Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
"We got to end this- quickly!" Waera shouts over the arcane static. "Just charge in, and bust that clone down!" The minotauress storms down the field, stopping to let loose a pair of bolts at Fire Zeel. Both connect, the first lodging itself in what amounted to the living spell's neck, causing a gout of flame to spray up, while the other take a shoulder.
In a burst of speed, Waera tumbles forward, and at the end of her somersault she launches another bolt at the impostor. It punches through the fiery being, right where its kidneys would be, were it actually Zeel.
Move to M12 Bloodbath vs Fire Zeel's Fortitude: 1d20+18281d6+10163d8+316
Total: 32 Damage!Fire Zeel takes 16 damage per round! (save ends)
Where you play as the alien faction trying to invade Earth. An opposite of how the normal XCOM Enemy Unknown plays, the game starts out very easy and gets more difficult the longer the game goes on.
I would be totally down for an expansion where the roles are reversed.
Takes place after the main campaign
You lead a collective of the surviving aliens, which have to readapt humanity's stolen knowledge to survive, and find a way to get off earth before the next wave of aliens arrive