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Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

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Kupi
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  • Re: Game Dev - UE4 now free! Most Unity Pro features now free!

    My control flow goes like this:
    10 Design
    20 IF Full game experience is not described in the design GOTO 10
    30 Specify
    40 IF Codebase is not entirely specified GOTO 30
    50 Code
    60 IF Irreconcilable design flaw identified GOTO 10
    70 IF irreconcilable specification flaw identified GOTO 30
    80 IF TimeSpent > 63072000 THEN complain loudly
    

    I am waterfall as all fuck, but being a writer by talent I just... can't do the whole "ah, you should make a dozen small games and be agile and experimental" thing. I come at my projects with a plot I need to reify. I can do training (I'm reading through the entire UE4 online documentation as my way of getting familiar with the tools-- manuals work for me), and I can do proof-of-concepts, but I lack the capacity for undirected creativity.
    Dusda
    ·
  • Re: [Wii U] E3 is over. Star Fox, Mario, X, Yoshi and of course Doom!!

    With miniaturization marching on, and most actual video game logic being able to fit on comparatively small amounts of CPU and RAM when you've got competent experts working on the problem, I wouldn't be surprised if the NX comes in a pair of form-factors differing mostly by the weight of the graphics card, along with a dev-kit purpose-built to handle the scaling between the two. So developers just build to the NX architecture and the game runs, whether you bought the NX Travel or the NX Home. Now, whether the same disc works in both devices, or if they give you some kind of cross-buy (by way of their DeNA partnership), I've no idea.
    Ivan Hunger
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  • Re: [Wii U] THIS THREAD IS OVER! POST IN THE NEW ONE!!

    My final analysis on Nintendo's E3 this year is that, yeah, the Digital Direct Event was a disappointment. Fortunately, I'd already lowered my expectations since there was no reason to believe that they had another Splatoon in the wings. I did think that they were going to announce something by Retro, and I'm kind of confused that they didn't.

    On the other hand, if we take the surrounding material as part of their E3 event, we also got Roy's return to Smash Brothers, and the goddamned Super Mario of fighting games, Ryu, as DLC. And the Nintendo World Championships demonstrated the appeal of Super Mario Maker in the best possible way.

    So... my opinion really hasn't moved one way or the other. Nintendo still makes quirky games, there's plenty of stuff I'm looking forward to on their console, and I'm pretty confident it's going to stay that way. :smile:
    TDawgb1rdmandipuc4life
    ·
  • Re: [Splatoon] Stay Fresh!

    The meme of "don't ink your base; take the middle ground and there will be time for that later" has gotten so deeply embedded that you get into a situation where everyone assumes that someone else is going to do the maintenance, and then it never gets done. You need someone on shoring-up duty.
    McFlynn
    ·
  • Re: The Great Big E3 Thread of Announcements, Leaks, Hype, and Doom!

    Wraith260 wrote: »
    Wait, Star Fox uses the gamepad to aim?

    Bahahahaha!

    it's probably something that can be toggled on and off. Splatoon had options for motion controls too.

    And Splatoon's motion controls feel just fine. It's why I'm not actually skeptical of SFZ's control scheme.
    Magic Pink
    ·