Kupi

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Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Kupi · regular

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Kupi
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  • Re: [Fire Emblem] Awakening is a Critical Hit!

    Didgeridoo wrote: »
    Reynolds wrote: »
    I think there are some things that have stayed in the game that both the creators and fans have agreed is a crucial part of the game, that is kept in because that's how it's always been, that could probably be looked at again and changed. It's been a long time since most of the systems were created. But there's basically no convincing them that it is anything but perfect, to the point where giving you the option to change one questionable design decision mocks you as only being a Casual player.

    I'm trying to think of a good example...it's kinda like the people who love Mega Man II so much that they hate the slide and charge that was added later. If the games were designed the same but those two things were gone, that's what I feel FE is like, more work than it should be when other options exist. If the later MM games added in sliding and charge but you had to select Baby Mode at the start to use them, that's how I feel about FE's attempts to update and modernize.

    Now I'm trying to remember the game where playing on Easy actually gave your character something like a pacifier and rattle, and annoyed that I can't.

    Is there some background here, like an interview where the creators said that people who didn't like perma-death were stupid or something? Because otherwise I think you may be reading a bit too much into the word 'casual.' Why is it that your first instinct to the word is to assume you're being mocked?

    To me, that just conveys that it's a mode for players more interested in story/ not as interested in the more punitive aspects of the game.

    Good on you for playing through the entirety of FE:A before drawing a conclusion, although I don't think you should have forced yourself if you really didn't enjoy it.

    The fact that there is a readily available mode for the game which addresses almost all of your complaints (perma-death, lack of tutorials, etc) is pretty frustrating, though! Did you really just not choose that option because you thought the developers would somehow think less of you, or what?

    I can't recall the exact etymology, but for some time now "casual games" has meant the kind of thing you play on the iPad to pass time on the bus rather than something you would sit down and play deliberately, with the attendant implied lack of depth and challenge. Furthermore, I can also refer to the Smash Brothers community, where "casual" is something of a dog-whistle among tournament players for "someone who would rather play timed free-for-all with items on because they don't actually want to engage with the game and be challenged". It's not a 100% certain thing (as evidenced by the fact that you're questioning it!), but one could definitely make a case that in the context of video games, "casual" is something of an insult.

    Then, take FE:A's Casual option and compare it to the alternative you're presented: "Classic". Classic is a positively-loaded word, implying an enduring quality and timelessness. So when you read between the lines, you have "Classic" (the real rule set, the one we've always used, for people who know what they're doing) and "Casual" (for neophytes and modern-day gamers who are more interested in being entertained than challenged).

    To put it yet another way, when you said "To me, that just conveys that it's a mode for players more interested in story/ not as interested in the more punitive aspects of the game," you're exactly right, and among video games there's a culture of derision for taking that option when it's presented.
    Kupi on
    Reynolds
  • Re: Game Development (Beginners welcome!)

    Probably the simplest definition I could come up with to that question would be "a single strategy, of multiple options, that dominates in a supermajority of circumstances." If an actor ostensibly has multiple options in a given situation, but readily selects the same option at each major decision point, then the option they're choosing is likely too powerful or "cheesy".

    However, it's important to note that you should account for preference or talent, depending the situation. If Player A chooses the Flamethrower every time, and Player B chooses the Rocket Launcher every time, then it might only be a matter of personal preference. If players A, B, C, D, E, through to Z choose the Rocket Launcher given the opportunity, then the Rocket Launcher is probably too powerful*. To put it another way, "an actor" should be the platonic ideal of an actor as opposed to one instance of an actor.

    *Ignoring for the moment the possibility that there can only ever be one Rocket Launcher in play and all players are attempting to take it from the guy who has it.
    Elvenshae
  • Re: [TF2] *Beep Beep* it's the sound of da police, *Beep Beep* it's the sound of the beast!

    Three medics with sufficient beef-class support is good times for all involved. But beyond that, yeah, I'd say that having three or more Scouts, Snipers, or Spies (at the very least) is breaking your team composition to an unviable point, and having three or more Demomen, Heavies, or Engineers is starting to make things unfun for the other guys.
    turtleant
  • Re: Mario Kart 8: New cups and even non-Mario characters coming Nov '14/May '15!

    Also!

    I would really love to see a scoring system that awards points based on placement on a per-lap basis. In all honesty, it probably wouldn't change how things shake out in the long run, but damn would it ever take the sting out of "Second place in lap one, first place in lap two, finish the race in seventh".
    AbsoluteZeroArcSyn
  • Re: Mario Kart 8: New cups and even non-Mario characters coming Nov '14/May '15!

    Maz- wrote: »
    I've always had terrible item luck, but it's never been worse than this week.

    Hey, at least you got items. I went the entire first lap of Toad's Turnpike without picking up a single one because some asshole was always there to swipe in at the last second.

    Also, Maz, I am beginning to suspect that you are a font of lies in the course selection lobby.
    AbsoluteZero