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Has the Wii bubble burst?
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:lol: Really? People used to say that?
Man, I had such higher expectations for the wii's graphical power. I figured all games would look about as good as galaxy. I believed those horrendously doctored red steel bullshots that ubisoft sent out to hype the game. Damn. Live and learn, I guess. If only the damn thing could output at 720p...
It can be argued that the port of Dead Rising shows the Wii really can't handle it, but that's in the sense that it can't handle being exactly the same as it was on 360. As far as the number of active, threatening zombies, I think it was an admirable effort and I think it did a better job than most people would've expected. For those who played it, that is.
Nintendo Network ID: unclesporky
...w....wouldn't the Wii library of present be the same of 2007/2008?
Yeah, there were some pretty heated arguments about it.
It doesn't have to do it in HD, developers just haven't figured out the tricks that would make it work yet, you can't tell what the Wii is capable of yet because developers are just releasing rushed ports. Gears of War with all its shaders and hi-res textures could be done, and any excuse to justify why it hadn't been was used.
It died out for quite a while and then The Conduit was announced and the developers said its graphics were as good as could be produced on the 360 and it sparked the whole thing off again for a week or two.
All the awesome shmups on the 360 don't tempt you at all? I would have thought given that you were one of only 3 people in the world to purchase Shikigami 3 & Ultimate Shooting Collection that it would be otherwise.
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The conduit has me curious. I saw it at PAX and thought it looked like shit. Since then, the game has been considerably retooled and polished up. A lot of people hyped up the graphics of Madworld as well, and I thought that more or less lived up to expectations. I'm still pessimistic about the conduit, but I still remain intrigued.
But yeah, gears of war it fuckin aint.
Has the 'Has the wii bubble burst' thread burst its bubble?
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It isn't big enough to really be a bubble. I say we need at least ten more pages for it to be considered a bubble.
From the moment the Wii was announced analysts and pretty much the internet were panning the system as shit.
Then it was released and analysts and the internet were panning the system as gimmicky shit
Then it sold like hotcakes and analysts and the internet were panning the system as gimmicky shit.
And articles continue to be written about how the Wii bubble will burst and suddenly as a collective everyone will realize that this console they bought sucks.
Where have you been living that any comments against the Wii were thrown in the back?
Khavall's Beginner's Guide to Music Everything(Theory Blog)
Perhaps here. The G&T generally likes the little white bugger. Some call it a nintendo bias. Others just call it personal opinion.
I guess if your only source of feedback is G+T there's a bit of a Wii bias, but even then we're not burning anyone who says anything against the Wii at the stake.
Khavall's Beginner's Guide to Music Everything(Theory Blog)
But really, I just made this post because I saw Sam and Max Season 1 for sale recently. I have never played an adventure game, but I’m still somewhat interested in it. Should I buy it?
Hell yes, it is easy to get into, interesting and clever without being ball bustingly hard, and extremely hilarious.
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I feel for you if you don't like HotD or Madworld. Or do those fall in the category of being low budget (i.e. lower than 360/PS3 budgets, which is true for probably every damn Wii game) and fun, thus it doesn't matter? Seriously, if one acknowledges a game is fun, who the hell cares about budgets?
Pokémon HGSS: 1205 1613 4041
Lots of us here roll our eyes whenever we hear that a major series is getting its next installment on mobile phones. I think it's a sentiment that many (typically Western) devs have taken to heart as well: why make a limited game on a limited system when you can push more on a more powerful system? This isn't the 80's or 90's where devs took pride in getting down to assembly-level programming and pushing a system as hard as possible, and it's even more silly to assume that devs would do that today for a system that is already "outdated" anyway.
I don't know if I really have a larger point. I'm just old and jaded and I like the idea of the Wii, even if the actual realization of the idea hasn't really lit the world on fire like it was supposed to. Even if the Wii sold 10 times as much as it has, I wouldn't expect many more devs to sign on, since the whole idea behind it is anathema to them (CliffyB has flat-out said it - and well, he is the gatekeeper right now since UE3 is everywhere).
both games are ridiculously short, showing the kind of money that was put into them. im not saying they are bad games.
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There has been plenty of interest from developers in working on the Wii. EA and Activision and all the big boys like Capcom and Ubisoft and Konami and so forth are jumping on the Wii wagon, but so are the smaller guys like Atlus, Platinum Games, Grasshopper, SNK, WayForward, Xseed, Aksys, D3, Telltale and so are the mid guys like Sega and Tecmo and so forth. We've gotten a lot of great games for the Wii from all of these groups, many of them Wii exclusive.
Also, speaking of companies that make money licensing engines, John Carmack has recently expressed interest in designing and developing a Wii game. Will it come to fruition? Who knows, but the interest is there.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
A game's budget is directly linked to its length? Really? Wow. And again, if they're not bad games, why complain about a drought? These two came out very recently, plus kororinpa 2 (I believe it's out in US right?) as well as Pikmin Play Control, which I realize is an enhanced port.
Pokémon HGSS: 1205 1613 4041
Bahahahahaahahahahahahahaahahahah
I guess Heavenly Sword was cheap to produce too, since it was ridiculously short?
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Pfft, everyone in New Zealand knows you can hire Andy Serkis for almost nothing.
How many of them were released in the US? Less than three?
Though Raiden Aces making here is interesting.
Shikigami 3 would be on the 360 in the US, but Microsoft turned Aksys down.
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i am completely certain that in two years form now i wont have a single complaint about what im going to play next on the system. howevere here and now and for the rest of 2009 it looks grim.
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not LENGTH, its linked to the amount of content.
and actually, usually you have two things to pay for during development, the engine and the content. however, the costs for engines on the wii are extremly low, devkits and libraries are cheap and most studios have access to code they developed for the gamecube. as such it becomes even more of an insult if a game doesnt provide enough content. and the same goes for deadly creatures by the way.
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That's silly reasoning, when 95% of FPSs can be beat in a handful of hours.
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I don't want to make any sort of list war, but Punch Out, Excitebots, Sin & Punishment 2, The Conduit, Monster Hunter 3 and Muramasa to name a few don't interest you?
Pokémon HGSS: 1205 1613 4041
I only glossed over it in my other post, but those are mostly Japanese devs. It's fine for me since I like Japanese games, but I kind of see the paths diverging at this point. Western devs see pushing the hardware as the most logical way to make a game better, whereas Japanese ones have typically been more open to expanding the experience in other ways.
We're going to see some neat stuff for the Wii coming down the pipe, to be sure. But I'll believe that Western gamers and devs are really on board once I see that id game you referred to and see that it has received the attention and care that Carmack would give to any other project, and that it isn't just a side-project that he threw together on weekends while making RAGE.
Call of Duty 4, they didn't put any money into that game. I can beat it in like 4 hours or something.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Well then, Heavenly Sword is exceptionally fucked because that games content amounts to throwing hats at switches, the odd QTE and some arena fights
Welcome to the world on this side.
The problem with a lot of devs, mainly western is that they bet on the wrong horse early on and now they're playing catch up, I know this has been said lots of times, but it's the biggest cause of the appauling support some devs gave/give the Wii.
Pokémon HGSS: 1205 1613 4041
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Yep. Heavenly Sword is clearly one of the least expensive games to produce this generation. Clocking in at under 6 hours, it clearly cannot have enough content by virtue of its length in order to have cost anything to produce. Art and audio assets and a brand new engine as well as hired voice and directing talent for the game? Didn't cost hardly a dime, since all of those assets and man-hours and talent only produced enough content for 6 hours, which, clearly, could not have been much. Or else the game's length would have been longer to show for it.
Also, Mirror's Edge cost nothing to make either. Another game coming in at under 6 hours, with a ton of art assets and a new engine, this game clearly could not have cost much to make considering its content couldn't fill a 6+ hour playthrough. Dirt cheap to make I tell you.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I hate my fucking Wii. The library is so shitty that I haven't touched it in 9 months. Beyond that, every game that's on the Wii is good despite the fact that it's on the Wii. Imagine Smash Bros. with XBL support. Wii Sports with leaderboards. Super Mario Galaxy with DLC maps. Metroid Prime 3 with HD graphics. Fuck the Wii for making me play shittier versions of these games than would have existed if Nintendo went multiplatform.
What everyone here wants to know is: is it gathering dust?
Pokémon HGSS: 1205 1613 4041
I think we need to get over ourselves as hardcore gamers and realize the new market is just as strong (maybe even stronger) than our own. Nintendo managed to bring people in and their sticking with it. It doesn't matter how we feel about it.
Prime 3 would be not as awesome with a gamepad. Wii Sports would be shitty with a gamepad. I'd argue that the 360/PS3 would make both of these games shitty versions compared to their Wii iterations.
Why don't you just sell your Wii? You could probably break even on it.
Also, why haven't you touched it in 9 months? Good shit has come out. Most recently MadWorld. Probably because you don't want to play it for some psychological reason. Perhaps you do not want to play good games on it to justify not using it, in a strange circular logic kind of way.
Of course it is! The real question is: How many inches of dust has it gathered!?
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
The plot thickens!
Pokémon HGSS: 1205 1613 4041
I had to do this. I am sorry.
Sometimes we should probably just be happy with what we have.