Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
So you're in a match where you are supposed to shoot down medium tanks, pillboxes, and airfield/base buildings. Well, if all you have is a fighter with 7mm guns, you can't do any of that. You're a complete waste.
So you try to dogfight. You're a british fighter, you're supposed to be good at dogifghting right? NOPE! Even in a spitfire, the best and most agile of the british fighters, you get outurned, outfought, and outshot by a crappy little russian biplane.
I just left the match. What is there to do as a fighter? That's four british losses in a row. My russians pretty much always win first try. I can't believe how crappy british bombers are. The 'upgrade' to the blenheim, the beaufort, has no nose guns and carries the exact same (tiny) bomb load.
The Ruski bi-planes are indeed bullshit. However, they're just as fast as most bi-planes, which is really slow. Boom/zoom them in anything else and they're toast; if you have incendiary ammo of any type they'll go in in flames in one pass.
Popped in for a game for the first time in a while. Took the Kablamapult, which turned out to be a great idea. Twin shotguns are always fun - nothing like punching out the back of some poor fool in two salvos while running almost 80 KPH.
And after playing some other games for a while, you really appreciate how pretty MWO can be. Firefights on Terra Therma are vivid as hell.
Yeah, I recall one mission in Tie Fighter where you were supposed to help end a local civil war (or something similar):
Flagships from both sides are in a system for peace talks. You and your squadron are deployed as 'peacekeepers' while delegates from both sides send transports over from their big flagships to dock with a Imperial vessel for the talks.
Then you destroy the civil fighters and the Imperial transport zooms away with the delegates and their families on board, holding them hostage until both sides agree to stop fighting and accept Imperial rule over both of them.