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only the commando 2D can rock ECM. you have chosen... poorly.
Well nothing that can be done about that now.
dont worry about it being a bad choice. just tighten your chinstrap and grind out the basic tweak enhancements to that mech. trust me, you'll be that much more of an annoying mech pilot if you know how to dodge LRM fire and lure fatboys into your team without ecm first. take the lumps and learn how to use the terrain to your advantage first, you'll learn the maps way faster this way because the mistakes are lethal. you will have a pretty good chance of having just enough c-bills to fully trick out your next commando by the time you get all the basic xp on the com-3a ground out.
join us, stick with your teammates, especially those sporting ecm so you can benefit from the shroud.
remember, the good light pilots had to deal with LRMs before ecm came out, so it is definitely possible. and since you'll be fighting lights with ecm, learning how to kill them or heavily damage them with lasers will make it that much more poignant when you get ecm... then again, the COM-2D only has one laser hardpoint, so take that as you will.
I started off with a HBK-4SP and it was great for getting the feel of how to run and gun. Ever since I got my RVN-3L though, I haven't really looked back. It is the undisputed king of Lights (with the COM-2D second). I like the profile better than the COM's (less chance of getting BOOM! headshots or arms blown off in a single Alpha). I wish I hadn't sold my RVN-4X as I think with the MG changes it actually can do quite a bit later in fights with 2 MG's pumping away and still moving at speed cap.
Just have to remember that as a non-ECM light, your role is more to keep the bigger guys clear of harassment and then swarm any injured enemies at the end to help finish them off. I never take the scout role in my COM-TDK or 3D as they're just too easy to pick off by an ECM light or a good TAG/LRM crew.