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Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Specifically
Are there skills you pick up that directly affect combat? I'm constantly seeing comparisons to Wizardry but they seem to neglect the fact that Wizardry had a really complex set of skills and abilities that affected combat (ie, samurai and ninja with their critical strike skill, speed and agility eventually granting multiple attacks, etc.)
Steam Profile
So far the only one that seems to directly effect combat is the healthy lifestyle option. Being a thief you actually get lock picking and disarm traps as skills you can purchase. I don't know if those augment your existing skills though or allow you to use them if your not strictly a thief. There are some that read like Ancient Languages that seem like they may be useful later on in deciphering items, or some that seem like they would help identify monsters easier. But some like "arts and crafts" have yet to show any use anywhere.
edit: I also think that the lock pick and disarm skills must augment skills since they only show up i fyou have a level in thief
steam-taliosfalcon
XBL-AdeptPenguin
Copypasta from Gamefaqs, complete with spelling errors:
Also, could you help me out? I have two questions for you since you're certainly further than me:
2) Pertaining to that first locked door on the first floor, where can I get the coat of arms key?
I'm finding this game far more difficult than Etrian Odyssey just because everything is so unfriendly. Between unlisted weapon stats, puzzles and quests you can screw up without even being notified, and slow character progression. I'm still enjoying it, but the game is certainly putting me in my place.
Also, those weird secondary skills like "arts and crafts" and "knitting" boggle my mind. o_O
steam-taliosfalcon
XBL-AdeptPenguin
2) You can find it somewhere on the first floor, I think you have to go up to the second floor, then back down. You find the key on a dead adventurer in a room somewhere near the opposite side of the door that it opens. It's basically just a shortcut.
Also, rerolling for HP sucks. I don't get what the deal is.
The answers:
Also, just put any type of helmet on the statue and it'll disappear. I did steel helm, but I assume leather is A-OK also.
Now could someone please tell me where I am supposed to go on floor 2? I've found the gambling parlor and the pitch black hallway, but I can seem to progress.
You will probably see one that says "MY FIRST VICTORY" or whatever, turn left and check the wall, there's another bit of graffiti.
I remember having my rogue sneak attack Tarjan The Mad God and instantly kill him. A game where "99% chance to instantly kill an opponent" was a feature for multiple classes, and still wasn't actually that useful for most of the game. Good times.
I'll probably pick it up at lunch and play it over the weekend.
Wow. I was all over that area and must have totally missed it. Thanks a bunch!
:
XBL |Steam | PSN | last.fm
Just hit start when your not in a shop or battle, you'll have the options there.
Thanks, really stupid.
D: sorry?
and onto impressions...i dunno, i'm about 5 hours in and i'm still not sure if I like it or not =0. It may be a bit too retro for me, I love Etrian Odyssey 1&2 but this kicks it up a notch and may be a bit too much for me. But I am only on the 2nd floor with no advanced classes yet so its probably far too early to call it one way or another
steam-taliosfalcon
XBL-AdeptPenguin
One of the secondary skills thieves can learn is "gambling," so you may want to pick that up. I'm not sure how much it will help, but it can't hurt.
And I think I found the staircase I was looking for. There was a whole bunch of doors I completely missed when visiting the Lovely Room on floor one. o_O
I checked several stores and couldn't find it anywhere, but apparently it comes out here next tuesday, which explains things. I don't often preorder, but I think I will in this case to make sure I get one.
XBL |Steam | PSN | last.fm
Anyone can learn gambling but it seems you need a high charisma for it.
steam-taliosfalcon
XBL-AdeptPenguin
For example, let's say we have a Warrior in the front of the group. I have 'attack' selected and have an arrow next to the action. If you hit right, you can choose whether you wish to rush the attack in hopes of beating an opponent's move or carefully striking for a more accurate (albeit slower) attack.
Hitting right on 'defend' will allow you to choose whether you wish to attempt to counter the enemy's attack or simply hide. Hitting right on 'spell' will choose whether you are rushing the move or acting slower.
Also, it appears that a character's position in either the back row or front row of the party affects whether these context sensitive actions are available at all. I noticed that my mage in the backrow with her quarterstaff was unable to use a context attack whatsoever.
I'm hoping this info is useful to someone. This game seems to get deeper as I progress through it and quite frankly I'm curious to see what I will encounter as I'm only on hour 4.
Also:
The only thing I think it does is screw you out of getting
A couple of notes on these sub-actions:
The weapon you're equipped with is the big thing for the Attack sub-commands (knives tend to have Swift/Precision attack, things like Battleaxe have Lunge/Rage/Power attack). You need to have at least one level in Warrior or Thief to access these I believe, as I gave my Priest a level in Warrior and he could suddenly use Power attack with his Quarterstaff.
Warriors have Counter as a Defend sub-command, Thieves have Counter and Hide.
EDIT: Looks like the secret door may be at 16, 3 (N, E) if I'm remembering right
Awesome thank you. Also sorry to bother again but could you expand on the graffiti thing? I went into the first room on the first floor but I can't find anything : \. NEVERMIND FOUND IT WOO.
http://www.gamefaqs.com/boards/genmessage.php?board=945038&topic=49124457
pertinant things.
you can level to 99 in all classes on one character
Your highest level class counts as your "main" class.
The HP is totally random, but is tied to a rng, supposedly you can go to the tower, get in a fight and that will change the rng. Or you can save the game and load it.
Other tidbits are on the link.
I seriously don't understand what they are trying to accomplish by making 1 HP level-ups so common. It seems a little ridiculous.
If I hadn't saved and reloaded every level, my Warrior would probably have like 15 HP at level 8.