Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Dead Rising, Motherfucker (NSF 56k)

TasteticleTasteticle Registered User regular
edited April 2009 in Singularity Engine++
deadrising2c.jpg

That's right. Dead Rising 2.

So, a slew of details and a trailer for dead rising 2 came out, and if you enjoy killing zombies as much as I do, then this is great news.

First up, the trailer:

http://www.youtube.com/watch?v=TZs8F0x604Y

What do we have here? dual chainsaw dirtbikes? Hell yes.

Here are all the details on this game I have managed to find:
Kotaku wrote:
"I'm pretty happy today because finally, finally, I can show you Dead Rising 2." — Keiji Inafune, head of research and development at Capcom.

The original Dead Rising may have been a technological breakthrough, a wonder of body count and open-world exploration, but what really sold it for me, and for many, was the game's heart.

It had personality, most of it packed into gruff photojournalist lead Frank West. So when the curtain was raised on Dead Rising 2 last week, I was hoping for a glimpse at the game's soul. What we got instead was a detailed run through of its engine.

Dead Rising 2 wasn't built on the shambling corpse of Dead Rising. Instead, Canadian developers Blue Castle started from scratch creating a new engine written specifically for the new game.

"What we are showing you today is something completely new," said Dan Brady, CEO of Blue Castle Games. "It is not based on the engine used in Dead Rising one, this is a completely unique and original engine written specifically for Dead Rising 2."

Brady said that making a sequel for Dead Rising had some interesting challenges, most of them fueled by gamer expectations. They knew that people would expect that any sequel would not only deliver the ability to use any and everything as a weapon and fill the screen with zombies, but that it would have to one-up the original title.

Brady opened the demo with a view of the center of Fortune City, a typical small town casino. The game's new lead, Chuck Greene, stands in a yellow motocross racing jacket under a giant Fortune City sign that stretches across a wide road. The road is teeming with zombies. The zombies mill about, hundreds of them.

There are, Brady says, currently 1,000 zombies on the screen, or double what you could have in the original game. He picks up a bat and Greene home-run swings into a small clutch of the undead. The fidelity of the zombies are also significantly higher than in the original, he says as he picks up a guitar from the ground and starts slaying.

In the original Dead Rising, he says, the idea of density was explored. You could also go in a place and have access to anything and everything, it was really a hallmark of the game.

Brady picks up a chair, throws it at a zombie, and then, now inside one of the casinos, dislodges a roulette wheel from a table and slaps it into a couple of enemies.

The thing is, he says, the access to everything in the original game was sort of an illusion, because you couldn't really use everything on screen as a weapon.

In Dead Rising 2 they have an "awful lot more props and an awful lot more physics." The items, at least during the demo, are all marked with a little icon, so you know you can go and pick them up by pressing the B button. As he talks, we see Greene use furniture, a cash register, bats, a dice stick and even a moose head as a weapon.

"Being that we are a Canadian developer we had to include a moose head," Brady says.

Greene plops the head on his head and then charges through the crowd of undead killing them. He stops and swings his head back and forth sending zombies flying with the antlers.

"As a western consumer, I like guns a little more than Capcom likes guns," Brady said. "Capcom has a history of maybe not spending as much time as they should with guns."

Brady has Greene pluck a machine gun from the ground and starts emptying it into the wall of seething zombies. Blood sprays everywhere. While holding the gun there is a large targeting reticule on the screen and Greene can strafe as he fires.

"Guns are not the prime weapons of Dead Rising 2," Brady says. "It's a sandbox game about playing the game your way. If you are a gun fan, we have some big surprises for you."

Brady moves Greene over to a propane tank sitting on the ground, it is wrapped in nails. The character swings it around killing zombies with it. He throws the tank into the crowd and shoots it, there's a startling explosion and a wave of light roils out, embedding and killing zombies with the nails.

As Brady works his way through the demo and the crowd of zombies I notice the kill number rolling up in the bottom right corner of the screen. The top right corner shows the weapons. Greene's level is displayed and, to my surprise, so is a number for how much cash Greene has.

Brady works Greene over to a samurai sword lying on the ground. Dead Rising 2 will introduce procedural cutting o the game, he says as he slices a zombies arm off, and then turns and neatly cuts another in half, vertically. Another he chops horizontally, a fourth he cuts half of their head off.

The zombies, I notice, seem to disappear within seconds of hitting the ground. I count, it's about five seconds. Despite the zombies that fade and vanish before your eyes, the screen is still littered with bodies. I'm not sure if this is a trick of the demo, or a permanent plan for how death in a zombie filled casino town will be handled.

"What you are looking at right now is roughly 2,000 zombies, four times than what was in Dead Rising One," he says.

One of the most popular weapons in the original Dead Rising, it turns out, was the simple bucket. Blue Castle decided to improve on the bucket's design in Dead Rising 2. Now it features a bunch of drills and when slapped onto a zombie's head, they go to work.

Brady demonstrates. The bucket snaps over the zombie's head, the drills kick in, loudly, blood begins to shoot from under the lid, eventually the zombie falls to its knees and then topples on its side.

"Zombies are about a force, a pressure, almost a raging river," Brady says, They are not, he points out, about taking down individual enemies.

What better way to deal with a raging river than with a paddle saw? Greene picks up a paddle with a chainsaw duct taped to either end of it. He starts the saws and then starts cutting his way through the living river. The kill count is now at 202.

"Our guy is wearing a bike jacket," Brady says. "Chuck Greene is a motorcross guy. We plan on making vehicles a much bigger part in this game."

Greene hops onto a dirt bike and guns it into the crowd of zombies, working his way up the crowded street. When he hits zombies they fly into the air. It's an amazing spectacle to witness: A man on a dirt bike parting a sea of zombies.

At the end of the street, Greene does some impressive donuts, sending more zombies into the air, and then turns and comes back down the street. The kill count is now 410.

"The user is going to have fun playing in this sandbox world," Brady says. Next he shows off a dirt bike with chainsaws duct-taped to its handlebars. Hopping on, Greene tears through the crowd, cutting zombies in half as he goes. Blood splatters on the screen.

There are now 7,000 zombies on the screen, the game and its new engine's max.

Greene drives through them at full speed, bodies and body parts fly everywhere, it's just absurd, a solid wall of zombies. He cuts through them as if they were grass. When he hits the clearing, the kill count is now at 1,646, and he's at level 22.

"This game is about more zombies that it has ever been before," Brady says.

Inafune says that the original idea for Dead Rising 2 was to make maybe two or three times more zombies than in the original game.

"Capcom has pretty good technology, I didn't think they would be able to make any more than that number, " he says. "And you saw the end result here."

He said that Capcom was also worried that Blue Castle would have to lower quality to hit the high numbers, but says that they actually managed to raise the quality for each mode.

"It's not just about if you make a lot more zombies it will be instantly fun," Inafune added, "But with that many zombies on screen the sort of experiences you can have, the variety, will increase."

And what about the game's heart, the personality?

Inafune promises that what we saw last week was only the tip of the undead iceberg.

"What you saw here today is only a very, very small fraction of what will be in the game," he said. "There are things like the story, characters, bits and pieces you don't know about that will also be in the final game as well. "

Inafune wrapped up the presentation by apologizing that the game wasn't yet playable to the gathered press.

"I've played it myself and I really like it," he added.
You've seen Dead Rising 2 in action. You know it has a moose head, double chainsaws, and a motorbike. All of that, confirmed. But what of multiplayer? According to Capcom's Keiji Inafune, hell yes.

While Capcom isn't ready to reveal this aspect of the game just yet, Inafune was more than happy to confirm its inclusion.

"Single-player alone is not going to cut it," he told jounalists at a recent Capcom press event. "So rest assured we are going to put multiplayer in the game, but I can't go into specifics about what type of multiplayer as that directly relates to some of the game systems that we don't want to talk about at this event."

And now, of course, sexy screenshots:
custom1240919355521gore.jpg
custom1240919346548head.jpg
custom1240919747087batt.jpg
thumb800x8003482356827c.jpg
thumb800x80034831681703.jpg
thumb800x80034831701789.jpg
thumb800x8003483170924d.jpg
thumb800x80034831722647.jpg

tl;dr - Dead Rising is awesome and if you disagree you are a pussy. Also, 7000 zombies on screen at once, weapon combinations, and multiplayer.

Tasteticle on

Uh-oh I accidentally deleted my signature. Uh-oh!!
«13456

Posts

  • potatoepotatoe Registered User regular
    edited April 2009
    THE MOOSE IS LOOSE

    I tried to write "but that" and my hands naturally wrote "butt hat", which is vastly superior in every way.
  • TasteticleTasteticle Registered User regular
    edited April 2009
    I hope you can ride the dirt bike with the moose head on.


    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • BrogeyBrogey Carrots Santa Monica, CAModerator mod
    edited April 2009
    YESSSSSSSSSSSS! Multi-player! :o

    <3

    Fitocracy: bogey1 Join us in the SE++ group!
    XBox LIVE: Bogestrom | Destiny
    PSN: Bogestrom
  • FandyienFandyien But Otto, what about us? Registered User regular
    edited April 2009
    Aww, man, I wish I hadn't sold my 360.

    On that note, I hope this is better then the first one. I loved the core gameplay and the zombie-killing, but the boss fights were dumb and didn't fit in with what I wanted at all.

    reposig.jpg
  • Vann DirasVann Diras Registered User regular
    edited April 2009
    I never actually played the original Dead Rising

    shame on me

  • TasteticleTasteticle Registered User regular
    edited April 2009
    I enjoyed the bosses. For instance, the chain saw juggling clown was pretty amazing. The one thing I HATED about the first game was that Otis felt the need to call you every 5 seconds.


    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • potatoepotatoe Registered User regular
    edited April 2009
    Vann Diras wrote: »
    I never actually played the original Dead Rising

    shame on me

    me neither
    h5

    I tried to write "but that" and my hands naturally wrote "butt hat", which is vastly superior in every way.
  • Vann DirasVann Diras Registered User regular
    edited April 2009
    potatoe wrote: »
    Vann Diras wrote: »
    I never actually played the original Dead Rising

    shame on me

    me neither
    h5

    woo go us

  • TasteticleTasteticle Registered User regular
    edited April 2009
    I'm pretty sure it is a greatest hits now, and it's an older title, so it can be bought on the cheap.


    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited April 2009
    the original one kind of sucked

  • VeretasVeretas Registered User regular
    edited April 2009
    THIS GAME IS GOING TO BE AMAZING

    Though I hope they don't have any convicts respawning erry day on a truck with a chaingun cuz that sucked.

  • Me Too!Me Too! __BANNED USERS regular
    edited April 2009
    Wall of zombies holy shit

    The old wall of zombies was great enough I can't wait to cut through them on a dirt bike

  • MysstMysst King Monkey of Hedonism IslandRegistered User regular
    edited April 2009
    the original had that stupid timed story bullshit and that fucker whining when you hung up on him

    this better be better

  • TasteticleTasteticle Registered User regular
    edited April 2009
    Mysst wrote: »
    the original had that stupid timed story bullshit and that fucker whining when you hung up on him

    this better be better

    Infinity (?) mode fixed all of that. You have unlimited time, no story, the whole mall, and have to live off of food and survive in the mall as long as you possibly can.


    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • Me Too!Me Too! __BANNED USERS regular
    edited April 2009
    The original you could bypass the story and just spend three days killing zombies if you waited in the security room before heading down to the mall at the start of the game

    It would bypass the beginning and the first cinematic was the oen with the queen

  • BrogeyBrogey Carrots Santa Monica, CAModerator mod
    edited April 2009
    robothero wrote: »
    the original one kind of sucked
    What the hell, roboth ero?

    If you are talking about the text display, voice acting, and ugly faces then yes, I agree.

    If you are talking about certain gameplay aspects like the timed missions and difficulty of save-points, I will make fun of you regarding survival-horror games.

    Fitocracy: bogey1 Join us in the SE++ group!
    XBox LIVE: Bogestrom | Destiny
    PSN: Bogestrom
  • Grey GhostGrey Ghost Some kind of slick chrome American prince A blue jean serenadeRegistered User regular
    edited April 2009
    I had fun when I actually got to play the first one, but that was being constantly interrupted by phone calls, tiny tiny tiny text, and a story I didn't really care about

    oh my god you're the extra in the dark middle chapter of a biopic
    PSN: GrahamCR | NNID: ProjectGR | 3DS Friend Code: 4399-2068-5090 | Twitter
  • FandyienFandyien But Otto, what about us? Registered User regular
    edited April 2009
    The display, characters, plot, boss fights, camera angles, and time limits were all enormous drawbacks. The only thing that saved the game for me was the mangling of zombies.

    I mean, I probably put ~30 hours into it, but I never got past that puerto rican guy with a big rifle.

    reposig.jpg
  • MysstMysst King Monkey of Hedonism IslandRegistered User regular
    edited April 2009
    the fucking convicts were assholes as well

  • Me Too!Me Too! __BANNED USERS regular
    edited April 2009
    I keep saying: Mission-Free Mode

    Three days of zombie slaying, no missions

  • FandyienFandyien But Otto, what about us? Registered User regular
    edited April 2009
    Mysst wrote: »
    the fucking convicts were assholes as well

    Yeah, they were irritating as shit the first time I booted it up. Eventually I figured out a good method for taking them down easily, though I don't remember what it was.

    Also, the month after this game was released, I snorted a dose of 2c-e and drove around in the convict area fucking up zombies for two hours. I have never enjoyed anything videogame related that much.

    reposig.jpg
  • Bad-BeatBad-Beat Registered User regular
    edited April 2009
    chainsaws on a stick looks fun.

  • BrogeyBrogey Carrots Santa Monica, CAModerator mod
    edited April 2009
    Mysst wrote: »
    the fucking convicts were assholes as well
    Pretty sure that was the point.

    Fitocracy: bogey1 Join us in the SE++ group!
    XBox LIVE: Bogestrom | Destiny
    PSN: Bogestrom
  • MysstMysst King Monkey of Hedonism IslandRegistered User regular
    edited April 2009
    I lucked out with the convicts when they got suck in a tree and I could just shoot the gunner

  • FandyienFandyien But Otto, what about us? Registered User regular
    edited April 2009
    By my recollection, they were terrible at noticing you so it was pretty easy to hang out where they couldn't rape you with the machine gun and pick them off.

    reposig.jpg
  • MysstMysst King Monkey of Hedonism IslandRegistered User regular
    edited April 2009
    Bogey wrote: »
    Mysst wrote: »
    the fucking convicts were assholes as well
    Pretty sure that was the point.
    yeah but they there in a vehicle that made no sense in that place. not that much else did, but c'mon, those guys would not be there doing that with what they had.

  • scarlet st.scarlet st. Registered User regular
    edited April 2009
    Oh my god
    This is so much better than MvC2 news

    My only complaint with DR1 is the saving system. I mean what the fuck. Games have evolved past this point, and I'm a firm believer in Save Anywhere. Seriously, having to traverse everything to run back to the security office and save? Fuck that.

    japsig.jpg
  • TasteticleTasteticle Registered User regular
    edited April 2009
    Mysst wrote: »
    Bogey wrote: »
    Mysst wrote: »
    the fucking convicts were assholes as well
    Pretty sure that was the point.
    yeah but they there in a vehicle that made no sense in that place. not that much else did, but c'mon, those guys would not be there doing that with what they had.

    also didn't they show up there again even if you killed them?


    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • Bad-BeatBad-Beat Registered User regular
    edited April 2009
    I stopped playing DR when that spanish guy had a rifle and I had no gun and it was stupid.

  • VeretasVeretas Registered User regular
    edited April 2009
    Tasteticle wrote: »
    Mysst wrote: »
    Bogey wrote: »
    Mysst wrote: »
    the fucking convicts were assholes as well
    Pretty sure that was the point.
    yeah but they there in a vehicle that made no sense in that place. not that much else did, but c'mon, those guys would not be there doing that with what they had.

    also didn't they show up there again even if you killed them?

    It was a bug. They weren't supposed to be able to respawn.

  • Me Too!Me Too! __BANNED USERS regular
    edited April 2009
    Oh my god
    This is so much better than MvC2 news

    My only complaint with DR1 is the saving system. I mean what the fuck. Games have evolved past this point, and I'm a firm believer in Save Anywhere. Seriously, having to traverse everything to run back to the security office and save? Fuck that.

    Bathrooms, chief

    I never went back to the security room when I played mission-free

  • FandyienFandyien But Otto, what about us? Registered User regular
    edited April 2009
    Bad-Beat wrote: »
    I stopped playing DR when that spanish guy had a rifle and I had no gun and it was stupid.

    Word.

    In fact, the more I think back on my initial purchase of Dead Rising, the more I realize it was a truly terrible game that redeemed itself with one awesome thing: hitting zombies with stuff.

    reposig.jpg
  • BrogeyBrogey Carrots Santa Monica, CAModerator mod
    edited April 2009
    My only complaint with DR1 is the saving system. I mean what the fuck. Games have evolved past this point, and I'm a firm believer in Save Anywhere. Seriously, having to traverse everything to run back to the security office and save? Fuck that.
    There were other places to save.

    Also, this is a survival-horror game, not for babies like you.

    Fitocracy: bogey1 Join us in the SE++ group!
    XBox LIVE: Bogestrom | Destiny
    PSN: Bogestrom
  • TasteticleTasteticle Registered User regular
    edited April 2009
    Fandyien wrote: »
    Bad-Beat wrote: »
    I stopped playing DR when that spanish guy had a rifle and I had no gun and it was stupid.

    Word.

    In fact, the more I think back on my initial purchase of Dead Rising, the more I realize it was a truly terrible game that redeemed itself with one awesome thing: hitting zombies with stuff.

    Man the only reason you would have no gun at that point is if you were dumb


    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • FandyienFandyien But Otto, what about us? Registered User regular
    edited April 2009
    I had a gun. The fight was just incredibly irritating.

    reposig.jpg
  • scarlet st.scarlet st. Registered User regular
    edited April 2009
    Me Too! wrote: »
    Oh my god
    This is so much better than MvC2 news

    My only complaint with DR1 is the saving system. I mean what the fuck. Games have evolved past this point, and I'm a firm believer in Save Anywhere. Seriously, having to traverse everything to run back to the security office and save? Fuck that.

    Bathrooms, chief

    I never went back to the security room when I played mission-free

    The problem is that it's my first run-through, so I'm stuck with the security room. So many absolutely frustrating moments with running through the courtyard and getting sniped to death by the fuckers in the gun-mounted jeep from across the lawns and through gaggles of zombies and losing everything I'd just worked for. Kind of a game breaker, so I'm looking forward to alternatives.

    Are there any other places I can save on the go? Because seriously, that would help me actually get through this game without having to start over so often.

    japsig.jpg
  • BrogeyBrogey Carrots Santa Monica, CAModerator mod
    edited April 2009
    There was a respawning uzi and katana near the mall entrance from the security room that you could get every time you were in the area.

    Fitocracy: bogey1 Join us in the SE++ group!
    XBox LIVE: Bogestrom | Destiny
    PSN: Bogestrom
  • DichotomyDichotomy Registered User regular
    edited April 2009
    Bad-Beat wrote: »
    I stopped playing DR when that spanish guy had a rifle and I had no gun and it was stupid.

    I threw cash registers at him
    maybe if you people weren't so terrible at everything you'd have more fun with Dead Rising

    0BnD8l3.gif
  • TasteticleTasteticle Registered User regular
    edited April 2009
    Me Too! wrote: »
    Oh my god
    This is so much better than MvC2 news

    My only complaint with DR1 is the saving system. I mean what the fuck. Games have evolved past this point, and I'm a firm believer in Save Anywhere. Seriously, having to traverse everything to run back to the security office and save? Fuck that.

    Bathrooms, chief

    I never went back to the security room when I played mission-free

    The problem is that it's my first run-through, so I'm stuck with the security room. So many absolutely frustrating moments with running through the courtyard and getting sniped to death by the fuckers in the gun-mounted jeep from across the lawns and through gaggles of zombies and losing everything I'd just worked for. Kind of a game breaker, so I'm looking forward to alternatives.

    Are there any other places I can save on the go? Because seriously, that would help me actually get through this game without having to start over so often.

    I'm pretty sure bathrooms WORK every time


    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • FandyienFandyien But Otto, what about us? Registered User regular
    edited April 2009
    Yep. That Uzi was the best weapon, though my favorite was probably the giant gardening shears.

    CLICK-SCHLORP
    CLICK-SCHLORP
    CLICK-SCHLORP
    CLICK-SCHLORP

    reposig.jpg
«13456
Sign In or Register to comment.