Kupi

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Kupi
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Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Kupi · regular

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Kupi
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  • Game Development (Beginners welcome!)

    My ruling would be that the online, digital version is absolutely on-topic for this thread. For the physical card game, you might be better served by Critical Failures.
    Elvenshae
  • [BIOSHOCK INFINITE]: Burial At Sea Part 2: March 25th!

    For my part, Episode 2 felt exactly like I wished the main Bioshock: Infinite felt. You can kill your way across the world, but damned if you don't feel vulnerable a good 90-98% of the time. It felt like you really were taking on a city of people who hated you and had the capacity to make you dead at a moment's notice, as opposed to a city of people you could vaporize with a thought and did not have to be particularly concerned about.
    Kid Presentable
  • [TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!

    Two things come to mind:
    1) Drop a train on the decks near the acid kool-aid. Rifle snipers are way too safe there.
    2) If you want to give the middle finger to engineers once and for all, extend the nobuilds to the ramps leading up to the point, or at the very least at the lip. Covering the point is one thing, but covering the point and all angles of approach except that second-floor balcony in the building is quite another.
    UEAKCrash
  • [TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!

    Just popping in tonight to say that this week's HoNC night was one of the best I've been to in a really long time. Thanks for the great games, everyone.

    @Crash‌ Heal me. Crash, heal me! HEAL ME, CRASH!
    CorehealerUEAKCrash
  • [TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!

    SirToasty wrote: »
    Mini Sentries are definitely my worst matchup with my most played class (Pyro w/ Degreaser, Flare Gun, and Axetinguisher). If I just played something that could actually deal with them I probably wouldn't complain about them so much.

    I can deal with everything else to an extent but unless I'm on top of a mini I am probably not going to hang around there very long. If I have a moment of peace and some distance I might poke at one with my flare gun for awhile but that takes time.
    Kana wrote: »
    SirToasty wrote: »
    Mini Sentries are definitely my worst matchup with my most played class (Pyro w/ Degreaser, Flare Gun, and Axetinguisher). If I just played something that could actually deal with them I probably wouldn't complain about them so much.

    I can deal with everything else to an extent but unless I'm on top of a mini I am probably not going to hang around there very long. If I have a moment of peace and some distance I might poke at one with my flare gun for awhile but that takes time.

    When people start playing annoying minisents, I'll sometimes just switch to a deadringer spy with the red tape recorder. Sap it, walk away, make them wait forever for it to die. Do it again. Usually the engies take the message.

    Those damn minisentries really do need to do a bit less damage or something though. They are incredible at area control, and even chunkier classes don't wanna go up against them because they're going to lose a decent chunk of health in exchange for nothing gained, since the engy can just drop another and doesn't mind the destruction. They should be something you have to worry about when in conjunction with other threats, they shouldn't be scaring away heavies and soldiers.

    If any Soldier is getting scared of a mini-sentry, he's a lousy Soldier. Ditto Demomen, and to a lesser extent Snipers. Any of them can practically one-shot a mini-sentry, moreso when the thing is still constructing. That last bit is really important; not even mini-sentries construct instantly, and the average Engineer (as in, myself) isn't going to try to place that second sentry intelligently, because he knows there's an angry man with a sentry-killing gun nearby and he needs that sentry to be up and firing ASAP.

    Mini-sentries really have an outsized reputation as being these unstoppable death machines. They aren't. They're nuisances, and people fail to deal with them because they're unwilling to change classes or modify their tactics to address them, which are fundamental gestures to the game.
    turtleantSir Headless VIICrippl3Caulk Bite 6CorehealerEndaro