Final Fantasy Crystal Chronicles: My Life as a Darklord puts players in the highly fashionable shoes of the Darklord's daughter, a malevolent little Miss, charged with dispatching intruding do-gooders by strategically placing traps and monsters around the tower she calls home.
Players will need to get their hands on ever more diabolical traps and abominable monsters to stop those pesky adventurers from making it to the Dark Crystal at the top of the tower. Be warned, though – with heroes of all the races and job classes from the Final Fantasy Crystal Chronicles series storming the Darklord’s lair in real time, traps and minions will count for nothing unless deployed like a true evil genius. Anything less and the Darklord’s beloved home will be reduced to rubble!
My Life as a King was an awesome surprise for me, and I'm totally down for a sequel. This looks to change up gameplay a lot—loud echoes of Dungeon Keeper, which is never a bad thing.
This is a bazillion times more interesting to me then My Life as a King. Dungeon Keeper stylings in a Final Fantasy themed game available through WiiWare? Day one.
The last thing I expected out of an Iwata keynote at GDC was a bevy of Final Fantasy–related goodies, but I'll take what I get! I updated the OP with the official site, but right now it's just a teaser with the text outlined above.
This is the greatest news in the world. My Life as a King was simply amazing. This game doesn't look exactly the same but I'm sure I'm still going to love it.
AshtonDragon on
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Brainiac 8Don't call me Shirley...Registered Userregular
edited March 2009
Yea, the SD storage solution works much better than I would have thought. Just a few seconds to load, and BAM, I'm playing the game.
I'm not sure how they would do it aside from using the names of your characters (maybe their levels / equipment too?), but if they can figure out a way to use your MLAAK save file for the attackers, I would love it.
Dungeon Keeper is one of my favorite games of all time, but I abhor Tower Defense games. Which is this?
Jury's still out, since it just got announced, but looking at the screens and generalizing from what My Life as a King happened to play like, I'm thinking it's a lot more like Dungeon Keeper. I only put the Tower Defense thing up there as another reference point, since I don't know much about the genre.
I hope to God it ain's tower defense...those games are boring. Though Square already has a Tower defense game for the Download services....
DeaconKnowledge on
My NEW Wii code - 5227 1968 3982 4139. My Wii needs your Miis! Please give generously!
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Given they've got Crystal Defenders already out/on the way, it'd be downright *weird* for this to be a vanilla TD game. Might have some TD-esque elements, though.
Of course, in a purely literal sense, you *are* defending a tower!
Other musings and attempts to guess gameplay based on the screenshots (numbered based on the order they appear on the Worthplaying site):
Looking at the fourth screenshot, it looks like the floors are not generic, and don't even necessarily match up in size terms. Is that a train going around the base of the bottommost floor?
Comparing the third screenshot with the second suggests that you keep building the tower higher and higher.
Are Tonberries traditionally stuffed toys (pic 3)? I've never looked at them all that closely. His comments also suggest a building mechanic.
Presumably enemies start at the bottom-right on the HUD, move to the left allowing you to get an early reading as to their abilities, enter the tower at the bottom-left of the screen (which presumably is where they enter the 'real' game world), then start climbing. There's only ladders on the left of each floor, but I'd guess the adventurers would have to clear each floor before continuing.
Pic 5 is a closer shot of the same sort of floor as the one I mentioned in the first comment. Looks like it is a train, and the interior is a merry-go-round with chocobo 'horses'. Pretty attractive. Also, Iwata dropped the Bomb.
Pic 6: Floor destroyed? Does that just mean that the adventurers can continue through? (That'd be most logical but having a popup message every time that happens would probably get annoying). Could instead mean that your tower would shrink?
The left column definitely represents your tower, not the waves; note that it's capped with the 'heart' roof that's visible in pic 1, and tailed with the tower entrance that's visible in a few screens; also see that the white number corresponds to a floor number and the part of the tower that's currently onscreen.
I see the heart now, initially the top of the tower looked like enormous breasts with a crown on top.
I hope its a 2d tower defense. It sounds awesome.
Though I think I would prefer something more along the lines of the part in FF6 where you split your characters into 3 parties and stopped the soldiers from navigating up to the top. Every good Darklord needs a cadre of elite mid-bosses to command.
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Yeah, I also bought some DLC:winky:
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And some leftover Wii points.
I love Dungeon Keeper.
We'll see.
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Jury's still out, since it just got announced, but looking at the screens and generalizing from what My Life as a King happened to play like, I'm thinking it's a lot more like Dungeon Keeper. I only put the Tower Defense thing up there as another reference point, since I don't know much about the genre.
Animal Crossing - 3566 5318 4585/2492 7891 0383 Deacon/Akisha in Crayon
Of course, in a purely literal sense, you *are* defending a tower!
Other musings and attempts to guess gameplay based on the screenshots (numbered based on the order they appear on the Worthplaying site):
Comparing the third screenshot with the second suggests that you keep building the tower higher and higher.
Are Tonberries traditionally stuffed toys (pic 3)? I've never looked at them all that closely. His comments also suggest a building mechanic.
Presumably enemies start at the bottom-right on the HUD, move to the left allowing you to get an early reading as to their abilities, enter the tower at the bottom-left of the screen (which presumably is where they enter the 'real' game world), then start climbing. There's only ladders on the left of each floor, but I'd guess the adventurers would have to clear each floor before continuing.
Pic 5 is a closer shot of the same sort of floor as the one I mentioned in the first comment. Looks like it is a train, and the interior is a merry-go-round with chocobo 'horses'. Pretty attractive. Also, Iwata dropped the Bomb.
Pic 6: Floor destroyed? Does that just mean that the adventurers can continue through? (That'd be most logical but having a popup message every time that happens would probably get annoying). Could instead mean that your tower would shrink?
On the top left you have the number of attackers repelled, which tells you how much longer the "wave" will last.
The left side vertical column seems to be the up come in "waves." Some are even different color, indicating specials or bosses.
These are two core componets of TD games. Of course this is all based on one screen shot, so I could be completly wrong.
I hope its a 2d tower defense. It sounds awesome.
Though I think I would prefer something more along the lines of the part in FF6 where you split your characters into 3 parties and stopped the soldiers from navigating up to the top. Every good Darklord needs a cadre of elite mid-bosses to command.