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At GDC '09 Stardock announced their Game Object Obfuscation DRM system. Basically it's a DRM system where you do a one-time activation of a game on your computer, but you have the option of "selling" it back to the digital store, by de-activating your game. There are some more details in this Joystiq article.
* Seller: So, you bought a PC game and now want to sell it. You go to the Impulse Marketplace and -- if you accept the "used" price -- your license will transfer back to the publisher and the game can't be played anymore. The game is "sold."
* Buyer: You want a game, but don't want to pay full price. You go to Impulse Marketplace and will be able to purchase this "used" license from the publisher through the service and download the game from the digital distribution service at a reduced price. That's it. Now you own the license and can sell it back whenever.
* Publisher: Here's why publishers will probably like this system: The companies receive almost all the money -- minus Stardock's transaction fee -- from the resold license. Essentially, the publishers get to sell the same license several times and have entered the profitable "used" games market.
Now, I can see how this might be attractive to some consumers. In some way, you actually own your game and can sell it off when you're done with it. A lot of people are just used to being able to do this.
However, in my opinion, this system is just a twisted shadow of an outdated business model. You don't really own your game. You can't sell it to someone else. You sell it back to the store for a pre-set price. And the "buying" end is even weirder. There's absolutely no reason not to buy a "used" license over a new one; it's delivered digitally so it's going to be the exact same. So you have a limited pool of these "used" licenses that everyone wants, but no system to determine who gets them. Are we going to have bots polling for used game availability? Is there going to be a used games queue to wait in to get one? Why would any such system be better than simply lowering the price?
When you think more about it, you realize that the used "market" that they are providing is only a gimmick. The used market is a side-effect of games being printed on physical discs. In the digital world, that metaphor breaks down and it starts making a lot more sense just to charge someone for the experience of playing a game. Now people have complained that it's not fair to charge the same amount on a re-sellable and a non re-sellable game, and there's some point there. But there's mounting evidence with Steam that publishers could increase profits just by releasing cheaper games. It's quite possible that publishers will lower prices on non re-sellable games.
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