I still think they'd do much better to just re-work how lock-ons function in BF4 than adding below radar.
The big issue with 'skill' based stuff for helis is that BF as a series doesn't care about matchmaking. This means you get 110 heli pilots in with very average players who will immediately stop having fun if asked to try and shoot the expert pilot out of the sky with dumb fire rockets or a SRAW. Making it so a lock on doesn't become a garunteed hit but instead basically acts like a self guiding SRAW with it's own turn radius and missile life span would go a long way to allowing the average player to still have a response to heli's while also stopping lock ons being the death beep if you've popped your flares.
holy shit some people... just on a game of firestorm and noticed one of my squad-mates was WAY the fuck out there in one of the corners of the map... i mean *right* in the corner... so i spawn on him and then he immediately suicides, 'wat?' is my response when i notice two more of my team abit further in from the corner on a small hill, both just sitting there with snipers, bipods deployed doing i don't even know what the fuck...
So i dropped my flares on them then shot at the enemy MAA until it noticed...
Dick move? yeah but i mean... they were so far out that there is no way in hell they where actually hitting shit.
Oh, also a question related to said server... its one of those ones that doesn't show ping, anyone know the reason for doing this? i've heard people say its to prevent 'DDOS' attacks but i mean, what the fuck? how would that even remotely do that?
Not to steal his story, but @iRevert totally got in a car and pushed hill humpers off of mountains which killed them. It was glorious