Hello, you may now embed "gifv" simply by pasting the link (same as youtube). Enjoy!
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Well, we've done bears recently, and spiders, but we've been sorely lacking in shark news.
Let's rectify that.
Man, fuck sharks. Fuck them with a rusty rake.
I've been left with a permanent sense of unease in deep water due to watching too many shark documentaries.
And the sea in general. Place be crazy yo.
Any time a video game asks me to go into deep water, I'm terrified that some asshole game developer with the same phobias as me has rigged the game to kill you with something eighty times as large as the screen if you go too far down.
"Fusion is just a cheap tactic to make weak gems stronger!"
Homeworld gems seem to see fusion in terms of its practical applications rather than its emotional implications, particularly with a mind toward the idea that if you need to fuse to accomplish something, you're unfit for purpose.
Watching the gameplay videos that GameXplain put up, the Rainmaker is both a blessing and a curse. You get a chargeable Inkzooka, but the time between shots is horrific and it doesn't lay down that much ink per shot, so you really rely on your teammates for mobility.
I have a strong suspicion that there are still going to be really fast knockouts in that mode, though.
Maybe it's just me approaching the exercise badly, but I've often been frustrated by tutorials that just pour you through the steps without keeping you informed as to you why exactly you're doing what you're doing. The UE4 manual's how-tos have been kind of bad about that, in my experience; they tell you to make four of this kind of node, two of another, and hook this thing into that thing, and type this series of numbers into those textboxes, and hooray! We have a scene that demonstrates the engine's realistic lighting model! And after made all the nodes and hooking the connectors together and typing all the numbers into the textboxes, I have that demonstration running on my machine but damned if I understood any of the principles behind it well enough to replicate it on my own, or in novel configurations... in which case the article has sort of failed as a tutorial. (Though again, I'll also cop to not engaging as fully as I should.)