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This was a weak episode.
Saying that skill based games automatically into exercises of memorisation isn't backed up by any of the points you bring up.
Regularly changing the balance in a game is one way to keep games like SF or LoL interesting that is true.
But that doesn't make skill-only based games with almost perfect equal chances inferior in any way.
I've played the Freelancer MP for almost 6 years in the period of 2005-2011.
There were only 2 maybe 3 competetive weapon combinations and only one useful ship.
So everyone tried to benefit from the games bugs and the little mistakes in the engine to use the turning and flying mechanic to its fullest.
As a consequence, everyone tried to get as good at pvp as they could, increasing the longevity of the game immensly.
And yes, like everyone else said, the chess analogy was completely wrong.