Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Or it was pushed back because it would be releasing close to a much more established AAA title, or it was pushed back because the "reveal beta" resulted in shitty pre-orders and people felt overall that it was an expansion pack and nothing more so they want to drag more time out so people forget that and when the second "beta" comes out they can release a build that deceives people into thinking that they changed that.
We're talking about EA after all, even though it isn't DICE (directly) making HARDLINE it still is EA publishing it.
We will have to see in two weeks when the "Oooh new maps" wears off but honestly despite a few things I can nitpick on in terms of level design and some really badly optimized areas of the map it really is a good map pack. Now I don't know if I'm saying that because there isn't 85,000,000,000 vehicles on the map and its nice just to deal with gun on gun or if they are actually decent maps, we will have to wait till the rose tinted glasses come off.
You need to hold three connected points to get ticket bleed, if you hold more than three points that are all connected you get a faster bleed. Its interesting because you can go from having a 4x point bleed to have no ticket bleed if the other team caps the middle connector.
Overall though I really like the maps and I only wish that there were more maps like these that were infantry or limited vehicles only. If Final Stand was like this with limited vehicle maps and heavy infantry focus I'd love it. I think honestly this is the first map pack I'm happy with, and so far the one levelution that I've figured out is really good.
I like vehicles on confined maps, like that flooding one in vanilla. They don't dominate and you can outright avoid them if you want, but there's places where they can be used well to secure a couple of objectives.
Let me put it this way.
Vehicles like on Grand Bazaar, not like OH LETS PUT EVERY VEHICLE ON THIS MAP like on Dawnbreaker.