Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
As a note to anyone who sends me a mission request I will be ignoring basically everything till I finish the single player. Not trying to be a dick its just that I've got this long without seeing or hearing anything about the game so I'm attempting to stay spoiler free and enjoy it. Along those same lines I'm not marathoning through the game so it'll be a week or so before I get into the online stuff so pass me on by if you're sending invites.
Grrr. There's some kind of bug with magnum ammo. Hits against infantry often don't register. Like 5 out of 10 shots simply don't yield any hitmarkers. Perfectly lined up shots against stationary targets at midrange. 100% hits with regular ammo. At first I thought it's some crazy deviation drawback to the ammo, but I went on an empty server to shoot streetsigns. The gun is as accurate as ever. Aggravating.
Can I just point out that magnum ammo does about 47 points of damage PER HIT against helicopters.
Now that people are unlocking/understanding Hotwire mode it is all sorts of dickish, just non-stop C4 vehicles, C4 in the road, 3x tubes hanging out windows, and 2/3x RPGs in a car at the same time.
That mode is begging for a no explosives version on a large map, I had my fun with Hardline yesterday but I don't know how much more I'll be playing the demo as its...Its a game but not a battlefield game. They did some stuff right that I like, but it just feels like a game that is trying to coat-tail its way to a high sales mark by going "Hey look guys its Battlefield! don't you guys want more BATTLEFIELD? did we mention this game is going to get you back on the BATTLEFIELD?
Credit given where its due the Hardline Beta has been so much less buggy than any of the BF Alpha/Betas and its been way more stable. The game doesn't suck and they made some good choices that real battlefield should implement (cap zones, voucher system, load times, etc) but its priced $30 higher than it should be and if they wanted it to be a "Battlefield" game it should have been a stand alone DLC that cut in bits and pieces of BF4s storyline into news segments on loading screens and in games.