just say something and I will start posting them here gradually.
I'm just going to leave this here...
hey
guess what
bonk grants immunity to telefrag
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Oh damn. What happens then?
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I want two servers to be semi-full again instead of just one full forever.
This music is being (preemptively) removed from the public domain; it's being stolen from the people."
Tbh, CTF was only fun when the pace was matched it, as in Q3 and the original TFC. Because TF2 doesn't have that sheer blinding speed that other DM orientated games have, CTF comes off as tired. I just never have the patience to play CTF proper (ie excluding bballl lololol), because it's a chore going back and forth. Reverse CTF could work, but it's quite similar to the CP structure anyway, it's just advancing but with a flag to cap points, as opposed to feet on the ground.
The only enjoyable CTF maps in TF2 tend to be the small ones, where the distance between caps isn't that great but the variety of terrain means that any class is viable. Reducing the distance for ctf_well made a huge difference, but not enough that people think "hmm it is ctf_well next, I shall appropriate a threshold for the joy that I am about to extol at this joyous news, for it is a good day to be me". If valve were to make it so that flag was in that area with the manhole to the water and the ladder to the upper areas, and cut out the backs of the base, or even just have the flags by the bridges outside the base, and make the base entrances respawns, I'd probably be more inclined to play it.
Feel free to disagree with me, I enjoy dongs.
Would it be possible for me to buy the game (Orange box) physically here in Germany and then use the key to download the US version from Steam?
Twitter: busfahrer -- Quake Live: busfahrer -- StarCraft II: busfahrer.184 (EU)
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Uh yes, because everyone can just right click on the game in steam and check the full update out themselves and I pointed out something that bugs me a lot.