B_R

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The holiday hangout will go online tomorrow! If there's anything in the regular subforums that you're going to want to access over the holidays, copy it now while it's still accessible.
Don't like the snow? You can make a bookmark with the following text instead of a url: javascript:snowStorm.toggleSnow(). Clicking it will toggle the snow on and off.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

B_R · regular

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  • Re: [PATV] Wednesday, July 18, 2012 - Extra Credits Season 4, Ep. 22: Perfect Imbalance

    This was a weak episode.
    Saying that skill based games automatically into exercises of memorisation isn't backed up by any of the points you bring up.

    Regularly changing the balance in a game is one way to keep games like SF or LoL interesting that is true.
    But that doesn't make skill-only based games with almost perfect equal chances inferior in any way.

    I've played the Freelancer MP for almost 6 years in the period of 2005-2011.
    There were only 2 maybe 3 competetive weapon combinations and only one useful ship.
    So everyone tried to benefit from the games bugs and the little mistakes in the engine to use the turning and flying mechanic to its fullest.
    As a consequence, everyone tried to get as good at pvp as they could, increasing the longevity of the game immensly.

    And yes, like everyone else said, the chess analogy was completely wrong.

    B_R on
    Wiseman