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Shoulda put a ring of protection +1 on it. (Table top games)

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Posts

  • Meta T. DustMeta T. Dust Registered User
    edited April 2009
    or if a guy wanted a fire machine gun cause hes shooting fireballs out of a Firegun with his fire manipulating powers.

    Hes all over that shit

    motherfuckingwar.png
  • guruslothgurusloth Registered User regular
    edited April 2009
  • PonyPony Registered User regular
    edited April 2009
    DE?AD wrote: »
    Yay! Mutants and Masterminds questions - I'm useful again!

    My advice, Pony? Give out power points in low amounts, and just don't raise the power level of the campaign. That allows the characters to advance by growing in breadth, but not height - learning how to use their powers in new ways, gaining new skills, learning how to better handle themselves in a fight, etc.

    So I just should ignore the whole "every 15 points raise the power level" rule?

    Also, do you have any recommendations on power level?

    I'll tell you a little bit more about my setting. It's not really that original idea, and certainly you will see elements from other super-hero stories, but I think I've at least twisted them in a different way.

    (spoilered for long)
    Spoiler:

  • DE?ADDE?AD Registered User regular
    edited April 2009
    Pony wrote: »
    DE?AD wrote: »
    Yay! Mutants and Masterminds questions - I'm useful again!

    My advice, Pony? Give out power points in low amounts, and just don't raise the power level of the campaign. That allows the characters to advance by growing in breadth, but not height - learning how to use their powers in new ways, gaining new skills, learning how to better handle themselves in a fight, etc.

    So I just should ignore the whole "every 15 points raise the power level" rule?

    Also, do you have any recommendations on power level?

    I'll tell you a little bit more about my setting. It's not really that original idea, and certainly you will see elements from other super-hero stories, but I think I've at least twisted them in a different way.

    (spoilered for long)
    Spoiler:

    Sounds good.

    Really, the standard assumption is that you ignore that. Power Level is a purely campaign-side thing - most campaigns will never raise it.

    As far as power level goes, 8 is a pretty good level for novice heroes and almost absurdly-skilled normals. If you want to get fancy, and allow for something that seems like power-level advancement, you could have the campaign be PL10, but only give them 120 Power Points to start with. This allows for some interesting specializing and such, as you have less points and a higher maximum for attack/damage and defense/toughness - it allows for some severely lop-sided heroes, which I think is a nice option for players to have.

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  • BucketmanBucketman Dyslexic Puppy Skraggle RockRegistered User regular
    edited April 2009
    I've only run 2 M&M campaigns and I followed the 15 points = 1 power level rule. The first time they started as rookies and the powering up was more of them advancing and learning their powers to get stronger. I didn't allow them to take adition powers unless they fit in with their established power (IE my Water guy didn't suddenly get amazing with a bow and arrow because he felt like it) while the other the characters all got their power from a strange alien radiation so they only "Leveled up" when they found large quantities of this radiation, as it further super mutated them.

    I say stick with the 15=1 and start them around level 7 thats a good balanced way to keep things fresh.

  • BucketmanBucketman Dyslexic Puppy Skraggle RockRegistered User regular
    edited April 2009
    also Pony I want to steal you away so you can DM games for me!

  • PonyPony Registered User regular
    edited April 2009
    DE?AD wrote: »
    Pony wrote: »
    DE?AD wrote: »
    Yay! Mutants and Masterminds questions - I'm useful again!

    My advice, Pony? Give out power points in low amounts, and just don't raise the power level of the campaign. That allows the characters to advance by growing in breadth, but not height - learning how to use their powers in new ways, gaining new skills, learning how to better handle themselves in a fight, etc.

    So I just should ignore the whole "every 15 points raise the power level" rule?

    Also, do you have any recommendations on power level?

    I'll tell you a little bit more about my setting. It's not really that original idea, and certainly you will see elements from other super-hero stories, but I think I've at least twisted them in a different way.

    (spoilered for long)
    Spoiler:

    Sounds good.

    Really, the standard assumption is that you ignore that. Power Level is a purely campaign-side thing - most campaigns will never raise it.

    As far as power level goes, 8 is a pretty good level for novice heroes and almost absurdly-skilled normals. If you want to get fancy, and allow for something that seems like power-level advancement, you could have the campaign be PL10, but only give them 120 Power Points to start with. This allows for some interesting specializing and such, as you have less points and a higher maximum for attack/damage and defense/toughness - it allows for some severely lop-sided heroes, which I think is a nice option for players to have.

    I like the "start at PL 10 but with less points than you would normally have" idea.

    Allows me to award points and lets them "grow into" being PL 10 characters without me raising the power level.

  • SageinaRageSageinaRage Registered User regular
    edited April 2009
    There actually have been several instances of heroes 'leveling up' in comics, it's just that it's usually decently large changes instead of very incremental ones. Sue Storm gained her force fields partway through her original run. Iceman has at times gained new things he can do with his powers. Superman has busted out new powers every now and then, though his power creep ended and was retracted long ago. Iron Man adds new gadgets to his suit every now and then.

    I run a champions game, what I do is don't give out points until the end of a fairly large arc, then give out a decent chunk.

  • As7As7 Registered User regular
    edited April 2009
    Smart Hero wrote: »
    Okay, you know that Monster Building thing I linked a while back? The dude has done a really great job and expanded it all. Now you can create Monster, Traps, Powers, and Weapons, all properly formatted to look like a stat block or item card from 4e. You can take the Monsters and Traps you've put together and combine them to create Encounters, which (soon) you'll be able to export to sites like Obsidian Portal or print them up. Very awesome web tools for running a game.

    Are the powers restricted for balance as well, out of curiosity.

    I mean, Wizards seems to have a system going that allows them to judge the general power level of each modifier, so I imagine someone could crack that.

    XBOX Live: Arsenic7
    Secret Satan
  • AbracadanielAbracadaniel Certified BrimperRegistered User regular
    edited April 2009
    As7 wrote: »
    Smart Hero wrote: »
    Okay, you know that Monster Building thing I linked a while back? The dude has done a really great job and expanded it all. Now you can create Monster, Traps, Powers, and Weapons, all properly formatted to look like a stat block or item card from 4e. You can take the Monsters and Traps you've put together and combine them to create Encounters, which (soon) you'll be able to export to sites like Obsidian Portal or print them up. Very awesome web tools for running a game.

    Are the powers restricted for balance as well, out of curiosity.

    I mean, Wizards seems to have a system going that allows them to judge the general power level of each modifier, so I imagine someone could crack that.
    Well, I mean, it doesn't create powers for you, but let's say as a DM one of your players decided he wants to make a new spell, or you want to create a new Paragon class. Using the Power-maker, you could plan out the powers and abilities, then throw them into it to make'em look nice and organized. It doesn't take any of the planning and design out of the creation of Powers and Abilities, just wraps them in a pretty package that's well-organized.

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  • The Geebs That Got BigtimedThe Geebs That Got Bigtimed Super Moderator, Moderator mod
    edited April 2009
    The Marvel SuperHero RPG (the really old one) had a thing where you didn't really learn new powers, you just learned tricks with them. Like, you have a power where you shoot fire, you could learn how to make a ring with it or something, but it took some training in order to use it effectively. And these weren't written out so it was basically up to you and your GM what you could do

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  • HobnailHobnail Registered User regular
    edited April 2009
  • DMACDMAC Super Moderator, Moderator mod
    edited April 2009
    I think the M&M Masterminds Manual has alternate rules for a slower power progression system.

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  • guruslothgurusloth Registered User regular
    edited April 2009
    oh my god

    owned so many faces today in D&D

    played a valor bard, it was so great

    there was also a invoker and a earthstrength warden in the group

    everyone had temp hit points, all the time

    the DM was very frustrated

    4445171660_a11796abb7_o.jpg
  • AbracadanielAbracadaniel Certified BrimperRegistered User regular
    edited April 2009
    fuck yeah, got my Blood Bowl beta email, gonna give it a spin tonight.


    EDIT: Jesus H Christ, 5 hours for the download?!

    sites: personal | tumblr | abracadaniel dot com | coolguy.me
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    Secret Satan Wishlists: Regular List Coffee Stuff
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  • ZonugalZonugal Freelance Bio-Exorcist Adam Maitland's Model TownRegistered User regular
    edited April 2009
    Smart Hero wrote: »
    fuck yeah, got my Blood Bowl beta email, gonna give it a spin tonight.


    EDIT: Jesus H Christ, 5 hours for the download?!

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    Beetlejuice_sig.jpg
  • Ness445Ness445 Registered User regular
    edited April 2009
    except that comic doesn't really relate.

    there is no alternative to downloading the client.

    still an excellent opportunity to learn Sanskrit.

    4445.gif
  • AbracadanielAbracadaniel Certified BrimperRegistered User regular
    edited April 2009
    that is fucking ridiculous

    they should have put the damn thing on bittorrent or something, you still have to have a key to activate it

    boourns.

    sites: personal | tumblr | abracadaniel dot com | coolguy.me
    services I recommend: tonx coffee *highly recommended* | everlane
    Secret Satan Wishlists: Regular List Coffee Stuff
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  • Burning OrganBurning Organ Registered User regular
    edited April 2009
    So....

    What's the verdict on the M&M games?

  • StraightziStraightzi The rock, the vulture, and the chain All that the proud can feel of painRegistered User regular
    edited April 2009
    Hahaha

    So uhh

    My internet in my room is shut off

    Now I'm trying to fix this, either by giving someone else in my building my router or through the magic of stealing someone else's wireless

    But oh man

    Sorry guys, we'll see

  • Burning OrganBurning Organ Registered User regular
    edited April 2009
    Let us know as soon as possible, k?

  • As7As7 Registered User regular
    edited April 2009
    So they are releasing a new demo version of the DnD character builder for everyone to use. It'll have all the information you need up to PHB2.

    XBOX Live: Arsenic7
    Secret Satan
  • FishmanFishman I find your inability to differentiate between 'corruption' and 'feminism' disturbing Registered User regular
    edited April 2009
    Cool, just in time for me to build an Avenger for this weekend's one-shot delve.

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    edited April 2009
    Smart Hero wrote: »
    that is fucking ridiculous

    they should have put the damn thing on bittorrent or something, you still have to have a key to activate it

    boourns.
    It was totally worth the wait.

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
  • PonyPony Registered User regular
    edited April 2009
    okay so i got into the blood bowl beta

    without breaking the NDA or anything

    let me say that if you are a fan of the tabletop game you should buy this game

  • Metzger MeisterMetzger Meister Registered User regular
    edited April 2009
    what if we like mutant league football?

    www.facebook.com/itgetsworseska
    Spoiler:
  • PonyPony Registered User regular
    edited April 2009
    what if we like mutant league football?

    Well, you might like it or you might not.

    Blood Bowl is a game full of fantasy creatures ostensibly playing a game vaguely similar to American football, and it is very violent and full of dudes getting maimed n shit.

    That said, Blood Bowl is also turn-based with very strict rules about movement, attacks, injuries, etc.

    You don't need fast reflexes to play it, because other than a turn timer you can do actions at whatever pace you are comfortable with.

    What is more important to playing the game well is a keen strategic mind and a knowledge of how the rules interact.

    Comparing the two is like, in a way, comparing Warcraft to Warhammer

  • Darth WaiterDarth Waiter Cowboy Fwankenstein Livin' That DreamRegistered User regular
    edited April 2009
    Pony, when do you get out of the pokey?

    darthsig.jpg
  • Metzger MeisterMetzger Meister Registered User regular
    edited April 2009
    Pony, when do you get out of the pokey?

    I dunno, the giant wiener carved into his forehead might hurt his parole.

    www.facebook.com/itgetsworseska
    Spoiler:
  • WrenWren Registered User regular
    edited April 2009
    Pony, when do you get out of the pokey?

    why dont you like, check his profile and read the infraction log?

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • PonyPony Registered User regular
    edited April 2009
    Pony, when do you get out of the pokey?

    bout a week

    looking forward to it

  • WrenWren Registered User regular
    edited April 2009
    pony is always in jail. kinda says what kind of person he is

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    edited April 2009
    Pony wrote: »
    okay so i got into the blood bowl beta

    without breaking the NDA or anything

    let me say that if you are a fan of the tabletop game you should buy this game
    Its pretty accurate.

    Right down to the dice hating me.

    1 on every go fer it.

    double skulls on every block roll.

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
  • StraightziStraightzi The rock, the vulture, and the chain All that the proud can feel of painRegistered User regular
    edited April 2009
    So I just started reading about the Anachronism card game, for one reason or another

    Has anyone here ever heard of and/or played this before? Because, well, it seems like it could be fun, not only because I'm a bit of a history nerd sometimes

  • Darth WaiterDarth Waiter Cowboy Fwankenstein Livin' That DreamRegistered User regular
    edited April 2009
    Wren wrote: »
    Pony, when do you get out of the pokey?

    why dont you like, check his profile and read the infraction log?

    Why don't you not assume that I know about every PM he's ever had between him and the mods about his infractions and let the adults talk over here with the special punch and the cake and the pie and the ohmygodarethosemini-quiches?!?

    darthsig.jpg
  • WrenWren Registered User regular
    edited April 2009
    Wren wrote: »
    Pony, when do you get out of the pokey?

    why dont you like, check his profile and read the infraction log?

    Why don't you not assume that I know about every PM he's ever had between him and the mods about his infractions and let the adults talk over here with the special punch and the cake and the pie and the ohmygodarethosemini-quiches?!?

    but

    his profile lists exactly when he is uninfracted.

    I'm not even sure where PMs come into it

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • Darth WaiterDarth Waiter Cowboy Fwankenstein Livin' That DreamRegistered User regular
    edited April 2009
    Wren wrote: »
    I'm not even sure where PMs come into it

    Ask Run X 3 what that means.

    darthsig.jpg
  • WrenWren Registered User regular
    edited April 2009
    Wren wrote: »
    I'm not even sure where PMs come into it

    Ask Run X 3 what that means.

    what

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • Run Run RunRun Run Run __BANNED USERS
    edited April 2009
    Wren wrote: »
    I'm not even sure where PMs come into it

    Ask Run X 3 what that means.

    Haha, oh boy.

    kissing.jpg
  • Run Run RunRun Run Run __BANNED USERS
    edited April 2009
    Wren wrote: »
    Wren wrote: »
    I'm not even sure where PMs come into it

    Ask Run X 3 what that means.

    what

    I bitched - which resulted in my 2 month infraction turning into a 4 month one + 2 weeks temp banning.

    Don't do that :)

    kissing.jpg
This discussion has been closed.