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Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

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Kupi
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  • Re: [TF2] A+ peen tips ITT

    Yeah, but you're audibly British. That'll float damn near anything.
    Shorty
    ·
  • Re: Life is Strange: Episode Three May 19

    Episode 2 turned my opinion around on David.
    Spoiler:

    I have forgotten when the game purports to be set, so I found it hilarious that this near-the-present setting had gas prices around $4.00. Things change quickly, don't they? ("Life is strange"?)
    Spoit
    ·
  • Re: Mario Kart 8: New Engine Class...WAY TOO FAST

    That was some intense karting tonight. Delicious!

    Attitude-wise, I find it best to attenuate your expectations according to the number of human players. By the time you get up to 11 humans in the twelve racing slots, especially with relatively even skill levels, the bottom ranks are going to be shuffling everyone from fourth to tenth pretty regularly. You just gotta shrug it off and keep going.
    AbsoluteZeroskeldareGreasyKidsStuff
    ·
  • Re: [GW2] Heart of Thorns - first expansion announced! Release date betting pool started!

    Two-for-one post special! Something I was too chickenshit to post last week (figuring I'd get shot down for taking a stupid opinion far too seriously), and my opinion on the latest class.

    ***

    Just as I was getting excited about the new trait system, I'm trending kind of skeptical again.

    The big problem with the existing trait system is that it's essentially just a big pile of minor mechanical bonuses. +X% to damage under some circumstance, inflict a condition / provide a boon when you <something>, and the occasional more significant if-then clause (which tend to be the more build-defining traits). They're arranged somewhat by theme, such as the token Power and direct damage-based line, the crits-and-conditions line, the tanking line, the healing line, and the class-mechanic line. The end result is that the way you create a build is you find out what you want to do, and then pick every Trait you can manage to reach that does that thing. Like if you want to be a shatter Mesmer, you pick everything that makes your shatters more powerful, plus Deceptive Evasion because seriously that's just the best way to get new Illusions.

    Though they've accomplished their goal of making individual traits more relevant overall because of collapsing them down into a smaller set of traits, the individual trait lines don't feel like they have a coherent narrative to them, nor is the choice between Major traits really seem like it would be an actual decision for a given individual's goals. It still has the same problem-- if you're trying to make a good Shatter Mesmer, you're still just going to pick whatever gets you the most traits that make Shatters better, and you won't really be hemming and hawing over what ought to go in your Master slot on Domination (Shattered Concentration, of course).

    I feel like, instead, there should be some overarching narrative to the Specializations, with each of the three Major slots asking a different question, and each available Trait within that slot being an answer to that question. To stick with my Mesmer example, consider the following hypothetical trait layout for Domination:

    Domination: A Domination Mesmer defeats the enemy by disabling the enemy, degrading the enemy's ability to defend itself, and causing large damage when the enemy is disabled.

    Adept Traits: How do you disable the enemy?
    Confounding Suggestions - Whenever you inflict Daze, also inflict Stun.
    Power Block - When you interrupt the enemy, increase the cooldown of the interrupted skill by 10 seconds and inflict Weakness.
    Ineptitude - Daze you inflict lasts 100% longer.

    Master Traits: How do you degrade the enemy's defenses?
    Rending Shatter - All shatters inflict Vulnerability.
    Shattered Concentration - Shatter skills also remove a boon on hit.
    Power Leak - When you interrupt a target, the enemy loses 50% Endurance.

    Grandmaster Traits: How do you punish an inactive enemy?
    Halting Strike - Cause a large amount of damage when you interrupt an enemy skill.
    Mental Torment - Shatter skills cause 25% more damage. The bonus damage is doubled against enemies that are not activating skills.
    Furious Interruption - Gain quickness when you interrupt a foe.

    So any time you go Domination, you get the Domination kit. But you don't always get the same Domination kit, and different picks play well with different styles (optimizing for lock-down time vs. getting the most out of interrupts, for example).

    {Standard disclaimer that I don't claim any of my hypothetical new traits would actually be balanced. Whether they are balanced is not the point. I'm talking about how the choice of Major traits should always be significant within that trait slot.}

    ***

    Anyway, regarding the Dragonhunter: blech. I get that, thematically, it follows from Braham deciding to follow in Eir's footsteps and go after the dragons, but "Dragonhunter" is basically every player character at this point. How about... I dunno, "Sagittarian"? Stellar connotations to fit in with the "holy light" theme of the Guardian, and overt archery vibes to match the weapon.
    Joiry
    ·
  • Re: [GW2] Heart of Thorns - first expansion announced! Release date betting pool started!

    Don't underestimate the value of facerolling your Virtues when it comes to evaluating the strength of Renewed Focus.

    Without any traits, that nets you:
    - A 4-second Burn on the next attack for yourself and four allies.
    - A small PBAoE heal.
    - Aegis for yourself and four allies.

    Now let's look at things you could also have from your traits.
    - A PBAoE Blind. (Blinding Justice)
    - ... AND Vulnerability. (Blinding Exposure)
    - 9 seconds total of Retaliation. (Virtue of Retribution)
    - An extra proc of all your "on-block" or "when an Aegis you applied is removed" Traits. (Shattered Aegis, Pure of Heart, Communal Defenses, Wrathful Spirit)
    - Remove three Conditions. (Absolute Resolution)
    - Grant Stability. (Indomitable Courage)
    - Break Stun on allies. (Shielded Mind)

    Seriously, you could have so much extra shit attached to your Virtues that getting a free usage of all three, plus two seconds of invulnerability, on a 90 second recharge, is just nearly impossible for the Tomes to keep up with.
    PoketpixieUnlucky
    ·