Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
That one star world stage where you have to chase the flying flagpole really illustrates the running speed differences of characters. Toad is a speed demon, and I could not clear the stage with Rosalina.
Is it even possible to get the third green star with Peach?
Yes. I did it. And got the gold flag. With two seconds to spare.
I am amused that the game will point out mechanical malfunctions of the wagon in great detail, but starvation? Nah man, that's a broken arm that leads to death in the morning.
Flashbacks to Ed Wood and "people don't care about the details, they care about the big picture!".
Well, there IS that great big "Food: 0 Pounds" on the main screen during play, but much like the "Drop" command or the Arrow Key dialogue for the hunting it proved a little too subtle for our intrepid heroes.
In the minimal defense of Dan, the place he really killed himself was trying to Rest without food, and I don't think it displays your food supplies there.
And the game doesn't actually call it "starvation". Sure, the fuel gauge was reading "Empty", but the car was flashing the "tire pressure low" light.
I'm amazed they went so far, and hope tomorrow there's a new episode of them trying again with new found insight into buying food
I would assume that "filling" rations means "eating a lot".
In any event, you can see how their health goes to hell right about where they hit 0 food, and when they start resting they're still trying to consume food when they haven't got any. So yeah, they basically didn't realize they were starving.
As in, "The government should own the means of production?"
I think the most succinct way to state my biggest criticism of Bioshock: Infinite is this: it is a game whose setting, story, and themes were so compelling as to render the mechanical exercises we accept as a given for games in this genre superfluous by comparison.
Or rather: the shooting and scavenging felt at odds with the story. Which is the worst I can say about the game.